Difference between revisions of "Cyclops"
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<tab name="CP-10-HQ"> | <tab name="CP-10-HQ"> | ||
{{AutoInfoboxVariant|CP-10-HQ | {{AutoInfoboxVariant|CP-10-HQ | ||
− | |armor = | + | |armor = 815 |
− | |||
}} | }} | ||
===Description=== | ===Description=== | ||
{{MechDetails|CP-10-HQ}} | {{MechDetails|CP-10-HQ}} | ||
− | |||
===Bonuses=== | ===Bonuses=== | ||
− | {{ | + | {{QuirkCowl15}} |
{{AffinityKeenEyed}} | {{AffinityKeenEyed}} | ||
+ | |||
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{{LoadoutImage|image=CP-10-HQ.png}} | {{LoadoutImage|image=CP-10-HQ.png}} | ||
</tab> | </tab> | ||
+ | <tab name="CP-10-P"> | ||
+ | {{AutoInfoboxVariant|CP-10-P}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|CP-10-P}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkCowl15}} | ||
+ | |||
+ | |||
+ | {{AffinityKeenEyed}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|CP-10-P}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=CP-10-P.jpg}} | ||
+ | </tab> | ||
+ | <tab name="CP-10-PA"> | ||
+ | {{AutoInfoboxVariant|CP-10-PA}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|CP-10-PA}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkCowl15}} | ||
+ | |||
+ | |||
+ | {{AffinityKeenEyed}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|CP-10-PA}} | ||
+ | |||
+ | {{LoadoutImage|image=CP-10-PA.jpg}} | ||
+ | </tab> | ||
<tab name="CP-10-Q"> | <tab name="CP-10-Q"> | ||
{{AutoInfoboxVariant|CP-10-Q | {{AutoInfoboxVariant|CP-10-Q | ||
− | |armor = | + | |armor = 1375 |
− | |||
}} | }} | ||
===Description=== | ===Description=== | ||
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===Bonuses=== | ===Bonuses=== | ||
− | {{ | + | {{QuirkCowl15}} |
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{{LoadoutImage|image=CP-10-Q.png}} | {{LoadoutImage|image=CP-10-Q.png}} | ||
+ | </tab> | ||
+ | <tab name="CP-10-M-HQ"> | ||
+ | {{AutoInfoboxVariant|CP-10-M-HQ | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|CP-10-M-HQ}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkCowl15}} | ||
+ | |||
+ | |||
+ | {{AffinityKeenEyed}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|CP-10-M-HQ}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=CP-10-M-HQ.jpg}} | ||
</tab> | </tab> | ||
<tab name="CP-10-Z"> | <tab name="CP-10-Z"> | ||
{{AutoInfoboxVariant|CP-10-Z | {{AutoInfoboxVariant|CP-10-Z | ||
− | |armor = | + | |armor = 815 |
− | |||
}} | }} | ||
===Description=== | ===Description=== | ||
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===Bonuses=== | ===Bonuses=== | ||
− | {{ | + | {{QuirkCowl15}} |
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− | {{LoadoutImage|image=CP-10-Z. | + | {{LoadoutImage|image=CP-10-Z.jpg}} |
</tab> | </tab> | ||
<tab name="CP-10-Z-DC"> | <tab name="CP-10-Z-DC"> | ||
{{AutoInfoboxVariant|CP-10-Z-DC | {{AutoInfoboxVariant|CP-10-Z-DC | ||
− | |armor = | + | |armor = 855 |
− | |||
}} | }} | ||
===Description=== | ===Description=== | ||
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===Bonuses=== | ===Bonuses=== | ||
− | {{ | + | {{QuirkCowl15}} |
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− | {{LoadoutImage|image=CP-10-Z-DC. | + | {{LoadoutImage|image=CP-10-Z-DC.jpg}} |
</tab> | </tab> | ||
<tab name="CP-11-A"> | <tab name="CP-11-A"> | ||
{{AutoInfoboxVariant|CP-11-A | {{AutoInfoboxVariant|CP-11-A | ||
− | |armor = | + | |armor = 855 |
− | |||
}} | }} | ||
===Description=== | ===Description=== | ||
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===Bonuses=== | ===Bonuses=== | ||
− | {{ | + | {{QuirkCowl15}} |
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− | {{LoadoutImage|image=CP-11-A. | + | {{LoadoutImage|image=CP-11-A.jpg}} |
+ | </tab> | ||
+ | <tab name="CP-11-A-DC"> | ||
+ | {{AutoInfoboxVariant|CP-11-A-DC | ||
+ | |armor = 855 | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|CP-11-A-DC}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkCowl15}} | ||
+ | |||
+ | |||
+ | {{AffinityKeenEyed}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|CP-11-A-DC}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=CP-11-A-DC.jpg}} | ||
+ | </tab> | ||
+ | <tab name="CP-11-C"> | ||
+ | {{AutoInfoboxVariant|CP-11-C}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|CP-11-C}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkCowl15}} | ||
+ | |||
+ | |||
+ | {{AffinityKeenEyed}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|CP-11-C}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=CP-11-C.jpg}} | ||
</tab> | </tab> | ||
<tab name="CP-11-G"> | <tab name="CP-11-G"> | ||
{{AutoInfoboxVariant|CP-11-G | {{AutoInfoboxVariant|CP-11-G | ||
− | |armor = | + | |armor = 1355 |
− | |||
}} | }} | ||
===Description=== | ===Description=== | ||
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===Bonuses=== | ===Bonuses=== | ||
− | {{ | + | {{QuirkCowl15}} |
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{{LoadoutImage|image=CP-11-G.png}} | {{LoadoutImage|image=CP-11-G.png}} | ||
+ | </tab> | ||
+ | <tab name="CP-11-H"> | ||
+ | {{AutoInfoboxVariant|CP-11-H}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|CP-11-H}} | ||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkCowl15}} | ||
+ | |||
+ | |||
+ | {{AffinityKeenEyed}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|CP-11-H}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=CP-11-H.jpg}} | ||
</tab> | </tab> | ||
<tab name="CP-12-K"> | <tab name="CP-12-K"> | ||
{{AutoInfoboxVariant|CP-12-K | {{AutoInfoboxVariant|CP-12-K | ||
− | |armor = | + | |armor = 1095 |
− | |||
}} | }} | ||
===Description=== | ===Description=== | ||
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===Bonuses=== | ===Bonuses=== | ||
− | {{ | + | {{QuirkCowl15}} |
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{{LoadoutImage|image=CP-12-K.png}} | {{LoadoutImage|image=CP-12-K.png}} | ||
+ | </tab> | ||
+ | <tab name="CP-12-R"> | ||
+ | {{AutoInfoboxVariant|CP-12-R | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|CP-12-R}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkCowl15}} | ||
+ | |||
+ | |||
+ | {{AffinityKeenEyed}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|CP-12-R}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=CP-12-R.jpg}} | ||
</tab> | </tab> | ||
<tab name="CP-13-M"> | <tab name="CP-13-M"> | ||
{{AutoInfoboxVariant|CP-13-M | {{AutoInfoboxVariant|CP-13-M | ||
− | |armor = | + | |armor = 1095 |
− | |||
}} | }} | ||
===Description=== | ===Description=== | ||
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===Bonuses=== | ===Bonuses=== | ||
− | {{ | + | {{QuirkCowl15}} |
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{{AutoInfoboxVariant|CP-S | {{AutoInfoboxVariant|CP-S | ||
|image = Cyclops.png | |image = Cyclops.png | ||
− | |armor = | + | |armor = 1375 |
− | |||
}} | }} | ||
===Description=== | ===Description=== | ||
{{MechDetails|CP-S}} | {{MechDetails|CP-S}} | ||
− | |||
===Bonuses=== | ===Bonuses=== | ||
− | {{ | + | {{QuirkCowl15}} |
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===Factions=== | ===Factions=== | ||
− | The CP-S can only be found as an enemy duelist in [[Game | + | The CP-S can only be found as an enemy duelist in [[Game Worlds]] contracts. |
Latest revision as of 00:17, 3 October 2024
CP-10-HQ
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Command & Fire Support |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 4 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 112 Max Stability: 26 Max Heat: 0 |
Durability | Armor: 815 Structure: 691 |
Heat Efficiency | Sinking: 56 Alpha: 40 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard Engine |
Core | 360 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +4 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Cyclops Cowl (Fixed) Battle Computer (Fixed) |
Center Torso | Ammo SRM SRM4 |
Left Torso | Ammo LRM LRM10 |
Right Torso | Adv. Command Mod (Fixed) |
Left Arm | M Laser |
Right Arm | M Laser |
Description
The Cyclops 10-HQ is the ultimate command 'Mech. The most notable of all Cyclops variants, introduced in 2750, fits the 'Mech with a Advanced Command Module strapped to its right torso, allowing the Cyclops to command an entire theater of war on the go. In order to make room for the module the Autocannon/20 and its ammunition was removed from this variant. Irreparable damages suffered during the Succession Wars means less than half of those Cyclopses with a working B-2000 have an operable command module.
Bonuses
Mech Quirk: Cowl
Adds 15 armor to the head and prevents bleedouts
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Death Commandos
- 1st McCarron's Armored Cavalry
- ComStar
- ComStar
- 2nd Army V-Mu
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
- Mercenaries
- Kell Hounds
- Wolf's Dragoons
- Local Government
- St. Ives Compact
- Terran Hegemony (Cameron)
- The 331st Royal BattleMech Division
- Dark Caste
- Word of Blake
- Word of Blake
- 40th Shadow Division
CP-10-P
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Periphery Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 3 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 670 Max Stability: 160 Max Heat: 30 |
Durability | Armor: 1120 Structure: 691 |
Heat Efficiency | Sinking: 64 Alpha: 104 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard Engine |
Core | 270 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Cyclops Cowl (Fixed) |
Center Torso | RL20 |
Left Torso | Gyrojet Ammo Feed Gyrojet-20 Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle Ammo LRM Ammo LRM |
Right Torso | Gyrojet Ammo Feed Gyrojet-20 Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle Ammo LRM Ammo LRM |
Left Arm | Flamer Heat Sink M Laser |
Right Arm | Flamer Heat Sink M Laser |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
While new advanced models of the Cyclops were entering production, older and damaged platforms made their way to the periphery. This model, the CP-10-P, is a rebuild of Succession War era frames with an eye towards overwhelming firepower. To achieve this, the mech's speed is reduced and its core weapons stripped out to be replaced by a pair of heavy rifles and a pair of 20-tubed gyrojet launchers with mated ammo feeds. These are supplemented by a 20-tubed rocket launcher in the center torso along with a medium laser and flamer in each arm.
Bonuses
Mech Quirk: Cowl
Adds 15 armor to the head and prevents bleedouts
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
CP-10-PA
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Command & Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 4 Missile: 2 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 222 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 920 Structure: 691 |
Heat Efficiency | Sinking: 76 Alpha: 70 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Prototype XL Engine |
Core | 360 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Cyclops Cowl (Fixed) |
Left Torso | Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink |
Right Torso | AC/5 Ammo AC/5 Ammo Chemical Laser Ammo Chemical Laser Ammo Chemical Laser Ammo Chemical Laser |
Left Arm | L Chem Pulse Laser L Chem Pulse Laser |
Right Arm | L Chem Pulse Laser L Chem Pulse Laser |
Description
The Cyclops is a mech that has stymied mech designers for centuries. Normally equipped with its excellent electronics package, the Cyclops flounders and struggles to find a role for itself when that package is removed. The CP-10-PA is an example of one such variant. In the absence of the battle computer, the CP-10-PA mounts an AC/5 and a quartet of Large Chem Pulse Lasers which give it highly precise and deadly firepower. A Prototype XL ensures the Cyclops can keep its high ground speed, meaning the CP-10-PA can cover a lot of ground quickly.
Bonuses
Mech Quirk: Cowl
Adds 15 armor to the head and prevents bleedouts
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
CP-10-Q
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Fire Support |
Stock Specifications | |
Hardpoints | Energy: 3 Missile: 7 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 172 Max Stability: 36 Max Heat: 0 |
Durability | Armor: 1375 Structure: 691 |
Heat Efficiency | Sinking: 56 Alpha: 62 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard Engine |
Core | 360 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Cyclops Cowl (Fixed) |
Center Torso | Ammo SRM SRM4 |
Left Torso | Ammo LRM Ammo LRM LRM10 |
Right Torso | Ammo LRM Ammo LRM LRM10 M Laser |
Left Arm | M Laser |
Right Arm | M Laser |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
Cyclops 10-Qs are strong support units. Lacking the close in weapons and command suite of the 10-Z variant, this model instead capitalizes on a longer range weapon configuration and added armor. The protection and expanded missile racks make the 10-Q a significant threat at range in the right hands.
Bonuses
Mech Quirk: Cowl
Adds 15 armor to the head and prevents bleedouts
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- 6th Confederation Reserve Cavalry
- ComStar
- ComStar
- 11th Army V-Eta
- 7th Army V-Iota
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 2nd Legion Of Vega
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 10th Lyran Guards
- 1st Kittery Borderers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 2nd Freemen
- 4th Kavalleri
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 2nd Free Worlds Guards
- 30th Marik Militia
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
- 5th Donegal Guards
- 11th Avalon Hussars
- Magistracy of Canopus
- Magistracy of Canopus
- Raventhir's Iron Hand
- 2nd Canopian Fusiliers
- Mercenaries
- Federated Freemen
- Local Government
- St. Ives Compact
- Taurian Concordat
- Taurian Concordat
- Taurian Guard
- Pleiades Hussars
- Word of Blake
- Word of Blake
- 9th Division III-Gamma
- WoB Protectorate Militia
CP-10-M-HQ
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Command & Fire Support |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 4 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 157 Max Stability: 26 Max Heat: 15 |
Durability | Armor: 1720 Structure: 691 |
Heat Efficiency | Sinking: 60 Alpha: 60 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard Engine |
Core | 310 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Cyclops Cowl (Fixed) Battle Computer (Fixed) |
Center Torso | Ammo SRM SRM4 |
Left Torso | Flamer Heat Sink Heat Sink Heat Sink Ammo LRM LRM10 |
Right Torso | Adv. Command Mod (Fixed) |
Left Arm | M Laser M Laser |
Right Arm | M Laser M Laser |
Description
If the Cyclops 10-HQ is a rare mech to find in working condition, the 10-M-HQ is an even rarer variant. The sort of variant that would have FedRats crying about 'cowardly Capellans', the 10-M-HQ drops the engine size and ups the armor to stay as a very rear echelon unit, designed to better protect a very special HQ - one that hosts elite Maskirovka strategy and tactical teams. After all, wouldn't you want to defend the only people who understand the point of a given battle?
Bonuses
Mech Quirk: Cowl
Adds 15 armor to the head and prevents bleedouts
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Death Commandos
- 1st McCarron's Armored Cavalry
CP-10-Z
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Command & Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 6 Missile: 2 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 212 Max Stability: 86 Max Heat: 0 |
Durability | Armor: 815 Structure: 691 |
Heat Efficiency | Sinking: 40 Alpha: 61 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard Engine |
Core | 360 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Cyclops Cowl (Fixed) Battle Computer (Fixed) |
Center Torso | Ammo SRM SRM4 |
Left Torso | Ammo AC/20 Ammo AC/20 Ammo LRM LRM10 |
Right Torso | AC/20 Ammo AC/20 Ammo AC/20 |
Left Arm | M Laser |
Right Arm | M Laser |
Description
Cyclops 10-Zs use their imposing presence and unique communications equipment to control the battlefield. While the 10-Z carries a lethal array of close range weaponry, its primary role is command and control, bolstering friendly units with its specialized battle computer.
Bonuses
Mech Quirk: Cowl
Adds 15 armor to the head and prevents bleedouts
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- 6th Confederation Reserve Cavalry
- Chainelane Isles
- Circinus Federation
- ComStar
- ComStar
- 11th Army V-Eta
- 7th Army V-Iota
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 2nd Legion Of Vega
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 10th Lyran Guards
- 1st Kittery Borderers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 2nd Freemen
- 4th Kavalleri
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 2nd Free Worlds Guards
- 30th Marik Militia
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
- 5th Donegal Guards
- 11th Avalon Hussars
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- V Legio Ripariensis
- Cohors Morituri
- Mercenaries
- Mercenaries
- Winfield's Regiment
- Khorsakov's Cossacks
- Rubinsky's Light Horse
- Jacob's Juggernauts
- Grim Determination
- Lindon's Battalion
- Tooth of Ymir
- Federated Freemen
- The Black Outlaws
- Barrett's Fusiliers
- 21st Centauri Lancers
- The Blackhearts
- Romanov's Crusaders
- The Krushers
- Narhal's Raiders
- Knights of Caerbannog
- Clean Kill
- Bullard's Armored Cavalry
- Bronson's Horde
- Quint's Olympian Groundpounders
- Irukjandi Company
- Gray's Ghosts
- Bannockburn's Bandits
- Ramilie's Raiders
- Dragonslayers
- Longwood's Bluecoats
- Harcourt's Destructors
- Caesar's Cohorts
- Canopian Highlanders
- Antian Lanciarii
- Greenburg's Godzillas
- Mobile Fire
- Kell Hounds
- Wolf's Dragoons
- Broadsword Legion
- 51st Dark Panzer Jaegers
- Burr's Black Cobras
- Fist Of Mokal
- Shen-Se Tian
- New Belt Pirates
- Band of the Damned
- Tortuga Fusiliers
- Death's Consorts
- Morrison's Extractors
- Camacho's Caballeros
- Hsien Hotheads
- Always Faithful
- Screaming Eagles
- Harlock's Warriors
- Smithson's Chinese Bandits
- Avanti's Angels
- Vanguard Legion
- Simonson's Cutthroats
- Dioscuri
- The Arcadians
- Langendorf Lancers
- 12th Vegan Rangers
- Lethal Injection
- Olson's Rangers
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- Republican Guard
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- The 331st Royal BattleMech Division
- Dark Caste
- Tortuga Dominions
- Word of Blake
- Word of Blake
- 9th Division III-Gamma
- WoB Protectorate Militia
CP-10-Z-DC
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Command & Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 6 Missile: 2 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 192 Max Stability: 81 Max Heat: 0 |
Durability | Armor: 855 Structure: 691 |
Heat Efficiency | Sinking: 52 Alpha: 55 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard Engine |
Core | 360 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Cyclops Cowl (Fixed) Command Console |
Center Torso | Ammo SRM SRM4 |
Left Torso | Ammo LRM LRM5 |
Right Torso | AC/20 Ammo AC/20 Ammo AC/20 |
Left Arm | M Laser |
Right Arm | M Laser |
Left Leg | Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
The preferred command 'Mech of the Capellan Confederation, the CP-10-Z-DC is equipped with a Command Console instead of a B2000 Command Computer. To free up the weight required to fit this device, the 10-Z-DC reduces its LRM10 to a LRM5. The well supplied AC20 makes the Cyclops deadly at close range. With the addition of the Command Console features this model is prized, but its an extremely rare sight.
Bonuses
Mech Quirk: Cowl
Adds 15 armor to the head and prevents bleedouts
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- 6th Confederation Reserve Cavalry
- ComStar
- ComStar
- 11th Army V-Eta
- 7th Army V-Iota
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 2nd Legion Of Vega
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 10th Lyran Guards
- 1st Kittery Borderers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 2nd Freemen
- 4th Kavalleri
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 2nd Free Worlds Guards
- 30th Marik Militia
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
- 5th Donegal Guards
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
- Local Government
- St. Ives Compact
- The 331st Royal BattleMech Division
- Dark Caste
- Word of Blake
- WoB Protectorate Militia
CP-11-A
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Command & Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 4 Missile: 2 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 187 Max Stability: 56 Max Heat: 0 |
Durability | Armor: 855 Structure: 691 |
Heat Efficiency | Sinking: 48 Alpha: 45 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard Engine |
Core | 360 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Cyclops Cowl (Fixed) |
Center Torso | Ammo SRM SRM4 |
Left Torso | Ammo LRM Ammo LRM LRM10 |
Right Torso | Ammo Gauss Ammo Gauss Gauss Rifle |
Left Arm | M Laser |
Right Arm | M Laser |
Description
A common modification of the Cyclops that uses some rediscovered Star League technology, the 11-A was introduced in 3045 and replaces the massive Autocannon/20 for a Gauss Rifle with two tons of ammo. Although doing slightly less damage it has a much larger effective range.
Bonuses
Mech Quirk: Cowl
Adds 15 armor to the head and prevents bleedouts
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- 1st McCarron's Armored Cavalry
- Death Commandos
- Warrior House Imarra
- ComStar
- ComStar
- 2nd Army V-Mu
- 11th Army V-Eta
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- 2nd Freemen
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
- Gray Death Legion
- Hanseatic League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Magistracy of Canopus
- Magistracy of Canopus
- Raventhir's Iron Hand
- 2nd Canopian Fusiliers
- Mercenaries
- Mercenaries
- Federated Freemen
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- Vanguard Legion
- Barrett's Fusiliers
- Screaming Eagles
- Smithson's Chinese Bandits
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Harlock's Warriors
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Dioscuri
- 12th Vegan Rangers
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- Tooth of Ymir
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
- St. Ives Compact
- Taurian Concordat
- Taurian Concordat
- Taurian Guard
- Pleiades Hussars
- Terran Hegemony (Cameron)
- Word of Blake
- Word of Blake
- 40th Shadow Division
- 9th Division III-Gamma
CP-11-A-DC
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Command & Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 4 Missile: 2 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 187 Max Stability: 56 Max Heat: 0 |
Durability | Armor: 855 Structure: 691 |
Heat Efficiency | Sinking: 44 Alpha: 45 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard Engine |
Core | 360 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +1 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Cyclops Cowl (Fixed) Command Console |
Center Torso | Ammo SRM SRM4 |
Left Torso | Ammo LRM LRM10 |
Right Torso | Ammo Gauss Gauss Rifle |
Left Arm | M Laser |
Right Arm | M Laser |
Description
A common modification of the Cyclops that uses some rediscovered Star League technology, the 11-A-DC was introduced in 3045 and replaces the massive Autocannon/20 for a Gauss Rifle with one tons of ammo. Although doing slightly less damage it has a much larger effective range. The CP-11-A-DC does not carry the B2000 Tacticon Battle Computer any longer, having instead replaced it with a powerful Command Console for maximum combat organization.
Bonuses
Mech Quirk: Cowl
Adds 15 armor to the head and prevents bleedouts
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- 1st McCarron's Armored Cavalry
- Death Commandos
- Warrior House Imarra
- ComStar
- ComStar
- 2nd Army V-Mu
- 11th Army V-Eta
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- 2nd Freemen
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Magistracy of Canopus
- Magistracy of Canopus
- Raventhir's Iron Hand
- 2nd Canopian Fusiliers
- Mercenaries
- Mercenaries
- Federated Freemen
- Narhal's Raiders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- The Blackhearts
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Harlock's Warriors
- Dioscuri
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Tooth of Ymir
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
- St. Ives Compact
- Taurian Concordat
- Taurian Concordat
- Taurian Guard
- Pleiades Hussars
- Word of Blake
- Word of Blake
- 40th Shadow Division
- 9th Division III-Gamma
CP-11-C
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Command & Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 3 Energy: 4 Missile: 1 Support: 3 |
Speed | 4/6/0 |
Firepower | Max Damage: 147 Max Stability: 46 Max Heat: 0 |
Durability | Armor: 1200 Structure: 691 |
Heat Efficiency | Sinking: 48 Alpha: 33 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard Engine |
Core | 360 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Cyclops Cowl (Fixed) Battle Computer (Fixed) |
Center Torso | C3M Circuitry Ammo SRM SRM4 |
Left Torso | C3 Master |
Right Torso | Ammo Gauss Ammo Gauss Gauss Rifle |
Left Arm | M Laser |
Right Arm | M Laser |
Description
The CP-11-C is a variant of the -11-A, introduced slightly afterwards. It retains the -11-A's Gauss Rifle and general mission profile of battlefield command. However, to further drive home its mission role, it swaps the LRM-10 of the -11-A for a C3 Master computer, allowing it to serve as a lance commander. The B2000 Battle Computer also remains, for even further lance mastery.
Bonuses
Mech Quirk: Cowl
Adds 15 armor to the head and prevents bleedouts
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- 1st McCarron's Armored Cavalry
- Death Commandos
- Warrior House Imarra
- ComStar
- ComStar
- 2nd Army V-Mu
- 11th Army V-Eta
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- 2nd Freemen
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- Vanguard Legion
- Barrett's Fusiliers
- Screaming Eagles
- Smithson's Chinese Bandits
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Harlock's Warriors
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Dioscuri
- 12th Vegan Rangers
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- Tooth of Ymir
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
- St. Ives Compact
- Word of Blake
- Word of Blake
- 40th Shadow Division
- 9th Division III-Gamma
CP-11-G
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Command & Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 3 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 201 Max Stability: 56 Max Heat: 0 |
Durability | Armor: 1355 Structure: 691 |
Heat Efficiency | Sinking: 66 Alpha: 56 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard Engine |
Core | 360 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Cyclops Cowl (Fixed) |
Center Torso | Streak SRM4 |
Left Torso | LRM10 |
Right Torso | CASE Ammo Gauss Ammo Gauss Gauss Rifle Ammo LRM Ammo Streak SRM |
Left Arm | ER M Laser |
Right Arm | ER M Laser |
Description
A full redesign of the Cyclops, the 11-G was built by Grumium Creations for the Second Star League Defense Force, Com Guards and Free Rasalhague Republic. Debuting in 3058 it redesigns the chassis to use Endo Steel construction and also replaces the standard armor with fifteen tons of Ferro-Fibrous armor. For long range combat it retains the Gauss Rifle and LRM-10 missile launcher minus one ton of missile reloads, while the arm-mounted medium lasers and center-torso SRM launcher were also upgraded to ER Medium Lasers and a Streak SRM-4 launcher. All ammunition for the weapons was also shifted to the right-side torso and uses CASE to protect itself from complete destruction in the event of an ammunition explosion.
Bonuses
Mech Quirk: Cowl
Adds 15 armor to the head and prevents bleedouts
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- 11th Army V-Eta
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- 2nd Freemen
- Gray Death Legion
- Mercenaries
- Mercenaries
- Camacho's Caballeros
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- Mobile Fire
- Vanguard Legion
- Avanti's Angels
- Screaming Eagles
- Smithson's Chinese Bandits
- Harlock's Warriors
- The Blackhearts
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- The Krushers
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Tooth of Ymir
- Dioscuri
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- 12th Vegan Rangers
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
- Terran Hegemony (Cameron)
CP-11-H
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Missile: 6 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 740 Max Stability: 300 Max Heat: 0 |
Durability | Armor: 1340 Structure: 691 |
Heat Efficiency | Sinking: 60 Alpha: 161 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard Engine |
Core | 360 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Cyclops Cowl (Fixed) Battle Computer (Fixed) |
Left Torso | RL20 RL20 RL20 RL20 |
Right Torso | AC/20 Ammo AC/20 Ammo AC/20 |
Left Arm | M Laser RL20 |
Right Arm | M Laser RL20 |
Description
An upgrade of the Cyclops that has come out of the Periphery, the 11-H was first sighted in the 3060s among the ranks of Lady Death's pirates. The H is built on the standard 10-Z chassis but now carries eleven and a half tons of ferro-fibrous armor and its weapons payload is heavily modified, carrying the standard Autocannon/20 and two medium lasers but replacing the rest for six Rocket Launcher 20s. This gives the 11-H the firepower to decimate anything that dares to close with it to attempt to make a kill.
Bonuses
Mech Quirk: Cowl
Adds 15 armor to the head and prevents bleedouts
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Marian Hegemony
- Marian Hegemony
- I Legio Martia Victrix
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- Pirates
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
CP-12-K
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Command & Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 221 Max Stability: 56 Max Heat: 0 |
Durability | Armor: 1095 Structure: 691 |
Heat Efficiency | Sinking: 72 Alpha: 66 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard Engine |
Core | 360 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Cyclops Cowl (Fixed) |
Center Torso | Streak SRM4 |
Left Torso | CASE Ammo MRM MRM20 Ammo Streak SRM |
Right Torso | CASE UAC/10 Ammo UAC/10 Ammo UAC/10 |
Left Arm | ER M Laser |
Right Arm | ER M Laser |
Description
The 12-K variant of the Cyclops takes the 'Mech to the logical conclusion based on equipment available to the DCMS. Also built by Grumium and introduced in 3059, the 'Mech is armed with an Ultra Autocannon/10 for close to intermediate range combat. In place of the LRM launcher it carries an MRM-20 launcher, which compliments the Autocannon's range profile, while retaining two ER medium lasers and a Streak SRM-4 for for close ranges. The 'Mech is also armored with fourteen and a half tons of armor.
Bonuses
Mech Quirk: Cowl
Adds 15 armor to the head and prevents bleedouts
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
- Gray Death Legion
- Mercenaries
- Mercenaries
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- The Blackhearts
- Camacho's Caballeros
- Avanti's Angels
- Mobile Fire
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Tooth of Ymir
- Harlock's Warriors
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Dioscuri
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
CP-12-R
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Command & Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 6 Missile: 3 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 253 Max Stability: 17 Max Heat: 0 |
Durability | Armor: 1280 Structure: 691 |
Heat Efficiency | Sinking: 72 Alpha: 81 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Light Engine |
Core | 360 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Endo-Composite Structure (Fixed) |
Armor | Standard Armor |
Head | Cyclops Cowl (Fixed) Battle Computer (Fixed) |
Center Torso | MML5 |
Left Torso | CASE Ammo LRM MML7 Ammo SRM |
Right Torso | Silver Bullet Gauss Ammo Silver Bullet Gauss Ammo Silver Bullet Gauss |
Left Arm | Medium X-Pulse Medium X-Pulse |
Right Arm | Medium X-Pulse Medium X-Pulse |
Description
As the Cyclops is a famous command-and-control machine from the glory days of the Star League, it was only natural that the Terran Hegemony would restore it to service. The CP-12-R is a Hegemony take on the chassis, built on a 360-rated Light Fusion Engine and an Endo-Composite frame that give enough tonnage for an eclectic mix of firepower. A Silver Bullet Gauss Rifle provides primary heft while a MML-7 and MML-5 play support roles. Up close, a quartet of Medium X-Pulse Lasers slice up anything foolish enough to approach. Finally, the -12-R keeps the famous Battle Computer intact for battlefield control purposes.
Bonuses
Mech Quirk: Cowl
Adds 15 armor to the head and prevents bleedouts
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
CP-13-M
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Command & Close-Range Firepower |
Stock Specifications | |
Hardpoints | Energy: 5 Missile: 6 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 341 Max Stability: 96 Max Heat: 0 |
Durability | Armor: 1095 Structure: 691 |
Heat Efficiency | Sinking: 84 Alpha: 129 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | Standard Engine |
Core | 360 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +4 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Cyclops Cowl (Fixed) Battle Computer (Fixed) |
Left Torso | CASE Ammo Streak SRM Ammo Streak SRM Streak SRM4 Streak SRM4 Streak SRM4 |
Right Torso | CASE Ammo Streak SRM Ammo Streak SRM Streak SRM4 Streak SRM4 Streak SRM4 |
Left Arm | ER M Laser ER M Laser ER M Laser |
Right Arm | ER M Laser ER M Laser |
Description
Built by House Marik to fulfill contradictory roles, the CP-13-M is a strange beast of a mech. At first glance, it looks like a standard assault mech brawler that uses its speed to catch smaller mechs and punish them heavily with its 6 Streak SRM-4s and its 5 ER Medium Lasers. However, on a deeper look the mech is clearly meant as a command chassis with its B2000 Battle Computer. Designed by House Marik with LRM support in mind originally, a directive from the Captain-General changed the mech into a brawler but the tactical computer remains as a remnant of its original purpose.
Bonuses
Mech Quirk: Cowl
Adds 15 armor to the head and prevents bleedouts
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
CP-S
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 90T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 1 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 242 Max Stability: 76 Max Heat: 0 |
Durability | Armor: 1375 Structure: 691 |
Heat Efficiency | Sinking: 78 Alpha: 48 |
Melee | Kick: 90 Punch: 45 |
Stock Equipment | |
Engine | XL Engine |
Core | 360 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Cyclops Cowl (Fixed) Battle Computer (Fixed) |
Center Torso | Ammo SRM SRM4 |
Left Torso | Ammo Gauss Ammo Gauss Gauss Rifle |
Right Torso | Ammo Gauss Ammo Gauss Gauss Rifle |
Left Arm | Heat Sink (D) M Laser |
Right Arm | M Laser M Laser |
Description
Patterned after the Cyclops driven by Brevet General Ariana Winston, commanding officer of the Eridani Light Horse during Task Force Serpent, the Sleipnir is a general's mech, through and through. Armed with twin Gauss Rifles for ranged firepower while still carrying the famous Cyclops battle computer and equipped with the Cyclops's famous speed, Sleipnir was the mech Winston led from the front in and the mech she died in on Huntress. How it ended up in the arenas is anyone's guess.
Bonuses
Mech Quirk: Cowl
Adds 15 armor to the head and prevents bleedouts
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Keen Eyed
15% boost to sensor and sight range
Factions
The CP-S can only be found as an enemy duelist in Game Worlds contracts.