Catapult
CPLT-A1
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Fire Support |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 6 Support: 2 |
Speed | 4/6/5 |
Firepower | Max Damage: 120 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 960 Structure: 521 |
Heat Efficiency | Sinking: 60 Alpha: 30 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Catapult Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Left Torso | Jump Jet (H) Jump Jet (H) Ammo LRM Ammo LRM |
Right Torso | Jump Jet (H) Jump Jet (H) Ammo LRM Ammo LRM |
Left Arm | LRM15 |
Right Arm | LRM15 |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
The Catapult A1 was designed as a true support role model. The CPLT-A1 removes all 4 Medium Lasers in favor of additional LRM ammunition and armor.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
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CPLT-C1
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Fire Support |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 2 |
Speed | 4/6/5 |
Firepower | Max Damage: 200 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 800 Structure: 521 |
Heat Efficiency | Sinking: 60 Alpha: 70 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Catapult Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | M Laser M Laser |
Left Torso | Jump Jet (H) Jump Jet (H) Ammo LRM M Laser |
Right Torso | Jump Jet (H) Jump Jet (H) Ammo LRM M Laser |
Left Arm | LRM15 |
Right Arm | LRM15 |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
Ah, the Catapult C1. Just like its namesake, it's good at lobbing large numbers of missiles over terrain without fear of return fire. Surprisingly, it's also not too shabby at closer ranges in a pinch.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Chainelane Isles
- Circinus Federation
- Gray Death Legion
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Terracap Confederation
- Terran Hegemony (Cameron)
- The 331st Royal BattleMech Division
- Dark Caste
- Tortuga Dominions
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CPLT-C1b
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Fire Support |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 4 Support: 2 |
Speed | 4/6/5 |
Firepower | Max Damage: 200 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 1075 Structure: 521 |
Heat Efficiency | Sinking: 60 Alpha: 70 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Catapult Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | M Laser M Laser |
Left Torso | CASE Jump Jet (H) Jump Jet (H) Ammo LRM Ammo LRM M Laser |
Right Torso | CASE Jump Jet (H) Jump Jet (H) Ammo LRM Ammo LRM M Laser |
Left Arm | LRM15 |
Right Arm | LRM15 |
Description
The Royal Catapult, the -C1b was designed to fill the same role as the normal -C1 but better. Thanks to Ferro-Fibrous armor it sports better protection, and thanks to double heat sinks it can jump and fire all day long without problems.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Mech Quirk: Royal
-12 heat at the end of the turn
Pilot Affinity: Nimble
15% more jumping distance
Factions
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CPLT-C2
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Mixed Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Missile: 4 Support: 2 |
Speed | 4/6/5 |
Firepower | Max Damage: 170 Max Stability: 42 Max Heat: 0 |
Durability | Armor: 920 Structure: 521 |
Heat Efficiency | Sinking: 60 Alpha: 34 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | XL Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Catapult Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Jump Jet (H) Jump Jet (H) LBX AC/2 Ammo LRM ARTIV Ammo LRM ARTIV |
Right Torso | Jump Jet (H) Jump Jet (H) LBX AC/2 Ammo LBX/2 SLUG Ammo LRM ARTIV Ammo LRM ARTIV |
Left Arm | Artemis IV FCS LRM15 |
Right Arm | Artemis IV FCS LRM15 |
Description
This Civil War era variant is built using an Endo Steel chassis and powered by a 260 extralight engine, using the saved weight to make the C2 a dedicated long range 'Mech. The primary weapons are two LRM-15 launchers mated to an Artemis IV fire control system, and fed by four tons of ammo. The Medium Lasers have been replaced with two LB-X Autocannon/2s, sharing a single ton of ammo. While this makes the Catapult vulnerable to close range attacks, it also makes it extremely deadly at long range.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
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CPLT-C3
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Artillery Support |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 2 Artillery: 1 |
Speed | 4/6/5 |
Firepower | Max Damage: 255 Max Stability: 35 Max Heat: 35 |
Durability | Armor: 800 Structure: 521 |
Heat Efficiency | Sinking: 60 Alpha: 70 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Catapult Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | M Laser M Laser |
Left Torso | Jump Jet (H) Jump Jet (H) M Laser |
Right Torso | Ammo ArrowIV Jump Jet (H) Jump Jet (H) M Laser |
Right Arm | Arrow IV |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
The C3 variant takes the 'Mech's long range fire support to a new level by removing both of the LRM-15 launchers and replacing them with an Arrow IV artillery system, allowing the Catapult to stay a safe distance from the battlefield. However the design of this model was rushed through by the Capellans, causing a number of faults to reemerge. Chief among these however is the fact that it has a single ton of ammo, giving it a pitiful five reloads and forcing it to stay close to supply lines. The 'Mech is otherwise identical to the C1 model.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
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CPLT-C4
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Fire Support |
Stock Specifications | |
Hardpoints | Missile: 6 Support: 6 |
Speed | 4/6/5 |
Firepower | Max Damage: 184 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 800 Structure: 521 |
Heat Efficiency | Sinking: 40 Alpha: 46 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Catapult Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | S Laser S Laser |
Left Torso | Jump Jet (H) Jump Jet (H) Ammo LRM Ammo LRM |
Right Torso | Jump Jet (H) Jump Jet (H) Ammo LRM Ammo LRM |
Left Arm | LRM20 |
Right Arm | LRM20 |
Description
The CPLT-C4 is an explosive addition to any outfit's arsenal. Trading out the stock LRM-15s, Medium Lasers and extra Heat Sinks for LRM-20s, Small Lasers and 2 extra tons of ammo the C4 gives the Catapult impressive long range firepower.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
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CPLT-C4C
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Fire Support |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 4 Support: 3 |
Speed | 4/6/5 |
Firepower | Max Damage: 220 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 800 Structure: 521 |
Heat Efficiency | Sinking: 60 Alpha: 62 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | XL Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Catapult Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | S Pulse |
Left Torso | Beagle Probe Jump Jet (H) Jump Jet (H) Ammo LRM Ammo LRM |
Right Torso | Jump Jet (H) Jump Jet (H) L Laser Ammo LRM Ammo LRM |
Left Arm | LRM20 |
Right Arm | LRM20 |
Description
An upgrade of the C4 model. The standard fusion engine is replaced with an extralight engine. With the extra freed tonnage, a large laser and Beagle Active Probe can be mounted. The two Small Lasers are replaced with a single pulse version. The heat sinks are upgraded to double strength models.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
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CPLT-C4CIR
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Fire Support |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 4 Support: 3 |
Speed | 4/6/5 |
Firepower | Max Damage: 100 Max Stability: 10 Max Heat: 0 |
Durability | Armor: 840 Structure: 521 |
Heat Efficiency | Sinking: 66 Alpha: 38 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | XL Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Catapult Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | S Pulse |
Left Torso | Jump Jet (H) Ammo LRM Ammo LRM Ammo LRM Ammo LRM |
Right Torso | Jump Jet (H) L Laser Ammo LRM Ammo LRM |
Left Arm | Heat Sink (D) iRLRM |
Right Arm | iRLRM |
Special Note: The Catapult CPLT-C4CIR is a custom Community Content 'mech.
Description
The Catapult CPLT-C4CIR is a further testbed variant on the already-testbed C4CR. The C4CIR uses the highly experimental Improved Rapid LRM systems, dropping two Jump Jets to get the heavier systems in place. Otherwise, it is the same as the C4CR.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
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CPLT-C5
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Artillery Support |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 1 Support: 2 Artillery: 1 |
Speed | 4/6/5 |
Firepower | Max Damage: 275 Max Stability: 35 Max Heat: 35 |
Durability | Armor: 1000 Structure: 521 |
Heat Efficiency | Sinking: 72 Alpha: 90 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Catapult Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | ER M Laser ER M Laser |
Left Torso | Ammo ArrowIV Ammo ArrowIV Ammo ArrowIV Ammo ArrowIV CASE ER M Laser Heat Sink (D) Jump Jet (H) Jump Jet (H) |
Right Torso | ER M Laser Heat Sink (D) Jump Jet (H) Jump Jet (H) |
Right Arm | Arrow IV |
Description
An upgrade of the earlier defective C3 model, this variant first appeared during the St. Ives Conflict. It retains the Arrow IV artillery system, but its chassis has been upgraded to Endo Steel and its heat sinks to improved versions. This allows the C5 to increase its armor coverage to twelve and a half tons, upgrade its lasers to ER Medium Lasers, and quadruple the amount of ammo carried with protection provided by CASE.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
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CPLT-K2
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Sniper & Direct-Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Support: 4 |
Speed | 4/7/0 |
Firepower | Max Damage: 160 Max Stability: 42 Max Heat: 0 |
Durability | Armor: 880 Structure: 521 |
Heat Efficiency | Sinking: 80 Alpha: 72 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Catapult Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Heat Sink Ammo MG |
Left Torso | Heat Sink Heat Sink M Laser MG |
Right Torso | Heat Sink Heat Sink Heat Sink M Laser MG |
Left Arm | PPC |
Right Arm | PPC |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
The Catapult K2 is an outside-the-box redesign that trades the indirect-fire capability for heavier direct-fire PPCs. It doesn't usually mount Jump Jets, though, so it can be a bit more restricted in its use.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
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CPLT-K2K
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Sniper & Direct-Fire Support |
Stock Specifications | |
Hardpoints | Energy: 8 Support: 2 |
Speed | 5/8/0 |
Firepower | Max Damage: 170 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1080 Structure: 521 |
Heat Efficiency | Sinking: 120 Alpha: 100 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | XL Engine |
Core | 325 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +3 |
Gyro | Catapult Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | ER M Laser ER M Laser |
Left Torso | Heat Sink (D) |
Right Torso | Heat Sink (D) Heat Sink (D) |
Left Arm | ER PPC Heat Sink (D) Heat Sink (D) |
Right Arm | ER PPC Heat Sink (D) Heat Sink (D) |
Description
An upgrade of the K2 Catapult, the K2K model changes the engine to an extralight model and increases the size to a 325 rating to speed the mech up quite a bit. The twin PPCs also have been upgraded to ER PPCs. The 'Mech carries two ER Medium Lasers for close range firepower. To handle the added heat from the upgrades, the 'Mech uses 20 double heat sinks. Finally, the K2K model carries thirteen and a half tons of armor.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
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CPLT-K3
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Sniper & Direct-Fire Support |
Stock Specifications | |
Hardpoints | Energy: 6 Support: 4 |
Speed | 4/7/0 |
Firepower | Max Damage: 170 Max Stability: 42 Max Heat: 0 |
Durability | Armor: 880 Structure: 521 |
Heat Efficiency | Sinking: 120 Alpha: 92 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Catapult Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo MG |
Left Torso | Heat Sink (D) Heat Sink (D) Heat Sink (D) M Laser MG |
Right Torso | Heat Sink (D) Heat Sink (D) Heat Sink (D) M Laser MG |
Left Arm | ER PPC Heat Sink (D) Heat Sink (D) |
Right Arm | ER PPC Heat Sink (D) Heat Sink (D) |
Description
A variant of the -K2, the -K3 was a lostech upgrade of that fire support mech. Though this design never reached full production, it was prototyped during the War of 3039. It upgraded the PPCs of the K2 to ER PPCs. Twenty double heat sinks kept heat to a minimum.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
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CPLT-K5
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Sniper & Direct-Fire Support |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 4 Support: 2 |
Speed | 4/6/5 |
Firepower | Max Damage: 294 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1000 Structure: 521 |
Heat Efficiency | Sinking: 72 Alpha: 72 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | XL Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Catapult Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | C3 Slave |
Center Torso | M Pulse M Pulse |
Left Torso | CASE Jump Jet (H) Jump Jet (H) Ammo MRM Ammo MRM |
Right Torso | CASE Jump Jet (H) Jump Jet (H) Ammo MRM Ammo MRM |
Left Arm | Heat Sink (D) MRM30 |
Right Arm | Heat Sink (D) MRM30 |
Description
Another Kuritan variant, the -K5 goes back to its roots by carrying two MRM-30 launchers as its primary weapon. Built on an Endo Steel chassis and utilizing a 260 rated extralight engine for power. It also carries two Medium Pulse Lasers, a C3 Slave Unit and twelve and a half tons of standard armor.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
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CPLT-K6X
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Sniper & Direct-Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 2 Support: 4 |
Speed | 4/6/5 |
Firepower | Max Damage: 174 Max Stability: 12 Max Heat: 0 |
Durability | Armor: 1000 Structure: 521 |
Heat Efficiency | Sinking: 72 Alpha: 68 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | XL Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Catapult Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | M Pulse M Pulse |
Left Torso | CASE Ammo RAC/2 Ammo RAC/2 Ammo RAC/2 Rotary AC/2 |
Right Torso | CASE Ammo RAC/2 Ammo RAC/2 Rotary AC/2 |
Left Arm | Heat Sink (D) S Pulse S Pulse |
Right Arm | Heat Sink (D) S Pulse S Pulse |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
An experimental Lyran design created after taking a number of Kuritan Catapults in salvage, the -K6X has a distinctly Federated Commonwealth flair with its pair of Rotary Autocannon/2s. To back up the Rotaries are a brace of lasers, two Medium Pulses and four Small Pulses. The -K6X powers itself with a 260-rated XL engine and carries 13.5 tons of armor for protection, which is plenty for most battlefield encounters.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
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