Difference between revisions of "Atlas"
(Added AS7-C variant.) |
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{{LoadoutImage|image=AS7-BH.jpg}} | {{LoadoutImage|image=AS7-BH.jpg}} | ||
+ | </tab> | ||
+ | <tab name="AS7-BB"> | ||
+ | {{AutoInfoboxVariant|AS7-BB | ||
+ | |image = Atlas.png | ||
+ | |punchdamage = 66 | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|AS7-BB}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkMeleeWeapon}} | ||
+ | |||
+ | |||
+ | {{QuirkHeroMech}} | ||
+ | |||
+ | |||
+ | {{AffinityBrawler}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|AS7-BB}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=AS7-BB.jpg}} | ||
</tab> | </tab> | ||
<tab name="AS7-C"> | <tab name="AS7-C"> | ||
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{{LoadoutImage|image=AS7-D.jpg}} | {{LoadoutImage|image=AS7-D.jpg}} | ||
+ | </tab> | ||
+ | <tab name="AS7-DJJ"> | ||
+ | {{AutoInfoboxVariant|AS7-DJJ | ||
+ | |punchdamage = 66 | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|AS7-DJJ}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkBattlefists30}} | ||
+ | |||
+ | |||
+ | {{AffinityBrawler}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|AS7-DJJ}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=AS7-DJJ.jpg}} | ||
</tab> | </tab> | ||
<tab name="AS7-D-DC"> | <tab name="AS7-D-DC"> | ||
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{{LoadoutImage|image=AS7-D-H2.png}} | {{LoadoutImage|image=AS7-D-H2.png}} | ||
+ | </tab> | ||
+ | <tab name="AS7-D-HK"> | ||
+ | {{AutoInfoboxVariant|AS7-D-HK | ||
+ | |image = Atlas.png | ||
+ | |punchdamage = 66 | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|AS7-D-HK}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkBattlefists30}} | ||
+ | |||
+ | |||
+ | {{QuirkRoyal}} | ||
+ | |||
+ | |||
+ | {{AffinityBrawler}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | This mech is used by Kamea during certain Campaign Flashpoint missions and is gifted to the player on completion of the final Flashpoint mission. | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=AS7-D-HK.jpg}} | ||
</tab> | </tab> | ||
<tab name="AS7-D-HT"> | <tab name="AS7-D-HT"> | ||
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{{LoadoutImage|image=AS7-K-DC.jpg}} | {{LoadoutImage|image=AS7-K-DC.jpg}} | ||
+ | </tab> | ||
+ | <tab name="AS7-D-PA"> | ||
+ | {{AutoInfoboxVariant|AS7-D-PA}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|AS7-D-PA}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkBattlefists30}} | ||
+ | |||
+ | |||
+ | {{AffinityBrawler}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|AS7-D-PA}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=AS7-D-PA.jpg}} | ||
+ | </tab> | ||
+ | <tab name="AS7-PA"> | ||
+ | {{AutoInfoboxVariant|AS7-PA}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|AS7-PA}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkBattlefists30}} | ||
+ | |||
+ | |||
+ | {{AffinityBrawler}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|AS7-PA}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=AS7-PA.jpg}} | ||
</tab> | </tab> | ||
<tab name="AS7-R"> | <tab name="AS7-R"> |
Latest revision as of 23:01, 28 December 2023
AS7-A
|
|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Assault |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 2 Missile: 6 Support: 3 |
Speed | 3/5/0 |
Firepower | Max Damage: 370 Max Stability: 160 Max Heat: 0 |
Durability | Armor: 1520 Structure: 761 |
Heat Efficiency | Sinking: 80 Alpha: 98 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Left Torso | Heat Sink SRM6 SRM6 SRM6 SRM6 SRM6 |
Right Torso | AC/5 Ammo AC/5 Ammo LRM LRM10 Ammo SRM Ammo SRM Ammo SRM Ammo SRM |
Left Arm | Atlas Battlefists (Fixed) Heat Sink M Laser |
Right Arm | Atlas Battlefists (Fixed) Heat Sink M Laser |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
The Atlas A is an unusual design. It trades out the more concentrated damage of the AC20 for a scattershot approach of using five SRM6s. The 'Mech still retains an Autocannon, but it has been reduced to an AC5. Rounding off its compliment, the AS7-A mounts a Medium Laser in each arm, and downgrades the missile launcher to a LRM10.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Terracap Confederation
AS7-BH
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 8 Missile: 2 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 267 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 1480 Structure: 766 |
Heat Efficiency | Sinking: 108 Alpha: 93 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | XL Engine |
Core | 400 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +6 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Guardian ECM |
Left Torso | Ammo AC/10 AoE Ammo AC/10 Piercing CASE Ammo LRM Ammo LRM Swarm LRM10 |
Right Torso | AC/10 |
Left Arm | Atlas Battlefists (Fixed) Heat Sink (D) M Pulse M Pulse M Pulse |
Right Arm | Atlas Battlefists (Fixed) Heat Sink (D) M Pulse M Pulse M Pulse |
Description
The Boar's Head is nominally based on the Atlas once piloted by Wolf's Dragoons Captain Danielle Rondema but has seen significant changes from that Succession Wars-era design. The guiding principle of The Boar's Head is apparently that speed is what Atlases should be known for, thus the enormous XL 400-rated engine. To capitalize on this speed, the 'Mech also uses a battery of 6 arm mounted Medium Pulse Lasers. An AC/10 and LRM-10 are the only concessions to ranged combat. The Boar's Head proved an able and dangerous arena combatant with a dedicated fan following.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
The AS7-BH can only be found as an enemy duelist in Game Worlds contracts.
AS7-BB
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Yarr Harr Harr! |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 4 Missile: 4 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 408 Max Stability: 179 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 78 Alpha: 115 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | M Laser M Laser |
Left Torso | Ammo LRM Ammo LRM LRM15 RL10 RL10 SRM6 The Raven (Fixed) |
Right Torso | AC/20 Cannonball (Fixed) |
Left Arm | Heat Sink (D) Hook (Fixed) M Laser M Laser |
Right Arm | Cutlass (Fixed) |
Left Leg | Ammo SRM |
Right Leg | Pegleg (Fixed) |
Description
Yaarrrr, matey! This be the Blackbeard! They say she be an Atlas that pirates fixed up but the truth be that she be the scourge of the spacelanes! Her sword and hook strike fear in all red-blooded MechWarriors while her cannon roars over the battlefield! Along with her trusty parrot, Raven, the Blackbeard be the greatest 'Mech a pirate could ever hope to drive!
Bonuses
Mech Quirk: Melee Weapon
Variants of this model have a melee weapon
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS7-C
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 272 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 84 Alpha: 88 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | C3 Slave |
Center Torso | Heat Sink M Pulse |
Left Torso | Ammo AMS CASE Ammo LRM Ammo LRM LRM20 |
Right Torso | CASE Gauss Rifle |
Left Arm | AMS Atlas Battlefists (Fixed) ER L Laser Heat Sink Heat Sink |
Right Arm | Atlas Battlefists (Fixed) ER L Laser Ammo Gauss Ammo Gauss Heat Sink Heat Sink |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
Introduced in 3050 as a fork of the successful AS7-K, the AS7-C is nearly identical to the -K, only dropping one Medium Pulse Laser for an extra heat sink and, most importantly, a C3 Slave unit in the head to help share targeting data with the rest of its lance. Otherwise, the -C is the same as the -K.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS7-CM
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 2 Support: 3 |
Speed | 3/5/0 |
Firepower | Max Damage: 227 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 1600 Structure: 766 |
Heat Efficiency | Sinking: 92 Alpha: 63 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | C3M Circuitry Heat Sink M Pulse |
Left Torso | Ammo AMS CASE Ammo LRM Ammo LRM LRM20 |
Right Torso | CASE Gauss Rifle Heat Sink Heat Sink |
Left Arm | AMS Atlas Battlefists (Fixed) C3 Master Heat Sink Heat Sink |
Right Arm | Atlas Battlefists (Fixed) ER L Laser Ammo Gauss Ammo Gauss Heat Sink Heat Sink |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
Introduced in 3050 as a fork of the successful AS7-K, the AS7-CM is similar to the AS7-K. However, where the -K mounts twin ER Large Lasers in the arms, the -CM instead drops one of the lasers in order to carry a C3 Master unit for maximum lance coordination efforts. With the saved tonnage from the ER Large Laser's removal, the -CM also mounts two more heat sinks, helping with the mech's extensive heat generation.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS7-D
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 308 Max Stability: 104 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 80 Alpha: 91 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | M Laser M Laser |
Left Torso | Ammo LRM Ammo LRM LRM20 Ammo SRM SRM6 |
Right Torso | AC/20 Heat Sink |
Left Arm | Atlas Battlefists (Fixed) Heat Sink Heat Sink M Laser |
Right Arm | Atlas Battlefists (Fixed) Heat Sink Heat Sink M Laser |
Left Leg | Ammo AC/20 Heat Sink |
Right Leg | Ammo AC/20 Heat Sink |
Description
The Atlas D is the king of the battlefield, capable of bringing a dizzying array of weapons to bear on targets at any range. It is also noteworthy for normally mounting the maximum amount of armor possible. Few opponents can survive even brief contact with this monster.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Terracap Confederation
- Terran Hegemony (Cameron)
- The 331st Royal BattleMech Division
- Dark Caste
- Tortuga Dominions
AS7-DJJ
|
|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 6 Missile: 3 Support: 3 |
Speed | 3/5/0 |
Firepower | Max Damage: 355 Max Stability: 57 Max Heat: 0 |
Durability | Armor: 1475 Structure: 766 |
Heat Efficiency | Sinking: 78 Alpha: 122 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | S Laser |
Center Torso | L Laser |
Left Torso | CASE Ammo LBX/5 CLUSTER Ammo LBX/5 SLUG Ammo LRM Ammo LRM LRM10 LRM10 Ammo SRM SRM6 |
Right Torso | Heat Sink (D) LBX AC/5 MG MG |
Left Arm | Atlas Battlefists (Fixed) L Laser M Laser |
Right Arm | Atlas Battlefists (Fixed) L Laser M Laser |
Left Leg | Ammo MG [Half] |
Description
This Atlas has been heavily customized from the stock design by the mercenary company Johann's Jaegers. Piloted by various Jaegers MechWarriors, this Atlas has seen heavy combat during the FedCom Civil War and has carried its pilot through thick and thin. Now, it comes to your hands. Drive it well, Commander.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS7-D-DC
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Command 'Mech, Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 268 Max Stability: 104 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 80 Alpha: 71 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Command Console |
Center Torso | Heat Sink |
Left Torso | Heat Sink Ammo LRM LRM20 Ammo SRM SRM6 |
Right Torso | AC/20 Ammo AC/20 Ammo AC/20 |
Left Arm | Atlas Battlefists (Fixed) Heat Sink Heat Sink M Laser |
Right Arm | Atlas Battlefists (Fixed) Heat Sink Heat Sink M Laser |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
Built in 2776, this Atlas variant is the largest 'Mech equipped with a Command Console. To free up the weight required to fit this device, the AS7-D-DC removes one ton of LRM ammunition and the paired rear firing lasers. Effective at Close and Long Range Fire Support. Recommended for use by Experienced Tactical Commanders. Extremely rare and largely Extinct.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS7-D-H
|
|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 5 Missile: 3 Support: 1 |
Speed | 3/5/0 |
Firepower | Max Damage: 332 Max Stability: 59 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 84 Alpha: 112 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | CASE Heat Sink (D) M Pulse M Pulse Ammo SRM SRM6 |
Right Torso | CASE Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG Ammo LRM Ammo LRM LRM20 |
Left Arm | Atlas Battlefists (Fixed) ER L Laser ER L Laser Heat Sink (D) |
Right Arm | Atlas Battlefists (Fixed) LBX AC/10 |
Description
First fielded in 2765, the Atlas II was designed by the Hegemony Research and Development Department, Weapons Division of the original Star League to maintain the technological edge over the other Great Houses. It was exclusively for the SLDF's Royal Regiments. The Atlas II is armed with an array of weaponry, including an LB-X Autocannon/10, a pair of ER Large Lasers, and a 20-tube Long Range Missile Launcher for long range attacks. For close range combat, the 'Mech is equipped with a pair of Medium Pulse Lasers and a Holly Six Pack.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Mech Quirk: Royal
-12 heat at the end of the turn
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS7-D-H2
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 3 Support: 1 |
Speed | 3/5/0 |
Firepower | Max Damage: 317 Max Stability: 94 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 78 Alpha: 94 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | CASE Heat Sink (D) M Pulse M Pulse Ammo SRM SRM6 |
Right Torso | CASE Ammo Gauss Ammo Gauss Ammo LRM Ammo LRM LRM20 |
Left Arm | Atlas Battlefists (Fixed) ER PPC |
Right Arm | Atlas Battlefists (Fixed) Gauss Rifle |
Description
First fielded in 2765, the Atlas II was designed by the Hegemony Research and Development Department, Weapons Division of the original Star League to maintain the technological edge over the other Great Houses. It was exclusively for the SLDF's Royal Regiments. A minor loadout change from the standard Atlas II, the -H2 carries a Gauss Rifle and ER PPC in place of the ER Large Lasers and the LB-10X Autocannon of the original.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Mech Quirk: Royal
-12 heat at the end of the turn
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS7-D-HK
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 3 |
Speed | 3/5/0 |
Firepower | Max Damage: 289 Max Stability: 64 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 78 Alpha: 82 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | M Pulse |
Left Torso | CASE Heat Sink (D) M Pulse M Pulse Ammo SRM SRM6 Ammo UAC/5 Ammo UAC/5 |
Right Torso | CASE Ammo LRM Ammo LRM LRM20 Ammo UAC/5 Ammo UAC/5 |
Left Arm | Atlas Battlefists (Fixed) UAC/5 |
Right Arm | Atlas Battlefists (Fixed) UAC/5 |
Description
Found by Lady Kamea Arano in a Star League cache, this Atlas II was apparently modified by its original owner during the Amaris Civil War. Why it was abandoned is unclear since all other Atlas IIs went with General Kerensky on the Exodus. This Atlas II switches the LB-10X and ER Large Lasers of the stock Atlas II for a pair of Ultra Autocannon/5s, giving it much better ranged firepower. It carries the same SRM, LRM, and Medium Pulse Lasers, though it adds a third laser, of the original, as well as the same armor.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Mech Quirk: Royal
-12 heat at the end of the turn
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
This mech is used by Kamea during certain Campaign Flashpoint missions and is gifted to the player on completion of the final Flashpoint mission.
AS7-D-HT
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 6 Missile: 4 Support: 2 |
Speed | 3/4/0 |
Firepower | Max Damage: 372 Max Stability: 104 Max Heat: 0 |
Durability | Armor: 1523 Structure: 761 |
Heat Efficiency | Sinking: 66 Alpha: 125 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | M Pulse M Pulse |
Left Torso | Ammo AC/20 CASE Ammo LRM Ammo LRM LRM20 Ammo SRM SRM6 |
Right Torso | AC/20 Ammo AC/20 CASE |
Left Arm | Atlas Battlefists (Fixed) ER L Laser |
Right Arm | Atlas Battlefists (Fixed) ER L Laser |
Description
A rare Atlas II variant that is a mix between the standard Atlas AS7-D and the proper Royal Atlas II AS7-D-H, the -HT is a bit of an odd design. Armed with the AC/20, LRM-20, and SRM-6 of the stock AS7-D, the -HT swaps the energy weapons from the -D for those of the AS7-D-H: two ER Large Lasers and two Medium Pulse Lasers. 11 double heat sinks easily manage the heat while Ferro-Fibrous armor and CASE in both torsos provide plentiful protection.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Mech Quirk: Royal
-12 heat at the end of the turn
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS7-D-MA
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 4 Missile: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 358 Max Stability: 130 Max Heat: 0 |
Durability | Armor: 1565 Structure: 766 |
Heat Efficiency | Sinking: 60 Alpha: 104 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Light Ferro-Fibrous Armor |
Left Torso | Ammo AC/10 [PRE] Ammo AC/5 [PRE] CASE II Ammo LRM LRM5 (C) M Pulse M Pulse |
Right Torso | Ammo AC/10 [PRE] Ammo AC/5 [PRE] CASE II Ammo LRM LRM5 (C) M Pulse M Pulse |
Left Arm | AC/10 LAC/5 |
Right Arm | AC/10 LAC/5 |
Special Note: The Atlas AS7-D-MA is a custom Community Content 'Mech.
Description
This Atlas II is a unique and unusual chassis. It is not armed like other Atlases, instead having a heavy focus on ballistic autocannons and energy weapons with only light missile support. However, the main attraction is the so-called 'Alpha Strike' circuitry system, which allows for a boost to weapon damage and accuracy while the mech is significantly overheated. The weaponry on the Atlas AS7-D-MA is relatively regular: twin AC/10s, LAC/5s, and Clan LRM-5s are joined by a quartet of Medium Pulse Lasers, making the AS7-D-MA dangerous at medium to short ranges.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Alpha Strike
Activatable. 10% chance to fail. +25% chance to fail on consecutive turns. On fail, crits location. +4 Accuracy, +40% Damage, +40% Heat Gen, and Auto-Activates above 60 Heat.
Mech Quirk: Royal
-12 heat at the end of the turn
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS7-K
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|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 299 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 80 Alpha: 100 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | M Pulse M Pulse |
Left Torso | Ammo AMS CASE Ammo LRM Ammo LRM LRM20 |
Right Torso | CASE Gauss Rifle |
Left Arm | AMS Atlas Battlefists (Fixed) ER L Laser Heat Sink Heat Sink |
Right Arm | Atlas Battlefists (Fixed) ER L Laser Ammo Gauss Ammo Gauss Heat Sink Heat Sink |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
A Combine upgrade of the Atlas that used rediscovered Star League technology, the K model was built with a XL Engine. Carrying a LRM-20 with two tons of ammo, the 'Mech was rearmed for long range combat with a Gauss Rifle in place of the autocannon, backed up by a pair of ER Large Lasers split between both arms. For close range defense, the K model carried two Medium Pulse Lasers in the center torso and a Anti-Missile System. To round off the AS7-K's defense, CASE was added to the side torsos to protect against an ammunition explosion.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS7-K-DC
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 272 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 80 Alpha: 88 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Command Console |
Center Torso | M Pulse |
Left Torso | Ammo AMS CASE Ammo LRM LRM20 |
Right Torso | CASE Gauss Rifle |
Left Arm | AMS Atlas Battlefists (Fixed) ER L Laser Heat Sink Heat Sink |
Right Arm | Atlas Battlefists (Fixed) ER L Laser Ammo Gauss Ammo Gauss Heat Sink Heat Sink |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
A Combine upgrade of the Atlas that used rediscovered Star League technology, the K model was built with a XL Engine. Carrying a LRM-20 with two tons of ammo, the 'Mech was rearmed for long range combat with a Gauss Rifle in place of the autocannon, backed up by a pair of ER Large Lasers split between both arms. For close range defense, the K model carried two Medium Pulse Lasers in the center torso and a Anti-Missile System. To round off the AS7-K's defense, CASE was added to the side torsos to protect against an ammunition explosion. The AS7-K-DC drops one Medium Pulse Laser and a ton of LRM ammo to add a Command Console to the head, for maximum battlefield coordination.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS7-D-PA
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|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 206 Max Stability: 56 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 64 Alpha: 78 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | I.C. Engine (Fixed) |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Light Plating Armor |
Center Torso | M Laser M Laser |
Left Torso | Ammo LRM LRM10 Ammo SRM SRM4 |
Right Torso | Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle |
Left Arm | Atlas Battlefists (Fixed) Heat Sink M Laser |
Right Arm | Atlas Battlefists (Fixed) Heat Sink M Laser |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
When you think quality, you think Defiance Industries. Don't even lie to me, you know you do. However, we at Periphery Arms, Inc. still have your back when you need an assault mech but you need it cheap. Introducing the AS7-D-PA, the first assault mech powered by an Internal Combustion Engine! Guns? We got guns, Heavy Rifles and LRMs and SRMs and even Medium Lasers, only the finest here at PAI! You want quality control? You want spare parts? You want a company with a fixed address? You best call Defiance. PAI: you get what you paid for, and you ain't paid for shit.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
AS7-PA
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Assault |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 2 Missile: 6 Support: 3 |
Speed | 3/5/0 |
Firepower | Max Damage: 634 Max Stability: 230 Max Heat: 0 |
Durability | Armor: 1480 Structure: 761 |
Heat Efficiency | Sinking: 104 Alpha: 154 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | Heat Sink |
Left Torso | Heat Sink Heat Sink RL20 RL20 RL20 RL20 RL20 |
Right Torso | Heat Sink Heat Sink Heat Sink Heat Sink Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle Ammo Heavy Rifle Rifle Revolver |
Left Arm | Atlas Battlefists (Fixed) Heat Sink L Laser |
Right Arm | Atlas Battlefists (Fixed) Heat Sink L Laser |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
This Atlas has been through some heavy modifications. It vaguely resembles an AS7-RS as it's armed with twin Large Lasers, though that's where the standard tech ends. In place of the autocannon is a Heavy Rifle, complete with a Rifle Revolver system to double up the shots. In place of the missiles are 100 tubes worth of Rocket Launchers for a one-time punch.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
AS7-R
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 6 Missile: 3 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 306 Max Stability: 78 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 102 Alpha: 87 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | M Pulse M Pulse |
Left Torso | CASE Heat Sink (D) Ammo Streak SRM Ammo Streak SRM Streak SRM6 Streak SRM6 |
Right Torso | CASE UAC/20 Ammo UAC/20 |
Left Arm | Atlas Battlefists (Fixed) Heat Sink (D) Heat Sink (D) M Pulse |
Right Arm | Atlas Battlefists (Fixed) Heat Sink (D) Heat Sink (D) M Pulse Ammo UAC/20 |
Right Leg | Ammo UAC/20 Ammo UAC/20 |
Description
A variant designed to fully realize the Atlas's reputation as an incredibly deadly mech in close quarters, the AS7-R takes knife-fighting to a new level. Carrying a powerful Ultra Autocannon/20, a pair of Streak SRM-6s, and a quartet of Medium Pulse Lasers, there is nothing that the AS7-R can't decimate at short range. However, the design runs very hot, has limited ammunition, and has no long-range weaponry, meaning it leans heavily on support to excel.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS7-RG
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Assault |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 2 Missile: 6 Support: 3 |
Speed | 7/8/2 |
Firepower | Max Damage: 180 Max Stability: 54 Max Heat: 0 |
Durability | Armor: 1870 Structure: 761 |
Heat Efficiency | Sinking: 70 Alpha: 51 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | XXL Engine (C) |
Core | 400 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +5 |
Gyro | Atlas Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Heavy Plating Armor |
Head | Ammo AMS [Half] Rangefinder Magestrix Comms System Dalban Ammo Streak SRM [Half] |
Center Torso | T.S.M. (P) Null Signature System (Fixed) Sensors Torso Supercharger Torso DNI Cockpit |
Left Torso | Life Support NSS Components (Fixed) Streak SRM6 (C) Streak SRM6 (C) Streak SRM6 (C) |
Right Torso | C3i Life Support NSS Components (Fixed) TAG |
Left Arm | Atlas Battlefists (Fixed) AMS (C) NSS Components (Fixed) Upper Arm Impede Trickster (Fixed) Shoulder Tackle Trickster (Fixed) |
Right Arm | Atlas Battlefists (Fixed) AMS (C) NSS Components (Fixed) Small Shield Upper Arm Impede Trickster (Fixed) Shoulder Tackle Trickster (Fixed) |
Left Leg | Jump Jet (A) NSS Components (Fixed) |
Right Leg | Jump Jet (A) NSS Components (Fixed) |
Special Note: The Atlas AS7-RG is a custom Community Content 'Mech.
Description
The Atlas is a rugged and powerful mech, well worth its fearsome reputation on the battlefield. This variant of the Atlas, the -RG, is a mercenary custom job, armed with a blistering array of salvaged and scavenged weapons and technology. It truly is a terror on the battlefield and to be respected.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Mech Quirk: Easy To Pilot
+10% walking distance
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS7-RS
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 237 Max Stability: 71 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 80 Alpha: 68 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Left Torso | Heat Sink Heat Sink Ammo LRM Ammo LRM LRM15 Ammo SRM SRM4 |
Right Torso | AC/10 Ammo AC/10 Ammo AC/10 Heat Sink |
Left Arm | Atlas Battlefists (Fixed) Heat Sink L Laser |
Right Arm | Atlas Battlefists (Fixed) Heat Sink L Laser |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
A Succession Wars era attempt at recreating the Atlas II's loadout, the AS7-RS downgrades the AutoCannon, LRMs and SRMs while trading out the Medium Lasers for a pair of arm mounted Large Lasers.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- Lothian League
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
AS7-S
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 4 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 344 Max Stability: 120 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 90 Alpha: 103 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | M Laser M Laser |
Left Torso | Ammo LRM Ammo LRM LRM20 Ammo SRM SRM6 Streak SRM2 Streak SRM2 |
Right Torso | AC/20 Ammo AC/20 Ammo AC/20 |
Left Arm | Atlas Battlefists (Fixed) Heat Sink (D) Heat Sink (D) M Laser |
Right Arm | Atlas Battlefists (Fixed) Heat Sink (D) M Laser |
Left Leg | Ammo Streak SRM |
Right Leg | Ammo AC/20 |
Description
A very basic FedCom upgrade of the standard Atlas, the S model removed five heat sinks from the design, upgrading the rest to Double Heat Sinks. The weight savings are used to add two Streak SRM-2 launchers.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS7-S2
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|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 250 Max Stability: 55 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 96 Alpha: 75 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Light Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Artemis IV FCS CASE Guardian ECM Ammo LRM ARTIV Ammo LRM ARTIV LRM15 |
Right Torso | CASE Heavy Gauss |
Left Arm | Atlas Battlefists (Fixed) ER L Laser Heat Sink (D) Heat Sink (D) |
Right Arm | Atlas Battlefists (Fixed) ER L Laser Heat Sink (D) Heat Sink (D) |
Left Leg | Ammo Heavy Gauss Ammo Heavy Gauss |
Right Leg | Ammo Heavy Gauss Ammo Heavy Gauss |
Description
The S2 Atlas was a major upgrade of the design by the Lyran Alliance coming out of the Hesperus II facility in 3061. The 'Mech was built with a Light Fusion Engine and carried an Artemis IV Fire Control System enhanced LRM-15 launcher and two ER Large Lasers as its primary long range weapons. For close combat, the 'Mech was armed with a Heavy Gauss Rifle. The S2 mounted a Guardian ECM Suite in place of the AMS to protect against enemy electronic warfare equipment.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS7-S3
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Ranged Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 4 |
Speed | 3/5/0 |
Firepower | Max Damage: 281 Max Stability: 85 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 84 Alpha: 88 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Light Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Center Torso | Ammo Gauss Ammo Gauss |
Left Torso | Ammo AMS Artemis IV FCS CASE Guardian ECM Ammo LRM ARTIV Ammo LRM ARTIV LRM15 |
Right Torso | CASE Gauss Rifle |
Left Arm | AMS Atlas Battlefists (Fixed) Heat Sink (D) PPC S Laser |
Right Arm | Atlas Battlefists (Fixed) Heat Sink (D) PPC S Laser |
Description
The S3 Atlas is a rearmament of the S2 version introduced in 3062. The Heavy Gauss Rifle is reduced to a standard model Gauss Rifle with sixteen shots while each arm contains a PPC and a Small Laser. An additional small laser is mounted in the head. For extra defense, an AMS is installed on the left arm. The Artemis IV-enhanced LRM-15 and Guardian ECM Suite of the S2 model remain.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS7-S3-DC
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|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Ranged Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 4 |
Speed | 3/5/0 |
Firepower | Max Damage: 245 Max Stability: 85 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 84 Alpha: 73 |
Melee | Kick: 100 Punch: 50 |
Stock Equipment | |
Engine | Light Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Command Console |
Center Torso | Ammo Gauss Ammo Gauss |
Left Torso | Ammo AMS CASE Ammo LRM Ammo LRM Ammo LRM LRM15 |
Right Torso | CASE Gauss Rifle |
Left Arm | AMS Atlas Battlefists (Fixed) Heat Sink (D) PPC |
Right Arm | Atlas Battlefists (Fixed) Heat Sink (D) PPC |
Description
The S3 Atlas is a rearmament of the S2 version introduced in 3062. The Heavy Gauss Rifle is reduced to a standard model Gauss Rifle with sixteen shots while each arm contains a PPC and a Small Laser. An additional small laser is mounted in the head. For extra defense, an AMS is installed on the left arm. The -S3-DC removes all three Small Lasers and the Guardian ECM to mount a Command Console.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS7 C
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|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 320 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 104 Alpha: 100 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | M Laser M Laser |
Left Torso | Heat Sink Heat Sink Heat Sink Ammo LRM Ammo LRM LRM20 (C) Ammo Streak SRM Streak SRM6 (C) |
Right Torso | Ammo UAC/20 Ammo UAC/20 Ammo UAC/20 UAC/20 (C) |
Left Arm | Atlas Battlefists (Fixed) Heat Sink Heat Sink Heat Sink M Laser |
Right Arm | Atlas Battlefists (Fixed) Heat Sink Heat Sink Heat Sink M Laser |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
A Clan-tech retrofit of the AS7-D Atlas, the Atlas C replaced the older autocannon and missile launchers with a Clan standard Ultra AC/20, Swarm LRM compatible LRM-20, and Streak SRM-6 launchers; but the Inner Sphere Medium Lasers remained unchanged. Lighter Clan components allowed the Atlas C to carry 3 tons of autocannon ammunition.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS7 C 2
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|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 5 Missile: 1 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 415 Max Stability: 58 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 120 Alpha: 173 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Center Torso | M Pulse (C) M Pulse (C) |
Left Torso | ER PPC (C) Heat Sink Double (C) Heat Sink Double (C) Ammo Streak SRM Streak SRM6 (C) |
Right Torso | LBX AC/20 (C) Ammo LBX/20 CLUSTER Ammo LBX/20 SLUG |
Left Arm | ER L Laser (C) Heat Sink Double (C) Heat Sink Double (C) |
Right Arm | ER L Laser (C) Heat Sink Double (C) Heat Sink Double (C) |
Left Leg | Heat Sink Double (C) |
Right Leg | Heat Sink Double (C) |
Description
A thorough Clantech rebuild of the venerable Atlas, the Atlas C 2 is made entirely of Clan-grade components and technologies, making it an extremely formidable opponent on the battlefield. Armed with a LB-20X Autocannon as well as a Streak SRM-6 and twin Medium Pulse Lasers for close range, the AS7 C 2 can decimate anything up close. At range, it can call upon an ER PPC and twin ER Large Lasers, though the pilot must be mindful of their heat management, lest the 20 DHS be overwhelmed.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS7 C 3
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Support: 2 Artillery: 1 |
Speed | 3/5/0 |
Firepower | Max Damage: 350 Max Stability: 55 Max Heat: 35 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 102 Alpha: 99 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Engine Sink Kit (CDHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Head | Ammo Gauss |
Left Torso | Arrow IV (C) Ammo ArrowIV Ammo ArrowIV |
Right Torso | Ammo Gauss Ammo Gauss Gauss Rifle (C) Heat Sink Double (C) Heat Sink Double (C) |
Left Arm | ER L Laser (C) Heat Sink Double (C) |
Right Arm | ER L Laser (C) Heat Sink Double (C) |
Left Leg | Ammo ArrowIV FASCAM Ammo ArrowIV Inferno |
Right Leg | Heat Sink Double (C) |
Description
A thorough Clantech rebuild of the venerable Atlas, the Atlas C 3 is made entirely of Clan-grade components and technologies, making it an extremely formidable opponent on the battlefield. Armed for range, the AS7 C 3 mounts twin ER Large Lasers, a Gauss Rifle, and an Arrow IV system, ensuring that nothing can escape its reach. 17 DHS are generally sufficient unless the pilot is rather heavy on the trigger while 7 total tons of ammo for both the Gauss and the Arrow provide plenty of firepower for even lengthy engagements.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS8-S
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Ranged Assault |
Stock Specifications | |
Hardpoints | Ballistic: 4 Missile: 4 Support: 4 |
Speed | 3/5/0 |
Firepower | Max Damage: 290 Max Stability: 130 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 72 Alpha: 53 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Light Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo T-Bolt20 Ammo UAC/20 |
Left Torso | Thunderbolt 20 Thunderbolt 20 |
Right Torso | CASE UAC/20 Ammo UAC/20 |
Left Arm | Atlas Battlefists (Fixed) Ammo T-Bolt20 |
Right Arm | Atlas Battlefists (Fixed) |
Left Leg | Ammo T-Bolt20 Ammo T-Bolt20 |
Right Leg | Ammo UAC/20 Ammo UAC/20 |
Description
Made to show off the largest weapons available to the Lyran Commonwealth at the time, the AS8-S is a brutal death machine if it hits the target. It has a deceptively simple loadout: an Ultra Autocannon/20 and a pair of gigantic Thunderbolt-20 launchers. The mech has limited ammunition for the weapons but often doesn't need all of its ammo to flatten its opponents. To get the weight for these weapons, a Light Fusion Engine and Endo-Steel are used. The AS8-S was not a battlefield success, but did find acceptance in arena fights where the limited ammo was acceptable.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
Atlas-N2K-Proto
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General Data | |
'Mech Type | OmniMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut |
Stock Specifications | |
Hardpoints | Omni: 12 |
Speed | 4/6/0 |
Firepower | Max Damage: 299 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 1565 Structure: 766 |
Heat Efficiency | Sinking: 90 Alpha: 91 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | XL Engine (Fixed) |
Core | 380 (Fixed) |
Heat Sinks | Heat Sink Kit (DHS) (Fixed) |
E-Cooling | +5 (Fixed) |
Gyro | OmniMech Gyro (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor (C) (Fixed) |
Center Torso | Null Signature System (Fixed) Ammo Silver Bullet Gauss Ammo Silver Bullet Gauss Ammo Silver Bullet Gauss |
Left Torso | L Laser M Pulse M Pulse NSS Components (Fixed) |
Right Torso | Bulk Heat Bank (Fixed) LRM15 NSS Components (Fixed) |
Left Arm | Atlas Battlefists (Fixed) M Laser M Laser M Laser NSS Components (Fixed) |
Right Arm | Atlas Battlefists (Fixed) NSS Components (Fixed) Silver Bullet Gauss |
Left Leg | Ammo LRM NSS Components (Fixed) |
Right Leg | Ammo LRM NSS Components (Fixed) |
Special Note: The Atlas-N2K-Proto is a custom Community Content 'Mech.
Description
A experimental omni-tech variant on the Atlas, based off captured clan omni assaults. Researchers did not get very far before the prototype was stolen.
<b><color=#e51717>COMMUNITY CONTENT</color></b>
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Mech Quirk: OmniMech
Fast Refits - Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it. BA can mount on OmniMechs
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions