Warhammer
WHM C
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 1 Support: 6 |
Speed | 4/7/0 |
Firepower | Max Damage: 276 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 800 Structure: 536 |
Heat Efficiency | Sinking: 80 Alpha: 135 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Warhammer Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Ammo MG |
Left Torso | ER M Laser (C) ER S Laser (C) Heat Sink Heat Sink MG Ammo Streak SRM |
Right Torso | ER M Laser (C) ER S Laser (C) Heat Sink MG Streak SRM6 (C) |
Left Arm | Heat Sink L Pulse (C) |
Right Arm | Heat Sink L Pulse (C) |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
A Clan-tech retrofit of the venerable Warhammer intended for second-line and solahma troops, this variant did not alter the 'Mech's structural components but replaced most of the Inner Sphere-tech weaponry of the original WHM-6R with Clan equivalents. The PPCs were replaced with Large Pulse Lasers, the SRM-6 was upgraded to a Streak SRM-6, and all of the lasers were upgraded to ER Medium and ER Small Lasers. Only the machine guns were not replaced with Clan-tech models.
Bonuses
Mech Quirk: Rugged
70 structure points, 70 stability threshold
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- Scorpion Empire
WHM-6D
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 6 Support: 4 |
Speed | 4/7/0 |
Firepower | Max Damage: 174 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1120 Structure: 606 |
Heat Efficiency | Sinking: 80 Alpha: 80 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Warhammer Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Heat Sink |
Left Torso | Heat Sink M Laser S Laser |
Right Torso | Heat Sink M Laser S Laser |
Left Arm | Heat Sink PPC |
Right Arm | Heat Sink PPC |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
An alteration of the 6R model introduced in 2835, the 6D removed the machine guns and the SRM-6 launcher to add an additional four tons of armor to the design, increasing its leg protection, as well as two more heat sinks. The 6D was particularly favored by the Federated Suns.
Bonuses
Mech Quirk: Rugged
70 structure points, 70 stability threshold
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 1st Kittery Borderers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
WHM-6K
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 1 Support: 4 |
Speed | 4/7/0 |
Firepower | Max Damage: 222 Max Stability: 64 Max Heat: 0 |
Durability | Armor: 800 Structure: 606 |
Heat Efficiency | Sinking: 80 Alpha: 92 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +1 |
Gyro | Warhammer Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Heat Sink Heat Sink |
Left Torso | M Laser S Laser Ammo SRM |
Right Torso | M Laser S Laser SRM6 |
Left Arm | Heat Sink PPC |
Right Arm | Heat Sink PPC |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
Another basic modification to the Warhammer, the 6K was favored by the Draconis Combine after its introduction in 2830. The 6K removed the machine guns and their volatile ammunition to make room for two heat sinks, allowing it to more easily dissipate waste heat from its PPCs.
Bonuses
Mech Quirk: Rugged
70 structure points, 70 stability threshold
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 2nd Legion Of Vega
- Federated Suns (Davion)
- Federated Suns (Davion)
- 1st Kittery Borderers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 2nd Freemen
- 4th Kavalleri
WHM-6L
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 1 Support: 6 |
Speed | 4/7/0 |
Firepower | Max Damage: 232 Max Stability: 64 Max Heat: 30 |
Durability | Armor: 800 Structure: 606 |
Heat Efficiency | Sinking: 72 Alpha: 92 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Warhammer Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Heat Sink |
Left Torso | Flamer M Laser S Laser Ammo SRM |
Right Torso | Flamer M Laser S Laser SRM6 |
Left Arm | Heat Sink PPC |
Right Arm | Heat Sink PPC |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
The 6L was a very basic weapons swap of the 6R model used by Capellan armed forces. Known as the "Hot Hammer" and debuting in 2825, the two machine guns and their ammunition were removed in order to mount two Flamers added for anti-infantry use.
