Highlander

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Revision as of 02:52, 11 November 2021 by Turtrus (talk | contribs) (Added missing hero quirk)
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HGN-694
Highlander.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Ranged Assault & Heavy Cavalry
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Support: 1
Speed 3/5/0
Firepower Max Damage: 255
Max Stability: 70
Max Heat: 0
Durability Armor: 1480
Structure: 701
Heat Efficiency Sinking: 60
Alpha: 51
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Light Engine
Core 255
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Highlander Cowl (Fixed)
Left Torso CASE
Heavy Gauss
Right Torso CASE
Ammo Gauss
Ammo Gauss
Ammo Gauss
L Laser
L Laser
Left Arm Ammo Heavy Gauss
Ammo Heavy Gauss
Ammo Heavy Gauss
Ammo Heavy Gauss
Right Arm Gauss Rifle
Left Leg Highlander Reinforced Legs (Fixed)
Right Leg Highlander Reinforced Legs (Fixed)


Description

Introduced during the FedCom Civil War, this Highlander variant replaces the missiles, medium lasers, and jump jets with two Large Lasers and a Heavy Gauss Rifle. The M-7 Gauss Rifle remains in place.


Bonuses

Mech Quirk: Cowl

Adds 10 armor to the head and prevents bleedouts


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
HGN-732
Highlander.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Ranged Assault & Heavy Cavalry
Stock Specifications
Hardpoints Ballistic: 1
Energy: 3
Missile: 4
Support: 2
Speed 3/5/3
Firepower Max Damage: 243
Max Stability: 74
Max Heat: 0
Durability Armor: 1385
Structure: 701
Heat Efficiency Sinking: 52
Alpha: 55
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 270
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Highlander Cowl (Fixed)
Center Torso Jump Jet (A)
Heat Sink
Left Torso Jump Jet (A)
CASE
Ammo LRM
Ammo LRM
LRM20
Ammo SRM
Right Torso Jump Jet (A)
CASE
Ammo Gauss
Ammo Gauss
M Laser
M Laser
Left Arm SRM6
Right Arm Gauss Rifle
Left Leg Heat Sink
Highlander Reinforced Legs (Fixed)
Right Leg Heat Sink
Highlander Reinforced Legs (Fixed)


Description

The Highlander-732 is the original Highlander, built for the Star League's armies. While it is very similar to the later -733, the big change is that the -732 carries a massive Gauss Rifle, giving it devastating ranged power.


Bonuses

Mech Quirk: Cowl

Adds 10 armor to the head and prevents bleedouts


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions
  • Clan Fire Mandrill
    • Clan Fire Mandrill
    • Kindraa Faraday-Tanaga
    • Kindraa Sainze
    • Kindraa Mick-Kreese
  • Clan Ghost Bear
    • CGB Theta Galaxy
  • Clan Goliath Scorpion
    • CGS Omega Galaxy
  • Clan Jade Falcon
    • CJF Iota Galaxy
  • Clan Nova Cat
    • CNC Omicron Galaxy
  • Clan Snow Raven
    • CSR Delta Galaxy
  • Clan Wolf
    • CW Epsilon Galaxy
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 2nd Army V-Mu
    • 7th Army V-Iota
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government
  • Scorpion Empire
  • Terran Hegemony (Cameron)
  • The 331st Royal BattleMech Division
  • Dark Caste
  • Word of Blake
    • Word of Blake
    • 9th Division III-Gamma
    • 40th Shadow Division
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
HGN-732B
Highlander.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Juggernaut & Heavy Cavalry
Stock Specifications
Hardpoints
Speed 3/5/3
Firepower Max Damage: 263
Max Stability: 74
Max Heat: 0
Durability Armor: 1385
Structure: 701
Heat Efficiency Sinking: 60
Alpha: 65
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Highlander Cowl (Fixed)
Center Torso Jump Jet (A)
Left Torso Artemis IV FCS
Jump Jet (A)
CASE
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM20
Ammo SRM ARTIV
Right Torso Jump Jet (A)
CASE
Ammo Gauss
Ammo Gauss
M Laser
M Laser
M Laser
Left Arm Artemis IV FCS
SRM6
Right Arm Gauss Rifle
Left Leg Highlander Reinforced Legs (Fixed)
Right Leg Highlander Reinforced Legs (Fixed)


Description

The Highlander 732B is an ancient model from the Star League days! Its Gauss Rifle was a terrifying weapon that gave it a huge punch at almost any range, but you can't find those anymore. And of course, it still has the jump capability it's always been known for.


Bonuses

Mech Quirk: Cowl

Adds 10 armor to the head and prevents bleedouts


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
HGN-733
Highlander.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Juggernaut & Heavy Cavalry
Stock Specifications
Hardpoints Ballistic: 1
Energy: 2
Missile: 4
Support: 1
Speed 3/5/3
Firepower Max Damage: 233
Max Stability: 84
Max Heat: 0
Durability Armor: 1400
Structure: 701
Heat Efficiency Sinking: 52
Alpha: 59
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 270
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Highlander Cowl (Fixed)
Center Torso Jump Jet (A)
Left Torso Ammo LRM
Ammo LRM
Ammo LRM
LRM20
Ammo SRM
Ammo SRM
Right Torso Ammo AC/10
Ammo AC/10
M Laser
M Laser
Left Arm Heat Sink
SRM6
Right Arm AC/10
Left Leg Jump Jet (A)
Heat Sink
Highlander Reinforced Legs (Fixed)
Right Leg Jump Jet (A)
Heat Sink
Highlander Reinforced Legs (Fixed)


Description

The Highlander 733 is one of the few jump-capable assault 'Mechs. A mixture of medium- and long-range weaponry ensures that while the Highlander excels at no particular role, it is decent at all of them.


Bonuses

Mech Quirk: Cowl

Adds 10 armor to the head and prevents bleedouts


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
HGN-733C
Highlander.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Juggernaut & Heavy Cavalry
Stock Specifications
Hardpoints Ballistic: 1
Energy: 2
Missile: 4
Support: 3
Speed 3/5/3
Firepower Max Damage: 268
Max Stability: 104
Max Heat: 0
Durability Armor: 1400
Structure: 701
Heat Efficiency Sinking: 52
Alpha: 71
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 270
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Highlander Cowl (Fixed)
Center Torso Jump Jet (A)
Left Torso Ammo LRM
Ammo LRM
LRM20
Ammo SRM
Right Torso Ammo AC/20
Ammo AC/20
M Laser
M Laser
Left Arm Heat Sink
SRM6
Right Arm AC/20
Left Leg Jump Jet (A)
Heat Sink
Highlander Reinforced Legs (Fixed)
Right Leg Jump Jet (A)
Heat Sink
Highlander Reinforced Legs (Fixed)


Description

The Highlander 733C is a simple variant of the 733 model that removes 2 tons of missile ammunition and upscales its Autocannon 10 to an Autocannon 20. This sacrifices some of its long range functionality, but give it a true brawler profile.


Bonuses

Mech Quirk: Cowl

Adds 10 armor to the head and prevents bleedouts


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
HGN-733P
Highlander.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Juggernaut, Sniper, & Heavy Cavalry
Stock Specifications
Hardpoints Energy: 4
Missile: 3
Support: 3
Speed 3/5/3
Firepower Max Damage: 223
Max Stability: 64
Max Heat: 0
Durability Armor: 1400
Structure: 701
Heat Efficiency Sinking: 80
Alpha: 75
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 270
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Highlander Cowl (Fixed)
Center Torso Jump Jet (A)
Heat Sink
Heat Sink
Left Torso Jump Jet (A)
LRM20
Right Torso Jump Jet (A)
Ammo LRM
Ammo LRM
M Laser
M Laser
Left Arm Heat Sink
Heat Sink
Ammo LRM
Ammo SRM
Ammo SRM
SRM6
Right Arm Heat Sink
Heat Sink
PPC
Left Leg Heat Sink
Heat Sink
Highlander Reinforced Legs (Fixed)
Right Leg Heat Sink
Heat Sink
Highlander Reinforced Legs (Fixed)


Description

The Highlander 733P is a variant of the 733 model that removes its Autocannon and replaces it with a PPC. It also handles heat buildup better.


Bonuses

Mech Quirk: Cowl

Adds 10 armor to the head and prevents bleedouts


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
HGN-734
Highlander.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Ranged Assault & Heavy Cavalry
Stock Specifications
Hardpoints Ballistic: 2
Energy: 5
Missile: 2
Support: 1
Speed 3/5/3
Firepower Max Damage: 330
Max Stability: 73
Max Heat: 0
Durability Armor: 1400
Structure: 701
Heat Efficiency Sinking: 84
Alpha: 102
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Light Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Highlander Cowl (Fixed)
Center Torso Jump Jet (A)
M Pulse
Left Torso CASE
Ammo LBX/20 CLUSTER
Ammo LBX/20 SLUG
Ammo LBX/20 SLUG
Ammo Streak SRM
Streak SRM6
Streak SRM6
Right Torso ER L Laser
Heat Sink (D)
Heat Sink (D)
Left Arm ER M Laser
ER M Laser
Heat Sink (D)
Heat Sink (D)
Right Arm LBX AC/20
Left Leg Jump Jet (A)
Highlander Reinforced Legs (Fixed)
Right Leg Jump Jet (A)
Highlander Reinforced Legs (Fixed)


Description

The 734 Highlander emphasizes its role as an urban combat 'Mech, produced by the Lyran Alliance in the wake of the civil war. The Gauss Rifle has been replaced with a massive LB-X Autocannon/20, the medium lasers have been upgraded to ER Medium Lasers, the SRM-6 was upgraded to a streak version with another Streak SRM-6 launcher added, as well as an ER Large Laser. Upgrading the standard fusion engine to a new Light Engine and removing the LRM-20 launcher allowed these changes.


Bonuses

Mech Quirk: Cowl

Adds 10 armor to the head and prevents bleedouts


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions
  • Federated Suns (Davion)
    • 10th Lyran Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 6th Lyran Guards
    • 5th Donegal Guards
  • Mercenaries
    • Mercenaries
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Northwind Highlanders
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Blue Star Irregulars
    • Eridani Light Horse


Stock Loadout
Stock Loadout
HGN-736
Highlander.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Ranged Assault & Heavy Cavalry
Stock Specifications
Hardpoints Ballistic: 1
Energy: 3
Missile: 4
Support: 2
Speed 3/5/3
Firepower Max Damage: 231
Max Stability: 66
Max Heat: 0
Durability Armor: 1385
Structure: 701
Heat Efficiency Sinking: 60
Alpha: 52
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Highlander Cowl (Fixed)
Center Torso Jump Jet (A)
Left Torso Artemis IV FCS
Jump Jet (A)
CASE
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM20
Ammo Streak SRM
Right Torso Jump Jet (A)
Ammo Gauss
Ammo Gauss
C3i
M Laser
M Laser
Left Arm Streak SRM4
Right Arm Gauss Rifle
Left Leg Highlander Reinforced Legs (Fixed)
Right Leg Highlander Reinforced Legs (Fixed)


Description

The Highlander-736 is a new upgrade of the -732 for the ComGuard that is equipped with Double Heat Sinks, a Streak SRM-4 in place of the original 6 pack, an Artemis suite for the LRM-20 and a C3i Computer in the right torso. While these are simple changes, the HGN-736 is a potent force multiplier.


Bonuses

Mech Quirk: Cowl

Adds 10 armor to the head and prevents bleedouts


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
HGN-739
Highlander.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Ranged Assault & Heavy Cavalry
Stock Specifications
Hardpoints Ballistic: 3
Energy: 4
Missile: 3
Support: 1
Speed 3/5/3
Firepower Max Damage: 295
Max Stability: 35
Max Heat: 0
Durability Armor: 1480
Structure: 701
Heat Efficiency Sinking: 90
Alpha: 70
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Light Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Highlander Cowl (Fixed)
Center Torso Jump Jet (A)
Medium X-Pulse
Left Torso CASE
Ammo MRM
Ammo MRM
MRM30
Right Torso Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
Left Arm Heat Sink (D)
Heat Sink (D)
Medium X-Pulse
Medium X-Pulse
Right Arm Silver Bullet Gauss
Ammo Silver Bullet Gauss
Ammo Silver Bullet Gauss
Left Leg Jump Jet (A)
Highlander Reinforced Legs (Fixed)
Right Leg Jump Jet (A)
Highlander Reinforced Legs (Fixed)


Description

Built as a testbed model for the newly created Silver Bullet Gauss Rifle, the HGN-739 proved an able combatant and remain in active production. Built on a Light Fusion Engine and mounting 15 double heat sinks, the -739 carries an eclectic weapon mix. The aforementioned Silver Bullet Gauss Rifle is backed up by a trio of Medium X-Pulse Lasers for close combat and a MRM-30 covers the middle distances. Equipped with the Highlander's standard jump jets and a huge amount of armor, the -739 is a threat at any range.


Bonuses

Mech Quirk: Cowl

Adds 10 armor to the head and prevents bleedouts


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
HGN-HM
Highlander.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Rock'n'Roll
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Missile: 2
Support: 2
Speed 3/5/7
Firepower Max Damage: 263
Max Stability: 74
Max Heat: 0
Durability Armor: 1370
Structure: 701
Heat Efficiency Sinking: 72
Alpha: 65
Melee Kick: 90
Punch: 45
Stock Equipment
Engine XL Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Highlander Cowl (Fixed)
Center Torso Ammo Gauss
Heavy Metal Jump Jet (Fixed)
Left Torso Artemis IV FCS
Artemis IV FCS
Heavy Metal Jump Jet (Fixed)
LRM20
SRM6
Right Torso CASE
Ammo Gauss
Heat Sink (D)
Heavy Metal Jump Jet (Fixed)
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo SRM ARTIV
Left Arm M Laser
M Laser
M Laser
Right Arm Gauss Rifle
Left Leg Heavy Metal Jump Jet (Fixed)
Highlander Reinforced Legs (Fixed)
Right Leg Heavy Metal Jump Jet (Fixed)
Highlander Reinforced Legs (Fixed)


Description

Rhonda Snord was known for a lot of things: being the daughter of Cranston Snord, being the CO of Snord's Irregulars, being a real bad-ass. But she was also known for this, Heavy Metal, a personalized Highlander. On paper, Heavy Metal appears to be similar to a Royal Highlander from the Star League era: Gauss Rifle, LRM-20, SRM-6, three Medium Lasers. However, the XL 275 engine and the curious addition of 5 hard-wired prototype improved jump jets says otherwise, to say nothing of the death metal screaming from the speakers around the cockpit during combat.


Bonuses

Mech Quirk: Cowl

Adds 10 armor to the head and prevents bleedouts


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Nimble

15% more jumping distance


Factions

The HGN-HM can only be found as an enemy duelist in Game World contracts.


Stock Loadout
Stock Loadout
HGN-IB
Highlander.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Juggernaut & Heavy Cavalry
Stock Specifications
Hardpoints Ballistic: 2
Energy: 5
Missile: 2
Support: 3
Speed 4/6/3
Firepower Max Damage: 344
Max Stability: 58
Max Heat: 0
Durability Armor: 1565
Structure: 701
Heat Efficiency Sinking: 78
Alpha: 99
Melee Kick: 90
Punch: 45
Stock Equipment
Engine XL Engine (C)
Core 315
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +2
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Head DEPRECATED
DEPRECATED
Highlander Cowl (Fixed)
Rangefinder Magestrix
Center Torso Jump Jet (A)
C3M Circuitry
Left Torso Angel ECM
ER S Laser
ER S Laser
Heat Sink Double (C)
LRM10 (C)
Right Torso C3 Master
ER M Laser (C)
ER M Laser (C)
Ammo Gauss
Left Arm Ammo LRM ARTIV
SRM6 (C)
Upper Arm Impede Trickster (Fixed)
Right Arm Ammo Gauss
Snub-Nose Gauss Rifle
Snub-Nose Gauss Rifle
Upper Arm Impede Trickster (Fixed)
Left Leg Jump Jet (A)
Highlander Reinforced Legs (Fixed)
Ammo SRM ARTIV
Right Leg Jump Jet (A)
Ammo Gauss
Highlander Reinforced Legs (Fixed)


Special Note: The Highlander HGN-IB is a custom Community Content 'mech.

Description

This classic Highlander 732b has clearly been extensively modified, perhaps a transitory model between the Inner Sphere and Clan IIC model? It has been passed through many owners, Clan, ComStar, and mercenary alike, and it bears hallmarks of tinkering by all of them, from the twin Snub Gauss Rifles, Artemis suite missile systems, and ComStar C3 Master electronics. The old name was scratched off the side due to battle damage, but it remains a powerful BattleMech, Commander.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Cowl

Adds 10 armor to the head and prevents bleedouts


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout