Uziel

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UZL-2S
Uziel.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Flanker and All-Range Combat
Stock Specifications
Hardpoints Energy: 5
Missile: 1
Support: 2
Speed 6/9/6
Firepower Max Damage: 168
Max Stability: 66
Max Heat: 0
Durability Armor: 645
Structure: 416
Heat Efficiency Sinking: 60
Alpha: 64
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Uziel Cowl (Fixed)
Center Torso SRM6
Left Torso Beagle Probe
MG
Ammo MG [Half]
Ammo SRM
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso MG
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm PPC
Right Arm PPC


Description

Based on the original prototype of the Uziel, the 2S carries a pair of PPCs as its primary weapons for long range combat. A SRM-6 launcher provides close combat capabilities and a pair of Machine Guns provide anti-infantry capabilities. A Beagle Active Probe allows the 'Mech to detect hidden units and protects the Uziel from ambushes.


Bonuses

Mech Quirk: Cowl

Adds 5 armor to the head and prevents bleedouts


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • The Blackhearts
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Harlock's Warriors
    • Dioscuri
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Tooth of Ymir
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
UZL-3S
Uziel.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Flanker and All-Range Combat
Stock Specifications
Hardpoints Ballistic: 1
Energy: 5
Missile: 1
Support: 2
Speed 6/9/6
Firepower Max Damage: 178
Max Stability: 30
Max Heat: 0
Durability Armor: 645
Structure: 416
Heat Efficiency Sinking: 66
Alpha: 70
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Uziel Cowl (Fixed)
Center Torso SRM6
Left Torso ER S Laser
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso ER S Laser
Ammo LBX/2 CLUSTER
Ammo SRM
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm L Pulse
Right Arm ER M Laser
LBX AC/2


Description

The Uziel is built on an Endo Steel chassis with a 300 XL engine that pushes the 'Mech to 97 km/h. The 'Mech's mobility is enhanced with six jump jets while eight tons of armor gives adequate protection and 11 double heat sinks cool the mech effectively. For long range combat, the Uziel has a LB-X Autocannon/2 that can strike a target at extreme ranges. The rest of the Uziels arsenal is based around shorter range combat with a Large Pulse Laser and a ER Medium Laser for medium range combat. It also has two ER Small Lasers and a SRM-6 for close combat.


Bonuses

Mech Quirk: Cowl

Adds 5 armor to the head and prevents bleedouts


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
UZL-3M
Uziel.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Flanker
Stock Specifications
Hardpoints Energy: 4
Support: 4
Speed 6/9/6
Firepower Max Damage: 150
Max Stability: 0
Max Heat: 0
Durability Armor: 645
Structure: 416
Heat Efficiency Sinking: 90
Alpha: 78
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Uziel Cowl (Fixed)
Left Torso Heat Sink (D)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink (D)
Heat Sink (D)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm M VSPL
S VSPL
S VSPL
Right Arm M VSPL
S VSPL
S VSPL


Description

House Marik found itself in need of a close-range, highly accurate, highly damaging medium mech in the 3060s. A deal with House Steiner secured access to Uziel chassis, stripped of their weapons, so the FWLM decided to take the Uziels and outfit them with some cutting edge Variable-Speed Pulse Lasers, specifically twin Medium VSPLs and quad Small VSPLs. 15 double heat sinks do an adequate job of cooling the mech, while typical Uziel armor and speed provide protection. The UZL-3M often was paired with the Anvil ANV-3N, which also carried VSPLs, making them a potent light hunting pair.


Bonuses

Mech Quirk: Cowl

Adds 5 armor to the head and prevents bleedouts


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions


Stock Loadout
Stock Loadout
UZL-4C
Uziel.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Ambusher
Stock Specifications
Hardpoints Missile: 5
Support: 3
Speed 5/8/4
Firepower Max Damage: 230
Max Stability: 50
Max Heat: 0
Durability Armor: 645
Structure: 416
Heat Efficiency Sinking: 60
Alpha: 63
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Compact Engine (Fixed)
Core 200
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Stealth Armor
Head Uziel Cowl (Fixed)
Center Torso MRM10
MRM10
MRM10
Left Torso Heat Sink (D)
Ammo MRM
Ammo MRM
MRM10
Jump Jet (S)
Jump Jet (S)
Stealth Armor Components
Right Torso Guardian ECM
Heat Sink (D)
Ammo MRM
MRM10
Jump Jet (S)
Jump Jet (S)
Stealth Armor Components
Left Arm ER S Laser
ER S Laser
Stealth Armor Components
Right Arm Stealth Armor Components
Left Leg Stealth Armor Components
Right Leg Stealth Armor Components


Description

At the outbreak of the FCCW, an enterprising Steiner commander traded a large stockpile of unfinished Uziel chassis for more immediately functional BattleMechs. For a time, this stockpile of parts kept exchanged hands until the Capellans got hold of them and (likely inspired by the Kuritan 4K variant) used them to put their own desperate spin on the Uziel, creating the 4C variant. Equipped with a Guardian ECM, Stealth armor and 50 MRM tubes, the 4C makes for a surprisingly hard-to-hit ambusher despite the compact 200-rated core making it slower than many other Mechs of its weight class.


Bonuses

Mech Quirk: Cowl

Adds 5 armor to the head and prevents bleedouts


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions


Stock Loadout
Stock Loadout
UZL-4K
Uziel.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Flanker and Harasser
Stock Specifications
Hardpoints Missile: 3
Support: 3
Speed 6/9/6
Firepower Max Damage: 207
Max Stability: 72
Max Heat: 0
Durability Armor: 645
Structure: 416
Heat Efficiency Sinking: 78
Alpha: 63
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Uziel Cowl (Fixed)
Center Torso Streak SRM6
Left Torso Heat Sink (D)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Ammo Streak SRM
Streak SRM6
Right Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Ammo Streak SRM
Ammo Streak SRM
Streak SRM6
Left Arm ER S Laser
ER S Laser
Right Arm ER S Laser


Description

During the FCCW the Draconis Combine made free with a shipment of Uziels meant for Steiner units in the civil war and got away with it due to said war. The Kuritans, flush with the shiny new Uziels, decided to retrofit them as close-range brawlers. The Uziel-4K, as it was christened, carries a trio of Streak SRM-6s and a trio of ER Small Lasers. The speed and armor profiles match the Uziel-2S the -4K started life as, as well as carrying the same XL engine as the -2S.


Bonuses

Mech Quirk: Cowl

Adds 5 armor to the head and prevents bleedouts


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions


Stock Loadout
Stock Loadout
UZL-BE
Uziel.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Gladiator
Stock Specifications
Hardpoints Energy: 4
Missile: 3
Support: 2
Speed 6/9/6
Firepower Max Damage: 172
Max Stability: 72
Max Heat: 0
Durability Armor: 645
Structure: 416
Heat Efficiency Sinking: 66
Alpha: 78
Melee Kick: 50
Punch: 25
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Light Ferro-Fibrous Armor
Head Uziel Cowl (Fixed)
Left Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Ammo Streak SRM [Half]
Streak SRM4
Right Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Ammo Streak SRM [Half]
Streak SRM4
Left Arm Light PPC
Light PPC
Right Arm Light PPC
Light PPC


Description

This custom arena design mounts a pair of Light PPCs in each arm and a Streak SRM-4 with a ton of ammo in each side torso. The Belial is powered by an XL 300 engine and is built on an Endo-Steel frame encased in Light Ferro-Fibrous armor. Eleven Double Heat Sinks struggle to keep the 'Mech cool.


Bonuses

Mech Quirk: Cowl

Adds 5 armor to the head and prevents bleedouts


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

The UZL-BE can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout