Difference between revisions of "Atlas"
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Revision as of 23:21, 30 March 2021
AS7-A
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Assault |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 2 Missile: 6 Support: 3 |
Speed | 3/5/0 |
Firepower | Max Damage: 370 Max Stability: 160 Max Heat: 0 |
Durability | Armor: 1520 Structure: 761 |
Heat Efficiency | Sinking: 80 Alpha: 98 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Left Torso | Heat Sink SRM6 SRM6 SRM6 SRM6 SRM6 |
Right Torso | AC/5 Ammo AC/5 Ammo LRM LRM10 Ammo SRM Ammo SRM Ammo SRM Ammo SRM |
Left Arm | Atlas Battlefists (Fixed) Heat Sink M Laser |
Right Arm | Atlas Battlefists (Fixed) Heat Sink M Laser |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
The Atlas A is an unusual design. It trades out the more concentrated damage of the AC20 for a scattershot approach of using five SRM6s. The 'Mech still retains an Autocannon, but it has been reduced to an AC5. Rounding off its compliment, the AS7-A mounts a Medium Laser in each arm, and downgrades the missile launcher to a LRM10.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Terracap Confederation
Stock Loadout |
AS7-D
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 308 Max Stability: 104 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 80 Alpha: 91 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | M Laser M Laser |
Left Torso | Ammo LRM Ammo LRM LRM20 Ammo SRM SRM6 |
Right Torso | AC/20 Heat Sink |
Left Arm | Atlas Battlefists (Fixed) Heat Sink Heat Sink M Laser |
Right Arm | Atlas Battlefists (Fixed) Heat Sink Heat Sink M Laser |
Left Leg | Ammo AC/20 Heat Sink |
Right Leg | Ammo AC/20 Heat Sink |
Description
The Atlas D is the king of the battlefield, capable of bringing a dizzying array of weapons to bear on targets at any range. It is also noteworthy for normally mounting the maximum amount of armor possible. Few opponents can survive even brief contact with this monster.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Terracap Confederation
- Terran Hegemony (Cameron)
- The 331st Royal BattleMech Division
- Dark Caste
- Tortuga Dominions
Stock Loadout |
AS7-D-DC
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Command 'Mech, Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 2 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 268 Max Stability: 104 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 80 Alpha: 71 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Command Console |
Center Torso | Heat Sink |
Left Torso | Heat Sink Ammo LRM LRM20 Ammo SRM SRM6 |
Right Torso | AC/20 Ammo AC/20 Ammo AC/20 |
Left Arm | Atlas Battlefists (Fixed) Heat Sink Heat Sink M Laser |
Right Arm | Atlas Battlefists (Fixed) Heat Sink Heat Sink M Laser |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
Built in 2776, this Atlas variant is the largest 'Mech equipped with a Command Console. To free up the weight required to fit this device, the AS7-D-DC removes one ton of LRM ammunition and the paired rear firing lasers. Effective at Close and Long Range Fire Support. Recommended for use by Experienced Tactical Commanders. Extremely rare and largely Extinct.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
Stock Loadout |
AS7-D-H
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 5 Missile: 3 Support: 1 |
Speed | 3/5/0 |
Firepower | Max Damage: 332 Max Stability: 59 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 84 Alpha: 112 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | CASE Heat Sink (D) M Pulse M Pulse Ammo SRM SRM6 |
Right Torso | CASE Ammo LBX/10 CLUSTER Ammo LBX/10 SLUG Ammo LRM Ammo LRM LRM20 |
Left Arm | Atlas Battlefists (Fixed) ER L Laser ER L Laser Heat Sink (D) |
Right Arm | Atlas Battlefists (Fixed) LBX AC/10 |
Description
First fielded in 2765, the Atlas II was designed by the Hegemony Research and Development Department, Weapons Division of the original Star League to maintain the technological edge over the other Great Houses. It was exclusively for the SLDF's Royal Regiments. The Atlas II is armed with an array of weaponry, including an LB-X Autocannon/10, a pair of ER Large Lasers, and a 20-tube Long Range Missile Launcher for long range attacks. For close range combat, the 'Mech is equipped with a pair of Medium Pulse Lasers and a Holly Six Pack.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS7-D-H2
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 3 Support: 1 |
Speed | 3/5/0 |
Firepower | Max Damage: 317 Max Stability: 94 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 78 Alpha: 94 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | CASE Heat Sink (D) M Pulse M Pulse Ammo SRM SRM6 |
Right Torso | CASE Ammo Gauss Ammo Gauss Ammo LRM Ammo LRM LRM20 |
Left Arm | Atlas Battlefists (Fixed) ER PPC |
Right Arm | Atlas Battlefists (Fixed) Gauss Rifle |
Description
First fielded in 2765, the Atlas II was designed by the Hegemony Research and Development Department, Weapons Division of the original Star League to maintain the technological edge over the other Great Houses. It was exclusively for the SLDF's Royal Regiments. A minor loadout change from the standard Atlas II, the -H2 carries a Gauss Rifle and ER PPC in place of the ER Large Lasers and the LB-10X Autocannon of the original.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS7-D-HT
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 6 Missile: 4 Support: 2 |
Speed | 3/4/0 |
Firepower | Max Damage: 372 Max Stability: 104 Max Heat: 0 |
Durability | Armor: 1523 Structure: 761 |
Heat Efficiency | Sinking: 66 Alpha: 125 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | M Pulse M Pulse |
Left Torso | Ammo AC/20 CASE Ammo LRM Ammo LRM LRM20 Ammo SRM SRM6 |
Right Torso | AC/20 Ammo AC/20 CASE |
Left Arm | Atlas Battlefists (Fixed) ER L Laser |
Right Arm | Atlas Battlefists (Fixed) ER L Laser |
Description
A rare Atlas II variant that is a mix between the standard Atlas AS7-D and the proper Royal Atlas II AS7-D-H, the -HT is a bit of an odd design. Armed with the AC/20, LRM-20, and SRM-6 of the stock AS7-D, the -HT swaps the energy weapons from the -D for those of the AS7-D-H: two ER Large Lasers and two Medium Pulse Lasers. 11 double heat sinks easily manage the heat while Ferro-Fibrous armor and CASE in both torsos provide plentiful protection.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
Stock Loadout |
AS7-K
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 299 Max Stability: 50 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 80 Alpha: 100 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | XL Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | M Pulse M Pulse |
Left Torso | Ammo AMS CASE Ammo LRM Ammo LRM LRM20 |
Right Torso | CASE Gauss Rifle |
Left Arm | AMS Atlas Battlefists (Fixed) ER L Laser Heat Sink Heat Sink |
Right Arm | Atlas Battlefists (Fixed) ER L Laser Ammo Gauss Ammo Gauss Heat Sink Heat Sink |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
A Combine upgrade of the Atlas that used rediscovered Star League technology, the K model was built with a XL Engine. Carrying a LRM-20 with two tons of ammo, the 'Mech was rearmed for long range combat with a Gauss Rifle in place of the autocannon, backed up by a pair of ER Large Lasers split between both arms. For close range defense, the K model carried two Medium Pulse Lasers in the center torso and a Anti-Missile System. To round off the AS7-K's defense, CASE was added to the side torsos to protect against an ammunition explosion.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS7-R
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 6 Missile: 3 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 306 Max Stability: 78 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 102 Alpha: 87 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | M Pulse M Pulse |
Left Torso | CASE Heat Sink (D) Ammo Streak SRM Ammo Streak SRM Streak SRM6 Streak SRM6 |
Right Torso | CASE UAC/20 Ammo UAC/20 |
Left Arm | Atlas Battlefists (Fixed) Heat Sink (D) Heat Sink (D) M Pulse |
Right Arm | Atlas Battlefists (Fixed) Heat Sink (D) Heat Sink (D) M Pulse Ammo UAC/20 |
Right Leg | Ammo UAC/20 Ammo UAC/20 |
Description
A variant designed to fully realize the Atlas's reputation as an incredibly deadly mech in close quarters, the AS7-R takes knife-fighting to a new level. Carrying a powerful Ultra Autocannon/20, a pair of Streak SRM-6s, and a quartet of Medium Pulse Lasers, there is nothing that the AS7-R can't decimate at short range. However, the design runs very hot, has limited ammunition, and has no long-range weaponry, meaning it leans heavily on support to excel.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS7-RS
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 237 Max Stability: 71 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 80 Alpha: 68 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Left Torso | Heat Sink Heat Sink Ammo LRM Ammo LRM LRM15 Ammo SRM SRM4 |
Right Torso | AC/10 Ammo AC/10 Ammo AC/10 Heat Sink |
Left Arm | Atlas Battlefists (Fixed) Heat Sink L Laser |
Right Arm | Atlas Battlefists (Fixed) Heat Sink L Laser |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
A Succession Wars era attempt at recreating the Atlas II's loadout, the AS7-RS downgrades the AutoCannon, LRMs and SRMs while trading out the Medium Lasers for a pair of arm mounted Large Lasers.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- Lothian League
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
Stock Loadout |
AS7-S
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 4 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 344 Max Stability: 120 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 90 Alpha: 103 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | M Laser M Laser |
Left Torso | Ammo LRM Ammo LRM LRM20 Ammo SRM SRM6 Streak SRM2 Streak SRM2 |
Right Torso | AC/20 Ammo AC/20 Ammo AC/20 |
Left Arm | Atlas Battlefists (Fixed) Heat Sink (D) Heat Sink (D) M Laser |
Right Arm | Atlas Battlefists (Fixed) Heat Sink (D) M Laser |
Left Leg | Ammo Streak SRM |
Right Leg | Ammo AC/20 |
Description
A very basic FedCom upgrade of the standard Atlas, the S model removed five heat sinks from the design, upgrading the rest to Double Heat Sinks. The weight savings are used to add two Streak SRM-2 launchers.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
Stock Loadout |
AS7-S2
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 250 Max Stability: 55 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 96 Alpha: 75 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Light Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Artemis IV FCS CASE Guardian ECM Ammo LRM ARTIV Ammo LRM ARTIV LRM15 |
Right Torso | CASE Heavy Gauss |
Left Arm | Atlas Battlefists (Fixed) ER L Laser Heat Sink (D) Heat Sink (D) |
Right Arm | Atlas Battlefists (Fixed) ER L Laser Heat Sink (D) Heat Sink (D) |
Left Leg | Ammo Heavy Gauss Ammo Heavy Gauss |
Right Leg | Ammo Heavy Gauss Ammo Heavy Gauss |
Description
The S2 Atlas was a major upgrade of the design by the Lyran Alliance coming out of the Hesperus II facility in 3061. The 'Mech was built with a Light Fusion Engine and carried an Artemis IV Fire Control System enhanced LRM-15 launcher and two ER Large Lasers as its primary long range weapons. For close combat, the 'Mech was armed with a Heavy Gauss Rifle. The S2 mounted a Guardian ECM Suite in place of the AMS to protect against enemy electronic warfare equipment.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS7-S3
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Ranged Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 4 |
Speed | 3/5/0 |
Firepower | Max Damage: 281 Max Stability: 85 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 84 Alpha: 88 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Light Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Center Torso | Ammo Gauss Ammo Gauss |
Left Torso | Ammo AMS Artemis IV FCS CASE Guardian ECM Ammo LRM ARTIV Ammo LRM ARTIV LRM15 |
Right Torso | CASE Gauss Rifle |
Left Arm | AMS Atlas Battlefists (Fixed) Heat Sink (D) PPC S Laser |
Right Arm | Atlas Battlefists (Fixed) Heat Sink (D) PPC S Laser |
Description
The S3 Atlas is a rearmament of the S2 version introduced in 3062. The Heavy Gauss Rifle is reduced to a standard model Gauss Rifle with sixteen shots while each arm contains a PPC and a Small Laser. An additional small laser is mounted in the head. For extra defense, an AMS is installed on the left arm. The Artemis IV-enhanced LRM-15 and Guardian ECM Suite of the S2 model remain.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS8-S
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Ranged Assault |
Stock Specifications | |
Hardpoints | Ballistic: 4 Missile: 4 Support: 4 |
Speed | 3/5/0 |
Firepower | Max Damage: 290 Max Stability: 130 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 72 Alpha: 53 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Light Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo T-Bolt20 Ammo UAC/20 |
Left Torso | Thunderbolt 20 Thunderbolt 20 |
Right Torso | CASE UAC/20 Ammo UAC/20 |
Left Arm | Atlas Battlefists (Fixed) Ammo T-Bolt20 |
Right Arm | Atlas Battlefists (Fixed) |
Left Leg | Ammo T-Bolt20 Ammo T-Bolt20 |
Right Leg | Ammo UAC/20 Ammo UAC/20 |
Description
Made to show off the largest weapons available to the Lyran Commonwealth at the time, the AS8-S is a brutal death machine if it hits the target. It has a deceptively simple loadout: an Ultra Autocannon/20 and a pair of gigantic Thunderbolt-20 launchers. The mech has limited ammunition for the weapons but often doesn't need all of its ammo to flatten its opponents. To get the weight for these weapons, a Light Fusion Engine and Endo-Steel are used. The AS8-S was not a battlefield success, but did find acceptance in arena fights where the limited ammo was acceptable.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions
AS7 C
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 100T |
Stock Role | Juggernaut & Close Assault |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 2 |
Speed | 3/5/0 |
Firepower | Max Damage: 320 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1520 Structure: 766 |
Heat Efficiency | Sinking: 104 Alpha: 100 |
Melee | Kick: 100 Punch: 66 |
Stock Equipment | |
Engine | Standard Engine |
Core | 300 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | +2 |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Heat Sink |
Center Torso | M Laser M Laser |
Left Torso | Heat Sink Heat Sink Heat Sink Ammo LRM Ammo LRM LRM20 (C) Ammo Streak SRM Streak SRM6 (C) |
Right Torso | Ammo UAC/20 Ammo UAC/20 Ammo UAC/20 UAC/20 (C) |
Left Arm | Atlas Battlefists (Fixed) Heat Sink Heat Sink Heat Sink M Laser |
Right Arm | Atlas Battlefists (Fixed) Heat Sink Heat Sink Heat Sink M Laser |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
A Clan-tech retrofit of the AS7-D Atlas, the Atlas C replaced the older autocannon and missile launchers with a Clan standard Ultra AC/20, Swarm LRM compatible LRM-20, and Streak SRM-6 launchers; but the Inner Sphere Medium Lasers remained unchanged. Lighter Clan components allowed the Atlas C to carry 3 tons of autocannon ammunition.
Bonuses
Mech Quirk: Battlefists
Punches do +30% more stability damage, punches do +30% more damage, punch attacks have +4 accuracy
Pilot Affinity: Brawler
Kicks, punches, and physical weapon attacks deal 15% more damage
Factions