Blackjack
BJ-1
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 45T |
Stock Role | Fire Support & Skirmisher |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Support: 2 |
Speed | 4/6/4 |
Firepower | Max Damage: 140 Max Stability: 36 Max Heat: 0 |
Durability | Armor: 680 Structure: 376 |
Heat Efficiency | Sinking: 44 Alpha: 46 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | Standard Engine |
Core | 180 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Blackjack Improved Targeting (Fixed) |
Center Torso | Ammo AC/2 |
Left Torso | Heat Sink Heat Sink M Laser |
Right Torso | Heat Sink Heat Sink M Laser |
Left Arm | AC/2 M Laser |
Right Arm | AC/2 M Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
Blackjack 1s are solid, well-rounded 'Mechs for their tonnage. They typically mount Jump Jets, which give them an extra edge by repositioning quickly to keep a direct line of fire for their Autocannons.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- 6th Confederation Reserve Cavalry
- Chainelane Isles
- Circinus Federation
- ComStar
- ComStar
- 11th Army V-Eta
- 7th Army V-Iota
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 2nd Legion Of Vega
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 10th Lyran Guards
- 1st Kittery Borderers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 2nd Freemen
- 4th Kavalleri
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 2nd Free Worlds Guards
- 30th Marik Militia
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
- 5th Donegal Guards
- 11th Avalon Hussars
- Magistracy of Canopus
- Magistracy of Canopus
- Magistracy of Canopus
- Magistracy Cavaliers
- 2nd Canopian Fusiliers
- Raventhir's Iron Hand
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- V Legio Ripariensis
- Cohors Morituri
- Mercenaries
- Mercenaries
- Winfield's Regiment
- Khorsakov's Cossacks
- Rubinsky's Light Horse
- Jacob's Juggernauts
- Grim Determination
- Lindon's Battalion
- Tooth of Ymir
- Federated Freemen
- The Black Outlaws
- Barrett's Fusiliers
- 21st Centauri Lancers
- The Blackhearts
- Romanov's Crusaders
- The Krushers
- Narhal's Raiders
- Knights of Caerbannog
- Clean Kill
- Bullard's Armored Cavalry
- Bronson's Horde
- Quint's Olympian Groundpounders
- Irukjandi Company
- Gray's Ghosts
- Bannockburn's Bandits
- Ramilie's Raiders
- Dragonslayers
- Longwood's Bluecoats
- Harcourt's Destructors
- Caesar's Cohorts
- Canopian Highlanders
- Antian Lanciarii
- Greenburg's Godzillas
- Mobile Fire
- Kell Hounds
- Wolf's Dragoons
- Broadsword Legion
- 51st Dark Panzer Jaegers
- Burr's Black Cobras
- Fist Of Mokal
- Shen-Se Tian
- New Belt Pirates
- Band of the Damned
- Tortuga Fusiliers
- Death's Consorts
- Morrison's Extractors
- Camacho's Caballeros
- Hsien Hotheads
- Always Faithful
- Screaming Eagles
- Harlock's Warriors
- Smithson's Chinese Bandits
- Avanti's Angels
- Vanguard Legion
- Simonson's Cutthroats
- Dioscuri
- The Arcadians
- Langendorf Lancers
- 12th Vegan Rangers
- Lethal Injection
- Olson's Rangers
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- Rim Worlds Republic
- Republican Guard
- 8th Helius Fusiliers
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- The 331st Royal BattleMech Division
- Dark Caste
- Word of Blake
- WoB Protectorate Militia
BJ-1DB
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 45T |
Stock Role | Fire Support & Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 4 Support: 4 |
Speed | 4/6/4 |
Firepower | Max Damage: 120 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 600 Structure: 376 |
Heat Efficiency | Sinking: 68 Alpha: 56 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | Standard Engine |
Core | 180 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Blackjack Improved Targeting (Fixed) |
Left Torso | Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink |
Right Torso | Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink |
Left Arm | L Laser M Laser |
Right Arm | L Laser M Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
A recent Federated Suns variant, the BJ-1DB replaces the AutoCannon with Large Lasers. In order to assist with the added heat, it also drops some armor and the torso mounted lasers to make room for more Heat Sinks.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 1st Kittery Borderers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
BJ-1DC
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 45T |
Stock Role | Fire Support & Skirmisher |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 6 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 164 Max Stability: 36 Max Heat: 0 |
Durability | Armor: 680 Structure: 376 |
Heat Efficiency | Sinking: 48 Alpha: 56 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | Standard Engine |
Core | 180 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Blackjack Improved Targeting (Fixed) |
Center Torso | Ammo AC/2 Heat Sink |
Left Torso | Heat Sink Heat Sink Heat Sink M Laser S Laser |
Right Torso | Heat Sink M Laser S Laser |
Left Arm | AC/2 M Laser |
Right Arm | AC/2 M Laser |
Description
Sacrificing the Jump Jets, the BJ-1DC adds a Small Laser in each side torso and a Heat Sink to help ease the extra burden.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 1st Kittery Borderers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
BJ-1PA
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 45T |
Stock Role | Fire Support & Skirmisher |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Support: 2 |
Speed | 4/6/4 |
Firepower | Max Damage: 458 Max Stability: 12 Max Heat: 0 |
Durability | Armor: 680 Structure: 376 |
Heat Efficiency | Sinking: 52 Alpha: 74 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | Standard Engine |
Core | 180 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Blackjack Improved Targeting (Fixed) |
Center Torso | Ammo MG |
Left Torso | Heat Sink Heat Sink Heat Sink HMG M Laser |
Right Torso | Heat Sink Heat Sink Heat Sink HMG M Laser |
Left Arm | Light Cannon M Laser |
Right Arm | Light Cannon M Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
One of the newly minted mechs out of Periphery Armory, Inc, the BJ-1PA is a simple rugged design. Armed with a pair of Light Cannons for ranged burst firepower and with a brace of Medium Lasers and HMGs for close-range engagement, the -1PA is a simple yet endearing design. It has found moderate success with purchasers in the Periphery, as intended from the start.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
BJ-1X
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 45T |
Stock Role | Brawler & Disabler |
Stock Specifications | |
Hardpoints | Energy: 4 Support: 6 |
Speed | 5/8/0 |
Firepower | Max Damage: 100 Max Stability: 0 Max Heat: 60 |
Durability | Armor: 680 Structure: 376 |
Heat Efficiency | Sinking: 72 Alpha: 40 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | Standard Engine |
Core | 225 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Blackjack Improved Targeting (Fixed) |
Center Torso | Heat Sink |
Left Torso | Heat Sink Heat Sink Heat Sink M Laser |
Right Torso | Heat Sink Heat Sink Heat Sink M Laser |
Left Arm | Flamer Flamer M Laser |
Right Arm | Flamer Flamer M Laser |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
This early Blackjack prototype started along a completely different path for the 'Mech. Focusing on close in weapons, the BJ-1X has four Flamers and four Medium Lasers. The BJ-1X also focused more on speed than jump manueverability, increasing the engine size while removing the Jump Jets.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 1st Kittery Borderers
BJ-2
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 45T |
Stock Role | Fire Support & Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 4 Support: 1 |
Speed | 4/6/4 |
Firepower | Max Damage: 162 Max Stability: 32 Max Heat: 0 |
Durability | Armor: 680 Structure: 376 |
Heat Efficiency | Sinking: 66 Alpha: 74 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | Standard Engine |
Core | 180 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Blackjack Improved Targeting (Fixed) |
Left Torso | Heat Sink (D) Heat Sink (D) Streak SRM2 Streak SRM2 |
Right Torso | Heat Sink (D) Heat Sink (D) Ammo Streak SRM Streak SRM2 Streak SRM2 |
Left Arm | ER L Laser |
Right Arm | ER L Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The BJ-2 was introduced by the Federated Suns as the new production model of the Blackjack based on early experimental designs. It upgrades the 'Mech with two ER Large Lasers in place of the autocannons and removes the medium lasers for four Streak SRM-2 launchers, two each in the left and right sides of the torso.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- 1st McCarron's Armored Cavalry
- Death Commandos
- 6th Confederation Reserve Cavalry
- ComStar
- ComStar
- 2nd Army V-Mu
- 11th Army V-Eta
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Avanti's Angels
- Federated Freemen
- Mobile Fire
- Greenburg's Godzillas
- Camacho's Caballeros
- Narhal's Raiders
- Vanguard Legion
- Screaming Eagles
- 12th Vegan Rangers
- Smithson's Chinese Bandits
- Dioscuri
- Harlock's Warriors
- The Arcadians
- Barrett's Fusiliers
- The Krushers
- Jacob's Juggernauts
- Winfield's Regiment
- Lindon's Battalion
- Grim Determination
- The Blackhearts
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Rubinsky's Light Horse
- Romanov's Crusaders
- The Black Outlaws
- Olson's Rangers
- Lethal Injection
- Langendorf Lancers
- Kell Hounds
- Wolf's Dragoons
- Blue Star Irregulars
- Knights Of St. Cameron
- Snord's Irregulars
- Shen-Se Tian
- New Belt Pirates
- Band of the Damned
- Tortuga Fusiliers
- Death's Consorts
- Morrison's Extractors
- Tooth of Ymir
- Northwind Highlanders
- Dismal Disinherited
- Hsien Hotheads
- Fist Of Mokal
- Simonson's Cutthroats
- Always Faithful
- Lone Star Regiment
- 51st Dark Panzer Jaegers
- Broadsword Legion
- Burr's Black Cobras
- Solaris VII Mercenary League
- Eridani Light Horse
- Knights of Caerbannog
- Pirates
- Local Government
- St. Ives Compact
- Tortuga Dominions
- Word of Blake
- Word of Blake
- 40th Shadow Division
- 9th Division III-Gamma
BJ-2M
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 45T |
Stock Role | Medium Sniper |
Stock Specifications | |
Hardpoints | Energy: 4 Support: 6 |
Speed | 5/8/4 |
Firepower | Max Damage: 190 Max Stability: 16 Max Heat: 0 |
Durability | Armor: 670 Structure: 376 |
Heat Efficiency | Sinking: 60 Alpha: 90 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | Standard Engine |
Core | 225 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Blackjack Improved Targeting (Fixed) Ammo Magshot |
Center Torso | Heat Sink (D) |
Left Torso | M Laser Jump Jet (S) Jump Jet (S) |
Right Torso | M Laser Jump Jet (S) Jump Jet (S) |
Left Arm | ER L Laser Magshot Rifle Magshot Rifle |
Right Arm | ER L Laser Magshot Rifle Magshot Rifle |
Description
Built to put the newly created Magshot Gauss Rifles to the test, the BJ-2M proved itself an able combatant quickly. Armed for stand-off ranges with a pair of ER Large Lasers, the BJ-2M has a lethal surprise for anyone closing the distance as 4 Magshot Gauss Rifles and a pair of Medium Lasers cover medium distances. 12 double heat sinks struggle to keep all the weapons contained while 4 jump jets give the -2M traditional Blackjack mobility. While it only has a single ton of Magshot ammo, that's plenty for most engagements.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
- Gray Death Legion
- Mercenaries
- Mercenaries
- Band of the Damned
- Eridani Light Horse
- Death's Consorts
- New Belt Pirates
- Morrison's Extractors
- Tortuga Fusiliers
- Solaris VII Mercenary League
- Lone Star Regiment
- Blue Star Irregulars
- Dismal Disinherited
- Knights Of St. Cameron
- Northwind Highlanders
- Snord's Irregulars
- Shen-Se Tian
- Pirates
BJ-2PA
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 45T |
Stock Role | Fire Support & Skirmisher |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 120 Max Stability: 72 Max Heat: 0 |
Durability | Armor: 720 Structure: 376 |
Heat Efficiency | Sinking: 40 Alpha: 12 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | Prototype XL Engine |
Core | 135 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Prototype Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Blackjack Improved Targeting (Fixed) |
Center Torso | Ammo AC/2 Ammo AC/2 |
Left Torso | AC/2 Heat Sink Heat Sink Heat Sink |
Right Torso | AC/2 Heat Sink Heat Sink |
Left Arm | AC/2 |
Right Arm | AC/2 |
Description
One of the newly minted mechs out of Periphery Armory, Inc, the BJ-2PA is a deeply confused design. It's not a complicated one, but it IS a confused one. Armed with exclusively Autocannon/2s, four to be precise, the -2PA can put down fire at immense range, though that fire isn't going to be super useful. Still, damage is damage as the saying goes and the BJ-2PA can outrange just about anything.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- I Legio Martia Victrix
- V Legio Ripariensis
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- Republican Guard
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- Tortuga Dominions
BJ-3
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 45T |
Stock Role | Fire Support & Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 6 Support: 1 |
Speed | 4/6/4 |
Firepower | Max Damage: 190 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 680 Structure: 376 |
Heat Efficiency | Sinking: 60 Alpha: 90 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | Standard Engine |
Core | 180 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Blackjack Improved Targeting (Fixed) |
Left Torso | Heat Sink (D) M Laser |
Right Torso | Heat Sink (D) Heat Sink (D) M Laser |
Left Arm | M Laser PPC |
Right Arm | M Laser PPC |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
Built by the Capellan Confederation on St. Ives during the Fourth Succession War, this 'Mech was probably the first in decades if not centuries to feature Double Heat Sinks, a revolutionary re-discovered technology. It is implied that the heat sinks were actually stolen from the Federated Suns and Lyran Commonwealth but in any case the BJ-3 was the first regular variant to employ them. The superior heat dissipation allowed the 'Mech to be equipped with two Ceres Arms Smasher PPCs and four Medium Lasers.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- 1st McCarron's Armored Cavalry
- Death Commandos
- Warrior House Imarra
- Circinus Federation
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Hanseatic League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Magistracy of Canopus
- Magistracy of Canopus
- Raventhir's Iron Hand
- 2nd Canopian Fusiliers
- Marian Hegemony
- Marian Hegemony
- I Legio Martia Victrix
- Mercenaries
- Mercenaries
- Federated Freemen
- Avanti's Angels
- Mobile Fire
- Greenburg's Godzillas
- Camacho's Caballeros
- Narhal's Raiders
- Vanguard Legion
- Screaming Eagles
- 12th Vegan Rangers
- Smithson's Chinese Bandits
- Dioscuri
- Harlock's Warriors
- The Arcadians
- Barrett's Fusiliers
- The Krushers
- Jacob's Juggernauts
- Winfield's Regiment
- Lindon's Battalion
- Grim Determination
- The Blackhearts
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Rubinsky's Light Horse
- Romanov's Crusaders
- The Black Outlaws
- Tooth of Ymir
- Olson's Rangers
- Langendorf Lancers
- Shen-Se Tian
- Tortuga Fusiliers
- Blue Star Irregulars
- Knights Of St. Cameron
- Snord's Irregulars
- New Belt Pirates
- Death's Consorts
- Morrison's Extractors
- Thermo Police
- Band of the Damned
- Lethal Injection
- Northwind Highlanders
- Dismal Disinherited
- Hsien Hotheads
- Fist Of Mokal
- Simonson's Cutthroats
- Always Faithful
- Lone Star Regiment
- 51st Dark Panzer Jaegers
- Broadsword Legion
- Burr's Black Cobras
- Solaris VII Mercenary League
- Eridani Light Horse
- Knights of Caerbannog
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- 1st Alliance Air Wing
- 3rd Alliance Air Wing
- Pirates
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- 1st Helius Legionnaires
- 8th Helius Fusiliers
- St. Ives Compact
- Taurian Concordat
- Taurian Concordat
- Taurian Guard
- 3rd Taurian Lancers
- Tortuga Dominions
BJ-3X
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 45T |
Stock Role | Fire Support & Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 5 |
Speed | 4/6/4 |
Firepower | Max Damage: 152 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 680 Structure: 376 |
Heat Efficiency | Sinking: 78 Alpha: 67 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | XL Engine |
Core | 180 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Blackjack Improved Targeting (Fixed) |
Left Torso | Heat Sink (D) Heat Sink (D) Heat Sink (D) |
Right Torso | Heat Sink (D) Heat Sink (D) Heat Sink (D) |
Left Arm | L Binary Laser S Laser |
Right Arm | L Binary Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The experimental Blackjack-3X was created by the Federated Suns in the earliest days after the Helm Core's recovery. With rediscovered technologies, FedSun engineers discovered they could fit a pair of Binary Laser Cannons, or Blazers, to a medium mech chassis and still give it respectable heat management. The Blackjack was the perfect platform for the pair of Blazers. 13 double heat sinks and a XL engine allowed this to happen and a solitary Small Laser backs the Blazers up. A handful of prototypes were produced but the project was abandoned when the downsides of the Blazers became apparent.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Band of the Damned
- Federated Freemen
- Death's Consorts
- Morrison's Extractors
- New Belt Pirates
- Eridani Light Horse
- Solaris VII Mercenary League
- Dismal Disinherited
- Lone Star Regiment
- Blue Star Irregulars
- Tortuga Fusiliers
- Knights Of St. Cameron
- Northwind Highlanders
- Snord's Irregulars
- Shen-Se Tian
- Pirates
- Taurian Concordat
- Taurian Concordat
- Taurian Guard
- Pleiades Hussars
BJ-4
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 45T |
Stock Role | Fire Support & Skirmisher |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 2 Support: 1 |
Speed | 4/6/4 |
Firepower | Max Damage: 130 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 675 Structure: 376 |
Heat Efficiency | Sinking: 66 Alpha: 48 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | Light Engine |
Core | 180 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Light Ferro-Fibrous Armor |
Head | Blackjack Improved Targeting (Fixed) FCS Precision Computer |
Left Torso | Ammo AC/5 [HEAP] Ammo AC/5 [PRE] CASE Heat Sink (D) Heat Sink (D) |
Right Torso | Ammo AC/5 [Frag] Ammo AC/5 [HEAP] Ammo AC/5 [PRE] CASE Heat Sink (D) Heat Sink (D) |
Left Arm | ER M Laser LAC/5 |
Right Arm | ER M Laser LAC/5 |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
Many Blackjacks in the Federated Suns were upgraded to this model during the FedCom Civil War. A half-ton of armor is removed, though the remaining is upgraded to light ferro-fibrous, resulting in almost the same amount of armor protection. All the weapons of the BJ-2 were stripped out and a light fusion engine was added to free up additional mass. Each arm mounts a Light Autocannon/5 and an ER Medium Laser, while two tons of CASE-protected ammo in each torso allow the BJ-4 to make use of special munitions. A targeting computer makes all the weapons much more precise.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Narhal's Raiders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- The Blackhearts
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Harlock's Warriors
- Dioscuri
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Tooth of Ymir
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
BJ-5
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 45T |
Stock Role | Fire Support & Skirmisher |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 5 Support: 1 |
Speed | 4/6/4 |
Firepower | Max Damage: 190 Max Stability: 22 Max Heat: 0 |
Durability | Armor: 680 Structure: 376 |
Heat Efficiency | Sinking: 60 Alpha: 60 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | XL Engine |
Core | 180 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Blackjack Improved Targeting (Fixed) |
Left Torso | CASE Heat Sink (D) Ammo LBX/5 CLUSTER Ammo LBX/5 SLUG M Laser |
Right Torso | Heat Sink (D) Heat Sink (D) M Laser |
Left Arm | LBX AC/5 M Laser |
Right Arm | LBX AC/5 M Laser M Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
Where most advanced Blackjacks ditched the autocannons in favor of energy weapons, the BJ-5 decided to bring back the autocannons, updated for the modern era. Built on an Endo-Steel frame with an XL Engine for weight-savings, the BJ-5 carries a pair of LB-5X Autocannons and a brace of Medium Lasers for close-range defense. With two tons of ammo and plenty of double heat sinks, the BJ-5 is a capable and effective design at all ranges, bringing new life to the mostly forgotten Blackjack.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- Gray Death Legion
- Mercenaries
- Mercenaries
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Northwind Highlanders
- Knights Of St. Cameron
- Snord's Irregulars
- Blue Star Irregulars
- Eridani Light Horse
- Taurian Concordat
- Taurian Concordat
- Taurian Guard
BJ-A
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 45T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Energy: 3 Support: 6 |
Speed | 6/8/2 |
Firepower | Max Damage: 120 Max Stability: 6 Max Heat: 0 |
Durability | Armor: 760 Structure: 376 |
Heat Efficiency | Sinking: 66 Alpha: 49 |
Melee | Kick: 45 Punch: 23 |
Stock Equipment | |
Engine | Standard Engine |
Core | 235 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Blackjack Improved Targeting (Fixed) Ammo MG TRC |
Center Torso | L Pulse |
Left Torso | Heat Sink (D) M Laser Ammo MG TRC Jump Jet (S) |
Right Torso | Heat Sink (D) M Laser Ammo MG TRC Jump Jet (S) |
Left Arm | MG MG MG |
Right Arm | MG MG MG |
Description
An interpretation of Michael Ubodo's original Blackjack, The Arrow is armed with a trio of Machine Guns in each arm supplied with a ton of ammo, supported by a Medium Laser in each side torso and a Large Pulse Laser mounted in the center torso. Mounting a 235 standard engine, the 'Mech is clad in Ferro-Fibrous armor on an Endo Steel frame, carrying eleven Double Heat Sinks and just two Jump Jets.
Bonuses
Mech Quirk: Improved Targeting
+1 accuracy with ranged weapons
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Precise Shot
+1 bonus on weapon attacks
Factions
The BJ-A can only be found as an enemy duelist in Game Worlds contracts.