Difference between revisions of "Javelin"
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<tab name="JVN-10A"> | <tab name="JVN-10A"> | ||
− | + | {{AutoInfoboxVariant|JVN-10A | |
− | {{ | + | |speed = 6/9/7 |
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}} | }} | ||
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===Description=== | ===Description=== | ||
− | + | {{MechDetails|JVN-10A}} | |
===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkNimbleJumper}} | |
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− | + | {{AffinityNimble}} | |
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===Factions=== | ===Factions=== | ||
− | + | {{MechFactions|JVN-10A}} | |
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− | + | {{LoadoutImage|image=JVN-10A.png}} | |
− | {| | ||
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</tab> | </tab> | ||
<tab name="JVN-10F"> | <tab name="JVN-10F"> | ||
− | + | {{AutoInfoboxVariant|JVN-10F | |
− | {{ | + | |speed = 6/9/7 |
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}} | }} | ||
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===Description=== | ===Description=== | ||
− | + | {{MechDetails|JVN-10F}} | |
===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkNimbleJumper}} | |
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− | + | {{AffinityNimble}} | |
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===Factions=== | ===Factions=== | ||
− | + | {{MechFactions|JVN-10F}} | |
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− | + | {{LoadoutImage|image=JVN-10F.png}} | |
− | {| | ||
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</tab> | </tab> | ||
<tab name="JVN-10N"> | <tab name="JVN-10N"> | ||
− | + | {{AutoInfoboxVariant|JVN-10N | |
− | {{ | + | |speed = 6/9/7 |
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}} | }} | ||
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===Description=== | ===Description=== | ||
− | + | {{MechDetails|JVN-10N}} | |
===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkNimbleJumper}} | |
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− | + | {{AffinityNimble}} | |
===Factions=== | ===Factions=== | ||
− | + | {{MechFactions|JVN-10N}} | |
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− | + | {{LoadoutImage|image=JVN-10N.png}} | |
− | {| | ||
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</tab> | </tab> | ||
<tab name="JVN-10P"> | <tab name="JVN-10P"> | ||
− | + | {{AutoInfoboxVariant|JVN-10P | |
− | {{ | + | |speed = 6/9/7 |
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}} | }} | ||
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===Description=== | ===Description=== | ||
− | + | {{MechDetails|JVN-10P}} | |
===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkNimbleJumper}} | |
+ | |||
− | + | {{AffinityNimble}} | |
− | + | ===Factions=== | |
+ | {{MechFactions|JVN-10P}} | ||
+ | |||
− | + | {{LoadoutImage|image=JVN-10P.png}} | |
+ | </tab> | ||
+ | <tab name="JVN-10PA"> | ||
+ | {{AutoInfoboxVariant|JVN-10PA}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|JVN-10PA}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkNimbleJumper}} | ||
+ | |||
+ | |||
+ | {{AffinityNimble}} | ||
===Factions=== | ===Factions=== | ||
− | + | {{MechFactions|JVN-10PA}} | |
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− | + | {{LoadoutImage|image=JVN-10PA.jpg}} | |
− | {| | ||
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</tab> | </tab> | ||
<tab name="JVN-11A"> | <tab name="JVN-11A"> | ||
− | + | {{AutoInfoboxVariant|JVN-11A | |
− | {{ | + | |speed = 6/9/7 |
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}} | }} | ||
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===Description=== | ===Description=== | ||
− | + | {{MechDetails|JVN-11A}} | |
===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkNimbleJumper}} | |
+ | |||
+ | |||
+ | {{AffinityNimble}} | ||
− | |||
+ | ===Factions=== | ||
+ | {{MechFactions|JVN-11A}} | ||
− | |||
− | + | {{LoadoutImage|image=JVN-11A.png}} | |
+ | </tab> | ||
+ | <tab name="JVN-11B"> | ||
+ | {{AutoInfoboxVariant|JVN-11B}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|JVN-11B}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkNimbleJumper}} | ||
+ | |||
+ | |||
+ | {{AffinityNimble}} | ||
===Factions=== | ===Factions=== | ||
− | + | {{MechFactions|JVN-11B}} | |
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− | + | {{LoadoutImage|image=JVN-11B.png}} | |
− | {| | ||
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</tab> | </tab> | ||
− | <tab name="JVN- | + | <tab name="JVN-11D"> |
− | + | {{AutoInfoboxVariant|JVN-11D | |
− | {{ | + | |speed = 6/9/7 |
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}} | }} | ||
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===Description=== | ===Description=== | ||
− | + | {{MechDetails|JVN-11D}} | |
===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkNimbleJumper}} | |
− | |||
+ | {{AffinityNimble}} | ||
− | |||
− | + | ===Factions=== | |
+ | {{MechFactions|JVN-11D}} | ||
− | === | + | {{LoadoutImage|image=JVN-11D.png}} |
− | + | </tab> | |
+ | <tab name="JVN-12PA"> | ||
+ | {{AutoInfoboxVariant|JVN-12PA}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|JVN-12PA}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkNimbleJumper}} | ||
+ | |||
− | + | {{AffinityNimble}} | |
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− | + | ===Factions=== | |
− | + | {{MechFactions|JVN-12PA}} | |
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+ | {{LoadoutImage|image=JVN-12PA.jpg}} | ||
+ | </tab> | ||
+ | <tab name="JVN-12L"> | ||
+ | {{AutoInfoboxVariant|JVN-12L}} | ||
===Description=== | ===Description=== | ||
− | + | {{MechDetails|JVN-12L}} | |
===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkNimbleJumper}} | |
+ | |||
+ | |||
+ | {{AffinityNimble}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|JVN-12L}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=JVN-12L.jpg}} | ||
+ | </tab> | ||
+ | <tab name="JVN-12M"> | ||
+ | {{AutoInfoboxVariant|JVN-12M}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|JVN-12M}} | ||
− | |||
+ | ===Bonuses=== | ||
+ | {{QuirkNimbleJumper}} | ||
− | |||
− | + | {{AffinityNimble}} | |
===Factions=== | ===Factions=== | ||
− | + | {{MechFactions|JVN-12M}} | |
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− | {| | + | {{LoadoutImage|image=JVN-12M.png}} |
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</tab> | </tab> | ||
− | <tab name="JVN- | + | <tab name="JVN-HT"> |
− | + | {{AutoInfoboxVariant|JVN-HT | |
− | {{ | ||
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|image = Javelin.png | |image = Javelin.png | ||
− | + | |speed = 6/9/6 | |
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}} | }} | ||
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===Description=== | ===Description=== | ||
− | + | {{MechDetails|JVN-HT}} | |
===Bonuses=== | ===Bonuses=== | ||
− | + | {{QuirkNimbleJumper}} | |
− | |||
+ | {{QuirkHeroMech}} | ||
− | |||
− | + | {{AffinityNimble}} | |
===Factions=== | ===Factions=== | ||
− | The JVN- | + | The JVN-HT can only be found as an enemy duelist in [[Game Worlds]] contracts. |
− | |||
− | + | {{LoadoutImage|image=JVN-HT.png}} | |
− | {| | ||
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</tab> | </tab> | ||
</tabs> | </tabs> | ||
+ | |||
+ | [[Category:30 Ton Mechs]] | ||
+ | [[Category:Inner Sphere BattleMechs]] | ||
+ | [[Category:Inner Sphere Mechs]] | ||
+ | [[Category:Periphery Arms, Inc. BattleMechs]] |
Latest revision as of 17:16, 29 December 2023
JVN-10A
|
|
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Close Support |
Stock Specifications | |
Hardpoints | Missile: 2 Support: 3 |
Speed | 6/9/7 |
Firepower | Max Damage: 60 Max Stability: 15 Max Heat: 0 |
Durability | Armor: 320 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 15 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Standard Engine |
Core | 180 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Javelin Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | Heat Sink |
Right Torso | Heat Sink Heat Sink Ammo LRM LRM15 |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
Not much is known about the JVN-10A, it appears to be a refit of the standard JVN-10N, but designed for long range support. It has been seen in service with the Aurigan Coalition.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- 6th Confederation Reserve Cavalry
- Chainelane Isles
- Circinus Federation
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 2nd Legion Of Vega
- Federated Suns (Davion)
- Federated Suns (Davion)
- 1st Kittery Borderers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 2nd Freemen
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 30th Marik Militia
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- V Legio Ripariensis
- Cohors Morituri
- Mercenaries
- Mercenaries
- Jacob's Juggernauts
- Winfield's Regiment
- Band of the Damned
- Lindon's Battalion
- Tooth of Ymir
- Grim Determination
- Knights of Caerbannog
- Khorsakov's Cossacks
- 21st Centauri Lancers
- The Krushers
- Rubinsky's Light Horse
- Romanov's Crusaders
- The Black Outlaws
- The Blackhearts
- Bannockburn's Bandits
- Longwood's Bluecoats
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Gray's Ghosts
- Irukjandi Company
- Clean Kill
- Bronson's Horde
- Harcourt's Destructors
- Caesar's Cohorts
- Ramilie's Raiders
- Canopian Highlanders
- Dragonslayers
- Barrett's Fusiliers
- Narhal's Raiders
- Greenburg's Godzillas
- 51st Dark Panzer Jaegers
- Burr's Black Cobras
- Fist Of Mokal
- Simonson's Cutthroats
- Hsien Hotheads
- Always Faithful
- Broadsword Legion
- Tortuga Fusiliers
- Death's Consorts
- Shen-Se Tian
- Morrison's Extractors
- New Belt Pirates
- Antian Lanciarii
- Langendorf Lancers
- Olson's Rangers
- Avanti's Angels
- Vanguard Legion
- Mobile Fire
- Camacho's Caballeros
- Lethal Injection
- Smithson's Chinese Bandits
- Harlock's Warriors
- The Arcadians
- Screaming Eagles
- 12th Vegan Rangers
- Dioscuri
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- Republican Guard
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- Tortuga Dominions
JVN-10F
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Scout & Ambusher |
Stock Specifications | |
Hardpoints | Energy: 4 Support: 4 |
Speed | 6/9/7 |
Firepower | Max Damage: 80 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 480 Structure: 256 |
Heat Efficiency | Sinking: 48 Alpha: 40 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Standard Engine |
Core | 180 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Javelin Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | Heat Sink Heat Sink M Laser M Laser |
Right Torso | Heat Sink Heat Sink M Laser M Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The only Succession Wars variant, also known as the Fire Javelin, the 10F was introduced in 2819 and is the complete opposite of the 10N model as it removes both of the SRM-6 launchers in favor of four Medium Lasers. While less reliant on expendable ammunition stores, this variant is also more susceptible to overheating if the lasers are used simultaneously with the jump jets.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- 6th Confederation Reserve Cavalry
- Chainelane Isles
- Circinus Federation
- ComStar
- ComStar
- 11th Army V-Eta
- 7th Army V-Iota
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 2nd Legion Of Vega
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 10th Lyran Guards
- 1st Kittery Borderers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 2nd Freemen
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 2nd Free Worlds Guards
- 30th Marik Militia
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
- 5th Donegal Guards
- 11th Avalon Hussars
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- V Legio Ripariensis
- Cohors Morituri
- Mercenaries
- Mercenaries
- Winfield's Regiment
- Khorsakov's Cossacks
- Rubinsky's Light Horse
- Jacob's Juggernauts
- Grim Determination
- Lindon's Battalion
- Tooth of Ymir
- Federated Freemen
- The Black Outlaws
- Barrett's Fusiliers
- 21st Centauri Lancers
- The Blackhearts
- Romanov's Crusaders
- The Krushers
- Narhal's Raiders
- Knights of Caerbannog
- Clean Kill
- Bullard's Armored Cavalry
- Bronson's Horde
- Quint's Olympian Groundpounders
- Irukjandi Company
- Gray's Ghosts
- Bannockburn's Bandits
- Ramilie's Raiders
- Dragonslayers
- Longwood's Bluecoats
- Harcourt's Destructors
- Caesar's Cohorts
- Canopian Highlanders
- Antian Lanciarii
- Greenburg's Godzillas
- Mobile Fire
- Kell Hounds
- Wolf's Dragoons
- Broadsword Legion
- 51st Dark Panzer Jaegers
- Burr's Black Cobras
- Fist Of Mokal
- Shen-Se Tian
- New Belt Pirates
- Band of the Damned
- Tortuga Fusiliers
- Death's Consorts
- Morrison's Extractors
- Camacho's Caballeros
- Hsien Hotheads
- Always Faithful
- Screaming Eagles
- Harlock's Warriors
- Smithson's Chinese Bandits
- Avanti's Angels
- Vanguard Legion
- Simonson's Cutthroats
- Dioscuri
- The Arcadians
- Langendorf Lancers
- 12th Vegan Rangers
- Lethal Injection
- Olson's Rangers
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- Republican Guard
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- The 331st Royal BattleMech Division
- Dark Caste
- Tortuga Dominions
JVN-10N
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Scout & Ambusher |
Stock Specifications | |
Hardpoints | Ballistic: 2 Missile: 4 Support: 2 |
Speed | 6/9/7 |
Firepower | Max Damage: 96 Max Stability: 48 Max Heat: 0 |
Durability | Armor: 320 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 24 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Standard Engine |
Core | 180 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Javelin Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | Heat Sink Ammo SRM SRM6 |
Right Torso | Heat Sink Heat Sink Ammo SRM SRM6 |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
With a reliable GM 180 engine the Javelin benefits from a good cruising speed of 64 km/h while six Rawlings 95 jump jets - two in each leg and the remainder in the rear center torso - provided for good maneuverability and a total jumping distance of 180 meters. Four tons of armor allow it to survive most surprise encounters and retreat to safety, with a half-ton protecting the chest, side torsos and legs each. Ten heat sinks mounted in the engine are sufficient cooling for the 'Mech.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- 6th Confederation Reserve Cavalry
- Chainelane Isles
- Circinus Federation
- ComStar
- ComStar
- 11th Army V-Eta
- 7th Army V-Iota
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 2nd Legion Of Vega
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 10th Lyran Guards
- 1st Kittery Borderers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 2nd Freemen
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 2nd Free Worlds Guards
- 30th Marik Militia
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
- 5th Donegal Guards
- 11th Avalon Hussars
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- V Legio Ripariensis
- Cohors Morituri
- Mercenaries
- Mercenaries
- Winfield's Regiment
- Khorsakov's Cossacks
- Rubinsky's Light Horse
- Jacob's Juggernauts
- Grim Determination
- Lindon's Battalion
- Tooth of Ymir
- Federated Freemen
- The Black Outlaws
- Barrett's Fusiliers
- 21st Centauri Lancers
- The Blackhearts
- Romanov's Crusaders
- The Krushers
- Narhal's Raiders
- Knights of Caerbannog
- Clean Kill
- Bullard's Armored Cavalry
- Bronson's Horde
- Quint's Olympian Groundpounders
- Irukjandi Company
- Gray's Ghosts
- Bannockburn's Bandits
- Ramilie's Raiders
- Dragonslayers
- Longwood's Bluecoats
- Harcourt's Destructors
- Caesar's Cohorts
- Canopian Highlanders
- Antian Lanciarii
- Greenburg's Godzillas
- Mobile Fire
- Kell Hounds
- Wolf's Dragoons
- Broadsword Legion
- 51st Dark Panzer Jaegers
- Burr's Black Cobras
- Fist Of Mokal
- Shen-Se Tian
- New Belt Pirates
- Band of the Damned
- Tortuga Fusiliers
- Death's Consorts
- Morrison's Extractors
- Camacho's Caballeros
- Hsien Hotheads
- Always Faithful
- Screaming Eagles
- Harlock's Warriors
- Smithson's Chinese Bandits
- Avanti's Angels
- Vanguard Legion
- Simonson's Cutthroats
- Dioscuri
- The Arcadians
- Langendorf Lancers
- 12th Vegan Rangers
- Lethal Injection
- Olson's Rangers
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- Republican Guard
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- The 331st Royal BattleMech Division
- Dark Caste
- Tortuga Dominions
JVN-10P
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Scout & Ambusher |
Stock Specifications | |
Hardpoints | Missile: 4 Support: 4 |
Speed | 6/9/7 |
Firepower | Max Damage: 84 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 320 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 24 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Standard Engine |
Core | 180 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Javelin Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | Heat Sink Ammo Streak SRM Streak SRM2 Streak SRM2 |
Right Torso | Heat Sink Ammo SRM SRM6 |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The 10P model is an upgrade of the 10N model introduced by the Federated Commonwealth amid much secrecy in 3049. The 10P retains the armor and speed profile of the 10N, removes one of the SRM-6 launchers and replaces it with two Streak SRM-2 launchers. While sacrificing slightly in terms of firepower, this variant is far more ammo-efficient than the original.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- Vanguard Legion
- Barrett's Fusiliers
- Screaming Eagles
- Smithson's Chinese Bandits
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Harlock's Warriors
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Dioscuri
- 12th Vegan Rangers
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- Tooth of Ymir
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
- St. Ives Compact
JVN-10PA
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Scout & Ambusher |
Stock Specifications | |
Hardpoints | Ballistic: 2 Missile: 4 Support: 2 |
Speed | 6/9/6 |
Firepower | Max Damage: 320 Max Stability: 140 Max Heat: 0 |
Durability | Armor: 320 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 70 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Standard Engine |
Core | 180 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Javelin Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | Heat Sink Reloading RL15 Reloading RL15 |
Right Torso | Heat Sink Heat Sink Ammo MRM RL40 Rocket Ammo Feed |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
Rockets are fun! That might as well be stenciled on the side of this Javelin's cockpit as that's all it carries. For initial salvos there are a pair of Reloading RL-15s but the real punch comes from the RL-40 with an attached ammo feed to permit it to reload on the fly. With 70 repeatable rockets the Javelin JVN-10PA poses a real threat to anything it can catch.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
JVN-11A
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Scout & Ambusher |
Stock Specifications | |
Hardpoints | Energy: 7 Support: 2 |
Speed | 6/9/7 |
Firepower | Max Damage: 140 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 445 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 70 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Standard Engine |
Core | 180 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Javelin Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | Heat Sink (D) M Laser M Laser |
Right Torso | Heat Sink (D) Heat Sink (D) M Laser M Laser |
Right Arm | M Laser M Laser M Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The second version of the Javelin to carry the moniker of Fire Javelin, this upgrade of the 10F was introduced following the Clan Invasion in 3053 and mounts seven medium lasers, using double heat sinks to counter the massive amount of heat that can build up from using so many energy weapons. The conventional armor was also swapped out for Ferro-Fibrous and an additional ton added to increase the overall protection for the Javelin. This design was a field refit often seen after other units had cast off their old parts.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- Vanguard Legion
- Barrett's Fusiliers
- Screaming Eagles
- Smithson's Chinese Bandits
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Harlock's Warriors
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Dioscuri
- 12th Vegan Rangers
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- Tooth of Ymir
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
JVN-11B
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Scout & Ambusher |
Stock Specifications | |
Hardpoints | Missile: 2 Support: 6 |
Speed | 6/9/0 |
Firepower | Max Damage: 64 Max Stability: 32 Max Heat: 0 |
Durability | Armor: 445 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 16 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Standard Engine |
Core | 180 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Javelin Nimble Jumper (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | CASE Guardian ECM Heat Sink (D) Ammo SRM SRM4 |
Right Torso | Beagle Probe CASE Heat Sink (D) Heat Sink (D) Ammo SRM SRM4 |
Description
The 11B is a scout design introduced in 3054 that replaces the missiles launchers with twin SRM-4s so that it can mount a Beagle Active Probe and Guardian ECM Suite. Additional Ferro-Fibrous armor gives the 11B more than a forty percent increase in protection, while the inclusion of CASE necessitated dropping the jump jets and an upgrade to double heat sinks provides ample cooling.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Narhal's Raiders
- Barrett's Fusiliers
- Greenburg's Godzillas
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- The Blackhearts
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Harlock's Warriors
- Dioscuri
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Tooth of Ymir
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
JVN-11D
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Scout & Ambusher |
Stock Specifications | |
Hardpoints | Energy: 6 Support: 2 |
Speed | 6/9/7 |
Firepower | Max Damage: 129 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 560 Structure: 256 |
Heat Efficiency | Sinking: 66 Alpha: 69 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | XL Engine |
Core | 180 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Javelin Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | FCS Precision Computer |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | ER M Laser Heat Sink (D) M Pulse |
Right Torso | C3 Slave ER M Laser ER M Laser Heat Sink (D) M Pulse |
Left Arm | Heat Sink (D) |
Right Arm | Heat Sink (D) |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The third version of the Javelin to carry the moniker of Fire Javelin, the Javelin 11D model is an upgrade of the 10F introduced in 3062. It carries three ER Medium Lasers and two Medium Pulse Lasers, mated to an advanced Targeting Computer as well as a C3 slave unit. The engine has been upgraded to an extralight model and the structure has been replaced with an Endo Steel internal structure.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
