Dervish
DV-1S
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 55T |
Stock Role | Skirmisher |
Stock Specifications | |
Hardpoints | Missile: 4 Support: 2 |
Speed | 5/8/3 |
Firepower | Max Damage: 112 Max Stability: 36 Max Heat: 0 |
Durability | Armor: 360 Structure: 684 |
Heat Efficiency | Sinking: 40 Alpha: 32 |
Melee | Kick: 55 Punch: 28 |
Stock Equipment | |
Engine | Primitive Engine (Fixed) |
Core | 255 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Dervish Rugged Structure (Fixed) |
Head | Primitive Cockpit (Fixed) |
Center Torso | Jump Jet (S) |
Left Torso | Ammo LRM LRM10 |
Right Torso | Ammo LRM LRM10 |
Left Arm | Ammo SRM SRM2 |
Right Arm | Ammo SRM SRM2 |
Left Leg | Jump Jet (S) |
Right Leg | Jump Jet (S) |
Description
The original version of the Dervish that was produced in 2520 was not up to the same standards as contemporary Terran Hegemony designs. The use of comparatively primitive parts resulted in a heavier cockpit, engine, and less efficient armor. Consequently, the 1S had a top speed of 64 km/h and could only jump ninety meters. While the missile launchers were the same as the 6M, it did not have that version's lasers. 1S variants continued to exist in militias, but were raided for parts during the Succession Wars.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Sturdy
Gains 2 extra pilot hits
Factions
- Chainelane Isles
- Hanseatic League
- JàrnFòlk
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Tortuga Dominions
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DV-6M
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 55T |
Stock Role | Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 6 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 152 Max Stability: 36 Max Heat: 0 |
Durability | Armor: 600 Structure: 456 |
Heat Efficiency | Sinking: 40 Alpha: 52 |
Melee | Kick: 55 Punch: 28 |
Stock Equipment | |
Engine | Standard Engine |
Core | 275 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Dervish Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) |
Left Torso | Ammo LRM LRM10 |
Right Torso | Ammo LRM LRM10 |
Left Arm | M Laser Ammo SRM SRM2 |
Right Arm | M Laser Ammo SRM SRM2 |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The Dervish carries as its main weapons two Federated 10-Shot LRM launchers. These missile launchers give the Dervish the long-range capability needed to provide fire support to friendly units and are safely embedded in the torso as opposed to the exposed launchers on other 'Mechs. A ton of ammunition per launcher provides sufficient endurance for any but the most prolonged battles. For close combat, the Dervish carries two Federated 2-Shot SRM launchers and two ChisComp 39 Medium Lasers. The SRM launchers are completely self-contained within the forearms, allowing them to be aimed quickly, and fed by a ton of ammunition each. The lasers are placed just above the launchers and ensure the 'Mech is still capable of fighting should it run out of missiles. The Dervish is capable of jumping 150 meters and is protected by seven and a half tons of armor.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Sturdy
Gains 2 extra pilot hits
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- Lothian League
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Terracap Confederation
- The 331st Royal BattleMech Division
- Dark Caste
- Tortuga Dominions
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DV-6MD
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 55T |
Stock Role | Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 6 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 192 Max Stability: 46 Max Heat: 0 |
Durability | Armor: 600 Structure: 456 |
Heat Efficiency | Sinking: 48 Alpha: 58 |
Melee | Kick: 55 Punch: 28 |
Stock Equipment | |
Engine | XL Engine |
Core | 275 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +1 |
Gyro | Dervish Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Heat Sink Jump Jet (S) |
Left Torso | LRM15 |
Right Torso | CASE Ammo LRM Ammo LRM Ammo LRM LRM15 |
Left Arm | M Laser Ammo SRM SRM2 |
Right Arm | M Laser Ammo SRM SRM2 |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
This Star League era variant uses an XL Engine, twelve single heat sinks, and upgrades the LRM-10s to LRM-15s. Three tons of ammunition are in a CASE protected torso bin.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Sturdy
Gains 2 extra pilot hits
Factions
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DV-7D
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 55T |
Stock Role | Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 6 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 156 Max Stability: 36 Max Heat: 0 |
Durability | Armor: 715 Structure: 456 |
Heat Efficiency | Sinking: 60 Alpha: 56 |
Melee | Kick: 55 Punch: 28 |
Stock Equipment | |
Engine | Standard Engine |
Core | 275 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Dervish Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | Jump Jet (S) |
Left Torso | CASE Ammo LRM LRM10 |
Right Torso | CASE Ammo LRM LRM10 Ammo Streak SRM Ammo Streak SRM |
Left Arm | M Laser Streak SRM2 |
Right Arm | M Laser Streak SRM2 |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The 7D Dervish is a 3047 upgrade of the design using Star League technology. The 'Mech is built with an Endo Steel chassis and also uses eight tons of Ferro-Fibrous armor with CASE for protection against ammunition explosions. With the saved weight, the SRM-2s have been upgraded to Federated SuperStreak SRMs and the 'Mech uses double heat sinks. This variant was first produced by Achernar BattleMechs on New Avalon.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Sturdy
Gains 2 extra pilot hits
Factions
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DV-8D
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 55T |
Stock Role | Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 4 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 220 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 840 Structure: 456 |
Heat Efficiency | Sinking: 60 Alpha: 90 |
Melee | Kick: 55 Punch: 28 |
Stock Equipment | |
Engine | XL Engine |
Core | 275 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Dervish Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) |
Left Torso | Artemis IV FCS CASE Ammo LRM ARTIV Ammo LRM ARTIV LRM15 |
Right Torso | Artemis IV FCS CASE Ammo LRM ARTIV Ammo LRM ARTIV LRM15 |
Left Arm | ER M Laser ER M Laser |
Right Arm | ER M Laser ER M Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The 8D Dervish utilizes some of the newest technologies available at the time of the variant's introduction in 3062. The 'Mech is built with an Endo Steel chassis and is powered by an extralight engine. It also carries two more tons of armor than the 6M model. The weapons carried by the 8D are two LRM-15 launchers with an Artemis IV fire control system, while the SRM launchers and medium lasers were removed for four ER Medium Lasers.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Sturdy
Gains 2 extra pilot hits
Factions
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DV-10K
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 55T |
Stock Role | Skirmisher |
Stock Specifications | |
Hardpoints | Missile: 8 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 240 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 840 Structure: 456 |
Heat Efficiency | Sinking: 72 Alpha: 54 |
Melee | Kick: 55 Punch: 28 |
Stock Equipment | |
Engine | XL Engine |
Core | 275 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Dervish Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) |
Left Torso | CASE Ammo MRM Ammo MRM MRM10 MRM10 |
Right Torso | CASE Ammo MRM Ammo MRM MRM10 MRM10 |
Left Arm | Heat Sink (D) MRM10 |
Right Arm | Heat Sink (D) MRM10 |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
Strangely, the DV-10K is not a Kuritan machine, despite the presence of its massive amount of MRM tubes. Instead, the -10K is a mercenary refit of the Davion DV-8D that is a simple weapon swap, losing the -8D's armaments for a sextet of MRM-10s. The design comes from a down on their luck mercenary command who found themselves with a surplus of both MRM launchers and Dervishes. While the MRM family is widely regarded as a poor weapon system, they just made do with what they had. The -10K has since caught on in the merc market.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Sturdy
Gains 2 extra pilot hits
Factions
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DV-FR
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 55T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Missile: 8 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 224 Max Stability: 72 Max Heat: 0 |
Durability | Armor: 600 Structure: 456 |
Heat Efficiency | Sinking: 60 Alpha: 52 |
Melee | Kick: 55 Punch: 28 |
Stock Equipment | |
Engine | XL Engine |
Core | 275 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Dervish Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) |
Left Torso | Ammo LRM Ammo LRM LRM20 |
Right Torso | Ammo LRM LRM20 Ammo SRM |
Left Arm | SRM4 |
Right Arm | SRM4 |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
An arena build that focuses on long range bombardment, the Frenzy is built around an 275-rated extralight engine and an Endo Steel frame, carrying an SRM-4 in each arm in support of LRM-20 in each side torso. Fitted with five jump jets and ten double heat sinks, the Frenzy carries two tons each of LRM and SRM missile reloads.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Sturdy
Gains 2 extra pilot hits
Factions
The DV-FR can only be found as an enemy duelist in Game Worlds contracts.
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DV-IIC
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 55T |
Stock Role | Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 6 Support: 2 |
Speed | 5/8/4 |
Firepower | Max Damage: 305 Max Stability: 64 Max Heat: 0 |
Durability | Armor: 670 Structure: 456 |
Heat Efficiency | Sinking: 66 Alpha: 109 |
Melee | Kick: 55 Punch: 28 |
Stock Equipment | |
Engine | Standard Engine |
Core | 275 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +1 |
Structure | Endo-Steel Structure (C) (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Center Torso | Ammo Streak SRM |
Left Torso | Ammo LRM LRM20 (C) |
Right Torso | Ammo LRM LRM20 (C) |
Left Arm | ER M Laser (C) Streak SRM4 (C) |
Right Arm | M Pulse (C) Streak SRM4 (C) |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Special Note: The Dervish IIC is a custom Community Content 'Mech.
Description
The Dervish served the Star League Defense Force long and well and when the SLDF left the Inner Sphere on their Exodus, they took many examples of the Dervish with them. Over the centuries, these would eventualy be refit to a more modern Clan standard and christened the Dervish IIC. Used as a garrison design, the Dervish IIC largely does not make use of expensive components such as an XL Engine, instead relying on Endo-Steel for weight-savings. The Dervish IIC shares the same speed as its progenitor and has a similar loadout of LRMs, Streak SRMs, and some Clan-spec Medium Laser variants.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Pilot Affinity: Sturdy
Gains 2 extra pilot hits
Factions
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