Difference between revisions of "Sorcerer"
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{{LoadoutImage|image=SRC-2L.png}} | {{LoadoutImage|image=SRC-2L.png}} | ||
+ | </tab> | ||
+ | <tab name="SRC-4R"> | ||
+ | {{AutoInfoboxVariant|SRC-4R | ||
+ | |image = Sorcerer.png | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|SRC-4R}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkBattlefists30}} | ||
+ | |||
+ | |||
+ | {{AffinityBrawler}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|SRC-4R}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=SRC-4R.jpg}} | ||
</tab> | </tab> | ||
<tab name="SRC-FZ"> | <tab name="SRC-FZ"> | ||
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</tabs> | </tabs> | ||
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+ | [[Category:Royal Mechs]] | ||
[[Category:Melee Mechs]] | [[Category:Melee Mechs]] | ||
[[Category:95 Ton Mechs]] | [[Category:95 Ton Mechs]] |
Latest revision as of 20:18, 3 October 2024
SRC-1A
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Fast Cavalry Assault |
Stock Specifications | |
Hardpoints | Energy: 8 Support: 1 |
Speed | 4/6/0 |
Firepower | Max Damage: 252 Max Stability: 54 Max Heat: 0 |
Durability | Armor: 1440 Structure: 726 |
Heat Efficiency | Sinking: 120 Alpha: 135 |
Melee | Kick: 95 Punch: 63 |
Stock Equipment | |
Engine | XL Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +5 |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Heat Sink (D) S Laser |
Left Torso | Heat Sink (D) M Laser Snub-Nose PPC |
Right Torso | Heat Sink (D) M Laser Snub-Nose PPC |
Left Arm | Heat Sink (D) PPC Sorcerer Battlefists (Fixed) |
Right Arm | Heat Sink (D) PPC Sorcerer Battlefists (Fixed) |
Right Leg | Guardian ECM |
Description
StarCorps Industries's Project: SORCERER was shrouded in such secrecy that the first Sorcerer Battlemechs just seemed to appear in Star League Defense Force ranks where they were met with varying degrees of suspicion. The 95-ton Sorcerer 1A is built around a PlasmaStar 380XL engine to propel it to a respectable 64.8km/h which enables the Sorcerer to bring its arsenal and Guardian ECM Suite to the enemy. The design carries a pair of Ceres Arms Smasher PPCs, a pair of Donal Snub-Nose PPCs, a pair of Magna MkII Medium Lasers, and a Magna MkI Small Laser. A staggering twenty Double Heat Sinks is barely enough to keep the weapons' heat generation in check.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- 11th Army V-Eta
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- Terran Hegemony (Cameron)
- The 331st Royal BattleMech Division
- Dark Caste
- Word of Blake
- Word of Blake
- 40th Shadow Division
- 9th Division III-Gamma
SRC-1B
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Fast Cavalry Assault |
Stock Specifications | |
Hardpoints | Energy: 5 Missile: 4 Support: 1 |
Speed | 4/6/0 |
Firepower | Max Damage: 261 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 1440 Structure: 726 |
Heat Efficiency | Sinking: 90 Alpha: 101 |
Melee | Kick: 95 Punch: 63 |
Stock Equipment | |
Engine | XL Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +5 |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Guardian ECM |
Left Torso | ER PPC M Pulse M Pulse |
Right Torso | CASE Ammo LRM ARTIV Ammo LRM ARTIV Ammo LRM ARTIV Ammo LRM ARTIV M Pulse |
Left Arm | Artemis IV FCS LRM15 Sorcerer Battlefists (Fixed) |
Right Arm | Artemis IV FCS LRM15 Sorcerer Battlefists (Fixed) |
Description
Shortly after the Sorcerer 1A began walking off of the StarCorps Industries production lines on Fletcher, the Sorcerer 1B began production in the satellite facility on Crofton. The 1B variant trades in the array of PPCs and Lasers for a Blankenburg Technologies ER PPC, a pair of Artemis IV-enhanced Holly LRM15s, and a trio of Defiance P5M Medium Pulse Lasers. The reduced Heat generation of this payload allowed designers to remove the five external Double Heat Sinks and freed up room for CASE in the right torso.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- 11th Army V-Eta
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- Terran Hegemony (Cameron)
- Word of Blake
- Word of Blake
- 40th Shadow Division
- 9th Division III-Gamma
SRC-1C
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Fast Cavalry Assault |
Stock Specifications | |
Hardpoints | Energy: 8 Missile: 2 Support: 1 |
Speed | 4/6/4 |
Firepower | Max Damage: 244 Max Stability: 16 Max Heat: 0 |
Durability | Armor: 1440 Structure: 726 |
Heat Efficiency | Sinking: 96 Alpha: 106 |
Melee | Kick: 95 Punch: 63 |
Stock Equipment | |
Engine | XL Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +5 |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink (D) M Pulse M Pulse Streak SRM2 |
Right Torso | M Pulse M Pulse Ammo Streak SRM Streak SRM2 |
Left Arm | L Pulse Sorcerer Battlefists (Fixed) |
Right Arm | L Pulse Sorcerer Battlefists (Fixed) |
Left Leg | Jump Jet (A) Jump Jet (A) |
Right Leg | Jump Jet (A) Jump Jet (A) |
Description
Despite being designed for Urban and close-quarters warfare, the Sorcerer 1C variant drops the pair Snub-Nosed PPCs of the original Sorcerer 1A in favor of the easier-to-obtain Blankenburg Large Pulse Lasers. Less surprisingly, the 1A's PPC and laser complement is replaced by a quartet of Magna 400P Medium Pulse Lasers and a pair of Holly Streak SRM2s. The Sorcerer 1C dedicates eight tons to mount four Pitban LFT-50 jump jets to propel it 120 meters in short bursts and utilizes only sixteen Double Heat Sinks.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- 11th Army V-Eta
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- Terran Hegemony (Cameron)
- Word of Blake
- Word of Blake
- 40th Shadow Division
- 9th Division III-Gamma
SRC-1CC
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Fast Cavalry Assault |
Stock Specifications | |
Hardpoints | Energy: 10 Support: 1 |
Speed | 4/6/0 |
Firepower | Max Damage: 300 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1400 Structure: 726 |
Heat Efficiency | Sinking: 90 Alpha: 135 |
Melee | Kick: 95 Punch: 63 |
Stock Equipment | |
Engine | XL Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +5 |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Command Console |
Center Torso | Guardian ECM |
Left Torso | M Pulse M Pulse |
Right Torso | M Pulse M Pulse M Pulse |
Left Arm | PPC Sorcerer Battlefists (Fixed) |
Right Arm | PPC PPC Sorcerer Battlefists (Fixed) |
Description
Of the relatively few Sorcerers built before the Amaris Coup, the Sorcerer 1CC variant was considered an exceptionally rare design. Originally planned as a replacement for the 90 ton Cyclops, it quickly became apparent that the design teams at StarCorps Industries were not going to be able to best its incredible computer systems. Rather than spending several more decades of development, the design team decided that modifying the Sorcerer 1A would be a suitable method to cut corners. The 1CC drops the Snub-Nose PPCs, lasers and five Double Heat Sinks in order to mount an additional Ceres Arms Smasher PPC, a quintet of Magna 400P Medium Pulse Lasers, and the advanced Command Console.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Mech Quirk: Royal
-12 heat at the end of the turn
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- ComStar
- ComStar
- 2nd Army V-Mu
- Terran Hegemony (Cameron)
- The 331st Royal BattleMech Division
- Dark Caste
- Word of Blake
- Word of Blake
- 40th Shadow Division
SRC-2D
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Fast Cavalry Assault |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 4 Support: 3 |
Speed | 4/6/0 |
Firepower | Max Damage: 387 Max Stability: 100 Max Heat: 0 |
Durability | Armor: 1440 Structure: 726 |
Heat Efficiency | Sinking: 78 Alpha: 94 |
Melee | Kick: 95 Punch: 63 |
Stock Equipment | |
Engine | XL Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +3 |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Guardian ECM |
Left Torso | Ammo MRM Ammo MRM MRM40 |
Right Torso | Ammo MRM Ammo MRM MRM40 |
Left Arm | PPC Sorcerer Battlefists (Fixed) |
Right Arm | S Laser Sorcerer Battlefists (Fixed) |
Description
Like many designs lost during the Succession Wars, the Sorcerer design saw new life in the decades after the discovery of the Helm Memory Core. The Draconis Combine was the first to create a new variant of the aged SLDF design utilizing technologies at their disposal in 3058. The Sorcerer 2D retains the 380XL Engine, Guardian ECM Suite, one of the original PPCs, and thirteen of the original Double Heat Sinks and adds a pair of Shigunga MRM40s fed by four tons of ammo. A Small Laser is also added to the right arm for anti-personnel work.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
SRC-2K
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Fast Cavalry Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 6 Support: 3 Melee: 1 |
Speed | 4/6/0 |
Firepower | Max Damage: 228 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 1440 Structure: 726 |
Heat Efficiency | Sinking: 60 Alpha: 64 |
Melee | Kick: 95 Punch: 63 |
Stock Equipment | |
Engine | XL Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | M Pulse M Pulse |
Left Torso | CASE LBX AC/10 Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG |
Right Torso | CASE LBX AC/10 Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG |
Left Arm | Sorcerer Battlefists (Fixed) Sword (Fixed) |
Right Arm | M Pulse M Pulse Sorcerer Battlefists (Fixed) |
Description
Like many designs lost during the Succession Wars, the Sorcerer design saw new life in the decades after the discovery of the Helm Memory Core. The Draconis Combine, flush with resources from the Clan Invasion, dedicated heavy effort to developing their mech production lines and the Sorcerer was one such beneficiary. The SRC-2K, introduced in the early 3060s, is armed with mostly Star League spec weaponry: a pair of LB-10X Autocannons provide grit and punch while a quartet of Medium Pulse Lasers back them up. The real twist is the mech-scale Sword in the left arm, letting the Sorcerer hack anything into pieces if it wants to.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Mech Quirk: Melee Weapon
This model has a melee weapon
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
SRC-2L
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Fast Cavalry Assault |
Stock Specifications | |
Hardpoints | Energy: 8 Support: 3 |
Speed | 4/6/0 |
Firepower | Max Damage: 350 Max Stability: 40 Max Heat: 50 |
Durability | Armor: 1475 Structure: 726 |
Heat Efficiency | Sinking: 90 Alpha: 176 |
Melee | Kick: 95 Punch: 63 |
Stock Equipment | |
Engine | XL Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +5 |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | Guardian ECM |
Left Torso | ER M Laser ER M Laser Ammo Plasma Plasma Rifle |
Right Torso | ER M Laser ER M Laser Ammo Plasma Ammo Plasma Plasma Rifle |
Left Arm | PPC S Pulse Sorcerer Battlefists (Fixed) |
Right Arm | PPC S Pulse Sorcerer Battlefists (Fixed) |
Description
Like many designs lost during the Succession Wars, the Sorcerer design saw new life in the decades after the discovery of the Helm Memory Core. The Capellan Confederation began production of their own variant in 3062. The Sorcerer 2L retains the 380XL Engine, Guardian ECM Suite, arm-mounted PPCs, and fifteen of the original Double Heat Sinks; the design adds a pair of Ceres Arms Plasma Rifles with three tons of ammunition, a quartet of Diverse Optics Sunbeam ER Medium Lasers, and a pair of Sunglow Prism-Optic Small Pulse Lasers.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Death Commandos
- 1st McCarron's Armored Cavalry
SRC-4R
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Fast Cavalry Assault |
Stock Specifications | |
Hardpoints | Energy: 8 Support: 3 |
Speed | 4/6/0 |
Firepower | Max Damage: 256 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 1440 Structure: 726 |
Heat Efficiency | Sinking: 108 Alpha: 136 |
Melee | Kick: 95 Punch: 48 |
Stock Equipment | |
Engine | XL Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +5 |
Gyro | XL Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Targeting Computer [Assault] Guardian ECM |
Center Torso | Heat Sink (D) |
Left Torso | Enhanced ER PPC Laser Zoom Array Laser Zoom Array Medium X-Pulse Medium X-Pulse PPC Capacitor Exchanger III |
Right Torso | Enhanced ER PPC HISC Radical HS System Medium X-Pulse Medium X-Pulse PPC Capacitor |
Left Arm | Heat Sink (D) Sorcerer Battlefists (Fixed) |
Right Arm | Heat Sink (D) Sorcerer Battlefists (Fixed) |
Description
The -4R is a somewhat modernized Sorcerer, with Endo-Steel to save weight and the new radical heat sink system. It is armed with two Enhanced ERPPCs tied to PPC capacitors and 4 Medium X-Pulse Lasers aided by a targeting computer and a laser zoom array. Allegedly they are Kinslaughter I-Class, made by Martinson Armaments as the result of what they call "convergent engineering". However after Jade Falcon publicly cast doubt on these claims, all sorts of conspiracies have risen up.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
SRC-FZ
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 6 Support: 3 Melee: 1 |
Speed | 6/6/4 |
Firepower | Max Damage: 75 Max Stability: 4 Max Heat: 0 |
Durability | Armor: 1584 Structure: 726 |
Heat Efficiency | Sinking: 72 Alpha: 54 |
Melee | Kick: 95 Punch: 63 |
Stock Equipment | |
Engine | XL Engine |
Core | 380 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | XL Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor (C) |
Center Torso | ER L Laser (C) Supercharger |
Left Torso | Ammo Hyper Gauss Ammo Hyper Gauss Hyper-Assault Gauss 20 (C) |
Right Torso | Ammo Hyper Gauss Ammo Hyper Gauss Hyper-Assault Gauss 20 (C) |
Left Arm | Sorcerer Battlefists (Fixed) Sword (Fixed) |
Right Arm | Heat Sink (D) Heat Sink (D) Sorcerer Battlefists (Fixed) |
Left Leg | Jump Jet (A) Jump Jet (A) |
Right Leg | Jump Jet (A) Jump Jet (A) |
Description
Named for a fictional magician, Fizban has proven popular in the arenas, mostly for its gigantic sword that it uses to slice the opposition into chunks. Armed with a relatively light armament for its size, Fizban relies on its unexpected mobility thanks to the quartet of jump jets it mounts. The all Clan-spec weaponry doesn't hurt though, as a pair of HAG-20s and an ER Large Laser provide respectable firepower.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
The SRC-FZ can only be found as an enemy duelist in Game Worlds contracts.
SRC-IIC
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 95T |
Stock Role | Fast Cavalry Assault |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 4 Support: 1 |
Speed | 5/7/0 |
Firepower | Max Damage: 310 Max Stability: 70 Max Heat: 0 |
Durability | Armor: 1440 Structure: 726 |
Heat Efficiency | Sinking: 126 Alpha: 146 |
Melee | Kick: 95 Punch: 63 |
Stock Equipment | |
Engine | XL Engine (C) |
Core | 380 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +5 |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor (C) |
Center Torso | ECM Suite (C) |
Left Torso | Artemis IV FCS Heat Sink Double (C) Ammo LRM ARTIV Ammo LRM ARTIV LRM20 (C) |
Right Torso | Artemis IV FCS Heat Sink Double (C) Ammo LRM ARTIV Ammo LRM ARTIV LRM20 (C) |
Left Arm | ER PPC (C) Heat Sink Double (C) Heat Sink Double (C) Sorcerer Battlefists (Fixed) |
Right Arm | ER PPC (C) Heat Sink Double (C) Heat Sink Double (C) Sorcerer Battlefists (Fixed) |
Description
Despite suffering tremendous attrition during the Amaris Civil War, a handful of Sorcerer Battlemechs found themselves being loaded up for Kerensky's exodus. During the Golden Century, the Sorcerer found new life as the Sorcerer IIC and could be found, in small quantities, in garrison units across the Clans. The Sorcerer IIC is upgraded with a Clan-Tech 380XL engine, ECM Suite, and Double Heat Sinks. Additionally, the PPC's are upgraded to Clan-Tech extended range models and the torso-mounted Snub-Nose PPCs and lasers are replaced by a pair of Artemis IV-enhanced LRM20s fed by five tons of ammunition.
Bonuses
Mech Quirk: Clan Mech
+10% walking distance, +10% sprinting distance, +10% jump distance, +1 accuracy with ranged weapons, -6 heat at the end of the turn, -30 melee accuracy
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy