Archer
ARC-1A
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Artillery and Fire Support |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 200 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 563 Structure: 804 |
Heat Efficiency | Sinking: 40 Alpha: 56 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Primitive Engine (Fixed) |
Core | 260 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Archer Rugged Structure (Fixed) |
Head | Primitive Cockpit (Fixed) |
Left Torso | Ammo LRM Ammo LRM LRM20 |
Right Torso | Ammo LRM Ammo LRM LRM20 |
Left Arm | M Laser |
Right Arm | M Laser |
Description
The original Archer prototype built for the Terran Hegemony in 2458 with Primitive Technology. It was slower than the successor ARC-2R variant with a top speed of 54 km/h with the inclusion of a Primitive Engine. Its loadout was somewhat similar, with the frame housing a pair of LRM-20's and 4 tons of ammunition, but only mounted two Medium Lasers, one in each fully-articulated arm. It was protected by 16 tons of Primitive Armor. At the time, it was praised for its reliability and ease of maintenance, although in combat produced far more excess heat than the machine could handle if all weapons were fired - a similar issue carried over to the later Archer.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Chainelane Isles
- Hanseatic League
- JàrnFòlk
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Tortuga Dominions
ARC-2K
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Artillery and Fire Support |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 4 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 200 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 880 Structure: 536 |
Heat Efficiency | Sinking: 48 Alpha: 66 |
Melee | Kick: 70 Punch: 42 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Heat Sink Heat Sink |
Left Torso | Ammo LRM Ammo LRM LRM15 |
Right Torso | Ammo LRM Ammo LRM LRM15 |
Left Arm | Archer Battlefists (Fixed) L Laser |
Right Arm | Archer Battlefists (Fixed) L Laser |
Description
The 2K Archer was a modification built for House Kurita in 2856. The 'Mech replaced the LRM-20 launchers with LRM-15 launchers and removed all of the medium lasers along with some armor. They used this extra weight to add a Large Laser in each arm and two heat sinks.
Bonuses
Mech Quirk: Battlefists
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 2nd Legion Of Vega
- Free Rasalhague Republic
- Free Rasalhague Republic
- 2nd Freemen
- 4th Kavalleri
ARC-2R
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Artillery and Fire Support |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 4 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 240 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1040 Structure: 536 |
Heat Efficiency | Sinking: 40 Alpha: 76 |
Melee | Kick: 70 Punch: 42 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | M Laser M Laser |
Left Torso | Ammo LRM Ammo LRM LRM20 |
Right Torso | Ammo LRM Ammo LRM LRM20 |
Left Arm | Archer Battlefists (Fixed) M Laser |
Right Arm | Archer Battlefists (Fixed) M Laser |
Description
Introduced in 2474, the ARC-2R Archer became one of the best-known and most widely-used BattleMechs available. Though many were destroyed or dismantled for spare parts, they remained a common sight in the Great House armies, and has been a staple of Inner Sphere armies ever since.
Bonuses
Mech Quirk: Battlefists
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- 6th Confederation Reserve Cavalry
- Chainelane Isles
- Circinus Federation
- ComStar
- ComStar
- 7th Army V-Iota
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 2nd Legion Of Vega
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 1st Kittery Borderers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 2nd Freemen
- 4th Kavalleri
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 2nd Free Worlds Guards
- 30th Marik Militia
- Gray Death Legion
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
- 11th Avalon Hussars
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- V Legio Ripariensis
- I Legio Martia Victrix
- Cohors Morituri
- Mercenaries
- Mercenaries
- 21st Centauri Lancers
- The Black Outlaws
- Romanov's Crusaders
- Rubinsky's Light Horse
- Winfield's Regiment
- Khorsakov's Cossacks
- Jacob's Juggernauts
- Lindon's Battalion
- Federated Freemen
- The Blackhearts
- Camacho's Caballeros
- Mobile Fire
- The Krushers
- Greenburg's Godzillas
- Barrett's Fusiliers
- Narhal's Raiders
- Avanti's Angels
- Grim Determination
- Knights of Caerbannog
- Bullard's Armored Cavalry
- Bronson's Horde
- Ramilie's Raiders
- Quint's Olympian Groundpounders
- Irukjandi Company
- Gray's Ghosts
- Tooth of Ymir
- Harcourt's Destructors
- Canopian Highlanders
- Bannockburn's Bandits
- Dragonslayers
- Clean Kill
- Caesar's Cohorts
- Longwood's Bluecoats
- Vanguard Legion
- Smithson's Chinese Bandits
- Screaming Eagles
- Knights Of St. Cameron
- Blue Star Irregulars
- Kell Hounds
- Snord's Irregulars
- Lone Star Regiment
- Northwind Highlanders
- Dismal Disinherited
- Wolf's Dragoons
- Tortuga Fusiliers
- Band of the Damned
- Thermo Police
- Shen-Se Tian
- Death's Consorts
- New Belt Pirates
- Morrison's Extractors
- Antian Lanciarii
- Solaris VII Mercenary League
- Broadsword Legion
- The Arcadians
- Olson's Rangers
- Lethal Injection
- 12th Vegan Rangers
- Harlock's Warriors
- Dioscuri
- Eridani Light Horse
- Langendorf Lancers
- Simonson's Cutthroats
- Burr's Black Cobras
- Always Faithful
- 51st Dark Panzer Jaegers
- Hsien Hotheads
- Fist Of Mokal
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 1st Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- 1st Helius Legionnaires
- Republican Guard
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- Taurian Guard
- 3rd Taurian Lancers
- Terracap Confederation
- The 331st Royal BattleMech Division
- Dark Caste
- Tortuga Dominions
- Word of Blake
- WoB Protectorate Militia
ARC-2Rb
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Artillery and Fire Support |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 4 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 220 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1160 Structure: 536 |
Heat Efficiency | Sinking: 60 Alpha: 66 |
Melee | Kick: 70 Punch: 42 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | M Laser |
Left Torso | Artemis IV FCS CASE Ammo LRM ARTIV Ammo LRM ARTIV LRM20 |
Right Torso | Artemis IV FCS CASE Ammo LRM ARTIV Ammo LRM ARTIV LRM20 |
Left Arm | Archer Battlefists (Fixed) M Laser |
Right Arm | Archer Battlefists (Fixed) M Laser |
Description
Equipped with Star League technology, the 2Rb variant of the Archer was built for SLDF Royal units starting in 2752. Built on an Endo Steel internal structure, this variant dropped one of the rear-firing medium lasers and one ton of ammunition to equip the LRM-20s with Artemis IV fire control systems and CASE. The 2Rb also used ten double heat sinks to keep the 'Mech cool.
Bonuses
Mech Quirk: Battlefists
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
Mech Quirk: Royal
-12 heat at the end of the turn
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- ComStar
- ComStar
- 2nd Army V-Mu
- Gray Death Legion
- Scorpion Empire
- Terran Hegemony (Cameron)
- The 331st Royal BattleMech Division
- Dark Caste
- Word of Blake
- Word of Blake
- 40th Shadow Division
ARC-2S
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Artillery and Brawler |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 4 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 264 Max Stability: 62 Max Heat: 0 |
Durability | Armor: 1040 Structure: 536 |
Heat Efficiency | Sinking: 40 Alpha: 86 |
Melee | Kick: 70 Punch: 42 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | M Laser M Laser |
Left Torso | Ammo LRM Ammo LRM LRM15 Ammo SRM SRM4 |
Right Torso | Ammo LRM Ammo LRM LRM15 Ammo SRM SRM4 |
Left Arm | Archer Battlefists (Fixed) M Laser |
Right Arm | Archer Battlefists (Fixed) M Laser |
Description
The 2S was another modification made to allow the Archer to defend itself more easily against an enemy that managed to close range with it. Built for House Steiner in 2915, the 2S replaced the LRM-20 launchers with two LRM-15 launchers and used the saved weight to add two SRM-4 launchers, carried in either side torso along with one ton of ammunition per launcher, giving it additional short range firepower.
Bonuses
Mech Quirk: Battlefists
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Federated Suns (Davion)
- 10th Lyran Guards
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 15th Lyran Regulars
ARC-2W
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Artillery and Fire Support |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 4 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 264 Max Stability: 72 Max Heat: 0 |
Durability | Armor: 800 Structure: 536 |
Heat Efficiency | Sinking: 40 Alpha: 72 |
Melee | Kick: 70 Punch: 42 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo SRM |
Left Torso | Ammo LRM Ammo LRM LRM20 SRM4 |
Right Torso | Ammo LRM Ammo LRM LRM20 SRM4 |
Left Arm | Archer Battlefists (Fixed) M Laser |
Right Arm | Archer Battlefists (Fixed) M Laser |
Description
Carrying a pair of SRM-4s in place of two medium lasers, this was the trademark subvariant used by the Wolf's Dragoons, which they produced in the assembly plant aboard their space station Hephaestos until its destruction in 3028. It was once stated by Jaime Wolf that all of the Dragoons' Archers were of this variant.
Bonuses
Mech Quirk: Battlefists
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Mercenaries
- Wolf's Dragoons
ARC-4M
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Artillery and Fire Support |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 4 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 240 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1080 Structure: 536 |
Heat Efficiency | Sinking: 60 Alpha: 76 |
Melee | Kick: 70 Punch: 42 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | M Laser M Laser |
Left Torso | Artemis IV FCS CASE Ammo LRM ARTIV Ammo LRM ARTIV LRM20 |
Right Torso | Artemis IV FCS CASE Ammo LRM ARTIV Ammo LRM ARTIV LRM20 |
Left Arm | Archer Battlefists (Fixed) M Laser |
Right Arm | Archer Battlefists (Fixed) M Laser |
Description
An upgrade using rediscovered Star League technology, the 4M was built built on Calloway VI by Earthwerks for the Free Worlds League. It used an Endo Steel chassis to free up weight for a number of improvements. It carried an additional half-ton of armor and utilized ten double heat sinks for added heat dissipation capabilities. The 'Mech also upgraded its twin LRM-20 launchers by adding Artemis IV fire control systems to the launchers and incorporated CASE to protect the four tons of missile ammo.
Bonuses
Mech Quirk: Battlefists
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- 1st McCarron's Armored Cavalry
- Death Commandos
- 6th Confederation Reserve Cavalry
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 1st Sword Of Light
- 2nd Legion Of Vega
- Federated Suns (Davion)
- Federated Suns (Davion)
- 10th Lyran Guards
- 2nd Crucis Lancers
- Davion Assault Guards
- 1st Kittery Borderers
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
- Gray Death Legion
- Hanseatic League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Avanti's Angels
- Federated Freemen
- Mobile Fire
- Greenburg's Godzillas
- Camacho's Caballeros
- Narhal's Raiders
- Vanguard Legion
- Screaming Eagles
- 12th Vegan Rangers
- Smithson's Chinese Bandits
- Dioscuri
- Harlock's Warriors
- The Arcadians
- Barrett's Fusiliers
- The Krushers
- Jacob's Juggernauts
- Winfield's Regiment
- Lindon's Battalion
- Grim Determination
- The Blackhearts
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Rubinsky's Light Horse
- Romanov's Crusaders
- The Black Outlaws
- Olson's Rangers
- Lethal Injection
- Langendorf Lancers
- Kell Hounds
- Wolf's Dragoons
- Blue Star Irregulars
- Knights Of St. Cameron
- Snord's Irregulars
- Shen-Se Tian
- New Belt Pirates
- Band of the Damned
- Tortuga Fusiliers
- Death's Consorts
- Morrison's Extractors
- Tooth of Ymir
- Northwind Highlanders
- Dismal Disinherited
- Hsien Hotheads
- Fist Of Mokal
- Simonson's Cutthroats
- Always Faithful
- Lone Star Regiment
- 51st Dark Panzer Jaegers
- Broadsword Legion
- Burr's Black Cobras
- Solaris VII Mercenary League
- Eridani Light Horse
- Knights of Caerbannog
- Pirates
- Local Government
- St. Ives Compact
- Terran Hegemony (Cameron)
- Tortuga Dominions
- Word of Blake
- Word of Blake
- 9th Division III-Gamma
- 40th Shadow Division
- WoB Protectorate Militia
ARC-5CS
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Tukayyid Artillery |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 4 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 280 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 920 Structure: 536 |
Heat Efficiency | Sinking: 66 Alpha: 80 |
Melee | Kick: 70 Punch: 42 |
Stock Equipment | |
Engine | XL Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Artemis IV FCS Artemis IV FCS Ammo LRM ARTIV LRM15 LRM15 |
Right Torso | Artemis IV FCS Artemis IV FCS Ammo LRM ARTIV LRM15 LRM15 |
Left Arm | Archer Battlefists (Fixed) M Laser |
Right Arm | Archer Battlefists (Fixed) M Laser |
Left Leg | Ammo LRM ARTIV Ammo LRM ARTIV |
Right Leg | Ammo LRM ARTIV Ammo LRM ARTIV |
Description
Built by ComStar for the brutal Battle of Tukayyid, the Archer-5CS would prove extremely adept at punishing Clan aggression. Armed with a quartet of LRM-15s, all linked to an ArtemisIV fire computer, the ARC-5CS was more than capable of raining down death on any target it could get locks on. A paltry pair of Medium Lasers back up the missile racks though, meaning the mech struggled up-close for defense. Plentiful ammo bins keep the LRMs firing at all times. The -5CS proved able enough that ComStar kept it in production after Tukayyid.
Bonuses
Mech Quirk: Battlefists
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- 11th Army V-Eta
- Terran Hegemony (Cameron)
- Word of Blake
- Word of Blake
- 40th Shadow Division
- 9th Division III-Gamma
ARC-5R
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Artillery and Fire Support |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 4 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 210 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 1000 Structure: 536 |
Heat Efficiency | Sinking: 66 Alpha: 80 |
Melee | Kick: 70 Punch: 42 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Artemis IV FCS CASE Ammo LRM ARTIV Ammo LRM ARTIV LRM15 |
Right Torso | Artemis IV FCS CASE Ammo LRM ARTIV Ammo LRM ARTIV LRM15 |
Left Arm | Archer Battlefists (Fixed) ER L Laser |
Right Arm | Archer Battlefists (Fixed) ER L Laser |
Description
Built by the GKT Enterprise factory on Satalice for the Free Rasalhague Republic, the 5R bore similarities to the 2K model of the Archer. It carried a pair of LRM-15 launchers but mounted two ER Large Lasers, one in either arm, in place of the medium lasers. It also linked Artemis IV fire control systems to the launchers and utilized twelve double heat sinks to improve waste heat dissipation. Despite being built around an Endo-Steel chassis, these improvements necessitated a decrease in armor protection by two tons.
Bonuses
Mech Quirk: Battlefists
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- 2nd Freemen
- Gray Death Legion
- Mercenaries
- Mercenaries
- Camacho's Caballeros
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- Mobile Fire
- Vanguard Legion
- Avanti's Angels
- Screaming Eagles
- Smithson's Chinese Bandits
- Harlock's Warriors
- The Blackhearts
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- The Krushers
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Tooth of Ymir
- Dioscuri
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- 12th Vegan Rangers
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
ARC-5S
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Artillery and Fire Support |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 6 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 266 Max Stability: 46 Max Heat: 0 |
Durability | Armor: 1120 Structure: 536 |
Heat Efficiency | Sinking: 60 Alpha: 90 |
Melee | Kick: 70 Punch: 42 |
Stock Equipment | |
Engine | XL Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | M Pulse M Pulse |
Left Torso | CASE Ammo LRM Ammo LRM LRM15 Narc Launcher Ammo Streak SRM |
Right Torso | CASE Ammo LRM Ammo LRM LRM15 Ammo Narc Beacon Ammo Streak SRM |
Left Arm | Archer Battlefists (Fixed) M Pulse Streak SRM2 |
Right Arm | Archer Battlefists (Fixed) M Pulse Streak SRM2 |
Description
The 5S variant of the Archer, built out of Defiance Industries, was the official variant for the Armed Forces of the Federated Commonwealth. The 5S upgraded the engine to a 280 XL Engine. The 5S also reduced the LRM-20 launchers to LRM-15s. This saved weight was used to add two Streak SRM-2 launchers, one in each arm and fed by two tons of reloads in the side torsos. They also upgraded the four medium lasers to Medium Pulse Lasers. Finally, the 'Mech carried a Narc Missile Beacon launcher in its left torso. All of the ammunition carried by the 5S was protected by CASE.
Bonuses
Mech Quirk: Battlefists
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Hanseatic League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
ARC-5W
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Artillery and Fire Support |
Stock Specifications | |
Hardpoints | Missile: 7 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 226 Max Stability: 72 Max Heat: 0 |
Durability | Armor: 1040 Structure: 536 |
Heat Efficiency | Sinking: 66 Alpha: 52 |
Melee | Kick: 70 Punch: 42 |
Stock Equipment | |
Engine | XL Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Narc Launcher |
Left Torso | CASE Ammo LRM Ammo LRM LRM20 Ammo Narc Beacon |
Right Torso | CASE Ammo LRM Ammo LRM LRM20 Ammo Narc Beacon |
Left Arm | Archer Battlefists (Fixed) Ammo SRM SRM4 |
Right Arm | Archer Battlefists (Fixed) Heat Sink (D) Ammo SRM SRM4 |
Description
The 5W was an upgrade of the 2W variant, and was produced for the Wolf's Dragoons by Bowie Industries. Done in an orbital 'Mech repair facility which was converted into a 'Mech assembly line, the 'Mech was upgraded with an XL Engine to save weight and used ten double heat sinks for greater heat dissipation. It retained the two LRM-20 launchers but replaced all other weaponry with one TharHes Blue SRM-4 launchers in each arm and a Narc Missile Beacon launcher in the center torso. The 5W was supplied with four tons of LRM reloads, and two tons of SRM reloads, all carried in the CASE-protected side torsos.
Bonuses
Mech Quirk: Battlefists
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Federated Suns (Davion)
- 10th Lyran Guards
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
- 5th Donegal Guards
- Mercenaries
- Mercenaries
- Camacho's Caballeros
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- Mobile Fire
- Vanguard Legion
- Avanti's Angels
- Screaming Eagles
- Smithson's Chinese Bandits
- Harlock's Warriors
- The Blackhearts
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- The Krushers
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Tooth of Ymir
- Dioscuri
- The Arcadians
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Northwind Highlanders
- Knights Of St. Cameron
- Snord's Irregulars
- Wolf's Dragoons
- Blue Star Irregulars
- 12th Vegan Rangers
- Broadsword Legion
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Burr's Black Cobras
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
ARC-6Q
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|
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Experimental Arena Fighter |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 4 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 305 Max Stability: 84 Max Heat: 0 |
Durability | Armor: 1120 Structure: 536 |
Heat Efficiency | Sinking: 78 Alpha: 99 |
Melee | Kick: 70 Punch: 42 |
Stock Equipment | |
Engine | XL Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | ER S Laser |
Left Torso | CASE Thunderbolt 10 Thunderbolt 5 Ammo T-Bolt10 Ammo T-Bolt10 Ammo T-Bolt5 |
Right Torso | CASE Thunderbolt 10 Thunderbolt 5 Ammo T-Bolt10 Ammo T-Bolt10 Ammo T-Bolt5 |
Left Arm | Archer Battlefists (Fixed) Heat Sink (D) Medium X-Pulse Medium X-Pulse |
Right Arm | Archer Battlefists (Fixed) Heat Sink (D) Heat Sink (D) Medium X-Pulse Medium X-Pulse |
Description
Created to take advantage of some cutting edge weapons technology, the Archer-6Q is an unusual beast. Most Archers are LRM support mechs, but the -6Q was designed for arena fighting on Solaris VII and so had to be flashier than plain-jane LRMs. To that end, it carries a pair each of Thunderbolt 10 and Thunderbolt 5 launchers. Together, this gives it nearly the same indirect fire capability but in a more arena-friendly package. For close range fights, the -6Q comes with four Medium X-Pulse Lasers and an ER Small Laser. 13 double heat sinks struggle to keep the mech's heat under control.
Bonuses
Mech Quirk: Battlefists
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Gray Death Legion
- Mercenaries
- Mercenaries
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Northwind Highlanders
- Knights Of St. Cameron
- Snord's Irregulars
- Blue Star Irregulars
- Eridani Light Horse
ARC-7L
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|
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Artillery and Fire Support |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 4 Support: 2 |
Speed | 3/5/3 |
Firepower | Max Damage: 210 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1000 Structure: 536 |
Heat Efficiency | Sinking: 72 Alpha: 66 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 210 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Stealth Armor |
Center Torso | ER M Laser ER M Laser Jump Jet (H) |
Left Torso | CASE Guardian ECM Jump Jet (H) Ammo LRM Ammo LRM Ammo LRM LRM20 Stealth Armor Components |
Right Torso | CASE Jump Jet (H) Ammo LRM Ammo LRM Ammo LRM LRM20 Stealth Armor Components |
Left Arm | Archer Battlefists (Fixed) Heat Sink (D) Heat Sink (D) Stealth Armor Components |
Right Arm | Archer Battlefists (Fixed) Heat Sink (D) Heat Sink (D) Stealth Armor Components |
Left Leg | Stealth Armor Components |
Right Leg | Stealth Armor Components |
Description
Built for the Capellan Confederation by Earthwerks in the 3060s, the 7L variant of the Archer incorporated new Stealth Armor and a Guardian ECM Suite for protection against enemy electronics in addition to making the Archer harder to target. The 'Mech carried twelve and a half tons of Stealth Armor and was armed with two LRM-20 launchers and two ER Medium Lasers. The tradeoff for this massive upgrade was that the 'Mech's top speed was reduced to 54 km/h. In an attempt to compensate for this, the 'Mech also had three jump jets mounted, making it capable of jumping up to ninety meters at a time.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- 1st McCarron's Armored Cavalry
- Death Commandos
- Warrior House Imarra
ARC-T
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | World-Famous Fire Support |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 4 Support: 1 |
Speed | 4/6/0 |
Firepower | Max Damage: 240 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1120 Structure: 536 |
Heat Efficiency | Sinking: 72 Alpha: 76 |
Melee | Kick: 70 Punch: 42 |
Stock Equipment | |
Engine | Light Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | M Laser M Laser |
Left Torso | Artemis IV FCS CASE Guardian ECM Ammo LRM ARTIV Ammo LRM ARTIV LRM20 |
Right Torso | Artemis IV FCS CASE Ammo LRM ARTIV Ammo LRM ARTIV LRM20 |
Left Arm | Archer Battlefists (Fixed) Heat Sink (D) M Laser |
Right Arm | Archer Battlefists (Fixed) M Laser |
Description
Named for Morgan Kell's pirate lover, customized with LosTech he recovered from the Periphery before his return in 3006. Identical to the standard ARC-2R in most respects, the addition on an Endo Steel frame frees up the weight for a Guardian ECM suite and two extra heat sinks, all of which are upgraded to double heat sinks boosting the Tempest's endurance.
Bonuses
Mech Quirk: Battlefists
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
The ARC-T can only be found as an enemy duelist in Game Worlds contracts.
ARC C
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|
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Heavy Artillery and Fire Support |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 4 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 280 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1040 Structure: 536 |
Heat Efficiency | Sinking: 80 Alpha: 122 |
Melee | Kick: 70 Punch: 42 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | ER M Laser (C) ER M Laser (C) |
Left Torso | Heat Sink Heat Sink Heat Sink Ammo LRM Ammo LRM Swarm LRM20 (C) |
Right Torso | Heat Sink Heat Sink Heat Sink Ammo LRM Ammo LRM Swarm LRM20 (C) |
Left Arm | Archer Battlefists (Fixed) ER M Laser (C) |
Right Arm | Archer Battlefists (Fixed) ER M Laser (C) |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
A Clan-tech retrofit of the standard Star League Defense Force ARC-2R Archer and intended for second-line and solahma troops, the Archer C replaced all Inner Sphere weaponry with their Clan counterparts without modifying any structural components. The Archer C mounted a pair of LRM-20s, capable of launching Swarm LRM munitions, and a quartet of ER Medium Lasers.
Bonuses
Mech Quirk: Battlefists
Punches do +20% more stability damage, punches do +20% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- Scorpion Empire
- Dark Caste