Phoenix Hawk

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PXH-1
Phoenix Hawk.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Scout & Skirmisher
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Support: 2
Speed 7/10/7
Firepower Max Damage: 90
Max Stability: 2
Max Heat: 0
Durability Armor: 640
Structure: 376
Heat Efficiency Sinking: 40
Alpha: 40
Melee Kick: 45
Punch: 23
Stock Equipment
Engine Standard Engine
Core 270
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Phoenix Hawk Improved Communications (Fixed)
Center Torso Ammo MG
Left Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm M Laser
MG
Right Arm L Laser
M Laser
MG


Description

First introduced by the Terran Hegemony in 2568, the Phoenix Hawk was one of the most well known BattleMechs in the Inner Sphere. The 'Mech began life when Orguss Industries realized that it could reinforce the Stinger chassis to create a larger version, one with the same speed and maneuverability as the Stinger but with superior armor, firepower and electronics. Though not without its own drawbacks, the Phoenix Hawk quickly became the standard by which all other reconnaissance 'Mechs were measured.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • Circinus Federation
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Hanseatic League
  • Illyrian Palatinate
  • JàrnFòlk
  • Lothian League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • V Legio Ripariensis
    • I Legio Martia Victrix
    • Cohors Morituri
  • Mercenaries
    • Mercenaries
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Rubinsky's Light Horse
    • Jacob's Juggernauts
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Federated Freemen
    • The Black Outlaws
    • Barrett's Fusiliers
    • 21st Centauri Lancers
    • The Blackhearts
    • Romanov's Crusaders
    • The Krushers
    • Narhal's Raiders
    • Knights of Caerbannog
    • Clean Kill
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Bannockburn's Bandits
    • Ramilie's Raiders
    • Dragonslayers
    • Longwood's Bluecoats
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Canopian Highlanders
    • Antian Lanciarii
    • Greenburg's Godzillas
    • Mobile Fire
    • Kell Hounds
    • Wolf's Dragoons
    • Broadsword Legion
    • 51st Dark Panzer Jaegers
    • Burr's Black Cobras
    • Fist Of Mokal
    • Shen-Se Tian
    • New Belt Pirates
    • Band of the Damned
    • Tortuga Fusiliers
    • Death's Consorts
    • Morrison's Extractors
    • Camacho's Caballeros
    • Hsien Hotheads
    • Always Faithful
    • Screaming Eagles
    • Harlock's Warriors
    • Smithson's Chinese Bandits
    • Avanti's Angels
    • Vanguard Legion
    • Simonson's Cutthroats
    • Dioscuri
    • The Arcadians
    • Langendorf Lancers
    • 12th Vegan Rangers
    • Lethal Injection
    • Olson's Rangers
    • Black Caravel
  • New Delphi Compact
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 3rd Alliance Air Wing
    • 4th Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 8th Helius Fusiliers
    • Republican Guard
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • The 331st Royal BattleMech Division
  • Dark Caste
  • Tortuga Dominions
  • Word of Blake
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
PXH-1b
Phoenix Hawk.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Scout & Skirmisher
Stock Specifications
Hardpoints Energy: 5
Support: 2
Speed 7/10/7
Firepower Max Damage: 155
Max Stability: 22
Max Heat: 0
Durability Armor: 640
Structure: 376
Heat Efficiency Sinking: 60
Alpha: 82
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Phoenix Hawk Improved Communications (Fixed)
Center Torso Guardian ECM
Left Torso CASE
Ammo MG
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso ER L Laser
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm M Laser
MG
Right Arm ER PPC
M Laser
MG


Description

Referred to as the Phoenix Hawk Special, the 1b was introduced in 2760 for the Star League's Royal units. It utilized an XL Engine as well as Endo Steel for its chassis, which allowed the designers to upgrade its weaponry. The pistol-like laser was upgraded to an ER PPC, while a swivel-mounted ER Large Laser found its way onto the right torso. A Guardian ECM Suite in the center torso improved the 1b's defense.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for all lance members


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions


Stock Loadout
Stock Loadout
PXH-1bC
Phoenix Hawk.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Tukayyid Skirmisher
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 2
Speed 7/10/7
Firepower Max Damage: 92
Max Stability: 0
Max Heat: 15
Durability Armor: 720
Structure: 376
Heat Efficiency Sinking: 72
Alpha: 45
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Phoenix Hawk Improved Communications (Fixed)
Center Torso Guardian ECM
Left Torso CASE
Ammo Narc Beacon
Ammo Narc Beacon
Ammo Narc Haywire
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm Heat Sink (D)
M Laser
Narc Launcher
Right Arm ER L Laser
Flamer
Heat Sink (D)
M Laser


Description

Made by ComStar for the Battle of Tukayyid out of damaged Phoenix Hawk chassis that ComStar had in storage, the PHX-1bC proved its worth on the battlefield as a premier scouting platform against the Clans. Armed with the PHX-1b's ER Large Laser and pair of Medium Lasers, the -1bC takes a twist on normal Phoenix Hawks and adds a Narc Launcher for accurate ally targeting and a Flamer for starting fires and denying the Clans cover. A Guardian ECM is carried over from the -1b. The -1bC performed well enough that ComStar kept it in service post-Tukayyid.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for all lance members


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions


Stock Loadout
Stock Loadout
PXH-1c
Phoenix Hawk.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Scout & Skirmisher
Stock Specifications
Hardpoints Energy: 5
Support: 2
Speed 7/10/7
Firepower Max Damage: 140
Max Stability: 9
Max Heat: 0
Durability Armor: 720
Structure: 376
Heat Efficiency Sinking: 60
Alpha: 77
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Phoenix Hawk Improved Communications (Fixed)
Center Torso Guardian ECM
Left Torso CASE
Ammo MG
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso ER L Laser
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm M Laser
MG
Right Arm M Laser
MG
Snub-Nose PPC


Description

An upgrade that never saw full production due to the fall of the Star League, the 1c called for swapping out the ER PPC in exchange for a Snub-Nose PPC, which was still an experimental weapon when the first models started field trials in 2784. The extra ton left over was used to increase the variant's armoring.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for all lance members


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions


Stock Loadout
Stock Loadout
PXH-1D
Phoenix Hawk.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Scout & Skirmisher
Stock Specifications
Hardpoints Energy: 6
Support: 2
Speed 7/10/7
Firepower Max Damage: 80
Max Stability: 0
Max Heat: 0
Durability Armor: 640
Structure: 376
Heat Efficiency Sinking: 48
Alpha: 38
Melee Kick: 45
Punch: 23
Stock Equipment
Engine Standard Engine
Core 270
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Phoenix Hawk Improved Communications (Fixed)
Left Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm M Laser
Right Arm L Laser
M Laser
Left Leg Heat Sink
Right Leg Heat Sink


Description

The 1D variant of the Phoenix Hawk was commonly used by the forces of House Davion. Introduced in 2856, it removes both of the machine guns and the ammunition and replaces them with two additional heat sinks. While removing a small amount of the 'Mech's short-range firepower and a powerful set of weapons against infantry, the additional heat sinks made the 1D's heat load more manageable.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 1st Kittery Borderers
  • Lyran Commonwealth (Steiner)
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Rubinsky's Light Horse
    • Jacob's Juggernauts
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Federated Freemen
    • The Black Outlaws
    • Barrett's Fusiliers
    • 21st Centauri Lancers
    • The Blackhearts
    • Romanov's Crusaders
    • The Krushers
    • Narhal's Raiders
    • Knights of Caerbannog
    • Clean Kill
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Bannockburn's Bandits
    • Ramilie's Raiders
    • Dragonslayers
    • Longwood's Bluecoats
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Canopian Highlanders
    • Antian Lanciarii
    • Greenburg's Godzillas
    • Mobile Fire
    • Kell Hounds
    • Wolf's Dragoons
    • Broadsword Legion
    • 51st Dark Panzer Jaegers
    • Burr's Black Cobras
    • Fist Of Mokal
    • Shen-Se Tian
    • New Belt Pirates
    • Band of the Damned
    • Tortuga Fusiliers
    • Death's Consorts
    • Morrison's Extractors
    • Camacho's Caballeros
    • Hsien Hotheads
    • Always Faithful
    • Screaming Eagles
    • Harlock's Warriors
    • Smithson's Chinese Bandits
    • Avanti's Angels
    • Vanguard Legion
    • Simonson's Cutthroats
    • Dioscuri
    • The Arcadians
    • Langendorf Lancers
    • 12th Vegan Rangers
    • Lethal Injection
    • Olson's Rangers
    • Black Caravel
  • Pirates
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Terracap Confederation
  • Tortuga Dominions


Stock Loadout
Stock Loadout
PXH-1K
Phoenix Hawk.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Scout & Skirmisher
Stock Specifications
Hardpoints Energy: 4
Support: 2
Speed 7/10/0
Firepower Max Damage: 92
Max Stability: 0
Max Heat: 0
Durability Armor: 760
Structure: 376
Heat Efficiency Sinking: 52
Alpha: 43
Melee Kick: 45
Punch: 23
Stock Equipment
Engine Standard Engine
Core 270
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Phoenix Hawk Improved Communications (Fixed)
Center Torso Heat Sink
S Laser
Left Arm M Laser
Right Arm L Laser
M Laser
Left Leg Heat Sink
Right Leg Heat Sink


Description

The 1K variant was particularly favored by House Kurita, though when it was introduced in 2603 it represented a departure from the traditional thinking of the Phoenix Hawk. By removing all jump jets from the 'Mech, room is freed up to install three additional heat sinks and another one and a half tons of armor. The machine guns and ammunition have also been removed from the design and replaced with a single Small Laser carried in the center torso.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions


Stock Loadout
Stock Loadout
PXH-2
Phoenix Hawk.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Scout & Skirmisher
Stock Specifications
Hardpoints Energy: 4
Support: 2
Speed 7/10/7
Firepower Max Damage: 80
Max Stability: 0
Max Heat: 0
Durability Armor: 680
Structure: 376
Heat Efficiency Sinking: 40
Alpha: 38
Melee Kick: 45
Punch: 23
Stock Equipment
Engine Standard Engine
Core 270
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Phoenix Hawk Improved Communications (Fixed)
Center Torso Guardian ECM
Left Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm M Laser
Right Arm L Laser
M Laser


Description

Based on the Phoenix Hawk-1, the PXH-2 is a simple swap that loses the Machine Guns and their ammo for a Guardian ECM Suite, giving the mech a little bit of electronic warfare capability. Otherwise, the -2 is the same as the Pixie it is based on.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions


Stock Loadout
Stock Loadout
PXH-3D
Phoenix Hawk.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Scout & Skirmisher
Stock Specifications
Hardpoints Energy: 4
Support: 2
Speed 7/10/7
Firepower Max Damage: 144
Max Stability: 0
Max Heat: 0
Durability Armor: 600
Structure: 376
Heat Efficiency Sinking: 72
Alpha: 77
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Phoenix Hawk Improved Communications (Fixed)
Left Torso Ammo AMS
Ammo AMS
Heat Sink (D)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink (D)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm ER L Laser
M Pulse
Right Arm AMS
ER L Laser
M Pulse


Description

The 3D variant of this 'Mech was based on the 1D used by Davion forces. It was built as one of a slew of redesigns using recovered lostech. The 'Mech utilized Endo Steel construction techniques and a Extra-Light engine to free up weight and space for a number of improvements. The 'Mech carried a pair of ER Large Lasers and a pair of Medium Pulse Lasers split between both arms. With the machine guns and their ammunition removed, this allowed two additional heat sinks to be added, and all single heat sinks were exchanged for double strength models.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
PXH-3K
Phoenix Hawk.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Scout & Skirmisher
Stock Specifications
Hardpoints Energy: 4
Support: 2
Speed 7/10/7
Firepower Max Damage: 144
Max Stability: 0
Max Heat: 0
Durability Armor: 715
Structure: 376
Heat Efficiency Sinking: 72
Alpha: 74
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Phoenix Hawk Improved Communications (Fixed)
Left Torso Heat Sink (D)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink (D)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm ER L Laser
M Pulse
Right Arm ER L Laser
M Pulse


Description

The 3K Phoenix Hawk was an upgrade of the design that used rediscovered technologies, built for House Kurita and the Free Rasalhague Republic. The engine was upgraded to an XL model. The 3K carries carries two ER large lasers and two Medium Pulse Lasers in place of the standard type. It also carried twelve double heat sinks to manage the additional waste heat and the eight tons of standard armor were replaced with the same amount of Ferro-Fibrous armor, improving its survivability.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions


Stock Loadout
Stock Loadout
PXH-3M
Phoenix Hawk.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Scout & Skirmisher
Stock Specifications
Hardpoints Energy: 4
Support: 2
Speed 7/10/7
Firepower Max Damage: 149
Max Stability: 1
Max Heat: 0
Durability Armor: 600
Structure: 376
Heat Efficiency Sinking: 60
Alpha: 78
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Phoenix Hawk Improved Communications (Fixed)
Left Torso Ammo AMS
Ammo AMS
CASE
Ammo MG
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm ER L Laser
M Pulse
MG
Right Arm AMS
ER L Laser
M Pulse


Description

The 3M variant of the 'Mech was also introduced in 3048, built by Earthwerks Incorporated from their Keystone factory and using upgrades based on rediscovered Star League technology. First, the internal structure of the 'Mech has been redesigned to utilize an Endo Steel chassis. The engine was then replaced with a 270 XL and the heat sinks were upgraded to double heat sinks. The 'Mech carried two ER Large Lasers as its primary weapons and two Medium Pulse Lasers for close in work, with one of each mounted in either arm. Finally, an Anti-Missile System replaced the right-arm machine gun, with two tons of both AMS and machine gun reloads carried in the CASE-protected left torso.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact
  • Terran Hegemony (Cameron)
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
PXH-3S
Phoenix Hawk.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Scout & Skirmisher
Stock Specifications
Hardpoints Energy: 3
Support: 3
Speed 7/10/7
Modified Sprint 13 (MASC)
Firepower Max Damage: 100
Max Stability: 2
Max Heat: 0
Durability Armor: 715
Structure: 376
Heat Efficiency Sinking: 60
Alpha: 48
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Phoenix Hawk Improved Communications (Fixed)
Center Torso M.A.S.C.
Left Torso Ammo AMS
Ammo AMS [Half]
CASE
Ammo MG
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm M Laser
MG
MG
Right Arm AMS
L Pulse
M Laser


Description

The 3S model, first deployed in 3042, was another upgrade using rediscovered technology that attempted to make the Phoenix Hawk even more effective for reconnaissance. The engine was upgraded to an ExtraLight version and ten double heat sinks improved heat management. The overall armor protection was increased by one ton and replaced with Ferro-Fibrous armor. The primary weapon on the 'Mech was a Large Pulse Laser built into the right arm, though it still retained the two medium lasers and machine guns of the original. Additionally an anti-missile system was mounted on the right arm, with its two tons of ammo protected by CASE in the left torso. Its primary difference from other variants introduced during the time period was the addition of a MASC system.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions
  • Federated Suns (Davion)
    • 10th Lyran Guards
  • Gray Death Legion
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 6th Lyran Guards
    • 5th Donegal Guards
  • Mercenaries
    • Mercenaries
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • The Blackhearts
    • Camacho's Caballeros
    • Avanti's Angels
    • Mobile Fire
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Harlock's Warriors
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Dioscuri
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
PXH-4X
Phoenix Hawk.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Scout & Skirmisher
Stock Specifications
Hardpoints Energy: 6
Support: 2
Speed 7/10/7
Firepower Max Damage: 180
Max Stability: 0
Max Heat: 0
Durability Armor: 600
Structure: 376
Heat Efficiency Sinking: 66
Alpha: 84
Melee Kick: 45
Punch: 23
Stock Equipment
Engine Light Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Phoenix Hawk Improved Communications (Fixed)
Left Torso Heat Sink (D)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm Medium X-Pulse
Medium X-Pulse
Medium X-Pulse
Right Arm Medium X-Pulse
Medium X-Pulse
Medium X-Pulse


Description

Constructed by Ceres Metals as a testbed for the new Medium X-Pulse Laser, the PXH-4X never saw wide production. Built around a Light Fusion Engine to saves weight while keeping survivability high, the -4X's armaments are simple. A trio of Medium X-Pulse Lasers in each arm provide respectable close-range firepower. 13 double heat sinks struggle to keep the heat contained while six jump jets let the -4X vault up to 180 meters in a go. The -4X saw limited production but ultimately was sidelined by Ceres' later Phoenix Hawk variants.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions


Stock Loadout
Stock Loadout
PXH-7CS
Phoenix Hawk.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Scout & Skirmisher
Stock Specifications
Hardpoints Energy: 4
Missile: 2
Support: 2
Speed 7/10/5
Firepower Max Damage: 96
Max Stability: 0
Max Heat: 0
Durability Armor: 800
Structure: 376
Heat Efficiency Sinking: 60
Alpha: 55
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Phoenix Hawk Improved Communications (Fixed)
Center Torso Jump Jet (S)
Left Torso Ammo iNarc Beacon
Ammo iNarc Explosive
iNarc Launcher
Ammo iNarc Haywire
Jump Jet (S)
Jump Jet (S)
Right Torso C3i
Jump Jet (S)
Jump Jet (S)
Left Arm ER M Laser
ER M Laser
Right Arm ER L Laser


Description

Produced under license for ComStar at Odin Manufacturing, the -7CS is a later entry into the ComGuard's inventory, using an XL engine and an Endo Steel frame to increase the 'Mech's protection as well as free up tonnage to allow the installation of an ER Large Laser and two ER Mediums. Also installed is a NARC Launcher and a C3i Computer, with a Guardian ECM suite for additional battlefield control.


Bonuses

Mech Quirk: Improved Communications

+2 increased resolve gain for all lance members


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions


Stock Loadout
Stock Loadout