Rifleman (50T)

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RFL-2N
Rifleman.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Anti-Aircraft & Direct-Fire Support
Stock Specifications
Hardpoints Energy: 6
Support: 2
Speed 4/6/0
Firepower Max Damage: 190
Max Stability: 40
Max Heat: 0
Durability Armor: 402
Structure: 744
Heat Efficiency Sinking: 64
Alpha: 90
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Standard Engine
Core 200
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Rifleman Anti-Air Targeting (Fixed)
Left Torso Heat Sink
Heat Sink
M Laser
Right Torso Heat Sink
Heat Sink
M Laser
Left Arm M Laser
PPC
Right Arm M Laser
PPC
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The Rifleman started life as a 50 ton medium mech, not the 60 ton heavy that we know and love today. While the RFL-1N was a primitive design, the later modernized RFL-2N proved quite successful for its era. Armed with two PPCs and four Medium Lasers, the -2N was a simple and effective design and excelled in both line combat and anti-aircraft operations. While the 16 standard heat sinks were insufficient for sustained fire, volly fire worked well. The -2N mostly left production after the RFL-3N's introduction though some backwater Periphery powers kept the design in service for centuries to come.


Bonuses

Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions


Stock Loadout
Stock Loadout
RFL-2PA
Rifleman.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Anti-Aircraft & Direct-Fire Support
Stock Specifications
Hardpoints Energy: 6
Support: 2
Speed 4/6/0
Firepower Max Damage: 110
Max Stability: 10
Max Heat: 10
Durability Armor: 600
Structure: 416
Heat Efficiency Sinking: 40
Alpha: 54
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Standard Engine
Core 200
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Rifleman Anti-Air Targeting (Fixed)
Left Torso Ammo Chemical Laser
Ammo Chemical PPC
Heat Sink
Right Torso Ammo Chemical Laser
Ammo Chemical PPC
Heat Sink
Left Arm Chem PPC
L Chem Laser
Right Arm Chem PPC
L Chem Laser


Description

The original Rifleman, the RFL-1N and -2N, were left behind by the Inner Sphere centuries ago. However, the Periphery never forgot the design and kept it in production due to it being rather cheap while retaining good combat effectiveness. The -2PA is a refit to help the design keep up with the modern day. Armed with a Chem PPC and Large Chem Laser in each arm, the -2PA is entirely ammunition dependent but often that doesn't actually matter since the design can defeat most enemies its own size or smaller in a few blows.


Bonuses

Mech Quirk: Anti-Air Targeting

+5 bonus accuracy when targeting aerial units


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions


Stock Loadout
Stock Loadout
RFL-2PAB
Rifleman.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Anti-Aircraft & Direct-Fire Support
Stock Specifications
Hardpoints Ballistic: 2
Energy: 6
Support: 2
Speed 4/6/0
Firepower Max Damage: 170
Max Stability: 30
Max Heat: 0
Durability Armor: 600
Structure: 416
Heat Efficiency Sinking: 48
Alpha: 62
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Standard Engine
Core 200
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Rifleman Anti-Air Targeting (Fixed)
Left Torso Heat Sink
Heat Sink
Ammo Light Rifle
M Laser
Right Torso Heat Sink
Heat Sink
Ammo Light Rifle
M Laser
Left Arm L Laser
Light Rifle
Rifle Revolver
Right Arm L Laser
Light Rifle
Rifle Revolver


Description

The original Rifleman, the RFL-1N and -2N, were left behind by the Inner Sphere centuries ago. However, the Periphery never forgot the design and kept it in production due to it being rather cheap while retaining good combat effectiveness. The -2PAB is a refit to help the design keep up with the modern day. Armed with twin Light Rifles, twin Large Lasers, and twin Medium Lasers, the -2PAB solves the ammo problem of the -2PA though it introduces a new heat issue to the design. Still, the -2PAB is well liked by Periphery MechWarriors.


Bonuses

Mech Quirk: Anti-Air Targeting

+5 bonus accuracy when targeting aerial units


Pilot Affinity: Sharpshooter

Ignores 1 enemy evasion


Factions

Factions


Stock Loadout
Stock Loadout