Osprey
OSP-05
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 55T |
Stock Role | Downgraded Skirmisher |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 2 Support: 1 |
Speed | 5/7/4 |
Firepower | Max Damage: 158 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 880 Structure: 456 |
Heat Efficiency | Sinking: 40 Alpha: 53 |
Melee | Kick: 55 Punch: 28 |
Stock Equipment | |
Engine | Standard Engine |
Core | 220 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Osprey Easy to Pilot (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | Ammo LRM Ammo LRM LRM10 Jump Jet (S) |
Right Torso | AC/5 Ammo AC/5 Ammo AC/5 Jump Jet (S) |
Left Arm | M Laser S Laser |
Right Arm | M Laser M Laser |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
Considered a lost mech for centuries, the Osprey in truth was not completely gone after the fall of the Star League. In addition to those Ospreys in the hands of the Clans and ComStar, a few downgraded Ospreys, designated the OSP-05, remained in service throughout the Inner Sphere. The OSP-05 uses purely Succession Wars level technology. Gone is the Endo-Steel, XL Engine, and Gauss Rifle, in its place is a standard structure, standard engine, and an Autocannon/5 with two tons of ammo. The CASE and DHS are also gone, replaced by 10 standard heat sinks and a Small Laser. The OSP-05 was slowly phased out of service, though a few can still be found floating about.
Bonuses
Mech Quirk: Easy To Pilot
+10% walking distance
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- Federated Suns (Davion)
- Federated Suns (Davion)
- 10th Lyran Guards
- 2nd Crucis Lancers
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 2nd Free Worlds Guards
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
OSP-15
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 55T |
Stock Role | Urban Skirmisher |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 2 Support: 2 |
Speed | 5/7/4 |
Firepower | Max Damage: 175 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 880 Structure: 456 |
Heat Efficiency | Sinking: 60 Alpha: 47 |
Melee | Kick: 55 Punch: 28 |
Stock Equipment | |
Engine | XL Engine |
Core | 220 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Osprey Easy to Pilot (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | CASE Ammo Gauss Ammo Gauss Ammo LRM Ammo LRM LRM10 Jump Jet (S) |
Right Torso | CASE Gauss Rifle Jump Jet (S) |
Left Arm | Heat Sink (D) M Laser |
Right Arm | Heat Sink (D) M Laser M Laser |
Description
Designed by Hollis Incorporated to fulfill a Star League Defense Force contract for a mobile, medium-weight fire support unit, when Blue Shot Weapons' Lynx design won the bid the Osprey was relegated to a limited contract for the SLDF's Royal units in an urban defense role. It would later become almost entirely extinct, with a downgraded version being produced in a limited capacity during the Succession Wars. The OSP-15 is the SLDF Royal original loadout, armed with a Gauss Rifle, LRM-10, and three Medium Lasers and built on an Endo-Steel frame with an XL engine for power. 4 jump jets keep it mobile in its urban environment.
Bonuses
Mech Quirk: Easy To Pilot
+10% walking distance
Mech Quirk: Royal
-12 heat at the end of the turn
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Clan Ghost Bear
- CGB Theta Galaxy
- Clan Jade Falcon
- CJF Iota Galaxy
- Clan Nova Cat
- CNC Omicron Galaxy
- Clan Snow Raven
- CSR Delta Galaxy
- Clan Wolf
- CW Epsilon Galaxy
- ComStar
- ComStar
- 2nd Army V-Mu
- Terran Hegemony (Cameron)
- The 331st Royal BattleMech Division
- Dark Caste
- Word of Blake
- Word of Blake
- 40th Shadow Division
OSP-25
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 55T |
Stock Role | Urban Skirmisher |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 2 Support: 2 |
Speed | 5/7/4 |
Firepower | Max Damage: 190 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 880 Structure: 456 |
Heat Efficiency | Sinking: 60 Alpha: 62 |
Melee | Kick: 55 Punch: 28 |
Stock Equipment | |
Engine | XL Engine |
Core | 220 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Osprey Easy to Pilot (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | CASE Ammo Gauss Ammo Gauss Ammo LRM Ammo LRM LRM10 Jump Jet (S) |
Right Torso | CASE Gauss Rifle Jump Jet (S) |
Left Arm | ER M Laser Heat Sink (D) |
Right Arm | ER M Laser ER M Laser Heat Sink (D) |
Description
Designed by Hollis Incorporated to fulfill a Star League Defense Force contract for a mobile, medium-weight fire support unit, when Blue Shot Weapons' Lynx design won the bid the Osprey was relegated to a limited contract for the SLDF's Royal units in an urban defense role. It would later become almost entirely extinct, with a downgraded version being produced in a limited capacity during the Succession Wars. The OSP-25 is a rare upgrade for the ComGuard, armed with a Gauss Rifle, LRM-10, and three ER Medium Lasers and built on an Endo-Steel frame with an XL engine for power. 4 jump jets keep it mobile in its urban environment.
Bonuses
Mech Quirk: Easy To Pilot
+10% walking distance
Mech Quirk: Royal
-12 heat at the end of the turn
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- ComStar
- ComStar
- 2nd Army V-Mu
- 11th Army V-Eta
- Terran Hegemony (Cameron)
OSP-NP
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 55T |
Stock Role | Gladiator |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 2 Support: 1 |
Speed | 6/9/5 |
Firepower | Max Damage: 213 Max Stability: 36 Max Heat: 10 |
Durability | Armor: 1120 Structure: 456 |
Heat Efficiency | Sinking: 84 Alpha: 89 |
Melee | Kick: 55 Punch: 28 |
Stock Equipment | |
Engine | XL Engine |
Core | 275 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +1 |
Gyro | Osprey Easy to Pilot (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Jump Jet (S) |
Left Torso | CASE II Ammo SRM Acid Ammo SRM Ammo SRM [Half] Ammo SRM MagPulse SRM6 (C) SRM6 (C) Ammo Taser Ammo Taser |
Right Torso | Heat Sink (D) Mech Taser Exchanger I |
Left Arm | Heat Sink (D) Heavy M Laser (C) |
Right Arm | Heat Sink (D) Heavy M Laser (C) |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
Weirdly, this Osprey seems to have been taken straight from the front lines against the Clans and morphed into something very different back at home in the arenas of the gameworld, Solaris VII. Armed with Clan-grade SRM-6s and Heavy Medium Lasers, Nap Time would have stood out on that aspect alone but the diabolical addition of a NAIS-crafted Mech Taser gave the mech its signature moniker. It doesn't hurt that the pilot often shouts 'Time for your dirtnap!' after connecting with the taser. The crowds love it though, leading to Nap Time having quite a following.
Bonuses
Mech Quirk: Easy To Pilot
+10% walking distance
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Command Unit
Gains +1 initiative
Factions
- Mercenaries
- Solaris VII Mercenary League