Difference between revisions of "Cyclops"

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{{AutoInfoboxVariant|CP-11-A-DC
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|armor = 855
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===Description===
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{{MechDetails|CP-11-A-DC}}
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'''Note:''' This mech fits a hardwired [[Battle Computer]].
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===Bonuses===
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===Factions===
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{{MechFactions|CP-11-A-DC}}
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Revision as of 05:46, 8 September 2023

CP-10-HQ
Cyclops.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Command & Fire Support
Stock Specifications
Hardpoints Energy: 6
Missile: 4
Support: 2
Speed 4/6/0
Firepower Max Damage: 112
Max Stability: 26
Max Heat: 0
Durability Armor: 815
Structure: 691
Heat Efficiency Sinking: 56
Alpha: 40
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 360
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +4
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Cyclops Cowl (Fixed)
Battle Computer (Fixed)
Center Torso Ammo SRM
SRM4
Left Torso Ammo LRM
LRM10
Right Torso Adv. Command Mod (Fixed)
Left Arm M Laser
Right Arm M Laser


Description

The Cyclops 10-HQ is the ultimate command 'Mech. The most notable of all Cyclops variants, introduced in 2750, fits the 'Mech with a Advanced Command Module strapped to its right torso, allowing the Cyclops to command an entire theater of war on the go. In order to make room for the module the Autocannon/20 and its ammunition was removed from this variant. Irreparable damages suffered during the Succession Wars means less than half of those Cyclopses with a working B-2000 have an operable command module.


Note: This mech fits a hardwired Advanced Command Module and Battle Computer.

Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout
CP-10-P
Cyclops.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Periphery Brawler
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Missile: 3
Support: 2
Speed 3/5/0
Firepower Max Damage: 658
Max Stability: 140
Max Heat: 30
Durability Armor: 1120
Structure: 691
Heat Efficiency Sinking: 64
Alpha: 116
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 270
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Cyclops Cowl (Fixed)
Center Torso RL20
Left Torso Gyrojet Ammo Feed
Gyrojet-20
Heavy Rifle
Ammo Heavy Rifle
Ammo Heavy Rifle
Ammo LRM
Ammo LRM
Right Torso Gyrojet Ammo Feed
Gyrojet-20
Heavy Rifle
Ammo Heavy Rifle
Ammo Heavy Rifle
Ammo LRM
Ammo LRM
Left Arm Flamer
Heat Sink
M Laser
Right Arm Flamer
Heat Sink
M Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

While new advanced models of the Cyclops were entering production, older and damaged platforms made their way to the periphery. This model, the CP-10-P, is a rebuild of Succession War era frames with an eye towards overwhelming firepower. To achieve this, the mech's speed is reduced and its core weapons stripped out to be replaced by a pair of heavy rifles and a pair of 20-tubed gyrojet launchers with mated ammo feeds. These are supplemented by a 20-tubed rocket launcher in the center torso along with a medium laser and flamer in each arm.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout
CP-10-PA
Cyclops.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Command & Fire Support
Stock Specifications
Hardpoints Ballistic: 3
Energy: 4
Missile: 2
Support: 2
Speed 4/6/0
Firepower Max Damage: 226
Max Stability: 30
Max Heat: 0
Durability Armor: 920
Structure: 691
Heat Efficiency Sinking: 76
Alpha: 70
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Prototype XL Engine
Core 360
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Cyclops Cowl (Fixed)
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Right Torso AC/5
Ammo AC/5
Ammo Chemical Laser
Ammo Chemical Laser
Ammo Chemical Laser
Ammo Chemical Laser
Left Arm L Chem Pulse Laser
L Chem Pulse Laser
Right Arm L Chem Pulse Laser
L Chem Pulse Laser


Description

The Cyclops is a mech that has stymied mech designers for centuries. Normally equipped with its excellent electronics package, the Cyclops flounders and struggles to find a role for itself when that package is removed. The CP-10-PA is an example of one such variant. In the absence of the battle computer, the CP-10-PA mounts an AC/5 and a quartet of Large Chem Pulse Lasers which give it highly precise and deadly firepower. A Prototype XL ensures the Cyclops can keep its high ground speed, meaning the CP-10-PA can cover a lot of ground quickly.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout
CP-10-Q
Cyclops.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Fire Support
Stock Specifications
Hardpoints Energy: 3
Missile: 7
Support: 2
Speed 4/6/0
Firepower Max Damage: 172
Max Stability: 36
Max Heat: 0
Durability Armor: 1375
Structure: 691
Heat Efficiency Sinking: 56
Alpha: 62
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 360
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Cyclops Cowl (Fixed)
Center Torso Ammo SRM
SRM4
Left Torso Ammo LRM
Ammo LRM
LRM10
Right Torso Ammo LRM
Ammo LRM
LRM10
M Laser
Left Arm M Laser
Right Arm M Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Cyclops 10-Qs are strong support units. Lacking the close in weapons and command suite of the 10-Z variant, this model instead capitalizes on a longer range weapon configuration and added armor. The protection and expanded missile racks make the 10-Q a significant threat at range in the right hands.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout
CP-10-M-HQ
Cyclops.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Command & Fire Support
Stock Specifications
Hardpoints Energy: 6
Missile: 4
Support: 2
Speed 4/6/0
Firepower Max Damage: 157
Max Stability: 26
Max Heat: 15
Durability Armor: 1720
Structure: 691
Heat Efficiency Sinking: 60
Alpha: 60
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 310
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Cyclops Cowl (Fixed)
Battle Computer (Fixed)
Center Torso Ammo SRM
SRM4
Left Torso Flamer
Heat Sink
Heat Sink
Heat Sink
Ammo LRM
LRM10
Right Torso Adv. Command Mod (Fixed)
Left Arm M Laser
M Laser
Right Arm M Laser
M Laser


Description

If the Cyclops 10-HQ is a rare mech to find in working condition, the 10-M-HQ is an even rarer variant. The sort of variant that would have FedRats crying about 'cowardly Capellans', the 10-M-HQ drops the engine size and ups the armor to stay as a very rear echelon unit, designed to better protect a very special HQ - one that hosts elite Maskirovka strategy and tactical teams. After all, wouldn't you want to defend the only people who understand the point of a given battle?


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout
CP-10-Z
Cyclops.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Command & Fire Support
Stock Specifications
Hardpoints Ballistic: 4
Energy: 6
Missile: 2
Support: 2
Speed 4/6/0
Firepower Max Damage: 212
Max Stability: 86
Max Heat: 0
Durability Armor: 815
Structure: 691
Heat Efficiency Sinking: 40
Alpha: 61
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 360
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Cyclops Cowl (Fixed)
Battle Computer (Fixed)
Center Torso Ammo SRM
SRM4
Left Torso Ammo AC/20
Ammo AC/20
Ammo LRM
LRM10
Right Torso AC/20
Ammo AC/20
Ammo AC/20
Left Arm M Laser
Right Arm M Laser


Description

Cyclops 10-Zs use their imposing presence and unique communications equipment to control the battlefield. While the 10-Z carries a lethal array of close range weaponry, its primary role is command and control, bolstering friendly units with its specialized battle computer.


Note: This mech fits a hardwired Battle Computer.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • Chainelane Isles
  • Circinus Federation
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 3rd Night Stalkers
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 10th Lyran Guards
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 2nd Freemen
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 30th Marik Militia
  • Hanseatic League
  • Illyrian Palatinate
  • JàrnFòlk
  • Lothian League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 5th Donegal Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • V Legio Ripariensis
    • Cohors Morituri
  • Mercenaries
    • Mercenaries
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Rubinsky's Light Horse
    • Jacob's Juggernauts
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Federated Freemen
    • The Black Outlaws
    • Barrett's Fusiliers
    • 21st Centauri Lancers
    • The Blackhearts
    • Romanov's Crusaders
    • The Krushers
    • Narhal's Raiders
    • Knights of Caerbannog
    • Clean Kill
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Bannockburn's Bandits
    • Ramilie's Raiders
    • Dragonslayers
    • Longwood's Bluecoats
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Canopian Highlanders
    • Antian Lanciarii
    • Greenburg's Godzillas
    • Mobile Fire
    • Kell Hounds
    • Wolf's Dragoons
    • Broadsword Legion
    • 51st Dark Panzer Jaegers
    • Burr's Black Cobras
    • Fist Of Mokal
    • Shen-Se Tian
    • New Belt Pirates
    • Band of the Damned
    • Tortuga Fusiliers
    • Death's Consorts
    • Morrison's Extractors
    • Camacho's Caballeros
    • Hsien Hotheads
    • Always Faithful
    • Screaming Eagles
    • Harlock's Warriors
    • Smithson's Chinese Bandits
    • Avanti's Angels
    • Vanguard Legion
    • Simonson's Cutthroats
    • Dioscuri
    • The Arcadians
    • Langendorf Lancers
    • 12th Vegan Rangers
    • Lethal Injection
    • Olson's Rangers
    • Black Caravel
  • New Delphi Compact
  • Nueva Castile
  • Pirates
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • Rim Worlds Republic
    • 8th Helius Fusiliers
    • Republican Guard
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • The 331st Royal BattleMech Division
  • Dark Caste
  • Tortuga Dominions
  • Word of Blake
    • Word of Blake
    • 9th Division III-Gamma
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
CP-10-Z-DC
Cyclops.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Command & Fire Support
Stock Specifications
Hardpoints Ballistic: 1
Energy: 6
Missile: 2
Support: 2
Speed 4/6/0
Firepower Max Damage: 192
Max Stability: 81
Max Heat: 0
Durability Armor: 855
Structure: 691
Heat Efficiency Sinking: 52
Alpha: 55
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 360
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Cyclops Cowl (Fixed)
Command Console
Center Torso Ammo SRM
SRM4
Left Torso Ammo LRM
LRM5
Right Torso AC/20
Ammo AC/20
Ammo AC/20
Left Arm M Laser
Right Arm M Laser
Left Leg Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The preferred command 'Mech of the Capellan Confederation, the CP-10-Z-DC is equipped with a Command Console instead of a B2000 Command Computer. To free up the weight required to fit this device, the 10-Z-DC reduces its LRM10 to a LRM5. The well supplied AC20 makes the Cyclops deadly at close range. With the addition of the Command Console features this model is prized, but it's an extremely rare sight.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout
CP-11-A
Cyclops.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Command & Fire Support
Stock Specifications
Hardpoints Ballistic: 3
Energy: 4
Missile: 2
Support: 2
Speed 4/6/0
Firepower Max Damage: 187
Max Stability: 56
Max Heat: 0
Durability Armor: 855
Structure: 691
Heat Efficiency Sinking: 48
Alpha: 45
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 360
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Cyclops Cowl (Fixed)
Center Torso Ammo SRM
SRM4
Left Torso Ammo LRM
Ammo LRM
LRM10
Right Torso Ammo Gauss
Ammo Gauss
Gauss Rifle
Left Arm M Laser
Right Arm M Laser


Description

A common modification of the Cyclops that uses some rediscovered Star League technology, the 11-A was introduced in 3045 and replaces the massive Autocannon/20 for a Gauss Rifle with two tons of ammo. Although doing slightly less damage it has a much larger effective range.


Note: This mech fits a hardwired Battle Computer.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard
    • Pleiades Hussars
  • Terran Hegemony (Cameron)
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
CP-11-A-DC
Cyclops.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Command & Fire Support
Stock Specifications
Hardpoints Ballistic: 3
Energy: 4
Missile: 2
Support: 2
Speed 4/6/0
Firepower Max Damage: 187
Max Stability: 56
Max Heat: 0
Durability Armor: 855
Structure: 691
Heat Efficiency Sinking: 44
Alpha: 45
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 360
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Cyclops Cowl (Fixed)
Command Console
Center Torso Ammo SRM
SRM4
Left Torso Ammo LRM
LRM10
Right Torso Ammo Gauss
Gauss Rifle
Left Arm M Laser
Right Arm M Laser


Description

A common modification of the Cyclops that uses some rediscovered Star League technology, the 11-A-DC was introduced in 3045 and replaces the massive Autocannon/20 for a Gauss Rifle with one tons of ammo. Although doing slightly less damage it has a much larger effective range. The CP-11-A-DC does not carry the B2000 Tacticon Battle Computer any longer, having instead replaced it with a powerful Command Console for maximum combat organization.


Note: This mech fits a hardwired Battle Computer.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard
    • Pleiades Hussars
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
CP-11-C
Cyclops.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Command & Fire Support
Stock Specifications
Hardpoints Ballistic: 3
Energy: 4
Missile: 1
Support: 3
Speed 4/6/0
Firepower Max Damage: 147
Max Stability: 46
Max Heat: 0
Durability Armor: 1200
Structure: 691
Heat Efficiency Sinking: 48
Alpha: 33
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 360
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Cyclops Cowl (Fixed)
Battle Computer (Fixed)
Center Torso C3M Circuitry
Ammo SRM
SRM4
Left Torso C3 Master
Right Torso Ammo Gauss
Ammo Gauss
Gauss Rifle
Left Arm M Laser
Right Arm M Laser


Description

The CP-11-C is a variant of the -11-A, introduced slightly afterwards. It retains the -11-A's Gauss Rifle and general mission profile of battlefield command. However, to further drive home its mission role, it swaps the LRM-10 of the -11-A for a C3 Master computer, allowing it to serve as a lance commander. The B2000 Battle Computer also remains, for even further lance mastery.


Note: This mech fits a hardwired Battle Computer.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
CP-11-G
Cyclops.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Command & Fire Support
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Missile: 3
Support: 2
Speed 4/6/0
Firepower Max Damage: 201
Max Stability: 56
Max Heat: 0
Durability Armor: 1355
Structure: 691
Heat Efficiency Sinking: 66
Alpha: 56
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 360
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Cyclops Cowl (Fixed)
Center Torso Streak SRM4
Left Torso LRM10
Right Torso CASE
Ammo Gauss
Ammo Gauss
Gauss Rifle
Ammo LRM
Ammo Streak SRM
Left Arm ER M Laser
Right Arm ER M Laser


Description

A full redesign of the Cyclops, the 11-G was built by Grumium Creations for the Second Star League Defense Force, Com Guards and Free Rasalhague Republic. Debuting in 3058 it redesigns the chassis to use Endo Steel construction and also replaces the standard armor with fifteen tons of Ferro-Fibrous armor. For long range combat it retains the Gauss Rifle and LRM-10 missile launcher minus one ton of missile reloads, while the arm-mounted medium lasers and center-torso SRM launcher were also upgraded to ER Medium Lasers and a Streak SRM-4 launcher. All ammunition for the weapons was also shifted to the right-side torso and uses CASE to protect itself from complete destruction in the event of an ammunition explosion.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Camacho's Caballeros
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Dioscuri
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • 12th Vegan Rangers
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government
  • Terran Hegemony (Cameron)


Stock Loadout
Stock Loadout
CP-11-H
Cyclops.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Fire Support
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Missile: 6
Support: 2
Speed 4/6/0
Firepower Max Damage: 740
Max Stability: 300
Max Heat: 0
Durability Armor: 1340
Structure: 691
Heat Efficiency Sinking: 60
Alpha: 161
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 360
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Cyclops Cowl (Fixed)
Battle Computer (Fixed)
Left Torso RL20
RL20
RL20
RL20
Right Torso AC/20
Ammo AC/20
Ammo AC/20
Left Arm M Laser
RL20
Right Arm M Laser
RL20


Description

An upgrade of the Cyclops that has come out of the Periphery, the 11-H was first sighted in the 3060s among the ranks of Lady Death's pirates. The H is built on the standard 10-Z chassis but now carries eleven and a half tons of ferro-fibrous armor and its weapons payload is heavily modified, carrying the standard Autocannon/20 and two medium lasers but replacing the rest for six Rocket Launcher 20s. This gives the 11-H the firepower to decimate anything that dares to close with it to attempt to make a kill.


Note: This mech fits a hardwired Battle Computer.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout
CP-12-K
Cyclops.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Command & Fire Support
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Support: 2
Speed 4/6/0
Firepower Max Damage: 221
Max Stability: 56
Max Heat: 0
Durability Armor: 1095
Structure: 691
Heat Efficiency Sinking: 72
Alpha: 66
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 360
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Cyclops Cowl (Fixed)
Center Torso Streak SRM4
Left Torso CASE
Ammo MRM
MRM20
Ammo Streak SRM
Right Torso CASE
UAC/10
Ammo UAC/10
Ammo UAC/10
Left Arm ER M Laser
Right Arm ER M Laser


Description

The 12-K variant of the Cyclops takes the 'Mech to the logical conclusion based on equipment available to the DCMS. Also built by Grumium and introduced in 3059, the 'Mech is armed with an Ultra Autocannon/10 for close to intermediate range combat. In place of the LRM launcher it carries an MRM-20 launcher, which compliments the Autocannon's range profile, while retaining two ER medium lasers and a Streak SRM-4 for for close ranges. The 'Mech is also armored with fourteen and a half tons of armor.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • The Blackhearts
    • Camacho's Caballeros
    • Avanti's Angels
    • Mobile Fire
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Harlock's Warriors
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Dioscuri
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
CP-13-M
Cyclops.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Command & Close-Range Firepower
Stock Specifications
Hardpoints Energy: 5
Missile: 6
Support: 2
Speed 4/6/0
Firepower Max Damage: 341
Max Stability: 96
Max Heat: 0
Durability Armor: 1095
Structure: 691
Heat Efficiency Sinking: 84
Alpha: 129
Melee Kick: 90
Punch: 45
Stock Equipment
Engine Standard Engine
Core 360
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +4
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Cyclops Cowl (Fixed)
Battle Computer (Fixed)
Left Torso CASE
Ammo Streak SRM
Ammo Streak SRM
Streak SRM4
Streak SRM4
Streak SRM4
Right Torso CASE
Ammo Streak SRM
Ammo Streak SRM
Streak SRM4
Streak SRM4
Streak SRM4
Left Arm ER M Laser
ER M Laser
ER M Laser
Right Arm ER M Laser
ER M Laser


Description

Built by House Marik to fulfill contradictory roles, the CP-13-M is a strange beast of a mech. At first glance, it looks like a standard assault mech brawler that uses its speed to catch smaller mechs and punish them heavily with its 6 Streak SRM-4s and its 5 ER Medium Lasers. However, on a deeper look the mech is clearly meant as a command chassis with its B2000 Battle Computer. Designed by House Marik with LRM support in mind originally, a directive from the Captain-General changed the mech into a brawler but the tactical computer remains as a remnant of its original purpose.


Note: This mech fits a hardwired Battle Computer.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

Factions


Stock Loadout
Stock Loadout
CP-S
Cyclops.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 90T
Stock Role Gladiator
Stock Specifications
Hardpoints Ballistic: 4
Energy: 4
Missile: 1
Support: 2
Speed 4/6/0
Firepower Max Damage: 242
Max Stability: 76
Max Heat: 0
Durability Armor: 1375
Structure: 691
Heat Efficiency Sinking: 78
Alpha: 48
Melee Kick: 90
Punch: 45
Stock Equipment
Engine XL Engine
Core 360
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Cyclops Cowl (Fixed)
Battle Computer (Fixed)
Center Torso Ammo SRM
SRM4
Left Torso Ammo Gauss
Ammo Gauss
Gauss Rifle
Right Torso Ammo Gauss
Ammo Gauss
Gauss Rifle
Left Arm Heat Sink (D)
M Laser
Right Arm M Laser
M Laser


Description

Patterned after the Cyclops driven by Brevet General Ariana Winston, commanding officer of the Eridani Light Horse during Task Force Serpent, the Sleipnir is a general's mech, through and through. Armed with twin Gauss Rifles for ranged firepower while still carrying the famous Cyclops battle computer and equipped with the Cyclops's famous speed, Sleipnir was the mech Winston led from the front in and the mech she died in on Huntress. How it ended up in the arenas is anyone's guess.


Note: This mech fits a hardwired Battle Computer.


Bonuses

Mech Quirk: Cowl

Adds 15 armor to the head and prevents bleedouts


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Keen Eyed

15% boost to sensor and sight range


Factions

The CP-S can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout