Osprey

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OSP-05
Osprey.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Downgraded Skirmisher
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Missile: 2
Support: 1
Speed 5/7/4
Firepower Max Damage: 158
Max Stability: 40
Max Heat: 0
Durability Armor: 880
Structure: 456
Heat Efficiency Sinking: 40
Alpha: 53
Melee Kick: 55
Punch: 28
Stock Equipment
Engine Standard Engine
Core 220
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Osprey Easy to Pilot (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Ammo LRM
Ammo LRM
LRM10
Jump Jet (S)
Right Torso AC/5
Ammo AC/5
Ammo AC/5
Jump Jet (S)
Left Arm M Laser
S Laser
Right Arm M Laser
M Laser
Left Leg Heat Sink
Right Leg Heat Sink


Description

Considered a lost mech for centuries, the Osprey in truth was not completely gone after the fall of the Star League. In addition to those Ospreys in the hands of the Clans and ComStar, a few downgraded Ospreys, designated the OSP-05, remained in service throughout the Inner Sphere. The OSP-05 uses purely Succession Wars level technology. Gone is the Endo-Steel, XL Engine, and Gauss Rifle, in its place is a standard structure, standard engine, and an Autocannon/5 with two tons of ammo. The CASE and DHS are also gone, replaced by 10 standard heat sinks and a Small Laser. The OSP-05 was slowly phased out of service, though a few can still be found floating about.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
OSP-15
Osprey.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Urban Skirmisher
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Missile: 2
Support: 2
Speed 5/7/4
Firepower Max Damage: 175
Max Stability: 40
Max Heat: 0
Durability Armor: 880
Structure: 456
Heat Efficiency Sinking: 60
Alpha: 47
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine
Core 220
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Osprey Easy to Pilot (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso CASE
Ammo Gauss
Ammo Gauss
Ammo LRM
Ammo LRM
LRM10
Jump Jet (S)
Right Torso CASE
Gauss Rifle
Jump Jet (S)
Left Arm Heat Sink (D)
M Laser
Right Arm Heat Sink (D)
M Laser
M Laser


Description

Designed by Hollis Incorporated to fulfill a Star League Defense Force contract for a mobile, medium-weight fire support unit, when Blue Shot Weapons' Lynx design won the bid the Osprey was relegated to a limited contract for the SLDF's Royal units in an urban defense role. It would later become almost entirely extinct, with a downgraded version being produced in a limited capacity during the Succession Wars. The OSP-15 is the SLDF Royal original loadout, armed with a Gauss Rifle, LRM-10, and three Medium Lasers and built on an Endo-Steel frame with an XL engine for power. 4 jump jets keep it mobile in its urban environment.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
OSP-25
Osprey.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Urban Skirmisher
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Missile: 2
Support: 2
Speed 5/7/4
Firepower Max Damage: 190
Max Stability: 40
Max Heat: 0
Durability Armor: 880
Structure: 456
Heat Efficiency Sinking: 60
Alpha: 62
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine
Core 220
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Osprey Easy to Pilot (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso CASE
Ammo Gauss
Ammo Gauss
Ammo LRM
Ammo LRM
LRM10
Jump Jet (S)
Right Torso CASE
Gauss Rifle
Jump Jet (S)
Left Arm ER M Laser
Heat Sink (D)
Right Arm ER M Laser
ER M Laser
Heat Sink (D)


Description

Designed by Hollis Incorporated to fulfill a Star League Defense Force contract for a mobile, medium-weight fire support unit, when Blue Shot Weapons' Lynx design won the bid the Osprey was relegated to a limited contract for the SLDF's Royal units in an urban defense role. It would later become almost entirely extinct, with a downgraded version being produced in a limited capacity during the Succession Wars. The OSP-25 is a rare upgrade for the ComGuard, armed with a Gauss Rifle, LRM-10, and three ER Medium Lasers and built on an Endo-Steel frame with an XL engine for power. 4 jump jets keep it mobile in its urban environment.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
OSP-NP
Osprey.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 55T
Stock Role Gladiator
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Missile: 2
Support: 1
Speed 6/9/5
Firepower Max Damage: 213
Max Stability: 36
Max Heat: 10
Durability Armor: 1120
Structure: 456
Heat Efficiency Sinking: 84
Alpha: 89
Melee Kick: 55
Punch: 28
Stock Equipment
Engine XL Engine
Core 275
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Osprey Easy to Pilot (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso CASE II
Ammo SRM Acid
Ammo SRM
Ammo SRM [Half]
Ammo SRM MagPulse
SRM6 (C)
SRM6 (C)
Ammo Taser
Ammo Taser
Right Torso Heat Sink (D)
Mech Taser
Exchanger I
Left Arm Heat Sink (D)
Heavy M Laser (C)
Right Arm Heat Sink (D)
Heavy M Laser (C)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Weirdly, this Osprey seems to have been taken straight from the front lines against the Clans and morphed into something very different back at home in the arenas of the gameworld, Solaris VII. Armed with Clan-grade SRM-6s and Heavy Medium Lasers, Nap Time would have stood out on that aspect alone but the diabolical addition of a NAIS-crafted Mech Taser gave the mech its signature moniker. It doesn't hurt that the pilot often shouts 'Time for your dirtnap!' after connecting with the taser. The crowds love it though, leading to Nap Time having quite a following.


Bonuses

Mech Quirk: Easy To Pilot

+10% walking distance


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout