Difference between revisions of "Null Signature System"

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(fixing NSS heat calcs, also updating the DR percentage)
 
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|-
 
|-
 
! Value:  
 
! Value:  
| 3000000
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| 3,000,000
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|-
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! Gear ID:
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| Gear_NullSignatureSystem
 
|}
 
|}
  
  
 
'''Equipped Effects:'''
 
'''Equipped Effects:'''
* +15% heat generated by weapons fire.
+
* Generates 30 heat a turn
* +3 defense against being hit.
+
* +20% damage reduction
* +15% damage reduction on all attacks made against the equipped 'mech.
+
* +3 defense against being hit
  
 
'''Critical Effects:'''
 
'''Critical Effects:'''
* DESTROYED: Equipped effects disabled.
+
* DESTROYED: Equipped effects disabled
  
 
'''Notes:'''
 
'''Notes:'''
* Incompatible with other [[ECM]] gear.
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* Incompatible with other [[ECM]] gear
* Dynamic slots will be automatically moved around the 'mech's components to fill up free space. E.g. if you fill up the torsos with gear the dynamic NullSig slots will move to fill the arms and legs.
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* The 6 "dynamic" slots fill one slot each in every other non-CT component and cannot be moved
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'''Found On These 'Mechs:'''
 +
{{EquipmentMechs|Gear_NullSignatureSystem}}

Latest revision as of 18:51, 5 April 2022

The Null Signature System was the peak of Star League technology, a suite of sensors and baffles built into a mech that, when powered by the mech's reactor, intentionally distort the mech's signature to such a degree that it became near-impossible to hit. The Null Signature System was most famously employed by the Exterminator and was believed lost when that mech finally was rendered extinct, only for ComStar to reveal they still had working NullSig on their Exterminators. It was never put back into production and remains incredibly rare even to this day.

Manufacturer: SLDF Skunkwerks
Tonnage: 0
Critical Slots: 7 (1 fixed + 6 dynamic)
Install Location: Center Torso
Value: 3,000,000
Gear ID: Gear_NullSignatureSystem


Equipped Effects:

  • Generates 30 heat a turn
  • +20% damage reduction
  • +3 defense against being hit

Critical Effects:

  • DESTROYED: Equipped effects disabled

Notes:

  • Incompatible with other ECM gear
  • The 6 "dynamic" slots fill one slot each in every other non-CT component and cannot be moved

Found On These 'Mechs: