Warhammer

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WHM-6D
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 6
Support: 4
Speed 4/7/0
Firepower Max Damage: 174
Max Stability: 40
Max Heat: 0
Durability Armor: 1120
Structure: 606
Heat Efficiency Sinking: 80
Alpha: 80
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Heat Sink
Left Torso Heat Sink
M Laser
S Laser
Right Torso Heat Sink
M Laser
S Laser
Left Arm Heat Sink
PPC
Right Arm Heat Sink
PPC
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

An alteration of the 6R model introduced in 2835, the 6D removed the machine guns and the SRM-6 launcher to add an additional four tons of armor to the design, increasing its leg protection, as well as two more heat sinks. The 6D was particularly favored by the Federated Suns.


Bonuses

Mech Quirk: Rugged

70 structure points, 70 stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-6K
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Energy: 6
Missile: 1
Support: 4
Speed 4/7/0
Firepower Max Damage: 222
Max Stability: 64
Max Heat: 0
Durability Armor: 800
Structure: 606
Heat Efficiency Sinking: 80
Alpha: 92
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Heat Sink
Heat Sink
Left Torso M Laser
S Laser
Ammo SRM
Right Torso M Laser
S Laser
SRM6
Left Arm Heat Sink
PPC
Right Arm Heat Sink
PPC
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Another basic modification to the Warhammer, the 6K was favored by the Draconis Combine after its introduction in 2830. The 6K removed the machine guns and their volatile ammunition to make room for two heat sinks, allowing it to more easily dissipate waste heat from its PPCs.


Bonuses

Mech Quirk: Rugged

70 structure points, 70 stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-6L
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 6
Speed 4/7/0
Firepower Max Damage: 232
Max Stability: 64
Max Heat: 30
Durability Armor: 800
Structure: 606
Heat Efficiency Sinking: 72
Alpha: 92
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Heat Sink
Left Torso Flamer
M Laser
S Laser
Ammo SRM
Right Torso Flamer
M Laser
S Laser
SRM6
Left Arm Heat Sink
PPC
Right Arm Heat Sink
PPC
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The 6L was a very basic weapons swap of the 6R model used by Capellan armed forces. Known as the "Hot Hammer" and debuting in 2825, the two machine guns and their ammunition were removed in order to mount two Flamers added for anti-infantry use.


Bonuses

Mech Quirk: Rugged

70 structure points, 70 stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-6PA
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 6
Speed 4/7/0
Firepower Max Damage: 240
Max Stability: 40
Max Heat: 0
Durability Armor: 900
Structure: 606
Heat Efficiency Sinking: 56
Alpha: 68
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Heavy Plating Armor
Head Heat Sink
Center Torso Heat Sink
Left Torso Ammo Chemical Laser
Ammo Chemical Laser
Ammo Chemical Laser
Heat Sink
Heat Sink
L Chem Laser
Right Torso Ammo Chemical Laser
Ammo Chemical Laser
Ammo Chemical Laser
L Chem Laser
RL20
Left Arm L Chem Laser
Right Arm L Chem Laser


Description

Is there any mech as iconic or as deadly as the humble Warhammer? We here at Periphery Armory, believe that everyone should own a Warhammer or 10. Iconic, deadly and inexpensive to boot, our new WHM-6PA is everything you need in a heavy mech and cheaper than a packet of chips, to boot. Ripping out the expensive PPC's and much of the extraneous heat sinks, we instead mount 4 of our patented Large Lasers (Chemical) and enough ammo to last any fire fight. Backing this potent quad, is a single Rocket Launcher 20 and our patented Heavy Plating; offering substantial increases in protection over other armor brands. With the fire power of an Awesome and the durability of a Stalker, our new Warhammer really puts the War back into the Warhammer.


Bonuses

Mech Quirk: Rugged

70 structure points, 70 stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-6R
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 6
Speed 4/7/0
Firepower Max Damage: 232
Max Stability: 66
Max Heat: 0
Durability Armor: 800
Structure: 606
Heat Efficiency Sinking: 72
Alpha: 94
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Heat Sink
Ammo MG
Left Torso M Laser
MG
S Laser
Ammo SRM
Right Torso M Laser
MG
S Laser
SRM6
Left Arm Heat Sink
PPC
Right Arm Heat Sink
PPC
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The Warhammer BattleMech was introduced by StarCorps Industries in 2515 to be "a mobile 'Mech with enough firepower to destroy or severely damage any 'Mech of the same weight class or lower." In the mission it was designed for, the Warhammer proved to be a very capable 'Mech, and for centuries practically defined the entire class of heavy 'Mechs. Boasting incredible firepower and respectable armoring, the Warhammer served prominently in the Star League Defense Force and was one of the premier 'Mechs in the Gunslinger Program. Indeed, many of the greatest MechWarriors in history were Warhammer pilots.


Bonuses

Mech Quirk: Rugged

70 structure points, 70 stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • Circinus Federation
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 10th Lyran Guards
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Gray Death Legion
  • Hanseatic League
  • Illyrian Palatinate
  • Lothian League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 15th Lyran Regulars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • V Legio Ripariensis
    • Cohors Morituri
  • Mercenaries
    • Mercenaries
    • Rubinsky's Light Horse
    • Band of the Damned
    • 21st Centauri Lancers
    • Khorsakov's Cossacks
    • Jacob's Juggernauts
    • Winfield's Regiment
    • Lindon's Battalion
    • The Black Outlaws
    • Romanov's Crusaders
    • The Krushers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Grim Determination
    • Narhal's Raiders
    • The Blackhearts
    • Barrett's Fusiliers
    • Mobile Fire
    • Tooth of Ymir
    • Bannockburn's Bandits
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Ramilie's Raiders
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Knights of Caerbannog
    • Harcourt's Destructors
    • Canopian Highlanders
    • Clean Kill
    • Dragonslayers
    • Lone Star Regiment
    • Caesar's Cohorts
    • Longwood's Bluecoats
    • Antian Lanciarii
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Snord's Irregulars
    • Knights Of St. Cameron
    • Blue Star Irregulars
    • Northwind Highlanders
    • Dismal Disinherited
    • Lone Star Regiment
    • Solaris VII Mercenary League
    • Kell Hounds
    • Shen-Se Tian
    • Death's Consorts
    • Wolf's Dragoons
    • Morrison's Extractors
    • Tortuga Fusiliers
    • New Belt Pirates
    • Vanguard Legion
    • Eridani Light Horse
    • Burr's Black Cobras
    • 12th Vegan Rangers
    • The Arcadians
    • Olson's Rangers
    • Dioscuri
    • Screaming Eagles
    • Harlock's Warriors
    • Broadsword Legion
    • Lethal Injection
    • Always Faithful
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Fist Of Mokal
    • Simonson's Cutthroats
    • Hsien Hotheads
    • Black Caravel
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 3rd Alliance Air Wing
    • 4th Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 8th Helius Fusiliers
    • 1st Helius Legionnaires
    • Republican Guard
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • The 331st Royal BattleMech Division
  • Dark Caste
  • Tortuga Dominions
  • Word of Blake
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
WHM-6Rb
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints
Speed 4/7/0
Firepower Max Damage: 232
Max Stability: 66
Max Heat: 0
Durability Armor: 1075
Structure: 606
Heat Efficiency Sinking: 90
Alpha: 94
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso Ammo MG
Left Torso Heat Sink (D)
Heat Sink (D)
M Laser
MG
S Laser
Right Torso Artemis IV FCS
M Laser
MG
S Laser
Ammo SRM ARTIV
SRM6
Left Arm Heat Sink (D)
PPC
Right Arm Heat Sink (D)
PPC


Description

The Warhammer-6Rb is a variant made for the Star League's Royal regiments. Highly similar to the Warhammer-6R, the -6Rb's differences lie in the armor and heat dissipation systems that have been upgraded to the Star League standard with Ferro-Fibrous and double heat sinks respectively.


Bonuses

Mech Quirk: Rugged

70 structure points, 70 stability threshold


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-7A
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Energy: 6
Missile: 1
Support: 6
Speed 4/7/0
Firepower Max Damage: 288
Max Stability: 64
Max Heat: 0
Durability Armor: 1040
Structure: 606
Heat Efficiency Sinking: 96
Alpha: 138
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Warhammer Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Left Torso Heat Sink (D)
Heat Sink (D)
M Laser
M Laser
S Pulse
Right Torso Artemis IV FCS
CASE
Heat Sink (D)
M Laser
M Laser
S Pulse
Ammo SRM ARTIV
SRM6
Left Arm ER PPC
Heat Sink (D)
Right Arm ER PPC
Heat Sink (D)


Description

The Warhammer-6Rb was the first Royal Warhammer but the -7A takes the mech to its logical conclusion. With advanced weapons and construction materials, combined with double heat sinks, the Warhammer-7A is a walking death machine for mechs and vehicles alike.


Bonuses

Mech Quirk: Rugged

70 structure points, 70 stability threshold


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-7CS
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Tukayyid Brawler
Stock Specifications
Hardpoints Energy: 6
Missile: 3
Support: 2
Speed 4/7/4
Firepower Max Damage: 254
Max Stability: 64
Max Heat: 0
Durability Armor: 1120
Structure: 606
Heat Efficiency Sinking: 102
Alpha: 128
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso Heat Sink (D)
Heat Sink (D)
M Laser
M Laser
Right Torso CASE
M Laser
M Laser
Ammo Streak SRM
Streak SRM2
Streak SRM2
Streak SRM2
Left Arm ER PPC
Heat Sink (D)
Heat Sink (D)
Right Arm ER PPC
Heat Sink (D)
Heat Sink (D)
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

Made by ComStar to hold the line at Tukayyid, the WHM-7CS proved extremely adept at holding the line. Armed with twin ER PPCs, quad Medium Lasers, and a trio of Streak SRM-2s, the -7CS could hold the line against just about anything and did so repeatedly. The rugged design proved so able that ComStar continued refits to the design after Tukayyid and placed them in just about every major ComGuard formation throughout the Inner Sphere.


Bonuses

Mech Quirk: Rugged

70 structure points, 70 stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-7H
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 1
Support: 1
Speed 4/7/4
Firepower Max Damage: 164
Max Stability: 36
Max Heat: 0
Durability Armor: 1120
Structure: 606
Heat Efficiency Sinking: 60
Alpha: 63
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Light Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Warhammer Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head S Laser
Center Torso Jump Jet (H)
Jump Jet (H)
Left Torso CASE
ER M Laser
Ammo RAC/5
Ammo RAC/5
Right Torso CASE
ER M Laser
Ammo RAC/5
Ammo RAC/5
Ammo SRM
SRM4
Left Arm Rotary AC/5
Right Arm Rotary AC/5
Left Leg Jump Jet (H)
Right Leg Jump Jet (H)


Description

Crafted by a think tank for Achernar Battlemechs, the Warhammer-7H looks back at one of Achernar's earliest designs: the Hammerhands. Built to a similar profile, the -7H was designed around a pair of powerful Rotary Autocannon/5s for primary firepower with a SRM 4, 2 ER Medium Lasers, and a Small Laser for backup. To accommodate all this weaponry and the mech's 13 tons of armor, the -7H is powered by a cutting-edge Light Fusion Engine and an Endo-Steel frame. Finally, to fully emulate its progenitor, the -7H has four jump jets for maneuverability.


Bonuses

Mech Quirk: Rugged

70 structure points, 70 stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-7K
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Support: 6
Speed 4/7/0
Firepower Max Damage: 236
Max Stability: 56
Max Heat: 0
Durability Armor: 1080
Structure: 606
Heat Efficiency Sinking: 108
Alpha: 118
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Warhammer Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head TAG
Left Torso Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
M Laser
S Pulse
Right Torso Heat Sink (D)
Heat Sink (D)
M Laser
S Pulse
Ammo Streak SRM
Streak SRM2
Streak SRM2
Left Arm ER PPC
Heat Sink (D)
Right Arm ER PPC
Heat Sink (D)


Description

This House Kurita variant was built on an Endo Steel skeleton. It carried ER PPCs, two medium lasers, and two small pulse lasers. The SRM-6 was replaced by a pair of Streak SRM-2 launchers, while a TAG system allowed the 7K to spot for friendly artillery units.


Bonuses

Mech Quirk: Rugged

70 structure points, 70 stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout
WHM-7M
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 1
Support: 6
Speed 4/7/0
Firepower Max Damage: 213
Max Stability: 65
Max Heat: 0
Durability Armor: 800
Structure: 606
Heat Efficiency Sinking: 108
Alpha: 106
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Ammo MG
Left Torso AMS
Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
M Laser
Right Torso Ammo AMS
Heat Sink (D)
Heat Sink (D)
M Laser
MG
Ammo SRM
SRM6
Left Arm ER PPC
Heat Sink (D)
Right Arm ER PPC
Heat Sink (D)


Description

The 7M variant was introduced as the official upgraded variant of the Warhammer for the Free Worlds League. Built on a Standard chassis and engine, the 7M carried eighteen double heat sinks to handle the waste heat generated by its two ER PPCs. Backing up these were two medium lasers in the side torsos and a SRM-6 launcher over the right shoulder. A machine gun was carried in the right torso, while the left mounted an Anti-Missile System. One ton of machine gun rounds were carried in the center torso, while one ton of missile reloads were carried in the right.


Bonuses

Mech Quirk: Rugged

70 structure points, 70 stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • Circinus Federation
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Hanseatic League
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Marian Hegemony
    • Marian Hegemony
    • I Legio Martia Victrix
    • V Legio Ripariensis
  • Mercenaries
    • Mercenaries
    • Avanti's Angels
    • Thermo Police
    • Mobile Fire
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Narhal's Raiders
    • Vanguard Legion
    • Screaming Eagles
    • 12th Vegan Rangers
    • Smithson's Chinese Bandits
    • Dioscuri
    • Harlock's Warriors
    • The Arcadians
    • Barrett's Fusiliers
    • The Krushers
    • Jacob's Juggernauts
    • Winfield's Regiment
    • Lindon's Battalion
    • Grim Determination
    • The Blackhearts
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • The Black Outlaws
    • Olson's Rangers
    • Lethal Injection
    • Langendorf Lancers
    • Kell Hounds
    • Wolf's Dragoons
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Shen-Se Tian
    • New Belt Pirates
    • Band of the Damned
    • Tortuga Fusiliers
    • Death's Consorts
    • Morrison's Extractors
    • Tooth of Ymir
    • Northwind Highlanders
    • Dismal Disinherited
    • Hsien Hotheads
    • Fist Of Mokal
    • Simonson's Cutthroats
    • Always Faithful
    • Lone Star Regiment
    • 51st Dark Panzer Jaegers
    • Broadsword Legion
    • Burr's Black Cobras
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Knights of Caerbannog
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 1st Alliance Air Wing
    • 3rd Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 1st Helius Legionnaires
    • 8th Helius Fusiliers
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard
    • Pleiades Hussars
  • Tortuga Dominions
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
WHM-7S
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Support: 6
Speed 4/7/0
Firepower Max Damage: 234
Max Stability: 56
Max Heat: 0
Durability Armor: 800
Structure: 606
Heat Efficiency Sinking: 108
Alpha: 116
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Ammo Streak SRM
Left Torso Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
M Pulse
S Laser
Streak SRM2
Right Torso Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
M Pulse
S Laser
Streak SRM2
Left Arm ER PPC
Right Arm ER PPC
Heat Sink (D)


Description

The 7S Warhammer was the official upgraded version built for the Federated Commonwealth. Built out of their Sudeten factory, the 7S retained the medium lasers of the original but updated the rest of the weaponry. It carried two arm-mounted ER PPCs, two medium pulse lasers in the side torsos, and two Streak SRM-2 launchers in place of the SRM-6 launcher. Eighteen double heat sinks handled the additional waste heat and one ton of reloads for the Streak launchers was carried in the center torso.


Bonuses

Mech Quirk: Rugged

70 structure points, 70 stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact


Stock Loadout
Stock Loadout
WHM C
Warhammer.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 70T
Stock Role Brawler & Close Assault
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 6
Speed 4/7/0
Firepower Max Damage: 276
Max Stability: 20
Max Heat: 0
Durability Armor: 800
Structure: 536
Heat Efficiency Sinking: 80
Alpha: 135
Melee Kick: 70
Punch: 35
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Warhammer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Heat Sink
Center Torso Ammo MG
Left Torso ER M Laser (C)
ER S Laser (C)
Heat Sink
Heat Sink
MG
Ammo Streak SRM
Right Torso ER M Laser (C)
ER S Laser (C)
Heat Sink
MG
Streak SRM6 (C)
Left Arm Heat Sink
L Pulse (C)
Right Arm Heat Sink
L Pulse (C)
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

A Clan-tech retrofit of the venerable Warhammer intended for second-line and solahma troops, this variant did not alter the 'Mech's structural components but replaced most of the Inner Sphere-tech weaponry of the original WHM-6R with Clan equivalents. The PPCs were replaced with Large Pulse Lasers, the SRM-6 was upgraded to a Streak SRM-6, and all of the lasers were upgraded to ER Medium and ER Small Lasers. Only the machine guns were not replaced with Clan-tech models.


Bonuses

Mech Quirk: Rugged

70 structure points, 70 stability threshold


Pilot Affinity: Evasive

+2 bonus against being hit


Factions

Factions


Stock Loadout
Stock Loadout