Difference between revisions of "Banshee"
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{{LoadoutImage|image=BNC-1E.jpg}} | {{LoadoutImage|image=BNC-1E.jpg}} | ||
</tab> | </tab> | ||
+ | |||
+ | <tab name="BNC-2PA"> | ||
+ | {{AutoInfoboxVariant|BNC-2PA | ||
+ | |image = Banshee.png | ||
+ | |armor = 1045 | ||
+ | |structure = 1089 | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|BNC-2PA}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkRugged95}} | ||
+ | |||
+ | |||
+ | {{AffinityBrawler}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|BNC-2PA}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=BNC-2PA.jpg}} | ||
+ | </tab> | ||
+ | |||
<tab name="BNC-3E"> | <tab name="BNC-3E"> | ||
{{AutoInfoboxVariant|BNC-3E | {{AutoInfoboxVariant|BNC-3E | ||
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{{LoadoutImage|image=BNC-3E.jpg}} | {{LoadoutImage|image=BNC-3E.jpg}} | ||
+ | </tab> | ||
+ | <tab name="BNC-3L"> | ||
+ | {{AutoInfoboxVariant|BNC-3L | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|BNC-3L}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkRugged}} | ||
+ | |||
+ | |||
+ | {{AffinityBrawler}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|BNC-3L}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=BNC-3L.jpg}} | ||
</tab> | </tab> | ||
<tab name="BNC-3M"> | <tab name="BNC-3M"> | ||
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{{LoadoutImage|image=BNC-5S.png}} | {{LoadoutImage|image=BNC-5S.png}} | ||
+ | </tab> | ||
+ | <tab name="BNC-6R"> | ||
+ | {{AutoInfoboxVariant|BNC-6R | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|BNC-6R}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkRugged95}} | ||
+ | |||
+ | |||
+ | {{AffinityBrawler}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|BNC-6R}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=BNC-6R.jpg}} | ||
</tab> | </tab> | ||
<tab name="BNC-6S"> | <tab name="BNC-6S"> | ||
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===Bonuses=== | ===Bonuses=== | ||
− | {{ | + | {{QuirkRugged95}} |
− | {{ | + | {{AffinityBrawler}} |
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[[Category:Inner Sphere Mechs]] | [[Category:Inner Sphere Mechs]] | ||
[[Category:Community Content]] | [[Category:Community Content]] | ||
+ | [[Category:Periphery Arms, Inc. BattleMechs]] |
Latest revision as of 23:01, 2 October 2024
BNC-1E
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler & Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 3 Support: 1 |
Speed | 4/6/0 |
Firepower | Max Damage: 143 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1045 Structure: 1089 |
Heat Efficiency | Sinking: 64 Alpha: 83 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Primitive Engine (Fixed) |
Core | 330 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Banshee Rugged Structure (Fixed) |
Head | Primitive Cockpit (Fixed) S Laser |
Left Torso | Ammo AC/5 AC/5 Prototype Heat Sink |
Right Torso | Heat Sink Heat Sink Heat Sink PPC Prototype |
Left Arm | M Laser Prototype |
Right Arm | M Laser Prototype |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The original design first produced in 2445, this Banshee variant carries the PPC, Autocannon/5, and Small Laser of the later 3E, as well as a pair of Medium Lasers.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Chainelane Isles
- Hanseatic League
- JàrnFòlk
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Tortuga Dominions
BNC-2PA
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler & Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 3 Support: 6 |
Speed | 4/6/0 |
Firepower | Max Damage: 131 Max Stability: 45 Max Heat: 5 |
Durability | Armor: 1045 Structure: 1089 |
Heat Efficiency | Sinking: 40 Alpha: 39 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Standard Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Banshee Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Chem Pulse Laser |
Left Torso | 'Periphery' FCS Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle [Half] S Chem Pulse Laser |
Right Torso | Ammo Chemical Laser Chem PPC Ammo Chemical PPC Ammo Chemical PPC S Chem Pulse Laser |
Description
The Banshee is already a budget-friendly mech for the discerning Periphery buyer and so takes well to simple budget refits. This refit of the BNC-3E swaps all the weaponry for a Chemical PPC, a Heavy Rifle with a Periphery FCS, and a trio of Small Chemical Pulse Lasers. Though the mech is entirely ammunition limited, the firepower is usually good enough to end fights before a lack of ammo does it.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
