Stalker (75T)

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STK-4A
Stalker.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Juggernaut & Ranged Heavy
Stock Specifications
Hardpoints Ballistic: 1
Energy: 9
Missile: 4
Support: 5
Speed 3/5/0
Firepower Max Damage: 301
Max Stability: 68
Max Heat: 0
Durability Armor: 1080
Structure: 571
Heat Efficiency Sinking: 84
Alpha: 109
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Light Engine
Core 225
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Stalker Combat Computer (Fixed)
Center Torso ER M Laser
Left Torso Artemis IV FCS
Heat Sink (D)
Heat Sink (D)
Ammo LRM ARTIV
LRM10
Right Torso Artemis IV FCS
Heat Sink (D)
Heat Sink (D)
Ammo LRM ARTIV
LRM10
Left Arm Artemis IV FCS
L Pulse
Ammo SRM ARTIV
SRM6
Right Arm Artemis IV FCS
Heat Sink (D)
L Pulse
Ammo SRM ARTIV
SRM6


Description

While the Great Houses often rid themselves of aging chassis, the STK-4P was an unusual exception. Due to the age of the frame, the -4P had to be reduced from 85 tons to 75 tons, but the Stalker frame was so effective that the Great Houses refused to discard the design entirely, instead updating it with modern technologies for maximum effectiveness. The STK-4A is one such update and is a take on the traditional Stalker STK-3F. Armed with two each LRM-10s and SRM-6s, all equipped with Artemis IV, the -4A has weapons for any circumstance. For ammo-free firepower it can call on two Large Pulse Lasers and a solitary centerline ER Medium Laser. 14 DHS try to keep it cool but pilots are advised to avoid excessive alpha strikes. A 225-rated Light Fusion Engine provides mobility, though the -4A is somewhat sluggish.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
STK-4M
Stalker.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Juggernaut & Ranged Heavy
Stock Specifications
Hardpoints Ballistic: 1
Energy: 9
Missile: 4
Support: 5
Speed 4/6/0
Firepower Max Damage: 207
Max Stability: 18
Max Heat: 0
Durability Armor: 1160
Structure: 571
Heat Efficiency Sinking: 96
Alpha: 105
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Stalker Combat Computer (Fixed)
Center Torso ER L Laser
Left Torso Artemis IV FCS
CASE
Ammo LRM ARTIV
MML9
Ammo SRM ARTIV
Right Torso Artemis IV FCS
CASE
Ammo LRM ARTIV
MML9
Ammo SRM ARTIV
Left Arm ER L Laser
Heat Sink (D)
Heat Sink (D)
Right Arm ER L Laser
Heat Sink (D)
Heat Sink (D)


Description

While the Great Houses often rid themselves of aging chassis, the STK-4P was an unusual exception. Due to the age of the frame, the -4P had to be reduced from 85 tons to 75 tons, but the Stalker frame was so effective that the Great Houses refused to discard the design entirely, instead updating it with modern technologies for maximum effectiveness. The STK-4M is one such update. Armed with twin MML-9s (using Artemis IV for accuracy) as well as triple ER Large Lasers guarantees that the STK-4M is highly effective in any circumstance. 16 double heat sinks and an upgraded 300-rated XL engine ensures it can get around easily and stay in the fight as long as necessary.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
STK-4PAM
Stalker.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Juggernaut & Ranged Heavy
Stock Specifications
Hardpoints Energy: 8
Missile: 3
Support: 2
Speed 3/5/0
Firepower Max Damage: 670
Max Stability: 120
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 96
Alpha: 104
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 225
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Stalker Combat Computer (Fixed)
Center Torso Heat Sink Freezer (D)
Left Torso Gyrojet Ammo Feed
Gyrojet-20
Heat Sink Freezer (D)
Ammo LRM
Ammo LRM
Right Torso Gyrojet Ammo Feed
Gyrojet-20
Heat Sink Freezer (D)
Ammo LRM
Ammo LRM
Left Arm Ammo Chemical Laser
Ammo Chemical Laser
Heat Sink Freezer (D)
Heat Sink Freezer (D)
L Chem Laser
L Chem Laser
Right Arm Ammo MRM
Ammo MRM
RL40
Rocket Ammo Feed
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The Stalker STK-4P might have been regarded as a failure in the Inner Sphere, but the Periphery appreciated acquiring cheap Stalkers from IS forces selling the aged chassis. The -4PAM is one such updated design. Armed with a RL-40 with an attached ammo feed, as well as two Gyrojet-20s also with ammo feeds, the -4PAM is capable of tremendous volleys of missiles. For backup, it also carries two Large Chem Lasers. 19 heat sinks, 5 of which are Freezer DHS, keeps the mech very cool in most circumstances.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
STK-4P
Stalker.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Juggernaut & Ranged Heavy
Stock Specifications
Hardpoints Ballistic: 1
Energy: 9
Missile: 4
Support: 5
Speed 3/5/0
Firepower Max Damage: 296
Max Stability: 58
Max Heat: 0
Durability Armor: 1120
Structure: 571
Heat Efficiency Sinking: 86
Alpha: 112
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 225
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Stalker Combat Computer (Fixed)
Center Torso Heat Sink
Heat Sink
Left Torso Heat Sink
Heat Sink
L Laser
Ammo SRM
SRM6
Right Torso Heat Sink
Heat Sink
L Laser
Ammo SRM
SRM6
Left Arm Heat Sink
Heat Sink
M Laser
M Laser
Right Arm Heat Sink
Ammo LRM
LRM10
M Laser
M Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Due to ongoing structural weakness issues with the aging Stalker chassis, it was necessary to reduce the load by 10 tons by removing a LRM launcher effectively reclassifying this variant as a Heavy 'Mech.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout
STK-SB
Stalker.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Juggernaut & Ranged Heavy
Stock Specifications
Hardpoints Energy: 8
Missile: 3
Speed 4/6/0
Firepower Max Damage: 210
Max Stability: 50
Max Heat: 0
Durability Armor: 1388
Structure: 571
Heat Efficiency Sinking: 72
Alpha: 74
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Light Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Friedhof Osprey Gyro
Structure Standard Structure (Fixed)
Armor Heavy Ferro-Fibrous Armor
Head FCS Multi-Trac
Stalker Combat Computer (Fixed)
Center Torso Improved Heat Bank
Left Torso Binary PPC
CASE
PPC Capacitor
PPC FCS
Supercharger
Right Torso Apollo FCS
CASE
Ammo MRM Apollo
Ammo MRM Apollo
MRM30
Exchanger II


Description

The Stalker STK-4P proved popular with pilots, even if not with mechanics, and refits of the venerable chassis were inevitable. The STK-SB is one such refit. Armed with a MRM-30 with Apollo and a Binary PPC with multiple advanced tech systems attached, the Stalker STK-SB is a simple yet effective design.


Bonuses

Mech Quirk: Combat Computer

-6 heat per turn


Pilot Affinity: Ice Cold

Adds 9 bonus heat sinking


Factions

Factions


Stock Loadout
Stock Loadout