Difference between revisions of "Assassin"

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Revision as of 02:48, 19 July 2023

ASN-21
Assassin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Hunter-Killer & Ambusher
Stock Specifications
Hardpoints Energy: 3
Missile: 5
Support: 3
Speed 7/11/8
Firepower Max Damage: 56
Max Stability: 13
Max Heat: 0
Durability Armor: 360
Structure: 336
Heat Efficiency Sinking: 40
Alpha: 20
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Assassin Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Ammo SRM
SRM2
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Ammo LRM
LRM5
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Arm M Laser


Description

With an impressive top speed and jumping distance combined with excellent coverage for its four and a half tons of armor and respectable firepower for its intended role, the Assassin is considered a superb reconnaissance and light 'Mech hunter, though it struggles against heavier opponents.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Chainelane Isles
  • Circinus Federation
  • ComStar
    • ComStar
    • 7th Army V-Iota
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 2nd Legion Of Vega
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 30th Marik Militia
  • Hanseatic League
  • Illyrian Palatinate
  • JàrnFòlk
  • Lothian League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • V Legio Ripariensis
    • Cohors Morituri
  • Mercenaries
    • Mercenaries
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Band of the Damned
    • Jacob's Juggernauts
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Rubinsky's Light Horse
    • The Black Outlaws
    • The Blackhearts
    • 21st Centauri Lancers
    • The Krushers
    • Romanov's Crusaders
    • Knights of Caerbannog
    • Bannockburn's Bandits
    • Clean Kill
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Barrett's Fusiliers
    • Ramilie's Raiders
    • Dragonslayers
    • Longwood's Bluecoats
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Canopian Highlanders
    • Antian Lanciarii
    • Narhal's Raiders
    • Camacho's Caballeros
    • Burr's Black Cobras
    • Broadsword Legion
    • 51st Dark Panzer Jaegers
    • Hsien Hotheads
    • Fist Of Mokal
    • Simonson's Cutthroats
    • Wolf's Dragoons
    • Tortuga Fusiliers
    • Death's Consorts
    • Shen-Se Tian
    • Morrison's Extractors
    • New Belt Pirates
    • Greenburg's Godzillas
    • Always Faithful
    • Lethal Injection
    • Vanguard Legion
    • Smithson's Chinese Bandits
    • Avanti's Angels
    • Mobile Fire
    • Langendorf Lancers
    • Screaming Eagles
    • Dioscuri
    • Olson's Rangers
    • Harlock's Warriors
    • The Arcadians
    • 12th Vegan Rangers
    • Black Caravel
  • New Delphi Compact
  • Nueva Castile
  • Pirates
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 8th Helius Fusiliers
    • Republican Guard
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • The 331st Royal BattleMech Division
  • Dark Caste
  • Tortuga Dominions
  • Word of Blake
    • Word of Blake
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
ASN-23
Assassin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Flanker and Missile Support
Stock Specifications
Hardpoints Energy: 3
Missile: 5
Support: 3
Speed 7/11/8
Firepower Max Damage: 47
Max Stability: 5
Max Heat: 0
Durability Armor: 360
Structure: 336
Heat Efficiency Sinking: 40
Alpha: 18
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Assassin Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Artemis IV FCS
Ammo LRM ARTIV
LRM5
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Arm M Pulse


Description

The -23 variant of the Assassin is an upgrade of the original model using Lostech; originally seen as a standardized field modification. The SRM-2 has been removed to upgrade the Medium Laser to a Medium Pulse Laser and an Artemis IV fire control system has been added for the LRM-5 launcher.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 1st Kittery Borderers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Marian Hegemony
    • Marian Hegemony
    • I Legio Martia Victrix
    • V Legio Ripariensis
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers


Stock Loadout
Stock Loadout
ASN-30
Assassin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Hunter-Killer & Ambusher
Stock Specifications
Hardpoints Ballistic: 3
Energy: 2
Support: 2
Speed 7/11/8
Firepower Max Damage: 70
Max Stability: 11
Max Heat: 0
Durability Armor: 520
Structure: 336
Heat Efficiency Sinking: 40
Alpha: 20
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Light Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Assassin Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso LBX AC/5
Ammo LBX/5 SLUG
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Arm ER M Laser


Description

The -30 variant of the Assassin was a radical departure from the classic formula for the 'Mech. The chassis was redesigned to utilize Endo Steel construction and the engine upgraded to a Light Fusion Engine. The saved weight was used to upgrade the Medium Laser to an extended range version and the missiles are removed in favor of an LB-X Autocannon/5. Additionally, the armor had been increased by two full tons. Used by the Lyran side of the FedCom Civil War, this design is considered a failure and few of them were ever produced.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions


Stock Loadout
Stock Loadout
ASN-45
Assassin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Light Hunter and Fast Brawler
Stock Specifications
Hardpoints Missile: 4
Support: 4
Speed 7/11/8
Firepower Max Damage: 118
Max Stability: 50
Max Heat: 0
Durability Armor: 520
Structure: 336
Heat Efficiency Sinking: 40
Alpha: 29
Melee Kick: 40
Punch: 20
Stock Equipment
Engine XL Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Assassin Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso CASE
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Ammo Streak SRM
Streak SRM4
Streak SRM4
Right Torso CASE
MG
Ammo MG
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Ammo Streak SRM
Streak SRM4
Right Arm MG


Description

A rare brawler variant of the raider Assassin, the -45 was developed by the Draconis Combine to upgrade their old ASN-21s and turn them into formidable light hunters and passable brawlers. The -45 carries a trio of Streak SRM 4s and a pair of Machine Guns, giving the mech a surprising punch for its size. However, that speed and firepower came at a price: the mech has, characteristically for Assassins, terrible armor which combined with its fragile XL engine lead to the design never seeing wide use. Additionally, due to a shortage, the mech does not carry double heat sinks making it prone to overheating in the thick of combat.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions


Stock Loadout
Stock Loadout
ASN-55
Assassin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Hunter-Killer & Ambusher
Stock Specifications
Hardpoints Energy: 3
Missile: 4
Support: 3
Speed 7/11/8
Firepower Max Damage: 202
Max Stability: 60
Max Heat: 0
Durability Armor: 600
Structure: 168
Heat Efficiency Sinking: 57
Alpha: 60
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Light Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Assassin Nimble Jumper (Fixed)
Structure Composite Structure (Fixed)
Armor Stealth Armor
Center Torso Angel ECM
Jump Jet (S)
Left Torso Ammo Narc Haywire
Narc Launcher
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Stealth Armor Components
Right Torso RL15
RL15
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Stealth Armor Components
Left Arm Stealth Armor Components
Right Arm ER M Laser
ER M Laser
Stealth Armor Components
Left Leg Stealth Armor Components
Right Leg Stealth Armor Components


Description

Made for the Capellan's Shadow Lances, the Assassin-55 is a surprisingly advanced mech used for a very un-advanced purpose: assassinations. Clad in Stealth Armor and built on a Light Engine and Composite structure, the ASN-55 is built to hunt and kill choice targets. To guarantee the targets die as intended, the ASN-55 can bring 30 Rocket Launcher tubes to bear while a Narc Launcher with Haywire ammo debilitates the target. A pair of ER Medium Lasers provide reliable backup. Sturdy armoring and traditional Assassin speed round out the package.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions


Stock Loadout
Stock Loadout
ASN-65
Assassin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Hunter-Killer & Ambusher
Stock Specifications
Hardpoints Energy: 3
Missile: 4
Support: 2
Speed 7/11/8
Firepower Max Damage: 65
Max Stability: 20
Max Heat: 0
Durability Armor: 805
Structure: 336
Heat Efficiency Sinking: 60
Alpha: 33
Melee Kick: 40
Punch: 20
Stock Equipment
Engine XL Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Assassin Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Light Ferro-Fibrous Armor
Center Torso Jump Jet (S)
Left Torso MML5
Ammo SRM
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Ammo LRM
MML5
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Arm Light PPC


Description

After an exchange with House Liao led to the Taurian Concordat receiving several warehouses full of Assassin ASN-30s (salvage from House Steiner that the Liaos no longer wanted), the Taurians struggled to figure out what to use them for, eventually settling on the ASN-65 refit. Swapping the -30s Light Fusion Engine for an easier to acquire XL, and adding Light Ferro-Fibrous armor, the Taurians kept the mech's high maneuverability while also squeezing on a Light PPC and twin MML-5 launchers, giving the ASN-65 respectable throw at any range. 10 DHS keep the mech cooled and the armor is as heavy as it can be.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions


Stock Loadout
Stock Loadout
ASN-101
Assassin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Flanker and Assassin
Stock Specifications
Hardpoints Energy: 2
Missile: 4
Support: 4
Speed 7/11/6
Firepower Max Damage: 92
Max Stability: 13
Max Heat: 0
Durability Armor: 320
Structure: 336
Heat Efficiency Sinking: 40
Alpha: 35
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Assassin Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head S Laser
Center Torso Jump Jet (S)
Left Torso S Laser
Ammo SRM
SRM2
Jump Jet (S)
Jump Jet (S)
Right Torso Ammo LRM
LRM5
S Laser
Jump Jet (S)
Jump Jet (S)
Right Arm M Laser


Description

Keeping the top speed of the ASN-21 as well as its base weapon load of missiles, the ASN-101 is a rare Federated Suns variant that drops two jump jets and a half ton of armor to mount a trio of Small Lasers, giving the ASN-101 a much better close-in punch compared to its progenitor.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions


Stock Loadout
Stock Loadout
ASN-101PA
Assassin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Flanker and Assassin
Stock Specifications
Hardpoints Energy: 2
Missile: 4
Support: 4
Speed 7/11/7
Firepower Max Damage: 458
Max Stability: 160
Max Heat: 0
Durability Armor: 600
Structure: 336
Heat Efficiency Sinking: 40
Alpha: 88
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Prototype XL Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Assassin Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Ammo Chemical Laser
RL20
RL20
S Chem Laser
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Ammo Chemical Laser
RL20
RL20
S Chem Laser
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Arm M Chem Laser
M Chem Laser


Description

The ASN-101PA is clearly based on the older ASN-101 and takes somewhat of a cue from that mech. Armed with a pair each of Medium and Small Chemical Lasers, the -101PA has plenty of endurance. However, the real punch comes from the four RL-20s in the torsos to really smash the opponent to bits. A Prototype XL engine pays for the weight of the guns while keeping the speed nice and high in Assassin fashion.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions


Stock Loadout
Stock Loadout
ASN-DD
Assassin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Gladiator
Stock Specifications
Hardpoints Ballistic: 1
Energy: 2
Missile: 2
Support: 2
Speed 7/11/8
Firepower Max Damage: 107
Max Stability: 19
Max Heat: 0
Durability Armor: 400
Structure: 336
Heat Efficiency Sinking: 60
Alpha: 35
Melee Kick: 40
Punch: 20
Stock Equipment
Engine XL Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Assassin Nimble Jumper (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head M Laser
Center Torso Jump Jet (S)
Left Torso Guardian ECM
M Laser
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Ammo LRM
LRM5
LRM5
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Arm AC/2
Ammo AC/2 Piercing


Description

While all indications are that Dale Sandstrom piloted a standard ASN-21 variant, this reproduction of his DarkDeath is built around an 280 XL Engine and an Endo Steel chassis and is armed with an Autocannon/2 in the right arm, twin LRM-5s in the right torso and a pair of Medium Lasers split between the head and left torso. Retaining the ASN-21's seven jump jets, this version's heat sinks are also upgraded to double strength version. Though carrying only a single ton of autocannon and LRM reloads limits it field endurance, the DarkDeath mounts a Guardian ECM Suite to help ensure the fight is on its terms.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

The ASN-DD can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout
ASN-SB
Assassin.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 40T
Stock Role Flanker and Missile Support
Stock Specifications
Hardpoints Energy: 2
Missile: 4
Support: 1
Speed 7/11/8
Firepower Max Damage: 60
Max Stability: 5
Max Heat: 0
Durability Armor: 440
Structure: 336
Heat Efficiency Sinking: 40
Alpha: 26
Melee Kick: 40
Punch: 20
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Assassin Nimble Jumper (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Ammo LRM
LRM5
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Arm M Laser
M Laser


Description

Rather than an actual variant, this is a refit that removes the SRM2 and replaces it with a second Medium Laser in the Right Arm, along with an extra ton of armor for more durability in the field.


Bonuses

Mech Quirk: Nimble Jumper

+15% jump distance


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions
  • Circinus Federation
  • Hanseatic League
  • Illyrian Palatinate
  • Lothian League
  • Marian Hegemony
    • Marian Hegemony
    • I Legio Martia Victrix
    • V Legio Ripariensis
  • Mercenaries
    • Mercenaries
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Knights of Caerbannog
    • Bannockburn's Bandits
    • Jacob's Juggernauts
    • Khorsakov's Cossacks
    • The Black Outlaws
    • Winfield's Regiment
    • 21st Centauri Lancers
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • Clean Kill
    • Caesar's Cohorts
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Gray's Ghosts
    • Irukjandi Company
    • Longwood's Bluecoats
    • Bronson's Horde
    • Harcourt's Destructors
    • Ramilie's Raiders
    • Canopian Highlanders
    • Dragonslayers
    • Antian Lanciarii
    • The Krushers
    • Barrett's Fusiliers
    • Always Faithful
    • Simonson's Cutthroats
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Hsien Hotheads
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Broadsword Legion
    • Burr's Black Cobras
    • The Blackhearts
    • The Arcadians
    • Dioscuri
    • Camacho's Caballeros
    • Mobile Fire
    • Greenburg's Godzillas
    • Narhal's Raiders
    • 12th Vegan Rangers
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Harlock's Warriors
    • Screaming Eagles
    • Black Caravel
  • Nueva Castile
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 1st Helius Legionnaires
    • 8th Helius Fusiliers
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Terracap Confederation


Stock Loadout
Stock Loadout