Bonuses
Mech Quirk: Rugged
70 structure points, 70 stability threshold
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- 6th Confederation Reserve Cavalry
- St. Ives Compact
WHM-6PA
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 1 Support: 6 |
Speed | 4/7/0 |
Firepower | Max Damage: 240 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 900 Structure: 606 |
Heat Efficiency | Sinking: 56 Alpha: 68 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Warhammer Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Heavy Plating Armor |
Head | Heat Sink |
Center Torso | Heat Sink |
Left Torso | Ammo Chemical Laser Ammo Chemical Laser Ammo Chemical Laser Heat Sink Heat Sink L Chem Laser |
Right Torso | Ammo Chemical Laser Ammo Chemical Laser Ammo Chemical Laser L Chem Laser RL20 |
Left Arm | L Chem Laser |
Right Arm | L Chem Laser |
Description
Is there any mech as iconic or as deadly as the humble Warhammer? We here at Periphery Armory, believe that everyone should own a Warhammer or 10. Iconic, deadly and inexpensive to boot, our new WHM-6PA is everything you need in a heavy mech and cheaper than a packet of chips, to boot. Ripping out the expensive PPC's and much of the extraneous heat sinks, we instead mount 4 of our patented Large Lasers (Chemical) and enough ammo to last any fire fight. Backing this potent quad, is a single Rocket Launcher 20 and our patented Heavy Plating; offering substantial increases in protection over other armor brands. With the fire power of an Awesome and the durability of a Stalker, our new Warhammer really puts the War back into the Warhammer.
Bonuses
Mech Quirk: Rugged
70 structure points, 70 stability threshold
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
WHM-6R
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 1 Support: 6 |
Speed | 4/7/0 |
Firepower | Max Damage: 232 Max Stability: 66 Max Heat: 0 |
Durability | Armor: 800 Structure: 606 |
Heat Efficiency | Sinking: 72 Alpha: 94 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Warhammer Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Heat Sink Ammo MG |
Left Torso | M Laser MG S Laser Ammo SRM |
Right Torso | M Laser MG S Laser SRM6 |
Left Arm | Heat Sink PPC |
Right Arm | Heat Sink PPC |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
The Warhammer BattleMech was introduced by StarCorps Industries in 2515 to be "a mobile 'Mech with enough firepower to destroy or severely damage any 'Mech of the same weight class or lower." In the mission it was designed for, the Warhammer proved to be a very capable 'Mech, and for centuries practically defined the entire class of heavy 'Mechs. Boasting incredible firepower and respectable armoring, the Warhammer served prominently in the Star League Defense Force and was one of the premier 'Mechs in the Gunslinger Program. Indeed, many of the greatest MechWarriors in history were Warhammer pilots.
Bonuses
Mech Quirk: Rugged
70 structure points, 70 stability threshold
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- 6th Confederation Reserve Cavalry
- Circinus Federation
- ComStar
- ComStar
- 11th Army V-Eta
- 7th Army V-Iota
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 2nd Legion Of Vega
- Federated Suns (Davion)
- Federated Suns (Davion)
- 10th Lyran Guards
- 1st Kittery Borderers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 4th Kavalleri
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 2nd Free Worlds Guards
- 30th Marik Militia
- Gray Death Legion
- Hanseatic League
- Illyrian Palatinate
- Lothian League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 15th Lyran Regulars
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- V Legio Ripariensis
- Cohors Morituri
- Mercenaries
- Mercenaries
- Rubinsky's Light Horse
- Band of the Damned
- 21st Centauri Lancers
- Khorsakov's Cossacks
- Jacob's Juggernauts
- Winfield's Regiment
- Lindon's Battalion
- The Black Outlaws
- Romanov's Crusaders
- The Krushers
- Greenburg's Godzillas
- Camacho's Caballeros
- Grim Determination
- Narhal's Raiders
- The Blackhearts
- Barrett's Fusiliers
- Mobile Fire
- Tooth of Ymir
- Bannockburn's Bandits
- Bullard's Armored Cavalry
- Bronson's Horde
- Ramilie's Raiders
- Quint's Olympian Groundpounders
- Irukjandi Company
- Gray's Ghosts
- Knights of Caerbannog
- Harcourt's Destructors
- Canopian Highlanders
- Clean Kill
- Dragonslayers
- Lone Star Regiment
- Caesar's Cohorts
- Longwood's Bluecoats
- Antian Lanciarii
- Avanti's Angels
- Smithson's Chinese Bandits
- Snord's Irregulars
- Knights Of St. Cameron
- Blue Star Irregulars
- Northwind Highlanders
- Dismal Disinherited
- Lone Star Regiment
- Solaris VII Mercenary League
- Kell Hounds
- Shen-Se Tian
- Death's Consorts
- Wolf's Dragoons
- Morrison's Extractors
- Tortuga Fusiliers
- New Belt Pirates
- Vanguard Legion
- Eridani Light Horse
- Burr's Black Cobras
- 12th Vegan Rangers
- The Arcadians
- Olson's Rangers
- Dioscuri
- Screaming Eagles
- Harlock's Warriors
- Broadsword Legion
- Lethal Injection
- Always Faithful
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Fist Of Mokal
- Simonson's Cutthroats
- Hsien Hotheads
- Black Caravel
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- 1st Helius Legionnaires
- Republican Guard
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- The 331st Royal BattleMech Division
- Dark Caste
- Tortuga Dominions
- Word of Blake
- WoB Protectorate Militia
WHM-6Rb
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | |
Speed | 4/7/0 |
Firepower | Max Damage: 232 Max Stability: 66 Max Heat: 0 |
Durability | Armor: 1075 Structure: 606 |
Heat Efficiency | Sinking: 90 Alpha: 94 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Warhammer Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | Ammo MG |
Left Torso | Heat Sink (D) Heat Sink (D) M Laser MG S Laser |
Right Torso | Artemis IV FCS M Laser MG S Laser Ammo SRM ARTIV SRM6 |
Left Arm | Heat Sink (D) PPC |
Right Arm | Heat Sink (D) PPC |
Description
The Warhammer-6Rb is a variant made for the Star League's Royal regiments. Highly similar to the Warhammer-6R, the -6Rb's differences lie in the armor and heat dissipation systems that have been upgraded to the Star League standard with Ferro-Fibrous and double heat sinks respectively.
Bonuses
Mech Quirk: Rugged
70 structure points, 70 stability threshold
Mech Quirk: Royal
-12 heat at the end of the turn
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- ComStar
- ComStar
- 2nd Army V-Mu
- Mercenaries
- Wolf's Dragoons
- Rim Worlds Republic
- The 331st Royal BattleMech Division
- Dark Caste
- Word of Blake
- Word of Blake
- 40th Shadow Division
WHM-7A
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 1 Support: 6 |
Speed | 4/7/0 |
Firepower | Max Damage: 288 Max Stability: 64 Max Heat: 0 |
Durability | Armor: 1040 Structure: 606 |
Heat Efficiency | Sinking: 96 Alpha: 138 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Warhammer Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink (D) Heat Sink (D) M Laser M Laser S Pulse |
Right Torso | Artemis IV FCS CASE Heat Sink (D) M Laser M Laser S Pulse Ammo SRM ARTIV SRM6 |
Left Arm | ER PPC Heat Sink (D) |
Right Arm | ER PPC Heat Sink (D) |
Description
The Warhammer-6Rb was the first Royal Warhammer but the -7A takes the mech to its logical conclusion. With advanced weapons and construction materials, combined with double heat sinks, the Warhammer-7A is a walking death machine for mechs and vehicles alike.
Bonuses
Mech Quirk: Rugged
70 structure points, 70 stability threshold
Mech Quirk: Royal
-12 heat at the end of the turn
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- ComStar
- ComStar
- 2nd Army V-Mu
- Mercenaries
- Wolf's Dragoons
- Terran Hegemony (Cameron)
- The 331st Royal BattleMech Division
- Dark Caste
- Word of Blake
- Word of Blake
- 40th Shadow Division
WHM-7CS
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Tukayyid Brawler |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 3 Support: 2 |
Speed | 4/7/4 |
Firepower | Max Damage: 254 Max Stability: 64 Max Heat: 0 |
Durability | Armor: 1120 Structure: 606 |
Heat Efficiency | Sinking: 102 Alpha: 128 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | XL Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Warhammer Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink (D) Heat Sink (D) M Laser M Laser |
Right Torso | CASE M Laser M Laser Ammo Streak SRM Streak SRM2 Streak SRM2 Streak SRM2 |
Left Arm | ER PPC Heat Sink (D) Heat Sink (D) |
Right Arm | ER PPC Heat Sink (D) Heat Sink (D) |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
Made by ComStar to hold the line at Tukayyid, the WHM-7CS proved extremely adept at holding the line. Armed with twin ER PPCs, quad Medium Lasers, and a trio of Streak SRM-2s, the -7CS could hold the line against just about anything and did so repeatedly. The rugged design proved so able that ComStar continued refits to the design after Tukayyid and placed them in just about every major ComGuard formation throughout the Inner Sphere.
Bonuses
Mech Quirk: Rugged
70 structure points, 70 stability threshold
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- 11th Army V-Eta
- Terran Hegemony (Cameron)
- Word of Blake
- Word of Blake
- 40th Shadow Division
- 9th Division III-Gamma
WHM-7H
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 1 Support: 1 |
Speed | 4/7/4 |
Firepower | Max Damage: 164 Max Stability: 36 Max Heat: 0 |
Durability | Armor: 1120 Structure: 606 |
Heat Efficiency | Sinking: 60 Alpha: 63 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Light Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Warhammer Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Center Torso | Jump Jet (H) Jump Jet (H) |
Left Torso | CASE ER M Laser Ammo RAC/5 Ammo RAC/5 |
Right Torso | CASE ER M Laser Ammo RAC/5 Ammo RAC/5 Ammo SRM SRM4 |
Left Arm | Rotary AC/5 |
Right Arm | Rotary AC/5 |
Left Leg | Jump Jet (H) |
Right Leg | Jump Jet (H) |
Description
Crafted by a think tank for Achernar Battlemechs, the Warhammer-7H looks back at one of Achernar's earliest designs: the Hammerhands. Built to a similar profile, the -7H was designed around a pair of powerful Rotary Autocannon/5s for primary firepower with a SRM 4, 2 ER Medium Lasers, and a Small Laser for backup. To accommodate all this weaponry and the mech's 13 tons of armor, the -7H is powered by a cutting-edge Light Fusion Engine and an Endo-Steel frame. Finally, to fully emulate its progenitor, the -7H has four jump jets for maneuverability.
Bonuses
Mech Quirk: Rugged
70 structure points, 70 stability threshold
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
WHM-7K
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 6 |
Speed | 4/7/0 |
Firepower | Max Damage: 236 Max Stability: 56 Max Heat: 0 |
Durability | Armor: 1080 Structure: 606 |
Heat Efficiency | Sinking: 108 Alpha: 118 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Warhammer Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | TAG |
Left Torso | Heat Sink (D) Heat Sink (D) Heat Sink (D) M Laser S Pulse |
Right Torso | Heat Sink (D) Heat Sink (D) M Laser S Pulse Ammo Streak SRM Streak SRM2 Streak SRM2 |
Left Arm | ER PPC Heat Sink (D) |
Right Arm | ER PPC Heat Sink (D) |
Description
This House Kurita variant was built on an Endo Steel skeleton. It carried ER PPCs, two medium lasers, and two small pulse lasers. The SRM-6 was replaced by a pair of Streak SRM-2 launchers, while a TAG system allowed the 7K to spot for friendly artillery units.
Bonuses
Mech Quirk: Rugged
70 structure points, 70 stability threshold
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
WHM-7S
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 70T |
Stock Role | Brawler & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 6 |
Speed | 4/7/0 |
Firepower | Max Damage: 234 Max Stability: 56 Max Heat: 0 |
Durability | Armor: 800 Structure: 606 |
Heat Efficiency | Sinking: 108 Alpha: 116 |
Melee | Kick: 70 Punch: 35 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Warhammer Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo Streak SRM |
Left Torso | Heat Sink (D) Heat Sink (D) Heat Sink (D) M Pulse S Laser Streak SRM2 |
Right Torso | Heat Sink (D) Heat Sink (D) Heat Sink (D) M Pulse S Laser Streak SRM2 |
Left Arm | ER PPC |
Right Arm | ER PPC Heat Sink (D) |
Description
The 7S Warhammer was the official upgraded version built for the Federated Commonwealth. Built out of their Sudeten factory, the 7S retained the medium lasers of the original but updated the rest of the weaponry. It carried two arm-mounted ER PPCs, two medium pulse lasers in the side torsos, and two Streak SRM-2 launchers in place of the SRM-6 launcher. Eighteen double heat sinks handled the additional waste heat and one ton of reloads for the Streak launchers was carried in the center torso.
Bonuses
Mech Quirk: Rugged
70 structure points, 70 stability threshold
Pilot Affinity: Evasive
+2 bonus against being hit
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Hanseatic League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Narhal's Raiders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- The Blackhearts
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Harlock's Warriors
- Dioscuri
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Tooth of Ymir
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
- St. Ives Compact