Stalker (75T)
STK-4A
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Juggernaut & Ranged Heavy |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 9 Missile: 4 Support: 5 |
Speed | 3/5/0 |
Firepower | Max Damage: 301 Max Stability: 68 Max Heat: 0 |
Durability | Armor: 1080 Structure: 571 |
Heat Efficiency | Sinking: 84 Alpha: 109 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | Light Engine |
Core | 225 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Stalker Combat Computer (Fixed) |
Center Torso | ER M Laser |
Left Torso | Artemis IV FCS Heat Sink (D) Heat Sink (D) Ammo LRM ARTIV LRM10 |
Right Torso | Artemis IV FCS Heat Sink (D) Heat Sink (D) Ammo LRM ARTIV LRM10 |
Left Arm | Artemis IV FCS L Pulse Ammo SRM ARTIV SRM6 |
Right Arm | Artemis IV FCS Heat Sink (D) L Pulse Ammo SRM ARTIV SRM6 |
Description
While the Great Houses often rid themselves of aging chassis, the STK-4P was an unusual exception. Due to the age of the frame, the -4P had to be reduced from 85 tons to 75 tons, but the Stalker frame was so effective that the Great Houses refused to discard the design entirely, instead updating it with modern technologies for maximum effectiveness. The STK-4A is one such update and is a take on the traditional Stalker STK-3F. Armed with two each LRM-10s and SRM-6s, all equipped with Artemis IV, the -4A has weapons for any circumstance. For ammo-free firepower it can call on two Large Pulse Lasers and a solitary centerline ER Medium Laser. 14 DHS try to keep it cool but pilots are advised to avoid excessive alpha strikes. A 225-rated Light Fusion Engine provides mobility, though the -4A is somewhat sluggish.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking
Factions
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STK-4M
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Juggernaut & Ranged Heavy |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 9 Missile: 4 Support: 5 |
Speed | 4/6/0 |
Firepower | Max Damage: 207 Max Stability: 18 Max Heat: 0 |
Durability | Armor: 1160 Structure: 571 |
Heat Efficiency | Sinking: 96 Alpha: 105 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Stalker Combat Computer (Fixed) |
Center Torso | ER L Laser |
Left Torso | Artemis IV FCS CASE Ammo LRM ARTIV MML9 Ammo SRM ARTIV |
Right Torso | Artemis IV FCS CASE Ammo LRM ARTIV MML9 Ammo SRM ARTIV |
Left Arm | ER L Laser Heat Sink (D) Heat Sink (D) |
Right Arm | ER L Laser Heat Sink (D) Heat Sink (D) |
Description
While the Great Houses often rid themselves of aging chassis, the STK-4P was an unusual exception. Due to the age of the frame, the -4P had to be reduced from 85 tons to 75 tons, but the Stalker frame was so effective that the Great Houses refused to discard the design entirely, instead updating it with modern technologies for maximum effectiveness. The STK-4M is one such update. Armed with twin MML-9s (using Artemis IV for accuracy) as well as triple ER Large Lasers guarantees that the STK-4M is highly effective in any circumstance. 16 double heat sinks and an upgraded 300-rated XL engine ensures it can get around easily and stay in the fight as long as necessary.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking
Factions
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STK-4PAM
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Juggernaut & Ranged Heavy |
Stock Specifications | |
Hardpoints | Energy: 8 Missile: 3 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 670 Max Stability: 120 Max Heat: 0 |
Durability | Armor: 1120 Structure: 571 |
Heat Efficiency | Sinking: 96 Alpha: 104 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | Standard Engine |
Core | 225 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink Stalker Combat Computer (Fixed) |
Center Torso | Heat Sink Freezer (D) |
Left Torso | Gyrojet Ammo Feed Gyrojet-20 Heat Sink Freezer (D) Ammo LRM Ammo LRM |
Right Torso | Gyrojet Ammo Feed Gyrojet-20 Heat Sink Freezer (D) Ammo LRM Ammo LRM |
Left Arm | Ammo Chemical Laser Ammo Chemical Laser Heat Sink Freezer (D) Heat Sink Freezer (D) L Chem Laser L Chem Laser |
Right Arm | Ammo MRM Ammo MRM RL40 Rocket Ammo Feed |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
The Stalker STK-4P might have been regarded as a failure in the Inner Sphere, but the Periphery appreciated acquiring cheap Stalkers from IS forces selling the aged chassis. The -4PAM is one such updated design. Armed with a RL-40 with an attached ammo feed, as well as two Gyrojet-20s also with ammo feeds, the -4PAM is capable of tremendous volleys of missiles. For backup, it also carries two Large Chem Lasers. 19 heat sinks, 5 of which are Freezer DHS, keeps the mech very cool in most circumstances.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
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STK-4P
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Juggernaut & Ranged Heavy |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 9 Missile: 4 Support: 5 |
Speed | 3/5/0 |
Firepower | Max Damage: 296 Max Stability: 58 Max Heat: 0 |
Durability | Armor: 1120 Structure: 571 |
Heat Efficiency | Sinking: 86 Alpha: 112 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | Standard Engine |
Core | 225 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Stalker Combat Computer (Fixed) |
Center Torso | Heat Sink Heat Sink |
Left Torso | Heat Sink Heat Sink L Laser Ammo SRM SRM6 |
Right Torso | Heat Sink Heat Sink L Laser Ammo SRM SRM6 |
Left Arm | Heat Sink Heat Sink M Laser M Laser |
Right Arm | Heat Sink Ammo LRM LRM10 M Laser M Laser |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
Due to ongoing structural weakness issues with the aging Stalker chassis, it was necessary to reduce the load by 10 tons by removing a LRM launcher effectively reclassifying this variant as a Heavy 'Mech.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- New Delphi Compact
- Nueva Castile
- Pirates
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
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STK-SB
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 75T |
Stock Role | Juggernaut & Ranged Heavy |
Stock Specifications | |
Hardpoints | Energy: 8 Missile: 3 |
Speed | 4/6/0 |
Firepower | Max Damage: 210 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 1388 Structure: 571 |
Heat Efficiency | Sinking: 72 Alpha: 74 |
Melee | Kick: 75 Punch: 38 |
Stock Equipment | |
Engine | Light Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Friedhof Osprey Gyro |
Structure | Standard Structure (Fixed) |
Armor | Heavy Ferro-Fibrous Armor |
Head | FCS Multi-Trac Stalker Combat Computer (Fixed) |
Center Torso | Improved Heat Bank |
Left Torso | Binary PPC CASE PPC Capacitor PPC FCS Supercharger |
Right Torso | Apollo FCS CASE Ammo MRM Apollo Ammo MRM Apollo MRM30 Exchanger II |
Description
The Stalker STK-4P proved popular with pilots, even if not with mechanics, and refits of the venerable chassis were inevitable. The STK-SB is one such refit. Armed with a MRM-30 with Apollo and a Binary PPC with multiple advanced tech systems attached, the Stalker STK-SB is a simple yet effective design.
Bonuses
Mech Quirk: Combat Computer
-6 heat per turn
Pilot Affinity: Ice Cold
Adds 9 bonus heat sinking
Factions
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