Difference between revisions of "Banshee"

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[[Category:Primitive Mechs]]
 
[[Category:Primitive Mechs]]
 
[[Category:95 Ton Mechs]]
 
[[Category:95 Ton Mechs]]
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[[Category:Inner Sphere BattleMechs]]

Revision as of 06:35, 28 August 2021

BNC-1E
Banshee.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Heavy Brawler & Sniper
Stock Specifications
Hardpoints Ballistic: 1
Energy: 3
Support: 1
Speed 4/6/0
Firepower Max Damage: 143
Max Stability: 40
Max Heat: 0
Durability Armor: 1045
Structure: 1089
Heat Efficiency Sinking: 64
Alpha: 83
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Primitive Engine (Fixed)
Core 330
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Banshee Rugged Structure (Fixed)
Head Primitive Cockpit (Fixed)
S Laser
Left Torso Ammo AC/5
AC/5 Prototype
Heat Sink
Right Torso Heat Sink
Heat Sink
Heat Sink
PPC Prototype
Left Arm M Laser Prototype
Right Arm M Laser Prototype
Left Leg Heat Sink
Right Leg Heat Sink


Description

The original design first produced in 2445, this Banshee variant carries the PPC, Autocannon/5, and Small Laser of the later 3E, as well as a pair of Medium Lasers.


Bonuses

Mech Quirk: Primitive

+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
BNC-3E
Banshee.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Heavy Brawler & Sniper
Stock Specifications
Hardpoints Ballistic: 3
Energy: 3
Support: 6
Speed 4/7/0
Firepower Max Damage: 117
Max Stability: 50
Max Heat: 0
Durability Armor: 1200
Structure: 821
Heat Efficiency Sinking: 64
Alpha: 36
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard Engine
Core 380
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Banshee Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head S Laser
Left Torso AC/5
Ammo AC/5
Heat Sink
Right Torso Heat Sink
Heat Sink
Heat Sink
PPC
Left Leg Heat Sink
Right Leg Heat Sink


Description

The Banshee 3E was originally designed for close combat, with better speed than most other assault 'Mechs. While it has heavy armor and powerful Melee attack capability, its firepower is severely lacking and it can still be flanked by lighter units.


Bonuses

Mech Quirk: Rugged

95 structure points, 80 stability threshold


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
BNC-3M
Banshee.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Heavy Brawler & Sniper
Stock Specifications
Hardpoints Energy: 8
Support: 6
Speed 4/7/0
Firepower Max Damage: 162
Max Stability: 40
Max Heat: 0
Durability Armor: 1200
Structure: 821
Heat Efficiency Sinking: 64
Alpha: 75
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard Engine
Core 380
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Banshee Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head S Laser
Center Torso Heat Sink
Heat Sink
Left Torso M Laser
PPC
Right Torso M Laser
PPC
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The Banshee 3M mounts respectable weaponry with better-than-average speed and armor. This comes at the cost of very poor heat management. It's good at hunting lighter units, especially if it can close to Melee range.


Bonuses

Mech Quirk: Rugged

95 structure points, 80 stability threshold


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
BNC-3PA
Banshee.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Heavy Brawler & Sniper
Stock Specifications
Hardpoints Ballistic: 1
Energy: 9
Missile: 1
Support: 7
Speed 4/7/0
Firepower Max Damage: 281
Max Stability: 60
Max Heat: 0
Durability Armor: 1266
Structure: 821
Heat Efficiency Sinking: 76
Alpha: 73
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Prototype XL Engine
Core 380
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Banshee Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Heavy Plating Armor
Head S Chem Laser
Center Torso Ammo Chemical Laser
Heat Sink
L Chem Laser
Left Torso Ammo Chemical Laser
Ammo Chemical Laser
Heavy Rifle
Right Torso M Chem Laser
M Chem Laser
M Chem Laser
M Chem Laser
M Chem Laser
Reloading RL15
Left Arm Ammo Chemical Laser
Ammo Chemical Laser
Heat Sink
Ammo Heavy Rifle
Ammo Heavy Rifle
L Chem Laser
Right Arm Heat Sink
Heat Sink
Heat Sink
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Brought to you by the wildcards over at Periphery Armory, Inc, this Banshee-3PA is a monster of a mech. Armed with a massive battery of guns including 5 Medium Chemical Lasers, a Heavy Rifle, 2 Large Chemical Lasers, and even a Reloading Rocket Launcher 15, the BNC-3PA can destroy anything it catches. And with a massive Jury-Rigged XL 380 rated engine, it can catch quite a lot. And it has armor to back it up, with Heavy Plating keeping it in the fight longer than other comparable assaults. The Banshee, finally done right, by Periphery Armory, Inc!


Bonuses

Mech Quirk: Rugged

95 structure points, 80 stability threshold


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
BNC-3Q
Banshee.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Heavy Brawler & Juggernaut
Stock Specifications
Hardpoints Ballistic: 6
Support: 3
Speed 4/7/0
Firepower Max Damage: 112
Max Stability: 60
Max Heat: 0
Durability Armor: 1200
Structure: 821
Heat Efficiency Sinking: 48
Alpha: 26
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard Engine
Core 380
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Banshee Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head S Laser
Left Torso Ammo AC/20
Ammo AC/20
Ammo AC/20
Ammo AC/20
Ammo AC/20
Ammo AC/20
Right Torso AC/20
Left Leg Heat Sink
Right Leg Heat Sink


Description

The Banshee 3Q variant lacks the long distance capabilities of its predecessor, replacing its AC10 and PPC with an AC20 and enough ammo to last in a sustained fight.


Bonuses

Mech Quirk: Rugged

95 structure points, 80 stability threshold


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
BNC-3S
Banshee.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Heavy Brawler & Sniper
Stock Specifications
Hardpoints Ballistic: 1
Energy: 9
Missile: 1
Support: 7
Speed 3/5/0
Firepower Max Damage: 327
Max Stability: 104
Max Heat: 0
Durability Armor: 1200
Structure: 821
Heat Efficiency Sinking: 84
Alpha: 121
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard Engine
Core 285
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Banshee Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head S Laser
Center Torso Heat Sink
Heat Sink
S Laser
Left Torso AC/10
Ammo AC/10
Ammo AC/10
Heat Sink
Heat Sink
Heat Sink
Right Torso M Laser
M Laser
M Laser
M Laser
PPC
Ammo SRM
SRM6
Left Arm Heat Sink
Heat Sink
PPC
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

A very recent variant, the 3S downgrades the engine size making the Banshee slower, but more than makes up for this by more than doubling its firepower.


Bonuses

Mech Quirk: Rugged

95 structure points, 80 stability threshold


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 10th Lyran Guards
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 2nd Freemen
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Gray Death Legion
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 5th Donegal Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Winfield's Regiment
    • Thermo Police
    • Khorsakov's Cossacks
    • Rubinsky's Light Horse
    • Jacob's Juggernauts
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • 21st Centauri Lancers
    • Romanov's Crusaders
    • Narhal's Raiders
    • The Black Outlaws
    • Barrett's Fusiliers
    • The Krushers
    • The Blackhearts
    • Greenburg's Godzillas
    • Knights of Caerbannog
    • Clean Kill
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Bannockburn's Bandits
    • Ramilie's Raiders
    • Dragonslayers
    • Lone Star Regiment
    • Harcourt's Destructors
    • Longwood's Bluecoats
    • Canopian Highlanders
    • Caesar's Cohorts
    • Antian Lanciarii
    • Camacho's Caballeros
    • Avanti's Angels
    • Dismal Disinherited
    • Lone Star Regiment
    • Solaris VII Mercenary League
    • Broadsword Legion
    • Eridani Light Horse
    • Burr's Black Cobras
    • Northwind Highlanders
    • Knights Of St. Cameron
    • Federated Freemen
    • Snord's Irregulars
    • Wolf's Dragoons
    • Blue Star Irregulars
    • Kell Hounds
    • Mobile Fire
    • 51st Dark Panzer Jaegers
    • Hsien Hotheads
    • Harlock's Warriors
    • Dioscuri
    • Screaming Eagles
    • Vanguard Legion
    • Smithson's Chinese Bandits
    • Fist Of Mokal
    • 12th Vegan Rangers
    • Olson's Rangers
    • Simonson's Cutthroats
    • The Arcadians
    • Always Faithful
    • Lethal Injection
    • Langendorf Lancers
    • Black Caravel
  • Outworlds Alliance
    • Outworld Alliance
    • 1st Alliance Air Wing
    • 3rd Alliance Air Wing
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • Taurian Guard
    • 3rd Taurian Lancers
  • Terracap Confederation
  • Terran Hegemony (Cameron)
  • Word of Blake
    • Word of Blake
    • 9th Division III-Gamma
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
BNC-5S
Banshee.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Heavy Brawler & Sniper
Stock Specifications
Hardpoints Ballistic: 1
Energy: 7
Missile: 1
Support: 5
Speed 4/7/0
Firepower Max Damage: 347
Max Stability: 94
Max Heat: 0
Durability Armor: 1200
Structure: 821
Heat Efficiency Sinking: 84
Alpha: 137
Melee Kick: 95
Punch: 48
Stock Equipment
Engine XL Engine
Core 380
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +4
Gyro Banshee Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head S Laser
Center Torso S Laser
Left Torso Ammo Gauss
Gauss Rifle
M Laser
Right Torso ER PPC
ER PPC
M Laser
Left Arm M Laser
M Laser
Right Arm Ammo SRM
SRM6


