Difference between revisions of "Crusader"
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Revision as of 16:57, 15 February 2023
CRD-2R
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Skirmisher & Brawler |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 6 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 242 Max Stability: 64 Max Heat: 0 |
Durability | Armor: 1000 Structure: 521 |
Heat Efficiency | Sinking: 60 Alpha: 76 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Crusader Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | CASE Ammo LRM ARTIV Ammo MG [Half] |
Right Torso | CASE Ammo LRM ARTIV Ammo Streak SRM |
Left Arm | Artemis IV FCS LRM15 M Laser MG |
Right Arm | Artemis IV FCS LRM15 M Laser MG |
Left Leg | Streak SRM2 Streak SRM2 |
Right Leg | Streak SRM2 Streak SRM2 |
Description
This lostech variant was used by the SLDF's Royal units. It upgraded the heat sinks to double heat sinks and utilized an Endo Steel internal structure to save mass. This enabled the addition of Artemis IV Fire Control Systems to the LRM launchers. The SRMs were replaced with four Hawk Streak SRM-2s. All of the ammunition was moved to the side torsos and protected by CASE.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Mech Quirk: Royal
-12 heat at the end of the turn
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Clan Fire Mandrill
- Clan Fire Mandrill
- Kindraa Faraday-Tanaga
- Kindraa Sainze
- Kindraa Mick-Kreese
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Goliath Scorpion
- CGS Omega Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- ComStar
- ComStar
- 2nd Army V-Mu
- Mercenaries
- Wolf's Dragoons
- Scorpion Empire
- Terran Hegemony (Cameron)
- The 331st Royal BattleMech Division
- Dark Caste
- Word of Blake
- Word of Blake
- 40th Shadow Division
Stock Loadout |
CRD-3D
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Multi-Role and Fire Support |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 4 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 224 Max Stability: 62 Max Heat: 0 |
Durability | Armor: 960 Structure: 521 |
Heat Efficiency | Sinking: 56 Alpha: 66 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Crusader Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo SRM |
Left Torso | Heat Sink Heat Sink Ammo LRM |
Right Torso | Heat Sink Heat Sink Ammo LRM |
Left Arm | LRM15 M Laser |
Right Arm | LRM15 M Laser |
Left Leg | SRM4 |
Right Leg | SRM4 |
Description
The 3D variant of the Crusader is a simple modification to make the 'Mech's heat load more manageable. Introduced in 2756 and used mostly by House Davion, the two SRM-6 launchers were replaced with two SRM-4 launchers and the machine guns were removed so that the number of heat sinks could be increased by four.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 1st Kittery Borderers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
CRD-3K
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Multi-Role and Fire Support |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 4 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 216 Max Stability: 68 Max Heat: 0 |
Durability | Armor: 960 Structure: 521 |
Heat Efficiency | Sinking: 64 Alpha: 68 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Crusader Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo SRM |
Left Torso | Heat Sink Heat Sink Heat Sink Ammo LRM |
Right Torso | Heat Sink Heat Sink Heat Sink Ammo LRM |
Left Arm | LRM10 M Laser |
Right Arm | LRM10 M Laser |
Left Leg | SRM6 |
Right Leg | SRM6 |
Description
Another variant of the Crusader concentrating on lessening its heat burden, the 3K was introduced by House Kurita in 2765. It downsized the LRM launchers to LRM-10 models and removed the machine guns to make room for an additional six heat sinks.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 2nd Legion Of Vega
- Free Rasalhague Republic
- Free Rasalhague Republic
- 2nd Freemen
- 4th Kavalleri
CRD-3L
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Multi-Role and Fire Support |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 4 Support: 2 |
Speed | 4/6/4 |
Firepower | Max Damage: 194 Max Stability: 54 Max Heat: 0 |
Durability | Armor: 960 Structure: 521 |
Heat Efficiency | Sinking: 48 Alpha: 62 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Crusader Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo MG Ammo SRM |
Left Torso | Jump Jet (H) Jump Jet (H) Ammo LRM |
Right Torso | Jump Jet (H) Jump Jet (H) Ammo LRM |
Left Arm | LRM10 M Laser MG |
Right Arm | LRM10 M Laser MG |
Left Leg | Heat Sink SRM4 |
Right Leg | Heat Sink SRM4 |
Description
The 3L variant of the Crusader takes concepts from both the 3D and the 3K models to save weight with a twist. Built for House Liao starting in 2753, the Mech has removed the LRM-15 and SRM-6 launchers and replaced them with two LRM-10 launchers and two SRM-4 launchers. This frees up room for two additional heat sinks as well as the inclusion of four GM Jetstar jump jets, two each in either side torso, giving it a jumping distance of one hundred and twenty meters.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- 6th Confederation Reserve Cavalry
- St. Ives Compact
CRD-3PA
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Skirmisher & Brawler |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 5 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 570 Max Stability: 242 Max Heat: 0 |
Durability | Armor: 960 Structure: 521 |
Heat Efficiency | Sinking: 72 Alpha: 158 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Prototype XL Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Crusader Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Heat Sink Heat Sink Ammo MG |
Left Torso | Heat Sink Heat Sink Heat Sink |
Right Torso | Heat Sink Heat Sink Heat Sink |
Left Arm | L Laser MG Reloading RL40 |
Right Arm | L Laser MG Reloading RL40 |
Left Leg | Reloading RL20 |
Right Leg | Reloading RL20 |
Description
Newly released by your friends at Periphery Armory, Inc, the Crusader-3PA is a true terror on the battlefield. A pair of reliable Large Lasers provide consistent, no-frills, firepower while a battery of 120 Reloadable Rocket Launcher tubes provide a withering one-two punch. At point-blank the Crusader can call on its signature Machine Guns. Powered by a PAI Special Jury-Rigged XL engine and armored in enough armor to withstand even the heaviest assault, this rugged machine can take anything the Inner Sphere can dish out. Reserve your production run today!
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
CRD-3R
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Skirmisher & Brawler |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 5 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 266 Max Stability: 80 Max Heat: 0 |
Durability | Armor: 960 Structure: 521 |
Heat Efficiency | Sinking: 40 Alpha: 76 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Crusader Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo MG Ammo SRM |
Left Torso | Ammo LRM |
Right Torso | Ammo LRM |
Left Arm | LRM15 M Laser MG |
Right Arm | LRM15 M Laser MG |
Left Leg | SRM6 |
Right Leg | SRM6 |
Description
The Crusader was initially designed as a close combat BattleMech for the Star League Defense Force, but soon proved itself to be a very adaptable, multi-role design. This reliable workhorse of the SLDF, while not excelling in any one job, was capable of accomplishing just about any mission, whether it be close assault, anti-aircraft, counter-insurgency, or even reconnaissance. Its versatility and large number of manufactures ensured the Crusader its place as one of the most common heavy Mechs in the Inner Sphere.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- 6th Confederation Reserve Cavalry
- Circinus Federation
- ComStar
- ComStar
- 7th Army V-Iota
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 2nd Legion Of Vega
- Federated Suns (Davion)
- Federated Suns (Davion)
- 1st Kittery Borderers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 4th Kavalleri
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 30th Marik Militia
- Hanseatic League
- Illyrian Palatinate
- Lothian League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- V Legio Ripariensis
- I Legio Martia Victrix
- Cohors Morituri
- Mercenaries
- Mercenaries
- Winfield's Regiment
- Khorsakov's Cossacks
- Band of the Damned
- Jacob's Juggernauts
- Grim Determination
- Lindon's Battalion
- Tooth of Ymir
- Rubinsky's Light Horse