JVN-12PA
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Scout & Ambusher |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Support: 2 |
Speed | 6/9/0 |
Firepower | Max Damage: 88 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 480 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 24 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Prototype XL Engine |
Core | 180 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Javelin Nimble Jumper (Fixed) |
Structure | Prototype Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink |
Right Torso | Heat Sink Heat Sink |
Left Arm | Ammo Chemical Laser Ammo Chemical Laser M Chem Laser M Chem Laser |
Right Arm | Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle |
Description
Javelins usually are either missile or energy weapon mechs, rarely mixing the two and virtually never using ballistics. However, someone didn't get that memo and so the -12PA exists. Built with Prototype Endo-Steel and powered by a Prototype XL engine, the -12PA uses its prodigous tonnage to mount a Heavy Rifle in the right arm for a serious punch. In the left arm are twin Medium Chem Lasers. Four total tons of ammo keeps all the weapons running smoothly.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
JVN-12L
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Scout & Ambusher |
Stock Specifications | |
Hardpoints | Missile: 4 Support: 4 |
Speed | 6/9/0 |
Firepower | Max Damage: 40 Max Stability: 10 Max Heat: 0 |
Durability | Armor: 445 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 12 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Standard Engine |
Core | 180 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Javelin Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | Artemis IV FCS NLRM5 Heat Sink (D) Ammo LRM ARTIV Ammo LRM ARTIV |
Right Torso | Artemis IV FCS Beagle Probe NLRM5 Heat Sink (D) Heat Sink (D) |
Description
Designed to make use of the Federated Commonwealth's newly-developed Enhanced LRM system, the JVN-12L is a simple, clean design. Armed exclusively with two NLRM-5s, the -12L is simple but effective. Each launcher is equipped with Artemis IV for maximum effectiveness while two tons of ammo provides extensive combat endurance. For utility, the design carries a Beagle Active Probe as well.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
JVN-12M
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|
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Scout & Ambusher |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Support: 2 |
Speed | 6/9/0 |
Firepower | Max Damage: 65 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 480 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 20 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | XL Engine |
Core | 180 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Javelin Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink (D) |
Right Torso | Heat Sink (D) Heat Sink (D) Ammo Light Gauss |
Left Arm | ER M Laser |
Right Arm | Light Gauss |
Description
When the FWLM went looking for a light chassis for their Light Gauss Rifle, the venerable Javelin was recommended. The -12M proved an able carrier of the weapon, providing rapid speed to reposition quickly for better shots. To carry the still quite heavy LGR, an upgrade to a XL engine was required, as was stripping all the jump jets. A single ton of ammo gives moderate endurance and a lone ER Medium Laser backs up the main gun.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
JVN-HT
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|
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 2 |
Speed | 6/9/6 |
Firepower | Max Damage: 176 Max Stability: 48 Max Heat: 0 |
Durability | Armor: 320 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 64 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | XL Engine |
Core | 180 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Javelin Nimble Jumper (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | Heat Sink (D) Heat Sink (D) Ammo SRM Acid SRM6 |
Right Torso | Heat Sink (D) Ammo SRM Ammo SRM TDM SRM6 |
Left Arm | M Laser M Laser |
Right Arm | M Laser M Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The Hi There! is a highly customized gladiatorial design of the Javelin. Armed with a fairly conventional loadout of SRM-6s and Medium Lasers, the Hi There! is a danger to anything that crosses its path.
Bonuses
Mech Quirk: Nimble Jumper
+15% jump distance
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Nimble
15% more jumping distance
Factions
The JVN-HT can only be found as an enemy duelist in Game Worlds contracts.