Rifleman (50T)
Revision as of 19:16, 17 April 2023 by Fulmir (talk | contribs) (Fulmir moved page Rifleman - 50T to Rifleman (50T): Variant tonnage now matches conventional format.)
RFL-2N
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Anti-Aircraft & Direct-Fire Support |
Stock Specifications | |
Hardpoints | Energy: 6 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 190 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 402 Structure: 744 |
Heat Efficiency | Sinking: 64 Alpha: 90 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Standard Engine |
Core | 200 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Rifleman Anti-Air Targeting (Fixed) |
Left Torso | Heat Sink Heat Sink M Laser |
Right Torso | Heat Sink Heat Sink M Laser |
Left Arm | M Laser PPC |
Right Arm | M Laser PPC |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
The Rifleman started life as a 50 ton medium mech, not the 60 ton heavy that we know and love today. While the RFL-1N was a primitive design, the later modernized RFL-2N proved quite successful for its era. Armed with two PPCs and four Medium Lasers, the -2N was a simple and effective design and excelled in both line combat and anti-aircraft operations. While the 16 standard heat sinks were insufficient for sustained fire, volly fire worked well. The -2N mostly left production after the RFL-3N's introduction though some backwater Periphery powers kept the design in service for centuries to come.
Bonuses
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
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Factions
- Chainelane Isles
- Hanseatic League
- JàrnFòlk
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Dark Caste
- Tortuga Dominions
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