BNC-3E
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler & Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 3 Support: 6 |
Speed | 4/6/0 |
Firepower | Max Damage: 113 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 1200 Structure: 821 |
Heat Efficiency | Sinking: 64 Alpha: 36 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Standard Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Banshee Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Left Torso | AC/5 Ammo AC/5 Heat Sink |
Right Torso | Heat Sink Heat Sink Heat Sink PPC |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The Banshee 3E was originally designed for close combat, with better speed than most other assault 'Mechs. While it has heavy armor and powerful Melee attack capability, its firepower is severely lacking and it can still be flanked by lighter units.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- 6th Confederation Reserve Cavalry
- Chainelane Isles
- Circinus Federation
- ComStar
- ComStar
- 7th Army V-Iota
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 2nd Legion Of Vega
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 1st Kittery Borderers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 4th Kavalleri
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 30th Marik Militia
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
- 11th Avalon Hussars
- Magistracy of Canopus
- Magistracy of Canopus
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- Cohors Morituri
- Mercenaries
- Mercenaries
- Winfield's Regiment
- Khorsakov's Cossacks
- Rubinsky's Light Horse
- Jacob's Juggernauts
- Grim Determination
- Lindon's Battalion
- Tooth of Ymir
- Federated Freemen
- The Black Outlaws
- Barrett's Fusiliers
- 21st Centauri Lancers
- The Blackhearts
- Romanov's Crusaders
- The Krushers
- Narhal's Raiders
- Knights of Caerbannog
- Clean Kill
- Bullard's Armored Cavalry
- Bronson's Horde
- Quint's Olympian Groundpounders
- Irukjandi Company
- Gray's Ghosts
- Bannockburn's Bandits
- Ramilie's Raiders
- Dragonslayers
- Longwood's Bluecoats
- Harcourt's Destructors
- Caesar's Cohorts
- Canopian Highlanders
- Antian Lanciarii
- Greenburg's Godzillas
- Mobile Fire
- Kell Hounds
- Wolf's Dragoons
- Broadsword Legion
- 51st Dark Panzer Jaegers
- Burr's Black Cobras
- Fist Of Mokal
- Shen-Se Tian
- New Belt Pirates
- Band of the Damned
- Tortuga Fusiliers
- Death's Consorts
- Morrison's Extractors
- Camacho's Caballeros
- Hsien Hotheads
- Always Faithful
- Screaming Eagles
- Harlock's Warriors
- Smithson's Chinese Bandits
- Avanti's Angels
- Vanguard Legion
- Simonson's Cutthroats
- Dioscuri
- The Arcadians
- Langendorf Lancers
- 12th Vegan Rangers
- Lethal Injection
- Olson's Rangers
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- Rim Worlds Republic
- Republican Guard
- 8th Helius Fusiliers
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- The 331st Royal BattleMech Division
- Dark Caste
- Tortuga Dominions
- Word of Blake
- WoB Protectorate Militia
BNC-3L
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Stealth Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 1 Support: 8 |
Speed | 4/6/0 |
Firepower | Max Damage: 100 Max Stability: 0 Max Heat: 160 |
Durability | Armor: 1560 Structure: 726 |
Heat Efficiency | Sinking: 90 Alpha: 35 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Standard Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +5 |
Gyro | Banshee Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Stealth Armor |
Head | Flamer |
Center Torso | Flamer Supercharger T.S.M. |
Left Torso | Flamer Flamer Flamer Guardian ECM Ammo Plasma Ammo Plasma Stealth Armor Components |
Right Torso | Flamer Flamer Flamer Heavy Plasma Rifle Stealth Armor Components |
Left Arm | Hand Alpha (Fixed) Lower Arm Colossus (Fixed) Stealth Armor Components |
Right Arm | Hand Alpha (Fixed) Lower Arm Colossus (Fixed) Stealth Armor Components |
Left Leg | Stealth Armor Components |
Right Leg | Stealth Armor Components |
Description
A Capellan variant of the Banshee, the 3L is an unusual design. It exceeds the originals speed with a supercharger, and its armament has been replaced by a Heavy Plasma Rifle and 8 Flamers that incinerate infantry, fortifications and mechs alike. Most uniquely, it features specially reinforced hand acutators that prove crushing in melee, powered by Triple Strength Myomer. The 3L is a dangerous oppnent that should be treated with caution. It has found limited accceptance with the Trinity Alliance.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- 1st McCarron's Armored Cavalry
- Death Commandos
- Warrior House Imarra
- Magistracy of Canopus
- Magistracy of Canopus
- Raventhir's Iron Hand
- Taurian Concordat
- Taurian Concordat
- Taurian Guard
BNC-3M
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler & Sniper |
Stock Specifications | |
Hardpoints | Energy: 8 Support: 6 |
Speed | 4/6/0 |
Firepower | Max Damage: 162 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1200 Structure: 821 |
Heat Efficiency | Sinking: 64 Alpha: 75 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Standard Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Banshee Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Center Torso | Heat Sink Heat Sink |
Left Torso | M Laser PPC |
Right Torso | M Laser PPC |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
The Banshee 3M mounts respectable weaponry with better-than-average speed and armor. This comes at the cost of very poor heat management. It's good at hunting lighter units, especially if it can close to Melee range.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 2nd Free Worlds Guards
- 30th Marik Militia
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- V Legio Ripariensis
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- Republican Guard
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- The 331st Royal BattleMech Division
- Dark Caste
BNC-3PA
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler & Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 9 Missile: 1 Support: 7 |
Speed | 4/6/0 |
Firepower | Max Damage: 287 Max Stability: 70 Max Heat: 0 |
Durability | Armor: 1266 Structure: 821 |
Heat Efficiency | Sinking: 76 Alpha: 67 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Prototype XL Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Banshee Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Heavy Plating Armor |
Head | S Chem Laser |
Center Torso | Ammo Chemical Laser Heat Sink L Chem Laser |
Left Torso | Ammo Chemical Laser Ammo Chemical Laser Heavy Rifle |
Right Torso | M Chem Laser M Chem Laser M Chem Laser M Chem Laser M Chem Laser Reloading RL15 |
Left Arm | Ammo Chemical Laser Ammo Chemical Laser Heat Sink Ammo Heavy Rifle Ammo Heavy Rifle L Chem Laser |
Right Arm | Heat Sink Heat Sink Heat Sink |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
Brought to you by the wildcards over at Periphery Armory, Inc, this Banshee-3PA is a monster of a mech. Armed with a massive battery of guns including 5 Medium Chemical Lasers, a Heavy Rifle, 2 Large Chemical Lasers, and even a Reloading Rocket Launcher 15, the BNC-3PA can destroy anything it catches. And with a massive Jury-Rigged XL 380 rated engine, it can catch quite a lot. And it has armor to back it up, with Heavy Plating keeping it in the fight longer than other comparable assaults. The Banshee, finally done right, by Periphery Armory, Inc!
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
BNC-3Q
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler & Juggernaut |
Stock Specifications | |
Hardpoints | Ballistic: 6 Support: 3 |
Speed | 4/6/0 |
Firepower | Max Damage: 112 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1200 Structure: 821 |
Heat Efficiency | Sinking: 48 Alpha: 26 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Standard Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Banshee Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Left Torso | Ammo AC/20 Ammo AC/20 Ammo AC/20 Ammo AC/20 Ammo AC/20 Ammo AC/20 |
Right Torso | AC/20 |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The Banshee 3Q variant lacks the long distance capabilities of its predecessor, replacing its AC10 and PPC with an AC20 and enough ammo to last in a sustained fight.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 30th Marik Militia
BNC-3S
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler & Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 9 Missile: 1 Support: 7 |
Speed | 3/5/0 |
Firepower | Max Damage: 322 Max Stability: 94 Max Heat: 0 |
Durability | Armor: 1200 Structure: 821 |
Heat Efficiency | Sinking: 84 Alpha: 121 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Standard Engine |
Core | 285 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Banshee Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Center Torso | Heat Sink Heat Sink S Laser |
Left Torso | AC/10 Ammo AC/10 Ammo AC/10 Heat Sink Heat Sink Heat Sink |
Right Torso | M Laser M Laser M Laser M Laser PPC Ammo SRM SRM6 |
Left Arm | Heat Sink Heat Sink PPC |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
A very recent variant, the 3S downgrades the engine size making the Banshee slower, but more than makes up for this by more than doubling its firepower.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- 6th Confederation Reserve Cavalry
- ComStar
- ComStar
- 11th Army V-Eta
- 7th Army V-Iota
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 2nd Legion Of Vega
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 10th Lyran Guards
- 1st Kittery Borderers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 2nd Freemen
- 4th Kavalleri
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 2nd Free Worlds Guards
- 30th Marik Militia
- Gray Death Legion
- Hanseatic League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
- 5th Donegal Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Winfield's Regiment
- Thermo Police
- Khorsakov's Cossacks
- Rubinsky's Light Horse
- Jacob's Juggernauts
- Grim Determination
- Lindon's Battalion
- Tooth of Ymir
- 21st Centauri Lancers
- Romanov's Crusaders
- Narhal's Raiders
- The Black Outlaws
- Barrett's Fusiliers
- The Krushers
- The Blackhearts
- Greenburg's Godzillas
- Knights of Caerbannog
- Clean Kill
- Bullard's Armored Cavalry
- Bronson's Horde
- Quint's Olympian Groundpounders
- Irukjandi Company
- Gray's Ghosts
- Bannockburn's Bandits
- Ramilie's Raiders
- Dragonslayers
- Lone Star Regiment
- Harcourt's Destructors
- Longwood's Bluecoats
- Canopian Highlanders
- Caesar's Cohorts
- Antian Lanciarii
- Camacho's Caballeros
- Avanti's Angels
- Dismal Disinherited
- Lone Star Regiment
- Solaris VII Mercenary League
- Broadsword Legion
- Eridani Light Horse
- Burr's Black Cobras
- Northwind Highlanders
- Knights Of St. Cameron
- Federated Freemen
- Snord's Irregulars
- Wolf's Dragoons
- Blue Star Irregulars
- Kell Hounds
- Mobile Fire
- 51st Dark Panzer Jaegers
- Hsien Hotheads
- Harlock's Warriors
- Dioscuri
- Screaming Eagles
- Vanguard Legion
- Smithson's Chinese Bandits
- Fist Of Mokal
- 12th Vegan Rangers
- Olson's Rangers
- Simonson's Cutthroats
- The Arcadians
- Always Faithful
- Lethal Injection
- Langendorf Lancers
- Black Caravel
- Outworlds Alliance
- Outworld Alliance
- 1st Alliance Air Wing
- 3rd Alliance Air Wing
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- Taurian Guard
- 3rd Taurian Lancers
- Terracap Confederation
- Terran Hegemony (Cameron)
- Word of Blake
- Word of Blake
- 9th Division III-Gamma
- WoB Protectorate Militia
BNC-4D
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler & Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 3 Support: 4 |
Speed | 4/6/4 |
Firepower | Max Damage: 270 Max Stability: 10 Max Heat: 0 |
Durability | Armor: 1240 Structure: 821 |
Heat Efficiency | Sinking: 50 Alpha: 45 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | XL Engine (S) |
Core | 380 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | None |
Gyro | Banshee Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Sanctuary Drone Interface (Fixed) |
Left Torso | DBAC/20 (S) Ammo DBAC/20 Ammo DBAC/20 Ammo DBAC/20 SHIELD (S) |
Right Torso | Gamma Cannon (S) |
Left Leg | Jump Jet (A) Jump Jet (A) |
Right Leg | Jump Jet (A) Jump Jet (A) |
Description
As the Sanctuary armies realized the potential of the Banshee, it was natural that new variants would roll out across the Sanctuary Worlds. Among them was the BNC-4D. Armed with only two weapons, they're among the largest that the Sanctuary can provide: a Double-Barrel AC/20 and a Gamma Cannon. Thanks to this combo, the Banshee has deadly firepower at any range. Four Jump Jets provide unexpected mobility while three tons of DBAC ammo keep the cannon firing.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
BNC-4E
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|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler & Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Support: 4 |
Speed | 4/6/0 |
Firepower | Max Damage: 180 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 1240 Structure: 821 |
Heat Efficiency | Sinking: 50 Alpha: 41 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Standard Engine |
Core | 380 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | None |
Gyro | Banshee Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Elec-Laser (S) Sanctuary Drone Interface (Fixed) |
Left Torso | DBAC/10 (S) Ammo DBAC/10 Ammo DBAC/10 SHIELD (S) |
Right Torso | NPC (S) |
Description
An old Inner Sphere staple assault 'Mech, the Banshee was little loved by the Sanctuary Worlds at first thanks to its poor reputation in the IS. However, Sanctuary techs quickly discovered that the Banshee's cavernous torsos were excellent for mounting weaponry and that the rugged design was easy to maintain. This endeared it to the Sanctury Worlders and they developed many variants, starting with the BNC-4E. Armed with a NPC and a Double-Barrel AC/10, as well as the standard head Small Electro-Laser, the BNC-4E proved a durable and effective assault cavalry mech.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
BNC-4L
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|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Support: 4 |
Speed | 4/6/0 |
Firepower | Max Damage: 240 Max Stability: 1 Max Heat: 0 |
Durability | Armor: 1240 Structure: 821 |
Heat Efficiency | Sinking: 70 Alpha: 116 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | XL Engine (S) |
Core | 380 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | +2 |
Gyro | Banshee Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | AMS (S) Sanctuary Drone Interface (Fixed) |
Center Torso | Heat Negator (S) Heat Sink Double (S) Supercharger (S) |
Left Torso | Ammo AMS Heat Controller (S) Heat Controller (S) Heat Controller (S) Heat Controller (S) Heat Controller (S) Scattergun/5 (S) Ammo Scattergun/5 SHIELD (S) |
Right Torso | Heat Sink Double (S) L Elec-Laser (S) L Elec-Laser (S) L Elec-Laser (S) L Elec-Laser (S) |
Left Leg | Heat Negator (S) Supercharger Components |
Right Leg | Heat Negator (S) Supercharger Components |
Description
The Sanctuary Worlds developed interesting new weapons of war in their long isolation. Part of this included experiments that didn't necessarily succeed as designed. One of those is the BNC-4L, an unusual refit that saw limited production. Armed with four Large Electro-Lasers and a Scattergun/5, the -4L's claim to fame was the Supercharger it carried which boosted its ground speed, permitting incredible and unexpected bursts of speed. An AMS provided extra defensive coverage while a brace of DHS, Heat Controllers, and Heat Negators helped keep the guns in check.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
BNC-4S
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|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 300 Max Stability: 2 Max Heat: 0 |
Durability | Armor: 1240 Structure: 821 |
Heat Efficiency | Sinking: 65 Alpha: 70 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | XL Engine (S) |
Core | 380 |
Heat Sinks | Engine Sink Kit (S) |
E-Cooling | +3 |
Gyro | Banshee Rugged (Fixed) |
Structure | Endo-Carbide Structure (S) (Fixed) |
Armor | Standard Armor |
Head | Endo-Carbide Components (Fixed) Sanctuary Drone Interface (Fixed) |
Center Torso | ECM Suite (S) |
Left Torso | DBAC/15 (S) Ammo DBAC/15 Ammo DBAC/15 Endo-Carbide Components (Fixed) Ammo Scattergun/15 SHIELD (S) |
Right Torso | Endo-Carbide Components (Fixed) L Modal Laser (S) M Elec-Laser (S) Scattergun/15 (S) |
Left Arm | Endo-Carbide Components (Fixed) |
Right Arm | Endo-Carbide Components (Fixed) |
Left Leg | Endo-Carbide Components (Fixed) |
Right Leg | Endo-Carbide Components (Fixed) |
Description
The Sanctuary Worlds developed interesting new weapons of war in their long isolation. Some of those mechs worked out, some of them did not. Among those that did work was the BNC-4S. Built on a super-durable Endo-Carbide frame and powered by the traditional 380-rated XL engine, the -4S uses a fairly basic loadout of a Scattergun/15 and Double-Barrel AC/15 for primary firepower while a Large Modal Laser and Medium Electro-Laser play second fiddle. An ECM Suite rounds out the defensive options while 13 DHS keep it all chilly.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
BNC-5S
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|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler & Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 7 Missile: 1 Support: 5 |
Speed | 4/6/0 |
Firepower | Max Damage: 347 Max Stability: 94 Max Heat: 0 |
Durability | Armor: 1200 Structure: 821 |
Heat Efficiency | Sinking: 84 Alpha: 137 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | XL Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +4 |
Gyro | Banshee Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Center Torso | S Laser |
Left Torso | Ammo Gauss Gauss Rifle M Laser |
Right Torso | ER PPC ER PPC M Laser |
Left Arm | M Laser M Laser |
Right Arm | Ammo SRM SRM6 |
Description
An upgrade of the 3S variant using Star League technology, the 5S replaces the engine with an XL Engine and uses double heat sinks to save weight, restoring its top speed to 64.8 km/h. The 'Mech is armed for long range combat with a Gauss Rifle and two ER PPCs. For close ranges, the 'Mech has a SRM-6, four Medium Lasers, and two Small Lasers..
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- 2nd Freemen
- Gray Death Legion
- Hanseatic League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- Vanguard Legion
- Barrett's Fusiliers
- Screaming Eagles
- Smithson's Chinese Bandits
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Harlock's Warriors
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Dioscuri
- 12th Vegan Rangers
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- Tooth of Ymir
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
- Terran Hegemony (Cameron)
BNC-6R
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 5 Support: 3 |
Speed | 4/6/0 |
Firepower | Max Damage: 235 Max Stability: 19 Max Heat: 0 |
Durability | Armor: 1160 Structure: 726 |
Heat Efficiency | Sinking: 78 Alpha: 92 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Light Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +3 |
Gyro | Banshee Rugged (Fixed) |
Structure | Endo-Composite Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Silver Bullet Gauss Ammo Silver Bullet Gauss Ammo Silver Bullet Gauss |
Right Torso | Medium X-Pulse Medium X-Pulse Snub-Nose PPC Snub-Nose PPC |
Description
The rebirth of the Terran Hegemony brought with it a need for a restarted military sector among the core worlds of the Inner Sphere. To meet the new Hegemony's demand for material, the various corporations of the Inner Sphere got right to work on new variants for the Hegemony's war machine. One such design is the BNC-6R, a new version of the Hegemony's classic assault chassis. Armed with a Silver Bullet Gauss Rifle, as well as several Snub-Nose PPCs and Medium X-Pulse Lasers, the -6R is a worthy successor to its ancestors.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
BNC-6S
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler & Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 6 Support: 3 |
Speed | 4/6/0 |
Firepower | Max Damage: 172 Max Stability: 55 Max Heat: 0 |
Durability | Armor: 1160 Structure: 821 |
Heat Efficiency | Sinking: 60 Alpha: 23 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Light Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Banshee Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Left Torso | CASE Heavy Gauss |
Right Torso | CASE Ammo Heavy Gauss LBX AC/10 Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG |
Left Leg | Ammo Heavy Gauss Ammo Heavy Gauss |
Right Leg | Ammo Heavy Gauss Ammo Heavy Gauss |
Description
The 6S variant of the Banshee is powered by a Light Fusion Engine and built on an Endo Steel chassis. It is armed with an LB-X Autocannon/10 for long-range combat while a Heavy Gauss Rifle is used at medium to close ranges. The 'Mech retains the Small Laser of the 3E model but is protected with fourteen and a half tons of armor.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
BNC-6T
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|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Periphery Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 6 Missile: 3 Support: 1 |
Speed | 4/6/0 |
Firepower | Max Damage: 462 Max Stability: 180 Max Heat: 0 |
Durability | Armor: 1120 Structure: 821 |
Heat Efficiency | Sinking: 60 Alpha: 131 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Light Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Banshee Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Left Torso | Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle RL10 RL10 |
Right Torso | Heavy Rifle Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle RL10 |
Left Arm | M Laser M Laser M Laser |
Right Arm | M Laser M Laser M Laser |
Description
Designed by the Taurian Concordat after they got a hold of a shipment of Banshee-6S mechs destined for the Steiner front lines, the -6T is a decidedly Periphery take on the Banshee. The -6T keeps the 380 rated light engine but strips out all the weapons in favor of three Heavy Rifles, three Rocket Launcher 15s, and six Medium Lasers. A single Small Laser sits in the head for good measure. The mech's heat dissipation systems, though double heat sinks, cannot cope with its prodigious heat but that was not seen as an insurmountable problem since the mech was expected to engage in heavy melee combat while cooling down.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Magistracy of Canopus
- Magistracy of Canopus
- Raventhir's Iron Hand
- 2nd Canopian Fusiliers
- Mercenaries
- Mercenaries
- Antian Lanciarii
- Irukjandi Company
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Black Caravel
- Death's Consorts
- Band of the Damned
- New Belt Pirates
- Morrison's Extractors
- Tortuga Fusiliers
- Bullard's Armored Cavalry
- Ramilie's Raiders
- Lone Star Regiment
- Clean Kill
- Bannockburn's Bandits
- Bronson's Horde
- Longwood's Bluecoats
- Canopian Highlanders
- Caesar's Cohorts
- Harcourt's Destructors
- Dragonslayers
- Shen-Se Tian
- Pirates
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Taurian Guard
- Pleiades Hussars
- Terracap Confederation
BNC-SB
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler & Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 9 Missile: 1 Support: 7 |
Speed | 6/6/0 |
Firepower | Max Damage: 183 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 1785 Structure: 821 |
Heat Efficiency | Sinking: 96 Alpha: 112 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | XL Engine |
Core | 400 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +6 |
Gyro | Banshee Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Heavy Ferro-Fibrous Armor |
Head | Hardened Cockpit Static ER M Laser |
Center Torso | Dissolving M Pulse |
Left Torso | Bulk Heat Bank C3i Supercharger Exchanger II |
Right Torso | Dissolving S Pulse Pierce M Pulse Pierce M Pulse Pierce M Pulse Pierce M Pulse Pierce M Pulse |
Left Arm | Pierce M Pulse Pierce M Pulse |
Special Note: The Banshee BNC-SB is a custom Community Content 'Mech.
Description
The Banshee SB is a rare brawler variant of the Banshee, armed purely for point-blank combat with a battery of advanced variant Medium Pulse Lasers and nothing else. Various heat sinks and banks keep it all cool while a Supercharger and huge XL 400 engine try to get the mech into range for its weapons.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Death Commandos
- 1st McCarron's Armored Cavalry
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
BNC-SR
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 7 Missile: 1 Support: 2 |
Speed | 4/6/4 |
Firepower | Max Damage: 252 Max Stability: 71 Max Heat: 0 |
Durability | Armor: 1360 Structure: 821 |
Heat Efficiency | Sinking: 90 Alpha: 106 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | XL Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +5 |
Gyro | Banshee Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | CASE LBX AC/10 Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG |
Right Torso | ER PPC |
Left Arm | ER PPC M Laser M Laser |
Right Arm | Ammo SRM Acid SRM4 |
Left Leg | Jump Jet (A) Jump Jet (A) |
Right Leg | Jump Jet (A) Jump Jet (A) |
Description
This Banshee has a true pedigree as it is the mech of Victor Vandergriff, a Solaris VII gladiator who once was a Grand Champion contender. Vandergriff and his opponent Michael Searcy were dueling for the Grand Championship when their fight breached the arena walls and triggered the Solaris Riots, often considered the flashpoint of the FedCom Civil War. Siren was reported destroyed as the riots concluded, yet here it is. Siren mounts twin ER PPCs and Medium Lasers with an LB-10X Autocannon and SRM-4 backing them. Interestingly, Siren also mounts four Jump Jets, giving it a dangerous surprise.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
The BNC-SR can only be found as an enemy duelist in Game Worlds contracts.
BNC-3MC
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler & Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 3 Support: 6 |
Speed | 4/6/0 |
Firepower | Max Damage: 127 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 1200 Structure: 726 |
Heat Efficiency | Sinking: 44 Alpha: 39 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Standard Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +1 |
Gyro | Banshee Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Left Torso | AC/10 Ammo AC/10 Ammo AC/10 |
Right Torso | PPC |
Description
Developed by the Magistracy of Canopus during the leadup to the War of 3039, the Banshee BNC-3MC is a refit of the venerable BNC-3E. The -3MC drops the AC/5 and five heat sinks in order to mount an AC/10 with two total tons of ammo. This gives the Banshee much more close-range punch and proved an unexpected danger in the War of 3039.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Raventhir's Iron Hand
- Magistracy Cavaliers
BNC-7S
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|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler & Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 6 Missile: 1 Support: 3 |
Speed | 4/6/0 |
Firepower | Max Damage: 283 Max Stability: 74 Max Heat: 0 |
Durability | Armor: 1240 Structure: 726 |
Heat Efficiency | Sinking: 84 Alpha: 112 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Light Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +4 |
Gyro | Banshee Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo Gauss Ammo Gauss |
Left Torso | CASE ER M Laser Gauss Rifle Ammo SRM |
Right Torso | ER M Laser SRM6 |
Left Arm | ER PPC |
Right Arm | ER M Laser ER M Laser |
Description
The 7S is an upgrade of the 5S model and is also powered by a Light Fusion Engine. The 'Mech is built on an Endo Steel chassis and carries fifteen and a half tons of armor. The 7S is armed with a Gauss Rifle and an ER PPC for long-range firepower. For close range support, it has an SRM-6 and four ER Medium Lasers.
Bonuses
Mech Quirk: Rugged
+95 extra structure points, +80 bonus stability threshold
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards