Atlas

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Revision as of 06:30, 26 February 2023 by Fulmir (talk | contribs) (Added Atlas variants AS7-CM)
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AS7-A
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 2
Missile: 6
Support: 3
Speed 3/5/0
Firepower Max Damage: 370
Max Stability: 160
Max Heat: 0
Durability Armor: 1520
Structure: 761
Heat Efficiency Sinking: 80
Alpha: 98
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Left Torso Heat Sink
SRM6
SRM6
SRM6
SRM6
SRM6
Right Torso AC/5
Ammo AC/5
Ammo LRM
LRM10
Ammo SRM
Ammo SRM
Ammo SRM
Ammo SRM
Left Arm Atlas Battlefists (Fixed)
Heat Sink
M Laser
Right Arm Atlas Battlefists (Fixed)
Heat Sink
M Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The Atlas A is an unusual design. It trades out the more concentrated damage of the AC20 for a scattershot approach of using five SRM6s. The 'Mech still retains an Autocannon, but it has been reduced to an AC5. Rounding off its compliment, the AS7-A mounts a Medium Laser in each arm, and downgrades the missile launcher to a LRM10.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Mercenaries
    • Mercenaries
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Knights of Caerbannog
    • Bannockburn's Bandits
    • Jacob's Juggernauts
    • Khorsakov's Cossacks
    • The Black Outlaws
    • Winfield's Regiment
    • 21st Centauri Lancers
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • Clean Kill
    • Caesar's Cohorts
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Gray's Ghosts
    • Irukjandi Company
    • Longwood's Bluecoats
    • Bronson's Horde
    • Harcourt's Destructors
    • Ramilie's Raiders
    • Canopian Highlanders
    • Dragonslayers
    • Antian Lanciarii
    • The Krushers
    • Barrett's Fusiliers
    • Always Faithful
    • Simonson's Cutthroats
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Hsien Hotheads
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Broadsword Legion
    • Burr's Black Cobras
    • The Blackhearts
    • The Arcadians
    • Dioscuri
    • Camacho's Caballeros
    • Mobile Fire
    • Greenburg's Godzillas
    • Narhal's Raiders
    • 12th Vegan Rangers
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Harlock's Warriors
    • Screaming Eagles
    • Black Caravel
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Terracap Confederation


Stock Loadout
Stock Loadout
AS7-BH
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Gladiator
Stock Specifications
Hardpoints Ballistic: 2
Energy: 8
Missile: 2
Support: 2
Speed 4/6/0
Firepower Max Damage: 267
Max Stability: 50
Max Heat: 0
Durability Armor: 1480
Structure: 766
Heat Efficiency Sinking: 108
Alpha: 93
Melee Kick: 100
Punch: 66
Stock Equipment
Engine XL Engine
Core 400
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +6
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Guardian ECM
Left Torso Ammo AC/10 AoE
Ammo AC/10 Piercing
CASE
Ammo LRM
Ammo LRM Swarm
LRM10
Right Torso AC/10
Left Arm Atlas Battlefists (Fixed)
Heat Sink (D)
M Pulse
M Pulse
M Pulse
Right Arm Atlas Battlefists (Fixed)
Heat Sink (D)
M Pulse
M Pulse
M Pulse


Description

The Boar's Head is nominally based on the Atlas once piloted by Wolf's Dragoons Captain Danielle Rondema but has seen significant changes from that Succession Wars-era design. The guiding principle of The Boar's Head is apparently that speed is what Atlases should be known for, thus the enormous XL 400-rated engine. To capitalize on this speed, the 'Mech also uses a battery of 6 arm mounted Medium Pulse Lasers. An AC/10 and LRM-10 are the only concessions to ranged combat. The Boar's Head proved an able and dangerous arena combatant with a dedicated fan following.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

The AS7-BH can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout
AS7-CM
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Missile: 2
Support: 3
Speed 3/5/0
Firepower Max Damage: 227
Max Stability: 50
Max Heat: 0
Durability Armor: 1600
Structure: 766
Heat Efficiency Sinking: 92
Alpha: 63
Melee Kick: 100
Punch: 66
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso C3M Circuitry
Heat Sink
M Pulse
Left Torso Ammo AMS
CASE
Ammo LRM
Ammo LRM
LRM20
Right Torso CASE
Gauss Rifle
Heat Sink
Heat Sink
Left Arm AMS
Atlas Battlefists (Fixed)
C3 Master
Heat Sink
Heat Sink
Right Arm Atlas Battlefists (Fixed)
ER L Laser
Ammo Gauss
Ammo Gauss
Heat Sink
Heat Sink
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Introduced in 3050 as a fork of the successful AS7-K, the AS7-CM is similar to the AS7-K. However, where the -K mounts twin ER Large Lasers in the arms, the -CM instead drops one of the lasers in order to carry a C3 Master unit for maximum lance coordination efforts. With the saved tonnage from the ER Large Laser's removal, the -CM also mounts two more heat sinks, helping with the mech's extensive heat generation.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Camacho's Caballeros
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Dioscuri
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • 12th Vegan Rangers
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
AS7-D
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Support: 2
Speed 3/5/0
Firepower Max Damage: 308
Max Stability: 104
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 80
Alpha: 91
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso M Laser
M Laser
Left Torso Ammo LRM
Ammo LRM
LRM20
Ammo SRM
SRM6
Right Torso AC/20
Heat Sink
Left Arm Atlas Battlefists (Fixed)
Heat Sink
Heat Sink
M Laser
Right Arm Atlas Battlefists (Fixed)
Heat Sink
Heat Sink
M Laser
Left Leg Ammo AC/20
Heat Sink
Right Leg Ammo AC/20
Heat Sink


Description

The Atlas D is the king of the battlefield, capable of bringing a dizzying array of weapons to bear on targets at any range. It is also noteworthy for normally mounting the maximum amount of armor possible. Few opponents can survive even brief contact with this monster.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • Chainelane Isles
  • Circinus Federation
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 10th Lyran Guards
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 2nd Freemen
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Hanseatic League
  • Illyrian Palatinate
  • JàrnFòlk
  • Lothian League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • I Legio Martia Victrix
    • V Legio Ripariensis
  • Mercenaries
    • Mercenaries
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Jacob's Juggernauts
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Federated Freemen
    • 21st Centauri Lancers
    • The Blackhearts
    • Rubinsky's Light Horse
    • The Krushers
    • The Black Outlaws
    • Romanov's Crusaders
    • Knights of Caerbannog
    • Bannockburn's Bandits
    • Clean Kill
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Barrett's Fusiliers
    • Ramilie's Raiders
    • Dragonslayers
    • Longwood's Bluecoats
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Canopian Highlanders
    • Narhal's Raiders
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Broadsword Legion
    • Wolf's Dragoons
    • Burr's Black Cobras
    • Fist Of Mokal
    • 51st Dark Panzer Jaegers
    • Hsien Hotheads
    • Shen-Se Tian
    • New Belt Pirates
    • Band of the Damned
    • Tortuga Fusiliers
    • Death's Consorts
    • Morrison's Extractors
    • Antian Lanciarii
    • Simonson's Cutthroats
    • Langendorf Lancers
    • Smithson's Chinese Bandits
    • Screaming Eagles
    • Vanguard Legion
    • Mobile Fire
    • Avanti's Angels
    • Always Faithful
    • Harlock's Warriors
    • 12th Vegan Rangers
    • Lethal Injection
    • Dioscuri
    • Olson's Rangers
    • The Arcadians
    • Black Caravel
  • New Delphi Compact
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 3rd Alliance Air Wing
    • 4th Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 8th Helius Fusiliers
    • 1st Helius Legionnaires
    • Republican Guard
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • Terran Hegemony (Cameron)
  • The 331st Royal BattleMech Division
  • Dark Caste
  • Tortuga Dominions
  • Word of Blake
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
AS7-D-DC
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Command 'Mech, Juggernaut & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Missile: 2
Support: 2
Speed 3/5/0
Firepower Max Damage: 268
Max Stability: 104
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 80
Alpha: 71
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Command Console
Center Torso Heat Sink
Left Torso Heat Sink
Ammo LRM
LRM20
Ammo SRM
SRM6
Right Torso AC/20
Ammo AC/20
Ammo AC/20
Left Arm Atlas Battlefists (Fixed)
Heat Sink
Heat Sink
M Laser
Right Arm Atlas Battlefists (Fixed)
Heat Sink
Heat Sink
M Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Built in 2776, this Atlas variant is the largest 'Mech equipped with a Command Console. To free up the weight required to fit this device, the AS7-D-DC removes one ton of LRM ammunition and the paired rear firing lasers. Effective at Close and Long Range Fire Support. Recommended for use by Experienced Tactical Commanders. Extremely rare and largely Extinct.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
AS7-D-H
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut
Stock Specifications
Hardpoints Ballistic: 2
Energy: 5
Missile: 3
Support: 1
Speed 3/5/0
Firepower Max Damage: 332
Max Stability: 59
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 84
Alpha: 112
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Left Torso CASE
Heat Sink (D)
M Pulse
M Pulse
Ammo SRM
SRM6
Right Torso CASE
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Ammo LRM
Ammo LRM
LRM20
Left Arm Atlas Battlefists (Fixed)
ER L Laser
ER L Laser
Heat Sink (D)
Right Arm Atlas Battlefists (Fixed)
LBX AC/10


Description

First fielded in 2765, the Atlas II was designed by the Hegemony Research and Development Department, Weapons Division of the original Star League to maintain the technological edge over the other Great Houses. It was exclusively for the SLDF's Royal Regiments. The Atlas II is armed with an array of weaponry, including an LB-X Autocannon/10, a pair of ER Large Lasers, and a 20-tube Long Range Missile Launcher for long range attacks. For close range combat, the 'Mech is equipped with a pair of Medium Pulse Lasers and a Holly Six Pack.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
AS7-D-H2
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 3
Support: 1
Speed 3/5/0
Firepower Max Damage: 317
Max Stability: 94
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 78
Alpha: 94
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Left Torso CASE
Heat Sink (D)
M Pulse
M Pulse
Ammo SRM
SRM6
Right Torso CASE
Ammo Gauss
Ammo Gauss
Ammo LRM
Ammo LRM
LRM20
Left Arm Atlas Battlefists (Fixed)
ER PPC
Right Arm Atlas Battlefists (Fixed)
Gauss Rifle


Description

First fielded in 2765, the Atlas II was designed by the Hegemony Research and Development Department, Weapons Division of the original Star League to maintain the technological edge over the other Great Houses. It was exclusively for the SLDF's Royal Regiments. A minor loadout change from the standard Atlas II, the -H2 carries a Gauss Rifle and ER PPC in place of the ER Large Lasers and the LB-10X Autocannon of the original.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
AS7-D-HT
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Close Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 6
Missile: 4
Support: 2
Speed 3/4/0
Firepower Max Damage: 372
Max Stability: 104
Max Heat: 0
Durability Armor: 1523
Structure: 761
Heat Efficiency Sinking: 66
Alpha: 125
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso M Pulse
M Pulse
Left Torso Ammo AC/20
CASE
Ammo LRM
Ammo LRM
LRM20
Ammo SRM
SRM6
Right Torso AC/20
Ammo AC/20
CASE
Left Arm Atlas Battlefists (Fixed)
ER L Laser
Right Arm Atlas Battlefists (Fixed)
ER L Laser


Description

A rare Atlas II variant that is a mix between the standard Atlas AS7-D and the proper Royal Atlas II AS7-D-H, the -HT is a bit of an odd design. Armed with the AC/20, LRM-20, and SRM-6 of the stock AS7-D, the -HT swaps the energy weapons from the -D for those of the AS7-D-H: two ER Large Lasers and two Medium Pulse Lasers. 11 double heat sinks easily manage the heat while Ferro-Fibrous armor and CASE in both torsos provide plentiful protection.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
AS7-D-MA
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Missile: 2
Speed 3/5/0
Firepower Max Damage: 358
Max Stability: 130
Max Heat: 0
Durability Armor: 1565
Structure: 766
Heat Efficiency Sinking: 60
Alpha: 104
Melee Kick: 100
Punch: 66
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Light Ferro-Fibrous Armor
Left Torso Ammo AC/10 [PRE]
Ammo AC/5 [PRE]
CASE II
Ammo LRM
LRM5 (C)
M Pulse
M Pulse
Right Torso Ammo AC/10 [PRE]
Ammo AC/5 [PRE]
CASE II
Ammo LRM
LRM5 (C)
M Pulse
M Pulse
Left Arm AC/10
LAC/5
Right Arm AC/10
LAC/5


Special Note: The Atlas AS7-D-MA is a custom Community Content 'Mech.

Description

This Atlas II is a unique and unusual chassis. It is not armed like other Atlases, instead having a heavy focus on ballistic autocannons and energy weapons with only light missile support. However, the main attraction is the so-called 'Alpha Strike' circuitry system, which allows for a boost to weapon damage and accuracy while the mech is significantly overheated. The weaponry on the Atlas AS7-D-MA is relatively regular: twin AC/10s, LAC/5s, and Clan LRM-5s are joined by a quartet of Medium Pulse Lasers, making the AS7-D-MA dangerous at medium to short ranges.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
AS7-K
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Support: 2
Speed 3/5/0
Firepower Max Damage: 299
Max Stability: 50
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 80
Alpha: 100
Melee Kick: 100
Punch: 66
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso M Pulse
M Pulse
Left Torso Ammo AMS
CASE
Ammo LRM
Ammo LRM
LRM20
Right Torso CASE
Gauss Rifle
Left Arm AMS
Atlas Battlefists (Fixed)
ER L Laser
Heat Sink
Heat Sink
Right Arm Atlas Battlefists (Fixed)
ER L Laser
Ammo Gauss
Ammo Gauss
Heat Sink
Heat Sink
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

A Combine upgrade of the Atlas that used rediscovered Star League technology, the K model was built with a XL Engine. Carrying a LRM-20 with two tons of ammo, the 'Mech was rearmed for long range combat with a Gauss Rifle in place of the autocannon, backed up by a pair of ER Large Lasers split between both arms. For close range defense, the K model carried two Medium Pulse Lasers in the center torso and a Anti-Missile System. To round off the AS7-K's defense, CASE was added to the side torsos to protect against an ammunition explosion.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • 6th Confederation Reserve Cavalry
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 2nd Army V-Mu
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 1st Sword Of Light
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 1st Knights of the Inner Sphere
    • 30th Marik Militia
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Camacho's Caballeros
    • Mobile Fire
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Harlock's Warriors
    • Screaming Eagles
    • Dioscuri
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • 12th Vegan Rangers
    • Olson's Rangers
    • Snord's Irregulars
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Knights Of St. Cameron
    • Kell Hounds
    • Blue Star Irregulars
    • Thermo Police
    • Wolf's Dragoons
    • The Arcadians
    • Solaris VII Mercenary League
    • Broadsword Legion
    • Always Faithful
    • Langendorf Lancers
    • Lethal Injection
    • Eridani Light Horse
    • Simonson's Cutthroats
    • Fist Of Mokal
    • Hsien Hotheads
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Knights of Caerbannog
  • Outworlds Alliance
    • Outworld Alliance
    • 1st Alliance Air Wing
    • 3rd Alliance Air Wing
  • Local Government
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard
    • Pleiades Hussars
  • Terran Hegemony (Cameron)
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
AS7-K-DC
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Support: 2
Speed 3/5/0
Firepower Max Damage: 272
Max Stability: 50
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 80
Alpha: 88
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Command Console
Center Torso M Pulse
Left Torso Ammo AMS
CASE
Ammo LRM
LRM20
Right Torso CASE
Gauss Rifle
Left Arm AMS
Atlas Battlefists (Fixed)
ER L Laser
Heat Sink
Heat Sink
Right Arm Atlas Battlefists (Fixed)
ER L Laser
Ammo Gauss
Ammo Gauss
Heat Sink
Heat Sink
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

A Combine upgrade of the Atlas that used rediscovered Star League technology, the K model was built with a XL Engine. Carrying a LRM-20 with two tons of ammo, the 'Mech was rearmed for long range combat with a Gauss Rifle in place of the autocannon, backed up by a pair of ER Large Lasers split between both arms. For close range defense, the K model carried two Medium Pulse Lasers in the center torso and a Anti-Missile System. To round off the AS7-K's defense, CASE was added to the side torsos to protect against an ammunition explosion. The AS7-K-DC drops one Medium Pulse Laser and a ton of LRM ammo to add a Command Console to the head, for maximum battlefield coordination.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 2nd Army V-Mu
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Camacho's Caballeros
    • Mobile Fire
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Harlock's Warriors
    • Screaming Eagles
    • Dioscuri
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • 12th Vegan Rangers
    • Olson's Rangers
    • Snord's Irregulars
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Knights Of St. Cameron
    • Kell Hounds
    • Blue Star Irregulars
    • Thermo Police
    • Wolf's Dragoons
    • The Arcadians
    • Solaris VII Mercenary League
    • Broadsword Legion
    • Always Faithful
    • Langendorf Lancers
    • Lethal Injection
    • Eridani Light Horse
    • Simonson's Cutthroats
    • Fist Of Mokal
    • Hsien Hotheads
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Knights of Caerbannog
  • Outworlds Alliance
    • Outworld Alliance
    • 1st Alliance Air Wing
    • 3rd Alliance Air Wing
  • Local Government
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard
    • Pleiades Hussars
  • Terran Hegemony (Cameron)
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
AS7-R
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 6
Missile: 3
Support: 2
Speed 3/5/0
Firepower Max Damage: 306
Max Stability: 78
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 102
Alpha: 87
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso M Pulse
M Pulse
Left Torso CASE
Heat Sink (D)
Ammo Streak SRM
Ammo Streak SRM
Streak SRM6
Streak SRM6
Right Torso CASE
UAC/20
Ammo UAC/20
Left Arm Atlas Battlefists (Fixed)
Heat Sink (D)
Heat Sink (D)
M Pulse
Right Arm Atlas Battlefists (Fixed)
Heat Sink (D)
Heat Sink (D)
M Pulse
Ammo UAC/20
Right Leg Ammo UAC/20
Ammo UAC/20


Description

A variant designed to fully realize the Atlas's reputation as an incredibly deadly mech in close quarters, the AS7-R takes knife-fighting to a new level. Carrying a powerful Ultra Autocannon/20, a pair of Streak SRM-6s, and a quartet of Medium Pulse Lasers, there is nothing that the AS7-R can't decimate at short range. However, the design runs very hot, has limited ammunition, and has no long-range weaponry, meaning it leans heavily on support to excel.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Northwind Highlanders
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Blue Star Irregulars
    • Eridani Light Horse


Stock Loadout
Stock Loadout
AS7-RG
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Assault
Stock Specifications
Hardpoints Ballistic: 1
Energy: 2
Missile: 6
Support: 3
Speed 7/8/2
Firepower Max Damage: 180
Max Stability: 54
Max Heat: 0
Durability Armor: 1870
Structure: 761
Heat Efficiency Sinking: 70
Alpha: 51
Melee Kick: 100
Punch: 50
Stock Equipment
Engine XXL Engine (C)
Core 400
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +5
Gyro Atlas Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Heavy Plating Armor
Head Ammo AMS [Half]
Rangefinder Magestrix
Comms System Dalban
Ammo Streak SRM [Half]
Center Torso T.S.M. (P)
Null Signature System (Fixed)
Sensors Torso
Supercharger
Torso DNI Cockpit
Left Torso Life Support
NSS Components (Fixed)
Streak SRM6 (C)
Streak SRM6 (C)
Streak SRM6 (C)
Right Torso C3i
Life Support
NSS Components (Fixed)
TAG
Left Arm Atlas Battlefists (Fixed)
AMS (C)
NSS Components (Fixed)
Upper Arm Impede Trickster (Fixed)
Shoulder Tackle Trickster (Fixed)
Right Arm Atlas Battlefists (Fixed)
AMS (C)
NSS Components (Fixed)
Small Shield
Upper Arm Impede Trickster (Fixed)
Shoulder Tackle Trickster (Fixed)
Left Leg Jump Jet (A)
NSS Components (Fixed)
Right Leg Jump Jet (A)
NSS Components (Fixed)


Special Note: The Atlas AS7-RG is a custom Community Content 'Mech.

Description

The Atlas is a rugged and powerful mech, well worth its fearsome reputation on the battlefield. This variant of the Atlas, the -RG, is a mercenary custom job, armed with a blistering array of salvaged and scavenged weapons and technology. It truly is a terror on the battlefield and to be respected.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions


Stock Loadout
Stock Loadout
AS7-RS
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Support: 2
Speed 3/5/0
Firepower Max Damage: 237
Max Stability: 71
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 80
Alpha: 68
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Left Torso Heat Sink
Heat Sink
Ammo LRM
Ammo LRM
LRM15
Ammo SRM
SRM4
Right Torso AC/10
Ammo AC/10
Ammo AC/10
Heat Sink
Left Arm Atlas Battlefists (Fixed)
Heat Sink
L Laser
Right Arm Atlas Battlefists (Fixed)
Heat Sink
L Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

A Succession Wars era attempt at recreating the Atlas II's loadout, the AS7-RS downgrades the AutoCannon, LRMs and SRMs while trading out the Medium Lasers for a pair of arm mounted Large Lasers.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • Circinus Federation
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 10th Lyran Guards
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 2nd Freemen
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Hanseatic League
  • Illyrian Palatinate
  • Lothian League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 5th Donegal Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • I Legio Martia Victrix
    • V Legio Ripariensis
  • Mercenaries
    • Mercenaries
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Jacob's Juggernauts
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Federated Freemen
    • 21st Centauri Lancers
    • The Blackhearts
    • Rubinsky's Light Horse
    • The Krushers
    • The Black Outlaws
    • Romanov's Crusaders
    • Knights of Caerbannog
    • Bannockburn's Bandits
    • Clean Kill
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Barrett's Fusiliers
    • Ramilie's Raiders
    • Dragonslayers
    • Longwood's Bluecoats
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Canopian Highlanders
    • Antian Lanciarii
    • Narhal's Raiders
    • Camacho's Caballeros
    • Burr's Black Cobras
    • Broadsword Legion
    • 51st Dark Panzer Jaegers
    • Hsien Hotheads
    • Fist Of Mokal
    • Simonson's Cutthroats
    • Shen-Se Tian
    • New Belt Pirates
    • Band of the Damned
    • Tortuga Fusiliers
    • Death's Consorts
    • Morrison's Extractors
    • Greenburg's Godzillas
    • Always Faithful
    • Lethal Injection
    • Vanguard Legion
    • Smithson's Chinese Bandits
    • Avanti's Angels
    • Mobile Fire
    • Langendorf Lancers
    • Screaming Eagles
    • Dioscuri
    • Olson's Rangers
    • Harlock's Warriors
    • The Arcadians
    • 12th Vegan Rangers
    • Black Caravel
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 3rd Alliance Air Wing
    • 4th Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 1st Helius Legionnaires
    • 8th Helius Fusiliers
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • Tortuga Dominions
  • Word of Blake
    • WoB Protectorate Militia
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
AS7-S
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 4
Support: 2
Speed 3/5/0
Firepower Max Damage: 344
Max Stability: 120
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 90
Alpha: 103
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso M Laser
M Laser
Left Torso Ammo LRM
Ammo LRM
LRM20
Ammo SRM
SRM6
Streak SRM2
Streak SRM2
Right Torso AC/20
Ammo AC/20
Ammo AC/20
Left Arm Atlas Battlefists (Fixed)
Heat Sink (D)
Heat Sink (D)
M Laser
Right Arm Atlas Battlefists (Fixed)
Heat Sink (D)
M Laser
Left Leg Ammo Streak SRM
Right Leg Ammo AC/20


Description

A very basic FedCom upgrade of the standard Atlas, the S model removed five heat sinks from the design, upgrading the rest to Double Heat Sinks. The weight savings are used to add two Streak SRM-2 launchers.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Vanguard Legion
    • Avanti's Angels
    • Camacho's Caballeros
    • Mobile Fire
    • Greenburg's Godzillas
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Arcadians
    • Screaming Eagles
    • 12th Vegan Rangers
    • Dioscuri
    • Narhal's Raiders
    • Barrett's Fusiliers
    • The Blackhearts
    • Jacob's Juggernauts
    • Winfield's Regiment
    • Lindon's Battalion
    • Grim Determination
    • Olson's Rangers
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • The Krushers
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • The Black Outlaws
    • Tooth of Ymir
    • Lethal Injection
    • Always Faithful
    • Wolf's Dragoons
    • Shen-Se Tian
    • Kell Hounds
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tortuga Fusiliers
    • Morrison's Extractors
    • Thermo Police
    • New Belt Pirates
    • Band of the Damned
    • Death's Consorts
    • Langendorf Lancers
    • Snord's Irregulars
    • Lone Star Regiment
    • Fist Of Mokal
    • 51st Dark Panzer Jaegers
    • Hsien Hotheads
    • Simonson's Cutthroats
    • Northwind Highlanders
    • Burr's Black Cobras
    • Eridani Light Horse
    • Broadsword Legion
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Knights of Caerbannog
  • Outworlds Alliance
    • Outworld Alliance
    • 1st Alliance Air Wing
    • 3rd Alliance Air Wing
  • Pirates
  • Local Government
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard
    • Pleiades Hussars
  • Tortuga Dominions


Stock Loadout
Stock Loadout
AS7-S2
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Support: 2
Speed 3/5/0
Firepower Max Damage: 250
Max Stability: 55
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 96
Alpha: 75
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Light Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso Artemis IV FCS
CASE
Guardian ECM
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM15
Right Torso CASE
Heavy Gauss
Left Arm Atlas Battlefists (Fixed)
ER L Laser
Heat Sink (D)
Heat Sink (D)
Right Arm Atlas Battlefists (Fixed)
ER L Laser
Heat Sink (D)
Heat Sink (D)
Left Leg Ammo Heavy Gauss
Ammo Heavy Gauss
Right Leg Ammo Heavy Gauss
Ammo Heavy Gauss


Description

The S2 Atlas was a major upgrade of the design by the Lyran Alliance coming out of the Hesperus II facility in 3061. The 'Mech was built with a Light Fusion Engine and carried an Artemis IV Fire Control System enhanced LRM-15 launcher and two ER Large Lasers as its primary long range weapons. For close combat, the 'Mech was armed with a Heavy Gauss Rifle. The S2 mounted a Guardian ECM Suite in place of the AMS to protect against enemy electronic warfare equipment.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
AS7-S3
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Support: 4
Speed 3/5/0
Firepower Max Damage: 281
Max Stability: 85
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 84
Alpha: 88
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Light Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head S Laser
Center Torso Ammo Gauss
Ammo Gauss
Left Torso Ammo AMS
Artemis IV FCS
CASE
Guardian ECM
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM15
Right Torso CASE
Gauss Rifle
Left Arm AMS
Atlas Battlefists (Fixed)
Heat Sink (D)
PPC
S Laser
Right Arm Atlas Battlefists (Fixed)
Heat Sink (D)
PPC
S Laser


Description

The S3 Atlas is a rearmament of the S2 version introduced in 3062. The Heavy Gauss Rifle is reduced to a standard model Gauss Rifle with sixteen shots while each arm contains a PPC and a Small Laser. An additional small laser is mounted in the head. For extra defense, an AMS is installed on the left arm. The Artemis IV-enhanced LRM-15 and Guardian ECM Suite of the S2 model remain.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
AS7-S3-DC
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Support: 4
Speed 3/5/0
Firepower Max Damage: 245
Max Stability: 85
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 84
Alpha: 73
Melee Kick: 100
Punch: 50
Stock Equipment
Engine Light Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Command Console
Center Torso Ammo Gauss
Ammo Gauss
Left Torso Ammo AMS
CASE
Ammo LRM
Ammo LRM
Ammo LRM
LRM15
Right Torso CASE
Gauss Rifle
Left Arm AMS
Atlas Battlefists (Fixed)
Heat Sink (D)
PPC
Right Arm Atlas Battlefists (Fixed)
Heat Sink (D)
PPC


Description

The S3 Atlas is a rearmament of the S2 version introduced in 3062. The Heavy Gauss Rifle is reduced to a standard model Gauss Rifle with sixteen shots while each arm contains a PPC and a Small Laser. An additional small laser is mounted in the head. For extra defense, an AMS is installed on the left arm. The -S3-DC removes all three Small Lasers and the Guardian ECM to mount a Command Console.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
AS7 C
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Support: 2
Speed 3/5/0
Firepower Max Damage: 320
Max Stability: 60
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 104
Alpha: 100
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso M Laser
M Laser
Left Torso Heat Sink
Heat Sink
Heat Sink
Ammo LRM
Ammo LRM
LRM20 (C)
Ammo Streak SRM
Streak SRM6 (C)
Right Torso Ammo UAC/20
Ammo UAC/20
Ammo UAC/20
UAC/20 (C)
Left Arm Atlas Battlefists (Fixed)
Heat Sink
Heat Sink
Heat Sink
M Laser
Right Arm Atlas Battlefists (Fixed)
Heat Sink
Heat Sink
Heat Sink
M Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

A Clan-tech retrofit of the AS7-D Atlas, the Atlas C replaced the older autocannon and missile launchers with a Clan standard Ultra AC/20, Swarm LRM compatible LRM-20, and Streak SRM-6 launchers; but the Inner Sphere Medium Lasers remained unchanged. Lighter Clan components allowed the Atlas C to carry 3 tons of autocannon ammunition.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
AS8-S
Atlas.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 4
Missile: 4
Support: 4
Speed 3/5/0
Firepower Max Damage: 290
Max Stability: 130
Max Heat: 0
Durability Armor: 1520
Structure: 766
Heat Efficiency Sinking: 72
Alpha: 53
Melee Kick: 100
Punch: 66
Stock Equipment
Engine Light Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Ammo T-Bolt20
Ammo UAC/20
Left Torso Thunderbolt 20
Thunderbolt 20
Right Torso CASE
UAC/20
Ammo UAC/20
Left Arm Atlas Battlefists (Fixed)
Ammo T-Bolt20
Right Arm Atlas Battlefists (Fixed)
Left Leg Ammo T-Bolt20
Ammo T-Bolt20
Right Leg Ammo UAC/20
Ammo UAC/20


Description

Made to show off the largest weapons available to the Lyran Commonwealth at the time, the AS8-S is a brutal death machine if it hits the target. It has a deceptively simple loadout: an Ultra Autocannon/20 and a pair of gigantic Thunderbolt-20 launchers. The mech has limited ammunition for the weapons but often doesn't need all of its ammo to flatten its opponents. To get the weight for these weapons, a Light Fusion Engine and Endo-Steel are used. The AS8-S was not a battlefield success, but did find acceptance in arena fights where the limited ammo was acceptable.


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
Atlas C
General Data
'Mech Type Unknown Mech
Class ???
Weight ???
Stock Role Mech not found
Stock Specifications
Hardpoints
Melee
Stock Equipment


Description

No results


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
Mech not found


Stock Loadout
Stock Loadout
Atlas-C2
General Data
'Mech Type Unknown Mech
Class ???
Weight ???
Stock Role Mech not found
Stock Specifications
Hardpoints
Melee
Stock Equipment


Description

No results


Bonuses

Mech Quirk: Clan Mech

+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
Mech not found


Stock Loadout
Stock Loadout
Atlas-N2K-Proto
Atlas.png
General Data
'Mech Type OmniMech
Class ASSAULT
Weight 100T
Stock Role Juggernaut
Stock Specifications
Hardpoints Omni: 12
Speed 4/6/0
Firepower Max Damage: 299
Max Stability: 20
Max Heat: 0
Durability Armor: 1565
Structure: 766
Heat Efficiency Sinking: 90
Alpha: 91
Melee Kick: 100
Punch: 66
Stock Equipment
Engine XL Engine (Fixed)
Core 380 (Fixed)
Heat Sinks Heat Sink Kit (DHS) (Fixed)
E-Cooling +5 (Fixed)
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor (C) (Fixed)
Center Torso Null Signature System (Fixed)
Ammo Silver Bullet Gauss
Ammo Silver Bullet Gauss
Ammo Silver Bullet Gauss
Left Torso L Laser
M Pulse
M Pulse
NSS Components (Fixed)
Right Torso Bulk Heat Bank (Fixed)
LRM15
NSS Components (Fixed)
Left Arm Atlas Battlefists (Fixed)
M Laser
M Laser
M Laser
NSS Components (Fixed)
Right Arm Atlas Battlefists (Fixed)
NSS Components (Fixed)
Silver Bullet Gauss
Left Leg Ammo LRM
NSS Components (Fixed)
Right Leg Ammo LRM
NSS Components (Fixed)


Special Note: The Atlas-N2K-Proto is a custom Community Content 'Mech.

Description

A experimental omni-tech variant on the Atlas, based off captured clan omni assaults. Researchers did not get very far before the prototype was stolen.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Battlefists

Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy


Mech Quirk: OmniMech

Fast Refits - Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it. BA can mount on OmniMechs


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout