Melee Weapons
Hatchet
Introduced in 3022 by the Lyran Commonwealth. The Hatchet is a melee attack weapon equipped on BattleMechs. While most 'Mechs are equipped with ranged weaponry, melee weaponry is also both feasible and useful due to a number of special features hatchets of all sizes share. The hatchet is comparable in effectiveness to a kick, however it is not limited to hitting the legs of the target.
Tonnage: | 2-7t (depending on size of mech) |
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Critical Slots: | 2-7 (depending on size of mech) |
Notes:
- Deals damage equal to the attacker's tonnage and stability damage equal to half that amount.
- Hit on the full body table.
- Successful hits always make target unstable.
- +1 accuracy bonus on attacks.
- Melee weapons are fixed gear on 'mechs and cannot be removed or bought as equipment in stores for use on other 'mechs.
Used By These Mechs:
Mace
While initially little more than bulked out hatchets that traded a cutting edge for crushing ability when they first appeared in the Solaris Games in the mid 3050s, by 3060 the weapon had evolved into the heavier and distinctive definitive model. Despite finally reaching a production grade standard, the unwieldy and unbalanced nature of the mace compared to the hatchet or sword has made them rarely seen in general military 'Mech designs.
Tonnage: | 3-6t (depending on size of mech) |
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Critical Slots: | 3-5 (depending on size of mech) |
Notes:
- Deals damage equal to the attacker's tonnage x 1.25 and stability damage equal to the attacker's tonnage x 1.5.
- Hit on the full body table.
- Successful hits always make target unstable.
- Melee weapons are fixed gear on 'mechs and cannot be removed or bought as equipment in stores for use on other 'mechs.
Used By These Mechs:
Sword
The Sword is a melee attack weapon used by some BattleMechs. Developed in 3058 by the Draconis Combine as an "honorable" alternative to the "crude" Lyran Hatchet, the Sword inflicts almost as much damage as a Hatchet and offers a better chance of hitting the cockpit of a 'mech.
Tonnage: | 1.5-5t (depending on size of mech) |
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Critical Slots: | 2-7 (depending on size of mech) |
Notes:
- Deals damage equal to the attacker's tonnage x 0.75 and stability damage equal to the attacker's tonnage x 0.75.
- Hits on the upper body table like a punch (meaning it can never hit the legs and has a 1 in 6 chance of hitting the arms, torsos or head).
- Successful hits always make target unstable.
- Melee weapons are fixed gear on 'mechs and cannot be removed or bought as equipment in stores for use on other 'mechs.
Used By These Mechs: