King Crab
KGC-0000
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 4 Support: 4 |
Speed | 3/5/0 |
Firepower | Max Damage: 300 Max Stability: 135 Max Heat: 0 |
Durability | Armor: 1360 Structure: 761 |
Heat Efficiency | Sinking: 60 Alpha: 75 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | King Crab Improved Targeting (Fixed) |
Center Torso | Heat Sink |
Left Torso | Ammo AC/20 Ammo LRM LRM15 |
Right Torso | Ammo AC/20 L Laser |
Left Arm | AC/20 |
Right Arm | AC/20 |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
One of the most heavily armed and armored 'Mechs ever constructed, the King Crab 0000 is capable of massive burst damage. A pair of heavy, close-range Autocannons form its primary weaponry, backed up by ranged weaponry to fire as it closes distance.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
Stock Loadout |
KGC-000b
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 4 Support: 4 |
Speed | 3/5/0 |
Firepower | Max Damage: 300 Max Stability: 135 Max Heat: 0 |
Durability | Armor: 1430 Structure: 761 |
Heat Efficiency | Sinking: 72 Alpha: 75 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | King Crab Improved Targeting (Fixed) |
Left Torso | Ammo AC/20 Ammo AC/20 Artemis IV FCS CASE Ammo LRM ARTIV LRM15 |
Right Torso | Ammo AC/20 Ammo AC/20 CASE L Laser |
Left Arm | AC/20 |
Right Arm | AC/20 |
Description
The King Crab-000b, the Star League's Royal variant, is every bit as powerful as its downgraded cousin, the -0000. Still armed with twin AC/20s, the -000b's double heat sinks and doubled ammo keeps the massive cannons firing far longer and more frequently making the -000b a true terror on the battlefield.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
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KGC-001
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Ranged Assault |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 3 Missile: 4 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 296 Max Stability: 91 Max Heat: 0 |
Durability | Armor: 1475 Structure: 761 |
Heat Efficiency | Sinking: 52 Alpha: 60 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | King Crab Improved Targeting (Fixed) |
Left Torso | CASE Ammo LRM LRM15 Ammo Streak SRM Streak SRM2 |
Right Torso | CASE L Pulse Ammo Streak SRM Streak SRM2 |
Left Arm | Ammo Gauss Ammo Gauss Gauss Rifle |
Right Arm | Ammo Gauss Ammo Gauss Gauss Rifle |
Right Leg | Heat Sink |
Description
One of the so-called Clanbuster variants during the lead-up to the Battle of Tukayyid, ComStar's techs replaced the twin autocannons with two Gauss Rifles and four tons of ammo in the arms, trading a minor reduction in destructive capacity for greatly increased range. While retaining the LRM launcher the large laser was upgraded to a Large Pulse Laser and two Streak SRM-2s, split between the side torsos with a single ton of reloads each, were added. These changes were accomplished by using an extralight engine in place of the standard model.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
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KGC-002
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 300 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 1440 Structure: 761 |
Heat Efficiency | Sinking: 78 Alpha: 68 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | King Crab Improved Targeting (Fixed) |
Left Torso | CASE Heat Sink (D) Ammo LBX/20 CLUSTER Ammo LBX/20 CLUSTER Ammo LBX/20 CLUSTER |
Right Torso | CASE L Pulse L Pulse Ammo LBX/20 SLUG Ammo LBX/20 SLUG Ammo LBX/20 SLUG |
Left Arm | LBX AC/20 |
Right Arm | LBX AC/20 |
Description
The King Crab-002 is a natural extension of the King Crab's combat role: brutal close assault. The AC/20s of the original were upgraded to LB-20X versions with 6 total tons of ammo. All the King Crab's backup weapons were replaced with a pair of Large Pulse Lasers in the right torso. Endo-Steel gives the bonus weight to allow for these improvements and CASE protects both side torso ammo bins. The -002 saw small but regular sales and remained in production through the 3060s.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
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KGC-005
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 4 Support: 4 |
Speed | 3/5/0 |
Firepower | Max Damage: 317 Max Stability: 82 Max Heat: 0 |
Durability | Armor: 1480 Structure: 761 |
Heat Efficiency | Sinking: 72 Alpha: 65 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | King Crab Improved Targeting (Fixed) |
Center Torso | C3i |
Left Torso | CASE Heat Sink (D) Ammo LBX/20 CLUSTER Ammo LBX/20 SLUG Ammo LBX/20 SLUG Ammo Streak SRM Streak SRM4 Streak SRM4 |
Right Torso | CASE ER L Laser Heat Sink (D) Ammo LBX/20 CLUSTER Ammo LBX/20 CLUSTER Ammo LBX/20 SLUG |
Left Arm | LBX AC/20 |
Right Arm | LBX AC/20 |
Description
The King Crab -005 is an upgrade of the downgraded -0000 model that replaces the AC/20s with massive LB-X 20s, while the Large Laser was replaced with an ER model. Cementing the -005's focus on CQC, the LRM-15 was dropped in favor of a pair of Streak SRM-4s, with a C3i computer to round off the -005's role in a Level II.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
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