Vindicator

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VND-1AA
Vindicator.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Fire Support & Brawler
Stock Specifications
Hardpoints Energy: 5
Missile: 3
Support: 3
Speed 5/8/5
Firepower Max Damage: 107
Max Stability: 25
Max Heat: 0
Durability Armor: 360
Structure: 421
Heat Efficiency Sinking: 64
Alpha: 46
Melee Kick: 45
Punch: 23
Stock Equipment
Engine Standard Engine
Core 225
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Vindicator Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Laser
Center Torso Heat Sink
Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Heat Sink
Ammo LRM
LRM5
Right Torso Heat Sink
Heat Sink
Heat Sink
Left Arm S Laser
Right Arm PPC
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Known as the 'Avenging Angel', the VND-1AA was an attempt to increase the Vindicator's mobility - which succeeded. However, the cost was to reduce its armor to that of a Light 'Mech.


Bonuses

Mech Quirk: Rugged

+45 extra structure points, +65 bonus stability threshold


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions


Stock Loadout
Stock Loadout
VND-1R
Vindicator.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Fire Support & Brawler
Stock Specifications
Hardpoints Energy: 5
Missile: 2
Support: 3
Speed 4/6/4
Firepower Max Damage: 107
Max Stability: 25
Max Heat: 0
Durability Armor: 720
Structure: 421
Heat Efficiency Sinking: 64
Alpha: 46
Melee Kick: 45
Punch: 23
Stock Equipment
Engine Standard Engine
Core 180
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Vindicator Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Laser
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Ammo LRM
LRM5
Right Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Left Arm S Laser
Right Arm PPC
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

Vindicator 1Rs tend to deal their damage at range while moving in for closer attacks. Typically well armored, they're capable of some surprise attacks due to their jump capability and above-average heat efficiency.


Bonuses

Mech Quirk: Rugged

+45 extra structure points, +65 bonus stability threshold


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • V Legio Ripariensis
    • Cohors Morituri
  • Mercenaries
    • Mercenaries
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Knights of Caerbannog
    • Bannockburn's Bandits
    • Jacob's Juggernauts
    • Khorsakov's Cossacks
    • The Black Outlaws
    • Winfield's Regiment
    • 21st Centauri Lancers
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • Clean Kill
    • Caesar's Cohorts
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Gray's Ghosts
    • Irukjandi Company
    • Longwood's Bluecoats
    • Bronson's Horde
    • Harcourt's Destructors
    • Ramilie's Raiders
    • Canopian Highlanders
    • Dragonslayers
    • Antian Lanciarii
    • The Krushers
    • Barrett's Fusiliers
    • Always Faithful
    • Simonson's Cutthroats
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Hsien Hotheads
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Broadsword Legion
    • Burr's Black Cobras
    • The Blackhearts
    • The Arcadians
    • Dioscuri
    • Camacho's Caballeros
    • Mobile Fire
    • Greenburg's Godzillas
    • Narhal's Raiders
    • 12th Vegan Rangers
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Harlock's Warriors
    • Screaming Eagles
    • Black Caravel
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation


Stock Loadout
Stock Loadout
VND-1SIC
Vindicator.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Fire Support & Brawler
Stock Specifications
Hardpoints Energy: 5
Missile: 2
Support: 2
Speed 4/6/4
Firepower Max Damage: 112
Max Stability: 10
Max Heat: 0
Durability Armor: 720
Structure: 421
Heat Efficiency Sinking: 60
Alpha: 45
Melee Kick: 45
Punch: 23
Stock Equipment
Engine Standard Engine
Core 180
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Vindicator Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Laser
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Ammo LRM
LRM10
Right Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Left Arm S Laser
Right Arm L Laser
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

Built by the St. Ives Compact as a take on a Major Michael Jones' Vindicator, named the St. Ives Blues, the 1SIC is a similar design built on a larger scale for the St. Ives military. It swaps the PPC of the VND-1R for a Large Laser, using the saved tonnage to upgrade the LRM-5 rack to a LRM-10. The VND-1SIC would go on to serve with distinction in the Compact's military until their dissolution in the late 3060s.


Bonuses

Mech Quirk: Rugged

+45 extra structure points, +65 bonus stability threshold


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions


Stock Loadout
Stock Loadout
VND-1X
Vindicator.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Fire Support & Brawler
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Missile: 2
Support: 4
Speed 4/6/4
Firepower Max Damage: 105
Max Stability: 27
Max Heat: 0
Durability Armor: 720
Structure: 421
Heat Efficiency Sinking: 60
Alpha: 43
Melee Kick: 45
Punch: 23
Stock Equipment
Engine Standard Engine
Core 180
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Vindicator Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Laser
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Ammo LRM
LRM5
Right Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Left Arm MG
MG
Ammo MG [Half]
Right Arm PPC
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

A very minor modification, replacing the Small Laser with a pair of Machine Guns, giving it a little more punch in a close range fight.


Bonuses

Mech Quirk: Rugged

+45 extra structure points, +65 bonus stability threshold


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions


Stock Loadout
Stock Loadout
VND-2AN
Vindicator.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Fire Support & Brawler
Stock Specifications
Hardpoints Energy: 4
Missile: 3
Support: 3
Speed 4/6/4
Firepower Max Damage: 120
Max Stability: 25
Max Heat: 15
Durability Armor: 760
Structure: 421
Heat Efficiency Sinking: 56
Alpha: 51
Melee Kick: 45
Punch: 23
Stock Equipment
Engine Standard Engine
Core 180
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Vindicator Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Laser
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Ammo LRM
LRM5
Right Torso Heat Sink
Heat Sink
Heat Sink
Left Arm Flamer
M Laser
Right Arm PPC
Left Leg Heat Sink
Jump Jet (S)
Right Leg Heat Sink
Jump Jet (S)


Description

Created as a field modification of a Vindicator-1R by a pilot who wanted a little more direct firepower as well as some anti-infantry capability, the -2AN is a simple change. The mech loses a few heat sinks and the Small Laser to gain a second Medium Laser and a Flamer, both in the left arm. The remaining tonnage goes to extra armor.


Bonuses

Mech Quirk: Rugged

+45 extra structure points, +65 bonus stability threshold


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • 6th Confederation Reserve Cavalry
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Magistracy Cavaliers
  • Mercenaries
    • Mercenaries
    • Jacob's Juggernauts
    • Winfield's Regiment
    • Band of the Damned
    • Lindon's Battalion
    • Tooth of Ymir
    • Grim Determination
    • Knights of Caerbannog
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • The Krushers
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • The Black Outlaws
    • Bannockburn's Bandits
    • Clean Kill
    • Lone Star Regiment
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • The Blackhearts
    • Ramilie's Raiders
    • Dragonslayers
    • Longwood's Bluecoats
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Canopian Highlanders
    • Antian Lanciarii
    • Barrett's Fusiliers
    • Greenburg's Godzillas
    • 51st Dark Panzer Jaegers
    • Burr's Black Cobras
    • Fist Of Mokal
    • Simonson's Cutthroats
    • Hsien Hotheads
    • Always Faithful
    • Broadsword Legion
    • Tortuga Fusiliers
    • Death's Consorts
    • Shen-Se Tian
    • Morrison's Extractors
    • New Belt Pirates
    • Narhal's Raiders
    • Langendorf Lancers
    • Olson's Rangers
    • Avanti's Angels
    • Vanguard Legion
    • Mobile Fire
    • Camacho's Caballeros
    • Lethal Injection
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Arcadians
    • Screaming Eagles
    • 12th Vegan Rangers
    • Dioscuri
    • Black Caravel
  • Pirates
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation
  • Tortuga Dominions


Stock Loadout
Stock Loadout
VND-2MC
Vindicator.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Flanker
Stock Specifications
Hardpoints Energy: 4
Missile: 3
Support: 1
Speed 6/9/6
Firepower Max Damage: 120
Max Stability: 5
Max Heat: 50
Durability Armor: 760
Structure: 421
Heat Efficiency Sinking: 60
Alpha: 68
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XXL Engine
Core 270
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Vindicator Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Ammo LRM FTL
LRM5
Right Torso Ammo Plasma
Ammo Plasma
Ammo Plasma
Right Arm Plasma Rifle
Plasma Rifle
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The Vindicator 2MC is an experimental Canopian upgrade based on the 1R variant, making use of rediscovered technology bought from the Inner Sphere. Its defining features are the XXL 270 engine, ferro-fibrous armor and two Plasma Rifles drawing on three tons of ammo. The LRM5 remaining from the original design is upgraded to feed from a bin of FTL missiles.


Bonuses

Mech Quirk: Rugged

+45 extra structure points, +65 bonus stability threshold


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions


Stock Loadout
Stock Loadout
VND-2SIB
Vindicator.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Gladiator
Stock Specifications
Hardpoints Energy: 4
Missile: 2
Support: 2
Speed 5/8/4
Firepower Max Damage: 169
Max Stability: 10
Max Heat: 0
Durability Armor: 880
Structure: 421
Heat Efficiency Sinking: 66
Alpha: 79
Melee Kick: 45
Punch: 23
Stock Equipment
Engine XL Engine
Core 225
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Vindicator Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head M Pulse
SLDF SpecOps Cockpit
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso CASE
Heat Sink (D)
Ammo LRM
LRM10
Right Torso Heat Sink (D)
Left Arm ER S Laser
ER S Laser
Right Arm ER L Laser
M Pulse
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

Given its history and how instantly recognisable the St. Ives Blues design is it was inevitable that someone would attempt to leverage that fame for an arena design, albeit using improved technology to remain relevant in the modern era while attempting to keep to the spirit of the original. The St. Ives Blues 2 mounts an XL 225 engine and Endo-Steel frame free up significant weight to increase the firepower and movement of the original. An ER Large Laser in the right arm is augmented by two Medium Pulse Lasers located in the arm and the head, while two ER Small Lasers occupy the left arm. The LRM-10 in the left torso is fed by a single ton of ammunition with CASE. Eleven Double Heat Sinks keep the 'Mech cool and four Jump Jets provide additional mobility.


Bonuses

Mech Quirk: Rugged

+45 extra structure points, +65 bonus stability threshold


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

The VND-2SIB can only be found as an enemy duelist in Game World contracts.


Stock Loadout
Stock Loadout
VND-2SIC
Vindicator.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Fire Support & Test Platform
Stock Specifications
Hardpoints Ballistic: 3
Energy: 4
Support: 1
Speed 5/8/5
Firepower Max Damage: 146
Max Stability: 28
Max Heat: 0
Durability Armor: 880
Structure: 421
Heat Efficiency Sinking: 60
Alpha: 70
Melee Kick: 45
Punch: 23
Stock Equipment
Engine Light Engine
Core 225
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Vindicator Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Medium X-Pulse
Center Torso Jump Jet (S)
Left Torso CASE
Ammo Mortar Acid [Half]
Ammo Mortar FASCAM [Half]
Right Torso Heat Sink (D)
Left Arm Mortar/4
Small X-Pulse
Right Arm ER PPC
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Designed by the St. Ives Compact as a weapons testbed, the VND-2SIC proved effective enough to become a production model. The -2SIC uses a Medium and Small X-Pulse Laser for close-range combat while a Mech Mortar/4 provides AMS-proof ranged firepower. Backing these experimental weapons up is a dependable ER PPC. The -2SIC also takes a cue from the ill-fated VND-1AA and increases the mech's ground speed to that of a Wolverine. It is well armored and uses double heat sinks to keep the heat under control.


Bonuses

Mech Quirk: Rugged

+45 extra structure points, +65 bonus stability threshold


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions


Stock Loadout
Stock Loadout
VND-3L
Vindicator.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 45T
Stock Role Fire Support & Brawler
Stock Specifications
Hardpoints Energy: 5
Missile: 3
Support: 3
Speed 4/6/4
Firepower Max Damage: 107
Max Stability: 25
Max Heat: 0
Durability Armor: 720
Structure: 421
Heat Efficiency Sinking: 90
Alpha: 53
Melee Kick: 45
Punch: 23
Stock Equipment
Engine Standard Engine
Core 180
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Vindicator Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Pulse
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
LRM5
Right Torso CASE
Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
Ammo LRM
Left Arm Heat Sink (D)
Right Arm ER PPC
Heat Sink (D)
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

The 3L variant is a basic upgrade using recovered Star League technology. The PPC was upgraded to a ER PPC and the medium and small lasers have been removed in favor of a single Medium Pulse Laser. To handle the extra heat from the new ER PPC double heat sinks were added while CASE was installed to protect the LRM's ammunition.


Bonuses

Mech Quirk: Rugged

+45 extra structure points, +65 bonus stability threshold


Pilot Affinity: Resistant

50% less chance to suffer critical hits


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • 6th Confederation Reserve Cavalry
  • Gray Death Legion
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Mercenaries
    • Mercenaries
    • Camacho's Caballeros
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Dioscuri
    • The Arcadians
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Northwind Highlanders
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Wolf's Dragoons
    • Blue Star Irregulars
    • 12th Vegan Rangers
    • Broadsword Legion
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Burr's Black Cobras
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard
    • Pleiades Hussars


Stock Loadout
Stock Loadout