Description

An upgrade of the 3S variant using Star League technology, the 5S replaces the engine with an XL Engine and uses double heat sinks to save weight, restoring its top speed to 64.8 km/h. The 'Mech is armed for long range combat with a Gauss Rifle and two ER PPCs. For close ranges, the 'Mech has a SRM-6, four Medium Lasers, and two Small Lasers..


Bonuses

Mech Quirk: Rugged

95 structure points, 80 stability threshold


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Gray Death Legion
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government
  • Terran Hegemony (Cameron)


Stock Loadout
Stock Loadout
BNC-6S
Banshee.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Heavy Brawler & Sniper
Stock Specifications
Hardpoints Ballistic: 6
Support: 3
Speed 4/7/0
Firepower Max Damage: 172
Max Stability: 55
Max Heat: 0
Durability Armor: 1160
Structure: 821
Heat Efficiency Sinking: 60
Alpha: 23
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Light Engine
Core 380
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Banshee Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head S Laser
Left Torso CASE
Heavy Gauss
Right Torso CASE
Ammo Heavy Gauss
LBX AC/10
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Left Leg Ammo Heavy Gauss
Ammo Heavy Gauss
Right Leg Ammo Heavy Gauss
Ammo Heavy Gauss


Description

The 6S variant of the Banshee is powered by a Light Fusion Engine and built on an Endo Steel chassis. It is armed with an LB-X Autocannon/10 for long-range combat while a Heavy Gauss Rifle is used at medium to close ranges. The 'Mech retains the Small Laser of the 3E model but is protected with fourteen and a half tons of armor.


Bonuses

Mech Quirk: Rugged

95 structure points, 80 stability threshold


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions


Stock Loadout
Stock Loadout
BNC-6T
Banshee.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Heavy Periphery Brawler
Stock Specifications
Hardpoints Ballistic: 3
Energy: 6
Missile: 3
Support: 1
Speed 4/7/0
Firepower Max Damage: 444
Max Stability: 150
Max Heat: 0
Durability Armor: 1120
Structure: 821
Heat Efficiency Sinking: 60
Alpha: 149
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Light Engine
Core 380
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Banshee Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head S Laser
Left Torso Heavy Rifle
Ammo Heavy Rifle
Ammo Heavy Rifle
Ammo Heavy Rifle
RL10
RL10
Right Torso Heavy Rifle
Heavy Rifle
Ammo Heavy Rifle
Ammo Heavy Rifle
Ammo Heavy Rifle
RL10
Left Arm M Laser
M Laser
M Laser
Right Arm M Laser
M Laser
M Laser


Description

Designed by the Taurian Concordat after they got a hold of a shipment of Banshee-6S mechs destined for the Steiner front lines, the -6T is a decidedly Periphery take on the Banshee. The -6T keeps the 380 rated light engine but strips out all the weapons in favor of three Heavy Rifles, three Rocket Launcher 15s, and six Medium Lasers. A single Small Laser sits in the head for good measure. The mech's heat dissipation systems, though double heat sinks, cannot cope with its prodigious heat but that was not seen as an insurmountable problem since the mech was expected to engage in heavy melee combat while cooling down.


Bonuses

Mech Quirk: Rugged

95 structure points, 80 stability threshold


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

Factions
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Mercenaries
    • Mercenaries
    • Antian Lanciarii
    • Irukjandi Company
    • Gray's Ghosts
    • Quint's Olympian Groundpounders
    • Black Caravel
    • Death's Consorts
    • Band of the Damned
    • New Belt Pirates
    • Morrison's Extractors
    • Tortuga Fusiliers
    • Bullard's Armored Cavalry
    • Ramilie's Raiders
    • Lone Star Regiment
    • Clean Kill
    • Bannockburn's Bandits
    • Bronson's Horde
    • Longwood's Bluecoats
    • Canopian Highlanders
    • Caesar's Cohorts
    • Harcourt's Destructors
    • Dragonslayers
    • Shen-Se Tian
  • Pirates
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard
    • Pleiades Hussars
  • Terracap Confederation


Stock Loadout
Stock Loadout