- The Black Outlaws
- The Blackhearts
- 21st Centauri Lancers
- The Krushers
- Romanov's Crusaders
- Knights of Caerbannog
- Bannockburn's Bandits
- Clean Kill
- Bullard's Armored Cavalry
- Bronson's Horde
- Quint's Olympian Groundpounders
- Irukjandi Company
- Gray's Ghosts
- Barrett's Fusiliers
- Ramilie's Raiders
- Dragonslayers
- Longwood's Bluecoats
- Harcourt's Destructors
- Caesar's Cohorts
- Canopian Highlanders
- Narhal's Raiders
- Greenburg's Godzillas
- Camacho's Caballeros
- Broadsword Legion
- Kell Hounds
- Burr's Black Cobras
- Fist Of Mokal
- 51st Dark Panzer Jaegers
- Hsien Hotheads
- Wolf's Dragoons
- Tortuga Fusiliers
- Death's Consorts
- Shen-Se Tian
- Morrison's Extractors
- New Belt Pirates
- Antian Lanciarii
- Simonson's Cutthroats
- Langendorf Lancers
- Smithson's Chinese Bandits
- Screaming Eagles
- Vanguard Legion
- Mobile Fire
- Avanti's Angels
- Always Faithful
- Harlock's Warriors
- 12th Vegan Rangers
- Lethal Injection
- Dioscuri
- Olson's Rangers
- The Arcadians
- Black Caravel
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- 1st Helius Legionnaires
- Republican Guard
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- The 331st Royal BattleMech Division
- Dark Caste
- Tortuga Dominions
- Word of Blake
- WoB Protectorate Militia
CRD-4BR
|
|
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Skirmisher & Brawler |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 5 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 206 Max Stability: 48 Max Heat: 0 |
Durability | Armor: 960 Structure: 521 |
Heat Efficiency | Sinking: 60 Alpha: 64 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Crusader Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo MG Ammo Streak SRM |
Left Torso | CASE Ammo LRM Ammo LRM |
Right Torso | CASE Ammo LRM Ammo LRM |
Left Arm | LRM15 M Laser MG |
Right Arm | LRM15 M Laser MG |
Left Leg | Streak SRM2 |
Right Leg | Streak SRM2 |
Description
A Star League-tech retrofit of the classic CRD-3R developed by Bander BattleMechs for the mercenary market in 3054, the 4BR switches to double heat sinks and replaces the SRM-6 launchers with a pair of Streak SRM-2s. The weight saved allows an extra ton of LRM reloads for each launcher to be carried, protected by the addition of CASE in each torso.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Gray Death Legion
- Mercenaries
- Mercenaries
- Camacho's Caballeros
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- Mobile Fire
- Vanguard Legion
- Avanti's Angels
- Screaming Eagles
- Smithson's Chinese Bandits
- Harlock's Warriors
- The Blackhearts
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- The Krushers
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Tooth of Ymir
- Dioscuri
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- 12th Vegan Rangers
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
CRD-4D
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Skirmisher & Brawler |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 4 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 210 Max Stability: 46 Max Heat: 0 |
Durability | Armor: 960 Structure: 521 |
Heat Efficiency | Sinking: 52 Alpha: 66 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Crusader Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Heat Sink Ammo Streak SRM |
Left Torso | Ammo LRM |
Right Torso | Ammo LRM |
Left Arm | LRM15 M Pulse |
Right Arm | LRM15 M Pulse |
Left Leg | Heat Sink Streak SRM2 |
Right Leg | Heat Sink Streak SRM2 |
Description
The 4D variant of the Crusader was a common field modification kit, utilizing Star League technology recovered from the Helm Memory Core, used by both Davion and Liao forces starting in 3049. This variant has had the medium lasers and the SRM-6 launchers removed and in their place has two Streak SRM-2 launchers and two Medium Pulse Lasers mounted.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 1st Kittery Borderers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
- St. Ives Compact
CRD-4K
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Skirmisher & Brawler |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 4 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 230 Max Stability: 68 Max Heat: 0 |
Durability | Armor: 960 Structure: 521 |
Heat Efficiency | Sinking: 56 Alpha: 72 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Crusader Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo SRM |
Left Torso | Heat Sink Heat Sink Ammo LRM |
Right Torso | Heat Sink Heat Sink Ammo LRM |
Left Arm | LRM10 M Pulse |
Right Arm | LRM10 M Pulse |
Left Leg | SRM6 |
Right Leg | SRM6 |
Description
A field modification kit based on the 3K variant and introduced for Kuritan forces in 3049, the 4K removes two heat sinks and replaces the two medium lasers of the 3K with medium pulse models.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 2nd Legion Of Vega
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 2nd Freemen
- 4th Kavalleri
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Narhal's Raiders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- The Blackhearts
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Harlock's Warriors
- Dioscuri
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Tooth of Ymir
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
CRD-5M
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Multi-Role and Fire Support |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 4 Support: 4 |
Speed | 4/6/4 |
Firepower | Max Damage: 206 Max Stability: 47 Max Heat: 15 |
Durability | Armor: 960 Structure: 521 |
Heat Efficiency | Sinking: 78 Alpha: 66 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | XL Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Crusader Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | AMS |
Left Torso | CASE Heat Sink (D) Jump Jet (H) Jump Jet (H) Ammo Streak SRM |
Right Torso | Ammo AMS CASE Heat Sink (D) Jump Jet (H) Jump Jet (H) Ammo LRM Ammo LRM |
Left Arm | Heat Sink (D) LRM15 M Laser |
Right Arm | Flamer LRM15 M Laser MG Ammo MG [Half] |
Left Leg | Streak SRM2 |
Right Leg | Streak SRM2 |
Description
The 5M was the official production-model upgraded variant of the Crusader for the Free Worlds League, introduced in 3049. Though using the same chassis as before the 'Mech was powered by a XL Engine and carried thirteen double heat sinks. The 5M was also capable of jumping up to one hundred and twenty meters with its four torso-mounted jump jets. The Mech was armed with two LRM-15 launchers and two medium lasers in its arms, two Streak SRM-2 launchers mounted in its legs, a Flamer and a machine gun in its right arm, and a Anti-Missile System in its head.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- ComStar
- ComStar
- 2nd Army V-Mu
- 11th Army V-Eta
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
- Federated Suns (Davion)
- Federated Suns (Davion)
- 10th Lyran Guards
- 2nd Crucis Lancers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- 2nd Freemen
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
- Gray Death Legion
- Hanseatic League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Narhal's Raiders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- The Blackhearts
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Harlock's Warriors
- Dioscuri
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Tooth of Ymir
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
- St. Ives Compact
- Word of Blake
- Word of Blake
- 40th Shadow Division
- 9th Division III-Gamma
CRD-5S
|
|
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Skirmisher & Brawler |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 5 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 261 Max Stability: 78 Max Heat: 15 |
Durability | Armor: 960 Structure: 521 |
Heat Efficiency | Sinking: 60 Alpha: 74 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Crusader Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | CASE Ammo SRM |
Right Torso | CASE Ammo LRM Ammo LRM |
Left Arm | LRM15 M Laser |
Right Arm | Flamer LRM15 M Laser |
Left Leg | SRM6 |
Right Leg | SRM6 |
Description
A production-model upgrade of the Crusader utilizing Star League equipment, the 5S was built by TharHes industries on Tharkad for FedCom forces starting in 3049. It varies little from the 3R model, instead removing the machine guns to make room for double heat sinks, CASE to protect the missile reloads, and the addition of a Flamer in the right arm.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Narhal's Raiders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- The Blackhearts
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Harlock's Warriors
- Dioscuri
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Tooth of Ymir
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
CRD-5TL
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Close Range Brawler |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 4 Support: 4 |
Speed | 5/5/4 |
Firepower | Max Damage: 84 Max Stability: 6 Max Heat: 0 |
Durability | Armor: 2160 Structure: 521 |
Heat Efficiency | Sinking: 78 Alpha: 39 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | XL Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Crusader Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Hardened Armor |
Head | Guardian ECM |
Center Torso | Supercharger |
Left Torso | CASE Heat Sink (D) Jump Jet (H) Jump Jet (H) Ammo SRM INF |
Right Torso | CASE Heat Sink (D) Jump Jet (H) Jump Jet (H) Ammo SRM INF |
Left Arm | Heat Sink (D) S VSPL |
Right Arm | S VSPL S VSPL |
Left Leg | MML3 |
Right Leg | MML3 |
Description
The 5TL is an upgrade the the 5M with some tech that fell off the back of a transport. It comes with Hardened Armor, a supercharger, three Small VSPL, and a pair of MML3's. This mech is meant to be in close range and take a beating.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
CRD-7MK
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Multi-Role and Fire Support |
Stock Specifications | |
Hardpoints | Energy: 1 Missile: 6 Support: 4 |
Speed | 4/6/0 |
Firepower | Max Damage: 260 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 960 Structure: 521 |
Heat Efficiency | Sinking: 60 Alpha: 93 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | XL Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Crusader Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Left Torso | CASE Heat Sink Heat Sink Ammo LRM Ammo LRM Ammo MRM |
Right Torso | ER PPC Heat Sink Heat Sink |
Left Arm | LRM10 S Pulse |
Right Arm | LRM10 S Pulse |
Left Leg | MRM10 |
Right Leg | MRM10 |
Description
Designed by the Combine as a line unit for the tumultuous 3060s, the Crusader-7MK demonstrates the best and the worst of the Combine at once. The mech has respectable armor covering its powerful XL engine and sports a withering array of weapons: LRM 10s, MRM 10s, Small Pulse Lasers, and an ER PPC for good measure. The downside of the mech is that it is equipped with a mere 15 standard heat sinks meaning that it is woefully unable to vent its waste heat. Pilots have taken to calling it the Heatsader and mocking the mech relentlessly.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
CRD-SC
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Gladiator...? |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 6 Support: 3 |
Speed | 4/6/0 |
Firepower | Max Damage: 300 Max Stability: 94 Max Heat: 0 |
Durability | Armor: 960 Structure: 521 |
Heat Efficiency | Sinking: 84 Alpha: 87 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | XL Engine |
Core | 260 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Crusader Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | CASE Heat Sink (D) Ammo LRM Ammo SRM |
Right Torso | CASE Heat Sink (D) Ammo LRM Ammo SRM |
Left Arm | Heat Sink (D) LRM15 M Laser S Laser |
Right Arm | Heat Sink (D) LRM15 M Laser |
Left Leg | SRM4 SRM4 |
Right Leg | SRM4 SRM4 |
Description
Galen Cox was a complicated man, the personal friend of Victor Steiner-Davion and a famous warrior in his own right. His personal mech, a Crusader CRD-5M he named Stormcloud, eventually came to rest at the side of the throne of the Lyran Commonwealth after his death, where it remains today. However, imitators cropped up in the arenas after his famous win over Victor Vandegriff and Glen Edenhoffer in 3056. The imitators, also named Stormcloud, carry a modified loadout reminicient of the -5M. Twin LRM-15s and Medium Lasers remain but the SSRM-2s are replaced with a quartet of SRM-4s in the legs. The ammo is a little thin but sufficient for arena work.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
The CRD-SC can only be found as an enemy duelist in Game Worlds contracts.
Stock Loadout |
CRD-7L
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Skirmisher & Brawler |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 6 Support: 2 |
Speed | 3/5/3 |
Firepower | Max Damage: 242 Max Stability: 62 Max Heat: 0 |
Durability | Armor: 1000 Structure: 521 |
Heat Efficiency | Sinking: 66 Alpha: 78 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | Standard Engine |
Core | 195 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Crusader Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Stealth Armor |
Head | ER M Laser |
Center Torso | ER M Laser Jump Jet (H) |
Left Torso | Guardian ECM Heat Sink (D) Heat Sink (D) Jump Jet (H) Stealth Armor Components Streak SRM4 |
Right Torso | CASE Jump Jet (H) Ammo LRM Ammo LRM Ammo LRM Ammo LRM Stealth Armor Components Ammo Streak SRM Streak SRM4 |
Left Arm | Heat Sink (D) LRM15 Stealth Armor Components |
Right Arm | Heat Sink (D) LRM15 Stealth Armor Components |
Left Leg | Stealth Armor Components |
Right Leg | Stealth Armor Components |
Description
Utilizing some of the newest technology available in the Capellan Confederation, the 7L was built by Tao 'Mechworks for the CCAF. It used Stealth Armor, making it harder to target. The 'Mech also used double heat sinks and is armed with two LRM-15 launchers, two Streak SRM-4 launchers, and two ER Medium Lasers. Finally, the 'Mech carried a Guardian ECM suite to allow its Stealth Armor to work. In order to make room, the top speed was lowered to 53 km/h by replacing the engine with a Nissan Fusion 195, though jump jets offset that through increased maneuverability. Despite its Liao origins, half of the first production run was sold to the Word of Blake.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Death Commandos
- 1st McCarron's Armored Cavalry
- Word of Blake
- Word of Blake
- 40th Shadow Division
CRD-6D
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Skirmisher & Brawler |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 4 Support: 2 |
Speed | 5/8/4 |
Firepower | Max Damage: 216 Max Stability: 68 Max Heat: 0 |
Durability | Armor: 960 Structure: 521 |
Heat Efficiency | Sinking: 84 Alpha: 68 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | XL Engine |
Core | 325 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +3 |
Gyro | Crusader Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | CASE Ammo SRM |
Left Torso | CASE Jump Jet (H) Jump Jet (H) Ammo LRM |
Right Torso | CASE Heat Sink (D) Jump Jet (H) Jump Jet (H) Ammo LRM |
Left Arm | LRM10 M Laser |
Right Arm | LRM10 M Laser |
Left Leg | SRM6 |
Right Leg | SRM6 |
Description
A limited production run design, the CRD-6D was designed as an engine experiment for the Crusader chassis. Increasing the Crusader's engine to an 325-rated XL engine boosted the speed significantly while four jump jets gave even more mobility The use of Endo-Steel helped pay off the tonnage required to still mount twin LRM-10s, twin SRM-6s, and twin Medium Lasers, meaning the -6D remains combat effective even with the bonus speed.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
CRD-6T
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 65T |
Stock Role | Heavy Skirmisher & Brawler |
Stock Specifications | |
Hardpoints | Energy: 12 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 250 Max Stability: 0 Max Heat: 30 |
Durability | Armor: 1000 Structure: 521 |
Heat Efficiency | Sinking: 102 Alpha: 120 |
Melee | Kick: 65 Punch: 33 |
Stock Equipment | |
Engine | XL Engine |
Core | 325 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +3 |
Gyro | Crusader Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | C3 Slave |
Center Torso | Jump Jet (H) |
Left Torso | Heat Sink (D) Heat Sink (D) Jump Jet (H) Jump Jet (H) |
Right Torso | Heat Sink (D) Heat Sink (D) Jump Jet (H) Jump Jet (H) |
Left Arm | M Laser M Laser M Laser M Laser M Laser M Laser |
Right Arm | M Laser M Laser M Laser M Laser M Laser M Laser |
Left Leg | Flamer |
Right Leg | Flamer |
Description
A Kallon Industries design, the CRD-6T is an excellent heavy scout, armed for close-range and fast moving fights thanks to its close-range payload and its 325-rated XL engine and jump jets. For firepower, the -6T carries simply 12 Medium Lasers to slice opponents apart with. In the hips are a pair of Flamers for some utility, though they are largely an after-thought. The -6T proved an excellent heavy scout and is seen in Davion regiments to this day.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- Vanguard Legion
- Barrett's Fusiliers
- Screaming Eagles
- Smithson's Chinese Bandits
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Harlock's Warriors
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Dioscuri
- 12th Vegan Rangers
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- Tooth of Ymir
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government