Difference between revisions of "Banshee"
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===Description=== | ===Description=== | ||
− | + | {{MechDetails|BNC-1E}} | |
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'''Mech Quirk:''' Primitive | '''Mech Quirk:''' Primitive | ||
− | +50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight | + | +50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight |
'''Pilot Affinity:''' Brawler | '''Pilot Affinity:''' Brawler | ||
− | Kicks, punches, and physical weapon attacks deal 15% more damage | + | Kicks, punches, and physical weapon attacks deal 15% more damage |
===Factions=== | ===Factions=== | ||
− | + | {{MechFactions|BNC-1E}} | |
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<tab name="BNC-3E"> | <tab name="BNC-3E"> | ||
− | + | {{AutoInfoboxVariant|BNC-3E | |
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===Description=== | ===Description=== | ||
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'''Pilot Affinity:''' Brawler | '''Pilot Affinity:''' Brawler | ||
− | Kicks, punches, and physical weapon attacks deal 15% more damage | + | Kicks, punches, and physical weapon attacks deal 15% more damage |
===Factions=== | ===Factions=== | ||
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<tab name="BNC-3M"> | <tab name="BNC-3M"> | ||
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===Description=== | ===Description=== | ||
− | + | {{MechDetails|BNC-3M}} | |
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'''Pilot Affinity:''' Brawler | '''Pilot Affinity:''' Brawler | ||
− | Kicks, punches, and physical weapon attacks deal 15% more damage | + | Kicks, punches, and physical weapon attacks deal 15% more damage |
===Factions=== | ===Factions=== | ||
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<tab name="BNC-3PA"> | <tab name="BNC-3PA"> | ||
− | + | {{AutoInfoboxVariant|BNC-3PA | |
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===Description=== | ===Description=== | ||
− | + | {{MechDetails|BNC-3PA}} | |
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'''Pilot Affinity:''' Brawler | '''Pilot Affinity:''' Brawler | ||
− | Kicks, punches, and physical weapon attacks deal 15% more damage | + | Kicks, punches, and physical weapon attacks deal 15% more damage |
===Factions=== | ===Factions=== | ||
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<tab name="BNC-3Q"> | <tab name="BNC-3Q"> | ||
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===Description=== | ===Description=== | ||
− | + | {{MechDetails|BNC-3Q}} | |
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'''Pilot Affinity:''' Brawler | '''Pilot Affinity:''' Brawler | ||
− | Kicks, punches, and physical weapon attacks deal 15% more damage | + | Kicks, punches, and physical weapon attacks deal 15% more damage |
===Factions=== | ===Factions=== | ||
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<tab name="BNC-3S"> | <tab name="BNC-3S"> | ||
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===Description=== | ===Description=== | ||
− | + | {{MechDetails|BNC-3S}} | |
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'''Pilot Affinity:''' Brawler | '''Pilot Affinity:''' Brawler | ||
− | Kicks, punches, and physical weapon attacks deal 15% more damage | + | Kicks, punches, and physical weapon attacks deal 15% more damage |
===Factions=== | ===Factions=== | ||
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<tab name="BNC-5S"> | <tab name="BNC-5S"> | ||
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'''Pilot Affinity:''' Brawler | '''Pilot Affinity:''' Brawler | ||
− | Kicks, punches, and physical weapon attacks deal 15% more damage | + | Kicks, punches, and physical weapon attacks deal 15% more damage |
===Factions=== | ===Factions=== | ||
− | + | {{MechFactions|BNC-5S}} | |
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<tab name="BNC-6S"> | <tab name="BNC-6S"> | ||
− | + | {{AutoInfoboxVariant|BNC-6S | |
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===Description=== | ===Description=== | ||
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'''Pilot Affinity:''' Brawler | '''Pilot Affinity:''' Brawler | ||
− | Kicks, punches, and physical weapon attacks deal 15% more damage | + | Kicks, punches, and physical weapon attacks deal 15% more damage |
===Factions=== | ===Factions=== | ||
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<tab name="BNC-6T"> | <tab name="BNC-6T"> | ||
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===Description=== | ===Description=== | ||
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'''Pilot Affinity:''' Brawler | '''Pilot Affinity:''' Brawler | ||
− | Kicks, punches, and physical weapon attacks deal 15% more damage | + | Kicks, punches, and physical weapon attacks deal 15% more damage |
===Factions=== | ===Factions=== | ||
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Revision as of 13:31, 2 February 2021
BNC-1E
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler & Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 3 Support: 1 |
Speed | 4/6/0 |
Firepower | Max Damage: 143 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1560 Structure: 1089 |
Heat Efficiency | Sinking: 64 Alpha: 83 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Primitive Engine (Fixed) |
Core | 330 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Banshee Rugged Structure (Fixed) |
Head | Primitive Cockpit (Fixed) S Laser |
Left Torso | Ammo AC/5 AC/5 Prototype Heat Sink |
Right Torso | Heat Sink Heat Sink Heat Sink PPC Prototype |
Left Arm | M Laser Prototype |
Right Arm | M Laser Prototype |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The original design first produced in 2445, this Banshee variant carries the PPC, Autocannon/5, and Small Laser of the later 3E, as well as a pair of Medium Lasers.
Bonuses
Mech Quirk: Primitive
+50% structure points, 50% resistance to critical hits, -40% sensor range, -20% sight range, +20% engine weight
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Chainelane Isles
- Hanseatic League
- JàrnFòlk
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Tortuga Dominions
Stock Loadout |
BNC-3E
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler & Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 3 Support: 6 |
Speed | 4/6/0 |
Firepower | Max Damage: 117 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 1200 Structure: 821 |
Heat Efficiency | Sinking: 64 Alpha: 36 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Standard Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Banshee Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Left Torso | AC/5 Ammo AC/5 Heat Sink |
Right Torso | Heat Sink Heat Sink Heat Sink PPC |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The Banshee 3E was originally designed for close combat, with better speed than most other assault 'Mechs. While it has heavy armor and powerful Melee attack capability, its firepower is severely lacking and it can still be flanked by lighter units.
Bonuses
Mech Quirk: Rugged
95 structure points, 80 stability threshold
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- 6th Confederation Reserve Cavalry
- Chainelane Isles
- Circinus Federation
- ComStar
- ComStar
- 7th Army V-Iota
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 2nd Legion Of Vega
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 1st Kittery Borderers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 4th Kavalleri
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 30th Marik Militia
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
- 11th Avalon Hussars
- Magistracy of Canopus
- Magistracy of Canopus
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- Cohors Morituri
- Mercenaries
- Mercenaries
- Winfield's Regiment
- Khorsakov's Cossacks
- Jacob's Juggernauts
- Grim Determination
- Lindon's Battalion
- Tooth of Ymir
- Federated Freemen
- 21st Centauri Lancers
- The Blackhearts
- Rubinsky's Light Horse
- The Krushers
- The Black Outlaws
- Romanov's Crusaders
- Knights of Caerbannog
- Bannockburn's Bandits
- Clean Kill
- Bullard's Armored Cavalry
- Bronson's Horde
- Quint's Olympian Groundpounders
- Irukjandi Company
- Gray's Ghosts
- Barrett's Fusiliers
- Ramilie's Raiders
- Dragonslayers
- Longwood's Bluecoats
- Harcourt's Destructors
- Caesar's Cohorts
- Canopian Highlanders
- Antian Lanciarii
- Narhal's Raiders
- Camacho's Caballeros
- Burr's Black Cobras
- Broadsword Legion
- 51st Dark Panzer Jaegers
- Hsien Hotheads
- Fist Of Mokal
- Simonson's Cutthroats
- Shen-Se Tian
- New Belt Pirates
- Band of the Damned
- Tortuga Fusiliers
- Death's Consorts
- Morrison's Extractors
- Greenburg's Godzillas
- Always Faithful
- Lethal Injection
- Vanguard Legion
- Smithson's Chinese Bandits
- Avanti's Angels
- Mobile Fire
- Langendorf Lancers
- Screaming Eagles
- Dioscuri
- Olson's Rangers
- Harlock's Warriors
- The Arcadians
- 12th Vegan Rangers
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- Rim Worlds Republic
- Republican Guard
- 8th Helius Fusiliers
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- The 331st Royal BattleMech Division
- Dark Caste
- Tortuga Dominions
- Word of Blake
- WoB Protectorate Militia
Stock Loadout |
BNC-3M
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler & Sniper |
Stock Specifications | |
Hardpoints | Energy: 8 Support: 6 |
Speed | 4/6/0 |
Firepower | Max Damage: 162 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1200 Structure: 821 |
Heat Efficiency | Sinking: 64 Alpha: 75 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Standard Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Banshee Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Center Torso | Heat Sink Heat Sink |
Left Torso | M Laser PPC |
Right Torso | M Laser PPC |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
The Banshee 3M mounts respectable weaponry with better-than-average speed and armor. This comes at the cost of very poor heat management. It's good at hunting lighter units, especially if it can close to Melee range.
Bonuses
Mech Quirk: Rugged
95 structure points, 80 stability threshold
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 2nd Free Worlds Guards
- 30th Marik Militia
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- V Legio Ripariensis
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- Republican Guard
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- The 331st Royal BattleMech Division
- Dark Caste
BNC-3PA
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler & Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 9 Missile: 1 Support: 7 |
Speed | 4/6/0 |
Firepower | Max Damage: 281 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1266 Structure: 821 |
Heat Efficiency | Sinking: 76 Alpha: 73 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Prototype XL Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Banshee Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Heavy Plating Armor |
Head | S Chem Laser |
Center Torso | Ammo Chemical Laser Heat Sink L Chem Laser |
Left Torso | Ammo Chemical Laser Ammo Chemical Laser Heavy Rifle |
Right Torso | M Chem Laser M Chem Laser M Chem Laser M Chem Laser M Chem Laser Reloading RL15 |
Left Arm | Ammo Chemical Laser Ammo Chemical Laser Heat Sink Ammo Heavy Rifle Ammo Heavy Rifle L Chem Laser |
Right Arm | Heat Sink Heat Sink Heat Sink |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
Brought to you by the wildcards over at Periphery Armory, Inc, this Banshee-3PA is a monster of a mech. Armed with a massive battery of guns including 5 Medium Chemical Lasers, a Heavy Rifle, 2 Large Chemical Lasers, and even a Reloading Rocket Launcher 15, the BNC-3PA can destroy anything it catches. And with a massive Jury-Rigged XL 380 rated engine, it can catch quite a lot. And it has armor to back it up, with Heavy Plating keeping it in the fight longer than other comparable assaults. The Banshee, finally done right, by Periphery Armory, Inc!
Bonuses
Mech Quirk: Rugged
95 structure points, 80 stability threshold
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
BNC-3Q
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler & Juggernaut |
Stock Specifications | |
Hardpoints | Ballistic: 6 Support: 3 |
Speed | 4/6/0 |
Firepower | Max Damage: 112 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1200 Structure: 821 |
Heat Efficiency | Sinking: 48 Alpha: 26 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Standard Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Banshee Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Left Torso | Ammo AC/20 Ammo AC/20 Ammo AC/20 Ammo AC/20 Ammo AC/20 Ammo AC/20 |
Right Torso | AC/20 |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
The Banshee 3Q variant lacks the long distance capabilities of its predecessor, replacing its AC10 and PPC with an AC20 and enough ammo to last in a sustained fight.
Bonuses
Mech Quirk: Rugged
95 structure points, 80 stability threshold
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 30th Marik Militia
Stock Loadout |
BNC-3S
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler & Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 9 Missile: 1 Support: 7 |
Speed | 3/5/0 |
Firepower | Max Damage: 327 Max Stability: 104 Max Heat: 0 |
Durability | Armor: 1200 Structure: 821 |
Heat Efficiency | Sinking: 84 Alpha: 121 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Standard Engine |
Core | 285 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Banshee Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Center Torso | Heat Sink Heat Sink S Laser |
Left Torso | AC/10 Ammo AC/10 Ammo AC/10 Heat Sink Heat Sink Heat Sink |
Right Torso | M Laser M Laser M Laser M Laser PPC Ammo SRM SRM6 |
Left Arm | Heat Sink Heat Sink PPC |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
A very recent variant, the 3S downgrades the engine size making the Banshee slower, but more than makes up for this by more than doubling its firepower.
Bonuses
Mech Quirk: Rugged
95 structure points, 80 stability threshold
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- 6th Confederation Reserve Cavalry
- ComStar
- ComStar
- 11th Army V-Eta
- 7th Army V-Iota
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 2nd Legion Of Vega
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 10th Lyran Guards
- 1st Kittery Borderers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 2nd Freemen
- 4th Kavalleri
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 2nd Free Worlds Guards
- 30th Marik Militia
- Gray Death Legion
- Hanseatic League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
- 5th Donegal Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Winfield's Regiment
- Thermo Police
- Khorsakov's Cossacks
- Rubinsky's Light Horse
- Jacob's Juggernauts
- Grim Determination
- Lindon's Battalion
- Tooth of Ymir
- 21st Centauri Lancers
- Romanov's Crusaders
- Narhal's Raiders
- The Black Outlaws
- Barrett's Fusiliers
- The Krushers
- The Blackhearts
- Greenburg's Godzillas
- Knights of Caerbannog
- Clean Kill
- Bullard's Armored Cavalry
- Bronson's Horde
- Quint's Olympian Groundpounders
- Irukjandi Company
- Gray's Ghosts
- Bannockburn's Bandits
- Ramilie's Raiders
- Dragonslayers
- Lone Star Regiment
- Harcourt's Destructors
- Longwood's Bluecoats
- Canopian Highlanders
- Caesar's Cohorts
- Antian Lanciarii
- Camacho's Caballeros
- Avanti's Angels
- Dismal Disinherited
- Lone Star Regiment
- Solaris VII Mercenary League
- Broadsword Legion
- Eridani Light Horse
- Burr's Black Cobras
- Northwind Highlanders
- Knights Of St. Cameron
- Federated Freemen
- Snord's Irregulars
- Wolf's Dragoons
- Blue Star Irregulars
- Kell Hounds
- Mobile Fire
- 51st Dark Panzer Jaegers
- Hsien Hotheads
- Harlock's Warriors
- Dioscuri
- Screaming Eagles
- Vanguard Legion
- Smithson's Chinese Bandits
- Fist Of Mokal
- 12th Vegan Rangers
- Olson's Rangers
- Simonson's Cutthroats
- The Arcadians
- Always Faithful
- Lethal Injection
- Langendorf Lancers
- Black Caravel
- Outworlds Alliance
- Outworld Alliance
- 1st Alliance Air Wing
- 3rd Alliance Air Wing
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- Taurian Guard
- 3rd Taurian Lancers
- Terracap Confederation
- Terran Hegemony (Cameron)
- Word of Blake
- Word of Blake
- 9th Division III-Gamma
- WoB Protectorate Militia
Stock Loadout |
BNC-5S
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler & Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 7 Missile: 1 Support: 5 |
Speed | 4/6/0 |
Firepower | Max Damage: 347 Max Stability: 94 Max Heat: 0 |
Durability | Armor: 1200 Structure: 821 |
Heat Efficiency | Sinking: 84 Alpha: 137 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | XL Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +4 |
Gyro | Banshee Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Center Torso | S Laser |
Left Torso | Ammo Gauss Gauss Rifle M Laser |
Right Torso | ER PPC ER PPC M Laser |
Left Arm | M Laser M Laser |
Right Arm | Ammo SRM SRM6 |
Description
An upgrade of the 3S variant using Star League technology, the 5S replaces the engine with an XL Engine and uses double heat sinks to save weight, restoring its top speed to 64.8 km/h. The 'Mech is armed for long range combat with a Gauss Rifle and two ER PPCs. For close ranges, the 'Mech has a SRM-6, four Medium Lasers, and two Small Lasers..
Bonuses
Mech Quirk: Rugged
95 structure points, 80 stability threshold
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- 2nd Freemen
- Gray Death Legion
- Hanseatic League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- Vanguard Legion
- Barrett's Fusiliers
- Screaming Eagles
- Smithson's Chinese Bandits
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Harlock's Warriors
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Dioscuri
- 12th Vegan Rangers
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- Tooth of Ymir
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
- Terran Hegemony (Cameron)
BNC-6S
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Brawler & Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 6 Support: 3 |
Speed | 4/6/0 |
Firepower | Max Damage: 172 Max Stability: 55 Max Heat: 0 |
Durability | Armor: 1160 Structure: 821 |
Heat Efficiency | Sinking: 60 Alpha: 23 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Light Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Banshee Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Left Torso | CASE Heavy Gauss |
Right Torso | CASE Ammo Heavy Gauss LBX AC/10 Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG |
Left Leg | Ammo Heavy Gauss Ammo Heavy Gauss |
Right Leg | Ammo Heavy Gauss Ammo Heavy Gauss |
Description
The 6S variant of the Banshee is powered by a Light Fusion Engine and built on an Endo Steel chassis. It is armed with an LB-X Autocannon/10 for long-range combat while a Heavy Gauss Rifle is used at medium to close ranges. The 'Mech retains the Small Laser of the 3E model but is protected with fourteen and a half tons of armor.
Bonuses
Mech Quirk: Rugged
95 structure points, 80 stability threshold
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
BNC-6T
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Heavy Periphery Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 6 Missile: 3 Support: 1 |
Speed | 4/6/0 |
Firepower | Max Damage: 444 Max Stability: 150 Max Heat: 0 |
Durability | Armor: 1120 Structure: 821 |
Heat Efficiency | Sinking: 60 Alpha: 149 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | Light Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Banshee Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Left Torso | Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle RL10 RL10 |
Right Torso | Heavy Rifle Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle RL10 |
Left Arm | M Laser M Laser M Laser |
Right Arm | M Laser M Laser M Laser |
Description
Designed by the Taurian Concordat after they got a hold of a shipment of Banshee-6S mechs destined for the Steiner front lines, the -6T is a decidedly Periphery take on the Banshee. The -6T keeps the 380 rated light engine but strips out all the weapons in favor of three Heavy Rifles, three Rocket Launcher 15s, and six Medium Lasers. A single Small Laser sits in the head for good measure. The mech's heat dissipation systems, though double heat sinks, cannot cope with its prodigious heat but that was not seen as an insurmountable problem since the mech was expected to engage in heavy melee combat while cooling down.
Bonuses
Mech Quirk: Rugged
95 structure points, 80 stability threshold
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Magistracy of Canopus
- Magistracy of Canopus
- Raventhir's Iron Hand
- 2nd Canopian Fusiliers
- Mercenaries
- Mercenaries
- Antian Lanciarii
- Irukjandi Company
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Black Caravel
- Death's Consorts
- Band of the Damned
- New Belt Pirates
- Morrison's Extractors
- Tortuga Fusiliers
- Bullard's Armored Cavalry
- Ramilie's Raiders
- Lone Star Regiment
- Clean Kill
- Bannockburn's Bandits
- Bronson's Horde
- Longwood's Bluecoats
- Canopian Highlanders
- Caesar's Cohorts
- Harcourt's Destructors
- Dragonslayers
- Shen-Se Tian
- Pirates
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Taurian Guard
- Pleiades Hussars
- Terracap Confederation