Dervish

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DV-1S
Dervish.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher
Stock Specifications
Hardpoints Missile: 4
Support: 2
Speed 5/8/3
Firepower Max Damage: 112
Max Stability: 36
Max Heat: 0
Durability Armor: 360
Structure: 684
Heat Efficiency Sinking: 40
Alpha: 32
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Primitive Engine (Fixed)
Core 255
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Dervish Rugged Structure (Fixed)
Head Primitive Cockpit (Fixed)
Center Torso Jump Jet (S)
Left Torso Ammo LRM
LRM10
Right Torso Ammo LRM
LRM10
Left Arm Ammo SRM
SRM2
Right Arm Ammo SRM
SRM2
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

The original version of the Dervish that was produced in 2520 was not up to the same standards as contemporary Terran Hegemony designs. The use of comparatively primitive parts resulted in a heavier cockpit, engine, and less efficient armor. Consequently, the 1S had a top speed of 64 km/h and could only jump ninety meters. While the missile launchers were the same as the 6M, it did not have that version's lasers. 1S variants continued to exist in militias, but were raided for parts during the Succession Wars.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions

Factions


Stock Loadout
Stock Loadout
DV-6M
Dervish.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher
Stock Specifications
Hardpoints Energy: 2
Missile: 6
Support: 2
Speed 5/8/5
Firepower Max Damage: 152
Max Stability: 36
Max Heat: 0
Durability Armor: 600
Structure: 456
Heat Efficiency Sinking: 40
Alpha: 52
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Dervish Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Ammo LRM
LRM10
Right Torso Ammo LRM
LRM10
Left Arm M Laser
Ammo SRM
SRM2
Right Arm M Laser
Ammo SRM
SRM2
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The Dervish carries as its main weapons two Federated 10-Shot LRM launchers. These missile launchers give the Dervish the long-range capability needed to provide fire support to friendly units and are safely embedded in the torso as opposed to the exposed launchers on other 'Mechs. A ton of ammunition per launcher provides sufficient endurance for any but the most prolonged battles. For close combat, the Dervish carries two Federated 2-Shot SRM launchers and two ChisComp 39 Medium Lasers. The SRM launchers are completely self-contained within the forearms, allowing them to be aimed quickly, and fed by a ton of ammunition each. The lasers are placed just above the launchers and ensure the 'Mech is still capable of fighting should it run out of missiles. The Dervish is capable of jumping 150 meters and is protected by seven and a half tons of armor.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • Chainelane Isles
  • Circinus Federation
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 10th Lyran Guards
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 2nd Freemen
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Hanseatic League
  • Illyrian Palatinate
  • Lothian League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 5th Donegal Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • V Legio Ripariensis
    • Cohors Morituri
  • Mercenaries
    • Mercenaries
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Thermo Police
    • Jacob's Juggernauts
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Rubinsky's Light Horse
    • The Black Outlaws
    • Barrett's Fusiliers
    • 21st Centauri Lancers
    • The Blackhearts
    • Romanov's Crusaders
    • The Krushers
    • Narhal's Raiders
    • Knights of Caerbannog
    • Clean Kill
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Bannockburn's Bandits
    • Ramilie's Raiders
    • Dragonslayers
    • Longwood's Bluecoats
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Canopian Highlanders
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Kell Hounds
    • Wolf's Dragoons
    • Broadsword Legion
    • 51st Dark Panzer Jaegers
    • Burr's Black Cobras
    • Fist Of Mokal
    • Shen-Se Tian
    • New Belt Pirates
    • Federated Freemen
    • Tortuga Fusiliers
    • Band of the Damned
    • Morrison's Extractors
    • Death's Consorts
    • Antian Lanciarii
    • Hsien Hotheads
    • Always Faithful
    • Screaming Eagles
    • Harlock's Warriors
    • Smithson's Chinese Bandits
    • Avanti's Angels
    • Vanguard Legion
    • Simonson's Cutthroats
    • Dioscuri
    • The Arcadians
    • Langendorf Lancers
    • 12th Vegan Rangers
    • Lethal Injection
    • Olson's Rangers
    • Black Caravel
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 3rd Alliance Air Wing
    • 1st Alliance Air Wing
    • 4th Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • Rim Worlds Republic
    • 8th Helius Fusiliers
    • Republican Guard
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • The 331st Royal BattleMech Division
  • Dark Caste
  • Tortuga Dominions
  • Word of Blake
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
DV-6MD
Dervish.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher
Stock Specifications
Hardpoints Energy: 2
Missile: 6
Support: 2
Speed 5/8/5
Firepower Max Damage: 192
Max Stability: 46
Max Heat: 0
Durability Armor: 600
Structure: 456
Heat Efficiency Sinking: 48
Alpha: 58
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine
Core 275
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Dervish Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Heat Sink
Jump Jet (S)
Left Torso LRM15
Right Torso CASE
Ammo LRM
Ammo LRM
Ammo LRM
LRM15
Left Arm M Laser
Ammo SRM
SRM2
Right Arm M Laser
Ammo SRM
SRM2
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

This Star League era variant uses an XL Engine, twelve single heat sinks, and upgrades the LRM-10s to LRM-15s. Three tons of ammunition are in a CASE protected torso bin.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions

Factions


Stock Loadout
Stock Loadout
DV-7D
Dervish.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher
Stock Specifications
Hardpoints Energy: 2
Missile: 6
Support: 2
Speed 5/8/5
Firepower Max Damage: 156
Max Stability: 36
Max Heat: 0
Durability Armor: 715
Structure: 456
Heat Efficiency Sinking: 60
Alpha: 56
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Dervish Easy to Maintain (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso Jump Jet (S)
Left Torso CASE
Ammo LRM
LRM10
Right Torso CASE
Ammo LRM
LRM10
Ammo Streak SRM
Ammo Streak SRM
Left Arm M Laser
Streak SRM2
Right Arm M Laser
Streak SRM2
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The 7D Dervish is a 3047 upgrade of the design using Star League technology. The 'Mech is built with an Endo Steel chassis and also uses eight tons of Ferro-Fibrous armor with CASE for protection against ammunition explosions. With the saved weight, the SRM-2s have been upgraded to Federated SuperStreak SRMs and the 'Mech uses double heat sinks. This variant was first produced by Achernar BattleMechs on New Avalon.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
DV-8D
Dervish.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher
Stock Specifications
Hardpoints Energy: 4
Missile: 4
Support: 2
Speed 5/8/5
Firepower Max Damage: 220
Max Stability: 30
Max Heat: 0
Durability Armor: 840
Structure: 456
Heat Efficiency Sinking: 60
Alpha: 90
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Dervish Easy to Maintain (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Artemis IV FCS
CASE
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM15
Right Torso Artemis IV FCS
CASE
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM15
Left Arm ER M Laser
ER M Laser
Right Arm ER M Laser
ER M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The 8D Dervish utilizes some of the newest technologies available at the time of the variant's introduction in 3062. The 'Mech is built with an Endo Steel chassis and is powered by an extralight engine. It also carries two more tons of armor than the 6M model. The weapons carried by the 8D are two LRM-15 launchers with an Artemis IV fire control system, while the SRM launchers and medium lasers were removed for four ER Medium Lasers.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
DV-10K
Dervish.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Skirmisher
Stock Specifications
Hardpoints Missile: 8
Support: 2
Speed 5/8/5
Firepower Max Damage: 240
Max Stability: 60
Max Heat: 0
Durability Armor: 840
Structure: 456
Heat Efficiency Sinking: 72
Alpha: 54
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Dervish Easy to Maintain (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso CASE
Ammo MRM
Ammo MRM
MRM10
MRM10
Right Torso CASE
Ammo MRM
Ammo MRM
MRM10
MRM10
Left Arm Heat Sink (D)
MRM10
Right Arm Heat Sink (D)
MRM10
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Strangely, the DV-10K is not a Kuritan machine, despite the presence of its massive amount of MRM tubes. Instead, the -10K is a mercenary refit of the Davion DV-8D that is a simple weapon swap, losing the -8D's armaments for a sextet of MRM-10s. The design comes from a down on their luck mercenary command who found themselves with a surplus of both MRM launchers and Dervishes. While the MRM family is widely regarded as a poor weapon system, they just made do with what they had. The -10K has since caught on in the merc market.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits


Pilot Affinity: Sturdy

Gains 2 extra pilot hits


Factions

Factions
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • The Blackhearts
    • Camacho's Caballeros
    • Avanti's Angels
    • Mobile Fire
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Harlock's Warriors
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Dioscuri
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout