Difference between revisions of "Dragon Fire"

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m (Bot: Adding category 75 Ton Mechs)
 
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Narrow Profile
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{{QuirkNarrowProfile3}}
  
+1 defense against being hit
 
  
 
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{{AffinityCommandUnit}}
'''Pilot Affinity:''' Command Unit
 
 
 
Gains 1 initiative
 
  
  
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Narrow Profile
+
{{QuirkNarrowProfile3}}
 
 
+1 defense against being hit
 
  
  
'''Pilot Affinity:''' Command Unit
+
{{AffinityCommandUnit}}
  
Gains 1 initiative
 
  
  
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Narrow Profile
+
{{QuirkNarrowProfile3}}
 
 
+1 defense against being hit
 
  
  
'''Pilot Affinity:''' Command Unit
+
{{AffinityCommandUnit}}
 
 
Gains 1 initiative
 
  
  
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===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Narrow Profile
+
{{QuirkNarrowProfile3}}
 +
 
 +
 
 +
{{AffinityCommandUnit}}
  
+1 defense against being hit
 
  
 +
===Factions===
 +
{{MechFactions|DGR-6F}}
  
'''Pilot Affinity:''' Command Unit
 
  
Gains 1 initiative
+
{{LoadoutImage|image=DGR-6F.png}}
 +
</tab>
 +
<tab name="DGR-MKD">
 +
{{AutoInfoboxVariant|DGR-MKD}}
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===Description===
 +
{{MechDetails|DGR-MKD}}
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===Bonuses===
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{{QuirkNarrowProfile3}}
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{{AffinityCommandUnit}}
  
  
 
===Factions===
 
===Factions===
{{MechFactions|DGR-6F}}
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{{MechFactions|DGR-MKD}}
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 +
 
 +
{{LoadoutImage|image=DGR-MKD.jpg}}
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</tab>
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<tab name="DGR-SW">
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{{AutoInfoboxVariant|DGR-SW
 +
}}
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===Description===
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{{MechDetails|DGR-SW}}
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===Bonuses===
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{{QuirkNarrowProfile}}
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 +
{{AffinityCommandUnit}}
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===Factions===
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{{MechFactions|DGR-SW}}
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{{LoadoutImage|image=DGR-SW.jpg}}
 +
</tab>
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<tab name="DGR-WU">
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{{AutoInfoboxVariant|DGR-WU
 +
|image = Dragon_Fire.png
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}}
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===Description===
 +
{{MechDetails|DGR-WU}}
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===Bonuses===
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{{QuirkNarrowProfile3}}
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 +
{{AffinityCommandUnit}}
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===Factions===
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{{MechFactions|DGR-WU}}
  
  
{{LoadoutImage|image=DGR-6F.png}}
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{{LoadoutImage|image=DGR-WU.jpg}}
 
</tab>
 
</tab>
 
</tabs>
 
</tabs>
  
 
[[Category:75 Ton Mechs]]
 
[[Category:75 Ton Mechs]]
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[[Category:Inner Sphere BattleMechs]]
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[[Category:Inner Sphere Mechs]]

Latest revision as of 20:59, 2 October 2024

DGR-3F
Dragon Fire.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Sniper & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 4
Energy: 5
Support: 2
Speed 4/7/0
Firepower Max Damage: 229
Max Stability: 45
Max Heat: 0
Durability Armor: 1160
Structure: 571
Heat Efficiency Sinking: 60
Alpha: 55
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Dragon Fire Narrow Profile (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head M Pulse
Center Torso L Laser
Left Torso Ammo Gauss
Ammo Gauss
Guardian ECM
M Pulse
Right Torso CASE
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Left Arm Gauss Rifle
Right Arm LBX AC/10


Description

The Dragon Fire is a design that was originally designed in the 28th century, but never made the transition from a design on paper to an actual production model. The discovery of the Gray Death Memory Core gave the Dragon Fire a new lease on life and the 'Mech first saw production in late 3058. Powered by a 300 XL Engine and built on an Endo-Steel structure, the Dragon Fire carries an impressive arsenal: a Gauss Rifle and LB-10X Autocannon for ranged punch, a Large Laser gives secondary fire, and a pair of Medium Pulse Lasers cover close ranges. 14.5 tons of armor and a Guardian ECM Suite protect the mech.


Bonuses

Mech Quirk: Narrow Profile

+1 defense against being hit


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • 10th Lyran Guards
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Gray Death Legion
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 6th Lyran Guards
    • 5th Donegal Guards
  • Mercenaries
    • Mercenaries
    • Camacho's Caballeros
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Dioscuri
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • 12th Vegan Rangers
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
DGR-4F
Dragon Fire.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Sniper & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 4
Energy: 5
Support: 2
Speed 4/7/0
Firepower Max Damage: 234
Max Stability: 45
Max Heat: 0
Durability Armor: 1160
Structure: 571
Heat Efficiency Sinking: 60
Alpha: 62
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Dragon Fire Narrow Profile (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head M Pulse
Center Torso ER L Laser
Left Torso Ammo Gauss
Ammo Gauss
Guardian ECM
M Pulse
Right Torso CASE
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Left Arm Gauss Rifle
Right Arm LBX AC/10


Description

The Dragon Fire is a design that was originally designed in the 28th century, but never made the transition from a design on paper to an actual production model. The discovery of the Gray Death Memory Core gave the Dragon Fire a new lease on life and the 'Mech first saw production in late 3058. Powered by a 300 XL Engine and built on an Endo-Steel structure, the Dragon Fire carries an impressive arsenal: a Gauss Rifle and LB-10X Autocannon for ranged punch, an ER Large Laser gives secondary fire, and a pair of Medium Pulse Lasers cover close ranges. 14.5 tons of armor and a Guardian ECM Suite protect the mech.


Bonuses

Mech Quirk: Narrow Profile

+1 defense against being hit


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • 10th Lyran Guards
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 6th Lyran Guards
    • 5th Donegal Guards
  • Mercenaries
    • Mercenaries
    • Camacho's Caballeros
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Dioscuri
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • 12th Vegan Rangers
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
DGR-4X
Dragon Fire.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Sniper & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 4
Energy: 5
Support: 2
Speed 4/7/0
Firepower Max Damage: 222
Max Stability: 52
Max Heat: 50
Durability Armor: 1185
Structure: 571
Heat Efficiency Sinking: 60
Alpha: 78
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Dragon Fire Narrow Profile (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Light Ferro-Fibrous Armor
Head FCS Precision Computer
Center Torso C3i
Left Torso Plasma Rifle
Right Torso Plasma Rifle
Left Arm Ammo AC/5 [CL]
CASE II
LAC/2
LAC/5
Ammo Plasma
Ammo Plasma
Ammo Plasma
Right Arm Ammo AC/2 [HEAP]
Ammo AC/5 [CL]
CASE II
LAC/2
LAC/5


Description

A ComStar experimental variant designed to replace outmoded fire support mechs, the DGR-4X mounts an impressive array of sophisticated fire control and tracking systems. A pair of LAC/2s firing kinetic penetrator rounds soften targets until the -4X is in range to bring its LAC/5s and Plasma Rifles to bear. Modified to fire the newer caseless autocannon rounds, the LAC/5s have enough ammunition to outlast most opponents while the plasma rifles hamper an enemy's ability to return fire. 14 tons of light ferro-fibrous armour keep the mech safe from enemy fire while a C3i system provides unit co-ordination. The XL engine presents a significant vulnerability to a mech carrying so much volatile ammunition and so storage has been moved to the arms and reinforced with CASE II.


Bonuses

Mech Quirk: Narrow Profile

+1 defense against being hit


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
DGR-6F
Dragon Fire.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Mobile Fire-Support
Stock Specifications
Hardpoints Energy: 5
Missile: 4
Support: 3
Speed 5/8/0
Firepower Max Damage: 176
Max Stability: 24
Max Heat: 0
Durability Armor: 1160
Structure: 571
Heat Efficiency Sinking: 84
Alpha: 82
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 375
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +4
Gyro Dragon Fire Narrow Profile (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Left Torso CASE II
Coolant Pod
Ammo LRM
MML5
MML7
Ammo SRM
Right Torso CASE II
Ammo LRM
MML5
MML7
Ammo SRM
Left Arm M Laser
M Laser
Right Arm M Laser
M Laser


Description

The Dragon Fire proved such a successful design that the manufacturer, J.B. Battlemechs, designed a version specifically for the mercenary market. The result, the DGR-6F, was so popular that it ended up in both Draconis Combine and Lyran Commonwealth armed forces. Armed with a battery of MML launchers, two 7-tube and two 5-tube, the DGR-6F is capable of supporting any offensive. A battery of Medium Lasers provides no-frills firepower. The only downside to the design is its light ammo, only 4 tons total, though the ammo is defended by CASE II in both side torsos.


Bonuses

Mech Quirk: Narrow Profile

+1 defense against being hit


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 6th Lyran Guards
  • Mercenaries
    • Mercenaries
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Northwind Highlanders
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Blue Star Irregulars
    • Eridani Light Horse


Stock Loadout
Stock Loadout
DGR-MKD
Dragon Fire.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Sniper & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 4
Energy: 5
Support: 1
Speed 4/6/0
Firepower Max Damage: 190
Max Stability: 72
Max Heat: 0
Durability Armor: 1270
Structure: 571
Heat Efficiency Sinking: 72
Alpha: 68
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Unique Light Engine (Fixed)
Core 300 (Fixed)
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Dragon Fire Narrow Profile (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Light Ferro-Fibrous Armor
Head FCS Precision Computer
Center Torso C3i
Right Torso Enhanced ER PPC
Left Arm Ammo AC/5 Piercing
Autocannon FCS
Heat Sink (D)
LAC/2
LAC/5
Right Arm Ammo AC/2 Piercing
Ammo AC/5 Piercing
Autocannon FCS
Heat Sink (D)
LAC/2
LAC/5


Description

A deeply experimental variant of the Dragon Fire, the DGR-MKD is built around a Unique Light Fusion engine that is bulkier and more fragile but boosts engine power to increase movement speed somewhat. The remainder of the mech is fairly mundane, with only the engine being truly unique about the design. A pair each of LAC/5s and LAC/2s provide primary firepower while an unusual, probably salvaged, Enhanced ER PPC provides ranged support. A C3i unit lets it join C3i networks for targeting accuracy and a Targeting Computer and Ballistic TTS provide firing solutions.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Narrow Profile

+1 defense against being hit


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
DGR-SW
Dragon Fire.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Sniper & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 4
Energy: 5
Support: 2
Speed 5/8/0
Firepower Max Damage: 720
Max Stability: 12
Max Heat: 0
Durability Armor: 920
Structure: 571
Heat Efficiency Sinking: 78
Alpha: 60
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XXL Engine
Core 375
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +3
Gyro Dragon Fire Narrow Profile (Fixed)
Structure Composite Structure (Fixed)
Armor Stealth Armor
Head Targeting Computer [Heavy]
Center Torso Guardian ECM
Heat Bank
Left Torso M.A.S.C.
Stealth Armor Components
Right Torso Ammo Light Rifle
Ammo Light Rifle
SHIELD (S)
Stealth Armor Components
Left Arm Cannon Ammo Feed
Cannon Ammo Feed
Light Cannon
Light Cannon
Stealth Armor Components
Right Arm Cannon Ammo Feed
Cannon Ammo Feed
Light Cannon
Light Cannon
Stealth Armor Components
Left Leg Stealth Armor Components
Right Leg Stealth Armor Components


Description

Developed as a mass produced version of a strange racing 'Mech from the Periphery, the DGR-SW is an unusual design, blending cutting-edge tech with Periphery firepower to form an odd whole. For firepower the 'Mech uses four Periphery Light Cannons with reloading ammo feeds. For protection it uses Capellan Stealth Armor as well as a captured Sanctuary SHIELD system (leading to the Sanctuary lending its name to the 'Mech's designation) for the 2-ton ammo bin. For speed it uses a MASC system and for weight it uses highly fragile Composite structure (pilots are warned to be cautious around Sanctuary weaponry) and an XXL Engine. Truly, an unusual design for unusual times.


Bonuses

Template:QuirkNarrowProfile


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
DGR-WU
Dragon Fire.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Gladiator
Stock Specifications
Hardpoints Energy: 6
Support: 2
Artillery: 2
Speed 4/6/0
Firepower Max Damage: 160
Max Stability: 60
Max Heat: 0
Durability Armor: 1320
Structure: 571
Heat Efficiency Sinking: 72
Alpha: 90
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (C)
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Dragon Fire Narrow Profile (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso CASE II
Ammo Sniper Cannon Shaped Charge
Ammo Sniper Cannon
Ammo Sniper Cannon
Ammo Sniper Cannon Inferno
Left Torso Sniper Cannon
Right Torso Sniper Cannon
Left Arm M Laser
Right Arm M Laser


Description

Sandwurm is not the 'Mech you'd expect to see in the arenas. When someone says 'Dragon Fire', the image that comes to mind is that of high-tech sophistication but when Sandwurm comes out and they see the mammoth Sniper Artillery Cannons on its back, panic usually sets in. Even though it has two Medium Lasers for bonus firepower, they hardly matter as the cannons typically flatten anything in sight with their four tons of CASE II protected ammo. Truly, Sandwurm is deadly and unexpected, just like its namesake can be.


Bonuses

Mech Quirk: Narrow Profile

+1 defense against being hit


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout