Difference between revisions of "Assassin"
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<tab name="ASN-21"> | <tab name="ASN-21"> | ||
{{AutoInfoboxVariant|ASN-21 | {{AutoInfoboxVariant|ASN-21 | ||
− | |speed = | + | |speed = 7/11/8 |
}} | }} | ||
===Description=== | ===Description=== | ||
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===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkNimbleJumper}} | |
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− | + | {{AffinitySharpshooter}} | |
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− | |||
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<tab name="ASN-23"> | <tab name="ASN-23"> | ||
{{AutoInfoboxVariant|ASN-23 | {{AutoInfoboxVariant|ASN-23 | ||
− | |speed = | + | |speed = 7/11/8 |
}} | }} | ||
===Description=== | ===Description=== | ||
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===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkNimbleJumper}} | |
− | |||
− | |||
− | + | {{AffinitySharpshooter}} | |
− | |||
− | |||
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<tab name="ASN-30"> | <tab name="ASN-30"> | ||
{{AutoInfoboxVariant|ASN-30 | {{AutoInfoboxVariant|ASN-30 | ||
− | |speed = | + | |speed = 7/11/8 |
}} | }} | ||
===Description=== | ===Description=== | ||
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===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkNimbleJumper}} | |
+ | |||
+ | |||
+ | {{AffinitySharpshooter}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|ASN-30}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=ASN-30.png}} | ||
+ | </tab> | ||
+ | <tab name="ASN-30PA"> | ||
+ | {{AutoInfoboxVariant|ASN-30PA}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|ASN-30PA}} | ||
− | |||
+ | ===Bonuses=== | ||
+ | {{QuirkNimbleJumper}} | ||
− | |||
− | + | {{AffinitySharpshooter}} | |
===Factions=== | ===Factions=== | ||
− | {{MechFactions|ASN- | + | {{MechFactions|ASN-30PA}} |
− | {{LoadoutImage|image=ASN- | + | {{LoadoutImage|image=ASN-30PA.jpg}} |
</tab> | </tab> | ||
<tab name="ASN-45"> | <tab name="ASN-45"> | ||
{{AutoInfoboxVariant|ASN-45 | {{AutoInfoboxVariant|ASN-45 | ||
− | |speed = | + | |speed = 7/11/8 |
}} | }} | ||
===Description=== | ===Description=== | ||
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===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkNimbleJumper}} | |
− | |||
− | + | {{AffinitySharpshooter}} | |
− | |||
− | |||
− | |||
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<tab name="ASN-55"> | <tab name="ASN-55"> | ||
{{AutoInfoboxVariant|ASN-55 | {{AutoInfoboxVariant|ASN-55 | ||
− | |speed = | + | |speed = 7/11/8 |
|structure = 168 | |structure = 168 | ||
|heatsinking = 57 | |heatsinking = 57 | ||
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===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkNimbleJumper}} | |
− | |||
− | |||
− | |||
− | |||
− | + | {{AffinitySharpshooter}} | |
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<tab name="ASN-65"> | <tab name="ASN-65"> | ||
{{AutoInfoboxVariant|ASN-65 | {{AutoInfoboxVariant|ASN-65 | ||
− | |speed = | + | |speed = 7/11/8 |
}} | }} | ||
===Description=== | ===Description=== | ||
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===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkNimbleJumper}} | |
− | |||
− | |||
− | |||
− | |||
− | + | {{AffinitySharpshooter}} | |
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<tab name="ASN-101"> | <tab name="ASN-101"> | ||
{{AutoInfoboxVariant|ASN-101 | {{AutoInfoboxVariant|ASN-101 | ||
− | |speed = | + | |speed = 7/11/6 |
}} | }} | ||
===Description=== | ===Description=== | ||
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===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkNimbleJumper}} | |
− | |||
+ | {{AffinitySharpshooter}} | ||
− | |||
− | + | ===Factions=== | |
+ | {{MechFactions|ASN-101}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=ASN-101.png}} | ||
+ | </tab> | ||
+ | <tab name="ASN-101PA"> | ||
+ | {{AutoInfoboxVariant|ASN-101PA}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|ASN-101PA}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkNimbleJumper}} | ||
+ | |||
+ | |||
+ | {{AffinitySharpshooter}} | ||
===Factions=== | ===Factions=== | ||
− | {{MechFactions|ASN- | + | {{MechFactions|ASN-101PA}} |
+ | |||
+ | |||
+ | {{LoadoutImage|image=ASN-101PA.jpg}} | ||
+ | </tab> | ||
+ | <tab name="ASN-DD"> | ||
+ | {{AutoInfoboxVariant|ASN-DD | ||
+ | |image = Assassin.png | ||
+ | |speed = 7/11/8 | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|ASN-DD}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkNimbleJumper}} | ||
+ | |||
+ | |||
+ | {{QuirkHeroMech}} | ||
+ | |||
+ | |||
+ | {{AffinitySharpshooter}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | The ASN-DD can only be found as an enemy duelist in [[Game Worlds]] contracts. | ||
− | {{LoadoutImage|image=ASN- | + | {{LoadoutImage|image=ASN-DD.png}} |
</tab> | </tab> | ||
<tab name="ASN-SB"> | <tab name="ASN-SB"> | ||
{{AutoInfoboxVariant|ASN-SB | {{AutoInfoboxVariant|ASN-SB | ||
− | |speed = | + | |speed = 7/11/8 |
}} | }} | ||
===Description=== | ===Description=== | ||
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===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkNimbleJumper}} | |
− | |||
− | |||
− | |||
− | |||
− | + | {{AffinitySharpshooter}} | |
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[[Category:Inner Sphere BattleMechs]] | [[Category:Inner Sphere BattleMechs]] | ||
[[Category:Inner Sphere Mechs]] | [[Category:Inner Sphere Mechs]] | ||
+ | [[Category:Periphery Arms, Inc. BattleMechs]] |
Latest revision as of 06:37, 10 December 2023
ASN-21
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Hunter-Killer & Ambusher |
Stock Specifications | |
Hardpoints | Energy: 3 Missile: 5 Support: 3 |
Speed | 7/11/8 |
Firepower | Max Damage: 56 Max Stability: 13 Max Heat: 0 |
Durability | Armor: 360 Structure: 336 |
Heat Efficiency | Sinking: 40 Alpha: 20 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Assassin Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) |
Left Torso | Ammo SRM SRM2 Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Ammo LRM LRM5 Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Arm | M Laser |
Description
With an impressive top speed and jumping distance combined with excellent coverage for its four and a half tons of armor and respectable firepower for its intended role, the Assassin is considered a superb reconnaissance and light 'Mech hunter, though it struggles against heavier opponents.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Chainelane Isles
- Circinus Federation
- ComStar
- ComStar
- 7th Army V-Iota
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 2nd Legion Of Vega
- Federated Suns (Davion)
- Federated Suns (Davion)
- 1st Kittery Borderers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 4th Kavalleri
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 30th Marik Militia
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- V Legio Ripariensis
- Cohors Morituri
- Mercenaries
- Mercenaries
- Winfield's Regiment
- Khorsakov's Cossacks
- Band of the Damned
- Jacob's Juggernauts
- Grim Determination
- Lindon's Battalion
- Tooth of Ymir
- Rubinsky's Light Horse
- The Black Outlaws
- The Blackhearts
- 21st Centauri Lancers
- The Krushers
- Romanov's Crusaders
- Knights of Caerbannog
- Bannockburn's Bandits
- Clean Kill
- Bullard's Armored Cavalry
- Bronson's Horde
- Quint's Olympian Groundpounders
- Irukjandi Company
- Gray's Ghosts
- Barrett's Fusiliers
- Ramilie's Raiders
- Dragonslayers
- Longwood's Bluecoats
- Harcourt's Destructors
- Caesar's Cohorts
- Canopian Highlanders
- Antian Lanciarii
- Narhal's Raiders
- Camacho's Caballeros
- Burr's Black Cobras
- Broadsword Legion
- 51st Dark Panzer Jaegers
- Hsien Hotheads
- Fist Of Mokal
- Simonson's Cutthroats
- Wolf's Dragoons
- Tortuga Fusiliers
- Death's Consorts
- Shen-Se Tian
- Morrison's Extractors
- New Belt Pirates
- Greenburg's Godzillas
- Always Faithful
- Lethal Injection
- Vanguard Legion
- Smithson's Chinese Bandits
- Avanti's Angels
- Mobile Fire
- Langendorf Lancers
- Screaming Eagles
- Dioscuri
- Olson's Rangers
- Harlock's Warriors
- The Arcadians
- 12th Vegan Rangers
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- Republican Guard
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- The 331st Royal BattleMech Division
- Dark Caste
- Tortuga Dominions
- Word of Blake
- Word of Blake
- WoB Protectorate Militia
ASN-23
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Flanker and Missile Support |
Stock Specifications | |
Hardpoints | Energy: 3 Missile: 5 Support: 3 |
Speed | 7/11/8 |
Firepower | Max Damage: 47 Max Stability: 5 Max Heat: 0 |
Durability | Armor: 360 Structure: 336 |
Heat Efficiency | Sinking: 40 Alpha: 18 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Assassin Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) |
Left Torso | Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Artemis IV FCS Ammo LRM ARTIV LRM5 Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Arm | M Pulse |
Description
The -23 variant of the Assassin is an upgrade of the original model using Lostech; originally seen as a standardized field modification. The SRM-2 has been removed to upgrade the Medium Laser to a Medium Pulse Laser and an Artemis IV fire control system has been added for the LRM-5 launcher.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- 6th Confederation Reserve Cavalry
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 1st Kittery Borderers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Magistracy of Canopus
- Magistracy of Canopus
- Raventhir's Iron Hand
- 2nd Canopian Fusiliers
- Marian Hegemony
- Marian Hegemony
- I Legio Martia Victrix
- V Legio Ripariensis
- Mercenaries
- Mercenaries
- Federated Freemen
- Narhal's Raiders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- The Blackhearts
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Harlock's Warriors
- Dioscuri
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Tooth of Ymir
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
ASN-30
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Hunter-Killer & Ambusher |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 2 Support: 2 |
Speed | 7/11/8 |
Firepower | Max Damage: 70 Max Stability: 11 Max Heat: 0 |
Durability | Armor: 520 Structure: 336 |
Heat Efficiency | Sinking: 40 Alpha: 20 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Light Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Assassin Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) |
Left Torso | Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | LBX AC/5 Ammo LBX/5 SLUG Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Arm | ER M Laser |
Description
The -30 variant of the Assassin was a radical departure from the classic formula for the 'Mech. The chassis was redesigned to utilize Endo Steel construction and the engine upgraded to a Light Fusion Engine. The saved weight was used to upgrade the Medium Laser to an extended range version and the missiles are removed in favor of an LB-X Autocannon/5. Additionally, the armor had been increased by two full tons. Used by the Lyran side of the FedCom Civil War, this design is considered a failure and few of them were ever produced.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
- Federated Suns (Davion)
- 10th Lyran Guards
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
- 5th Donegal Guards
ASN-30PA
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Hunter-Killer & Ambusher |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 2 Support: 2 |
Speed | 7/11/7 |
Firepower | Max Damage: 100 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 520 Structure: 336 |
Heat Efficiency | Sinking: 40 Alpha: 32 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Prototype XL Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Assassin Nimble Jumper (Fixed) |
Structure | Prototype Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) |
Left Torso | Ammo Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Heavy Rifle Rifle Revolver Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Arm | M Laser M Laser |
Description
'The Periphery is home to innovation!' That's our new slogan here at Periphery Arms, Inc and nowhere is it more truthful than here on the ASN-30PA. Armed with a Heavy Rifle and incorporating our revolutionary Rifle Revolver system, the ASN-30PA can put out much more damage than your opponents might expect! A pair of reliable Medium Lasers keep the rifle company. The Prototype Endo-Steel and XL engine provide plenty of weight for the Assassin's traditional speed and maneuverability.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
ASN-45
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Light Hunter and Fast Brawler |
Stock Specifications | |
Hardpoints | Missile: 4 Support: 4 |
Speed | 7/11/8 |
Firepower | Max Damage: 118 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 520 Structure: 336 |
Heat Efficiency | Sinking: 40 Alpha: 29 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | XL Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Assassin Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) |
Left Torso | CASE Jump Jet (S) Jump Jet (S) Jump Jet (S) Ammo Streak SRM Streak SRM4 Streak SRM4 |
Right Torso | CASE MG Ammo MG Jump Jet (S) Jump Jet (S) Jump Jet (S) Ammo Streak SRM Streak SRM4 |
Right Arm | MG |
Description
A rare brawler variant of the raider Assassin, the -45 was developed by the Draconis Combine to upgrade their old ASN-21s and turn them into formidable light hunters and passable brawlers. The -45 carries a trio of Streak SRM 4s and a pair of Machine Guns, giving the mech a surprising punch for its size. However, that speed and firepower came at a price: the mech has, characteristically for Assassins, terrible armor which combined with its fragile XL engine lead to the design never seeing wide use. Additionally, due to a shortage, the mech does not carry double heat sinks making it prone to overheating in the thick of combat.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
ASN-55
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Hunter-Killer & Ambusher |
Stock Specifications | |
Hardpoints | Energy: 3 Missile: 4 Support: 3 |
Speed | 7/11/8 |
Firepower | Max Damage: 202 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 600 Structure: 168 |
Heat Efficiency | Sinking: 57 Alpha: 60 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Light Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Assassin Nimble Jumper (Fixed) |
Structure | Composite Structure (Fixed) |
Armor | Stealth Armor |
Center Torso | Angel ECM Jump Jet (S) |
Left Torso | Ammo Narc Haywire Narc Launcher Jump Jet (S) Jump Jet (S) Jump Jet (S) Stealth Armor Components |
Right Torso | RL15 RL15 Jump Jet (S) Jump Jet (S) Jump Jet (S) Stealth Armor Components |
Left Arm | Stealth Armor Components |
Right Arm | ER M Laser ER M Laser Stealth Armor Components |
Left Leg | Stealth Armor Components |
Right Leg | Stealth Armor Components |
Description
Made for the Capellan's Shadow Lances, the Assassin-55 is a surprisingly advanced mech used for a very un-advanced purpose: assassinations. Clad in Stealth Armor and built on a Light Engine and Composite structure, the ASN-55 is built to hunt and kill choice targets. To guarantee the targets die as intended, the ASN-55 can bring 30 Rocket Launcher tubes to bear while a Narc Launcher with Haywire ammo debilitates the target. A pair of ER Medium Lasers provide reliable backup. Sturdy armoring and traditional Assassin speed round out the package.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- 1st McCarron's Armored Cavalry
- Death Commandos
- Warrior House Imarra
ASN-65
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Hunter-Killer & Ambusher |
Stock Specifications | |
Hardpoints | Energy: 3 Missile: 4 Support: 2 |
Speed | 7/11/8 |
Firepower | Max Damage: 65 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 805 Structure: 336 |
Heat Efficiency | Sinking: 60 Alpha: 33 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | XL Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Assassin Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Light Ferro-Fibrous Armor |
Center Torso | Jump Jet (S) |
Left Torso | MML5 Ammo SRM Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Ammo LRM MML5 Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Arm | Light PPC |
Description
After an exchange with House Liao led to the Taurian Concordat receiving several warehouses full of Assassin ASN-30s (salvage from House Steiner that the Liaos no longer wanted), the Taurians struggled to figure out what to use them for, eventually settling on the ASN-65 refit. Swapping the -30s Light Fusion Engine for an easier to acquire XL, and adding Light Ferro-Fibrous armor, the Taurians kept the mech's high maneuverability while also squeezing on a Light PPC and twin MML-5 launchers, giving the ASN-65 respectable throw at any range. 10 DHS keep the mech cooled and the armor is as heavy as it can be.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
- Taurian Concordat
- Taurian Concordat
- Taurian Guard
- Pleiades Hussars
ASN-101
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Flanker and Assassin |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 4 Support: 4 |
Speed | 7/11/6 |
Firepower | Max Damage: 92 Max Stability: 13 Max Heat: 0 |
Durability | Armor: 320 Structure: 336 |
Heat Efficiency | Sinking: 40 Alpha: 35 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Assassin Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Center Torso | Jump Jet (S) |
Left Torso | S Laser Ammo SRM SRM2 Jump Jet (S) Jump Jet (S) |
Right Torso | Ammo LRM LRM5 S Laser Jump Jet (S) Jump Jet (S) |
Right Arm | M Laser |
Description
Keeping the top speed of the ASN-21 as well as its base weapon load of missiles, the ASN-101 is a rare Federated Suns variant that drops two jump jets and a half ton of armor to mount a trio of Small Lasers, giving the ASN-101 a much better close-in punch compared to its progenitor.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 1st Kittery Borderers
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
ASN-101PA
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Flanker and Assassin |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 4 Support: 4 |
Speed | 7/11/7 |
Firepower | Max Damage: 458 Max Stability: 160 Max Heat: 0 |
Durability | Armor: 600 Structure: 336 |
Heat Efficiency | Sinking: 40 Alpha: 88 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Prototype XL Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Assassin Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) |
Left Torso | Ammo Chemical Laser RL20 RL20 S Chem Laser Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Ammo Chemical Laser RL20 RL20 S Chem Laser Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Arm | M Chem Laser M Chem Laser |
Description
The ASN-101PA is clearly based on the older ASN-101 and takes somewhat of a cue from that mech. Armed with a pair each of Medium and Small Chemical Lasers, the -101PA has plenty of endurance. However, the real punch comes from the four RL-20s in the torsos to really smash the opponent to bits. A Prototype XL engine pays for the weight of the guns while keeping the speed nice and high in Assassin fashion.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
ASN-DD
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 2 Missile: 2 Support: 2 |
Speed | 7/11/8 |
Firepower | Max Damage: 107 Max Stability: 19 Max Heat: 0 |
Durability | Armor: 400 Structure: 336 |
Heat Efficiency | Sinking: 60 Alpha: 35 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | XL Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Assassin Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | M Laser |
Center Torso | Jump Jet (S) |
Left Torso | Guardian ECM M Laser Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Ammo LRM LRM5 LRM5 Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Arm | AC/2 Ammo AC/2 Piercing |
Description
While all indications are that Dale Sandstrom piloted a standard ASN-21 variant, this reproduction of his DarkDeath is built around an 280 XL Engine and an Endo Steel chassis and is armed with an Autocannon/2 in the right arm, twin LRM-5s in the right torso and a pair of Medium Lasers split between the head and left torso. Retaining the ASN-21's seven jump jets, this version's heat sinks are also upgraded to double strength version. Though carrying only a single ton of autocannon and LRM reloads limits it field endurance, the DarkDeath mounts a Guardian ECM Suite to help ensure the fight is on its terms.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
The ASN-DD can only be found as an enemy duelist in Game Worlds contracts.
ASN-SB
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 40T |
Stock Role | Flanker and Missile Support |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 4 Support: 1 |
Speed | 7/11/8 |
Firepower | Max Damage: 60 Max Stability: 5 Max Heat: 0 |
Durability | Armor: 440 Structure: 336 |
Heat Efficiency | Sinking: 40 Alpha: 26 |
Melee | Kick: 40 Punch: 20 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Assassin Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) |
Left Torso | Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Ammo LRM LRM5 Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Arm | M Laser M Laser |
Description
Rather than an actual variant, this is a refit that removes the SRM2 and replaces it with a second Medium Laser in the Right Arm, along with an extra ton of armor for more durability in the field.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- Lothian League
- Marian Hegemony
- Marian Hegemony
- I Legio Martia Victrix
- V Legio Ripariensis
- Mercenaries
- Mercenaries
- Grim Determination
- Lindon's Battalion
- Tooth of Ymir
- Knights of Caerbannog
- Bannockburn's Bandits
- Jacob's Juggernauts
- Khorsakov's Cossacks
- The Black Outlaws
- Winfield's Regiment
- 21st Centauri Lancers
- Rubinsky's Light Horse
- Romanov's Crusaders
- Clean Kill
- Caesar's Cohorts
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Gray's Ghosts
- Irukjandi Company
- Longwood's Bluecoats
- Bronson's Horde
- Harcourt's Destructors
- Ramilie's Raiders
- Canopian Highlanders
- Dragonslayers
- Antian Lanciarii
- The Krushers
- Barrett's Fusiliers
- Always Faithful
- Simonson's Cutthroats
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Hsien Hotheads
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Broadsword Legion
- Burr's Black Cobras
- The Blackhearts
- The Arcadians
- Dioscuri
- Camacho's Caballeros
- Mobile Fire
- Greenburg's Godzillas
- Narhal's Raiders
- 12th Vegan Rangers
- Avanti's Angels
- Smithson's Chinese Bandits
- Vanguard Legion
- Harlock's Warriors
- Screaming Eagles
- Black Caravel
- Nueva Castile
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- 1st Helius Legionnaires
- 8th Helius Fusiliers
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation