Difference between revisions of "Charger"

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[[Category:Inner Sphere BattleMechs]]
 
[[Category:Inner Sphere BattleMechs]]
 
[[Category:Inner Sphere Mechs]]
 
[[Category:Inner Sphere Mechs]]
 +
[[Category:Periphery Arms, Inc. BattleMechs]]

Revision as of 06:31, 10 December 2023

CGR-1A1
Charger.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Heavy Scout & Harasser
Stock Specifications
Hardpoints Energy: 5
Support: 5
Speed 5/8/0
Firepower Max Damage: 60
Max Stability: 0
Max Heat: 0
Durability Armor: 800
Structure: 611
Heat Efficiency Sinking: 40
Alpha: 25
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Standard Engine
Core 400
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Charger Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head S Laser
Left Torso S Laser
Right Torso S Laser
Left Arm S Laser
Right Arm S Laser


Description

The Charger is seen as an example of abject failure in BattleMech design. Wells Technologies originally wanted to produce an ultra-heavy scout 'Mech for the Star League Defense Force that was not only fast but could survive contact with the enemy. This was done by building the Charger on an 80-ton frame, making it the heaviest scout 'Mech in existence, and powering it with a massive LTV 400 fusion engine that took up almost sixty percent of the Charger's mass. With a top speed which allowed it to outrun most other 'Mechs the Charger was then given ten tons of Durallex Heavy armor, enough to survive repeated hits from a Class 20 Autocannon. However these features left very little room for offensive capability, an intentional deficiency on the part of the design team as they saw any task other than gathering data a distraction.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions


Stock Loadout
Stock Loadout
CGR-1A5
Charger.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Assault & Brawler
Stock Specifications
Hardpoints Ballistic: 2
Energy: 3
Missile: 2
Support: 2
Speed 4/6/0
Firepower Max Damage: 228
Max Stability: 108
Max Heat: 0
Durability Armor: 1200
Structure: 611
Heat Efficiency Sinking: 48
Alpha: 60
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Standard Engine
Core 320
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Charger Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head S Laser
Center Torso Heat Sink
M Laser
Left Torso Ammo AC/20
Ammo AC/20
Ammo SRM
SRM6
SRM6
Right Torso AC/20
Left Leg Heat Sink
Right Leg Ammo AC/20


Description

The 1A5 variant of the Charger was one of the first variants of the Charger made to take it from the role of scout to assault 'Mech. A Capellan modification to the CGR-1Ls they received as part of the Kapteyn Accords, the engine was downgraded to a 320 version, which reduced the maximum speed of the 'Mech to 64.8 km/h, and four of the small lasers were removed. In their place was a Tomodzuru Autocannon/20 as its primary weapon, two Bical SRM-6 launchers and an Argra 3L Medium Laser, while the 'Mech's armor was increased by five tons. This made the CGR-1A5 extremely dangerous at close ranges and gave it a speed comparable to most 'Mechs in the heavy weight class, while carrying armor on par with other eighty-ton 'Mechs.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions
  • Aurigan Directorate
  • Aurigan Restoration (Arano)
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • Circinus Federation
  • Hanseatic League
  • Illyrian Palatinate
  • Lothian League
  • Magistracy of Canopus
    • Magistracy of Canopus
    • 2nd Canopian Fusiliers
    • Raventhir's Iron Hand
    • Magistracy Cavaliers
  • Marian Hegemony
    • Marian Hegemony
    • V Legio Ripariensis
    • I Legio Martia Victrix
    • Cohors Morituri
  • Mercenaries
    • Mercenaries
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Jacob's Juggernauts
    • Grim Determination
    • Lindon's Battalion
    • Tooth of Ymir
    • Thermo Police
    • 21st Centauri Lancers
    • The Blackhearts
    • Rubinsky's Light Horse
    • The Krushers
    • The Black Outlaws
    • Romanov's Crusaders
    • Knights of Caerbannog
    • Bannockburn's Bandits
    • Clean Kill
    • Bullard's Armored Cavalry
    • Bronson's Horde
    • Quint's Olympian Groundpounders
    • Irukjandi Company
    • Gray's Ghosts
    • Barrett's Fusiliers
    • Ramilie's Raiders
    • Dragonslayers
    • Longwood's Bluecoats
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Canopian Highlanders
    • Narhal's Raiders
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Broadsword Legion
    • Kell Hounds
    • Burr's Black Cobras
    • Fist Of Mokal
    • 51st Dark Panzer Jaegers
    • Hsien Hotheads
    • Shen-Se Tian
    • New Belt Pirates
    • Band of the Damned
    • Tortuga Fusiliers
    • Death's Consorts
    • Morrison's Extractors
    • Antian Lanciarii
    • Simonson's Cutthroats
    • Langendorf Lancers
    • Smithson's Chinese Bandits
    • Screaming Eagles
    • Vanguard Legion
    • Mobile Fire
    • Avanti's Angels
    • Always Faithful
    • Harlock's Warriors
    • 12th Vegan Rangers
    • Lethal Injection
    • Dioscuri
    • Olson's Rangers
    • The Arcadians
    • Black Caravel
  • Nueva Castile
  • Outworlds Alliance
    • Outworld Alliance
    • 3rd Alliance Air Wing
    • 1st Alliance Air Wing
    • 4th Alliance Air Wing
  • Pirates
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 8th Helius Fusiliers
    • 1st Helius Legionnaires
    • Republican Guard
  • Saiph Triumvirate
  • Sarna Supremacy
  • St. Ives Compact
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • Taurian Guard
    • 3rd Taurian Lancers
  • Terracap Confederation
  • Tortuga Dominions


Stock Loadout
Stock Loadout
CGR-1A9
Charger.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Support & Skirmisher
Stock Specifications
Hardpoints Energy: 5
Missile: 1
Support: 4
Speed 4/6/4
Firepower Max Damage: 172
Max Stability: 20
Max Heat: 0
Durability Armor: 800
Structure: 611
Heat Efficiency Sinking: 88
Alpha: 63
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Standard Engine
Core 320
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Charger Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head S Laser
Center Torso Heat Sink
Heat Sink
Left Torso Heat Sink
Heat Sink
Heat Sink
Ammo LRM
Ammo LRM
M Laser
Right Torso Heat Sink
Heat Sink
Heat Sink
LRM20
M Laser
Left Arm Heat Sink
Heat Sink
M Laser
Right Arm Heat Sink
Heat Sink
M Laser
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

A Combine-LAW attempt to make the Charger more effective at long ranges, the 1A9 used a reduced 320-rated engine, lowering its top speed to 64.8 km/h, and its arsenal was overhauled. All of the smaller lasers (except for the head mounted one) were replaced with medium lasers and a single LRM-20 launcher was mounted in the right torso, with two tons of reloads carried in the left torso. To make up for the lost mobility, four jump jets were also installed, two in each leg, to allow the Charger to jump up to one hundred and twenty meters. This variant was fielded in time to surprise the Armed Forces of the Federated Suns during the War of 3039, but in years since the design fell into the hands of the Outworlds Alliance thanks to a legal snafu which gave Ravenna Electronics a production license.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions


Stock Loadout
Stock Loadout
CGR-1B1
Charger.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Heavy Scout & Harasser
Stock Specifications
Hardpoints Energy: 6
Support: 4
Speed 5/8/0
Firepower Max Damage: 172
Max Stability: 0
Max Heat: 0
Durability Armor: 990
Structure: 611
Heat Efficiency Sinking: 72
Alpha: 79
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Light Engine
Core 400
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Charger Easy to Maintain (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Heavy Ferro-Fibrous Armor
Head S Laser
Left Torso M Laser
M Laser
Right Torso L Laser
Left Arm L Laser
Right Arm L Laser


Description

Designed as an upgrade of the old CGR-1A1, the -1B1 keeps that mech's enormous speed but uses Endo-Steel structure, Heavy Ferro-Fibrous armor, and a Light Fusion Engine to mount more serious weaponry, specifically a trio of Large Lasers, a pair of Medium Lasers, and a solitary Small Laser. 12 Double Heat Sinks and much improved armor keep the mech pretty well operational under most circumstances.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Northwind Highlanders
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Blue Star Irregulars
    • Eridani Light Horse


Stock Loadout
Stock Loadout
CGR-1L
Charger.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Heavy Scout & Sniper
Stock Specifications
Hardpoints Energy: 5
Support: 5
Speed 5/8/0
Firepower Max Damage: 80
Max Stability: 0
Max Heat: 0
Durability Armor: 440
Structure: 611
Heat Efficiency Sinking: 40
Alpha: 38
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Standard Engine
Core 400
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Charger Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso M Laser
Right Torso M Laser
Right Arm L Laser


Description

An export model sold to the Capellan Confederation as part of the Kapteyn Accords, the CGR-1L was a simple modification of the Charger in an attempt to make it more effective following their disastrous use on Chara in 3023. In place of four and a half tons of armor and all five Small Lasers, the 1L mounts a Large Laser in its right arm and two medium lasers in either side torso. While more prone to overheating and less protected - mounting armor comparable to that of a traditional scout 'Mech - it was better capable of defending itself against other scout 'Mechs, and at the time that was good enough for the desperate warriors of the Capellan Confederation Armed Forces. Since then, the CGR-1L has remained in Capellan service as a training 'Mech and, according to rumor, punishment assignment for dissident soldiers.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions


Stock Loadout
Stock Loadout
CGR-1PA1
Charger.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Heavy Scout & Harasser
Stock Specifications
Hardpoints Energy: 5
Support: 5
Speed 5/8/0
Firepower Max Damage: 200
Max Stability: 0
Max Heat: 0
Durability Armor: 800
Structure: 611
Heat Efficiency Sinking: 56
Alpha: 53
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Prototype XL Engine
Core 400
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Charger Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head S Chem Laser
Left Torso Ammo Chemical Laser
Ammo Chemical Laser
Ammo Chemical Laser
Heat Sink
L Chem Laser
S Chem Laser
Right Torso Ammo Chemical Laser
Ammo Chemical Laser
Ammo Chemical Laser
Heat Sink
L Chem Laser
S Chem Laser
Left Arm L Chem Laser
S Chem Laser
Right Arm L Chem Laser
S Chem Laser
Left Leg Heat Sink
Right Leg Heat Sink


Description

Another Periphery Armory, Inc offering, the Charger-1PA1 is a simple, but effective, update to the original Charger. The -1A1's Small Lasers are updated to Chemical equivalents while a Jury-Rigged XL 400 rated engine gives enough tonnage to add a quartet of Large Chemical Lasers to the party. The rest of the mech is simple: just armor, heat sinks, and ammo. Simple, rugged, effective, just what an up-and-coming Periphery milita needs, from your friends at PAI!


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions


Stock Loadout
Stock Loadout
CGR-1PA2
Charger.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Heavy Scout & Harasser
Stock Specifications
Hardpoints Energy: 5
Support: 5
Speed 5/8/0
Firepower Max Damage: 71
Max Stability: 0
Max Heat: 0
Durability Armor: 800
Structure: 611
Heat Efficiency Sinking: 40
Alpha: 15
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Standard Engine
Core 400
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Charger Easy to Maintain (Fixed)
Structure Prototype Endo-Steel Structure (Fixed)
Armor Light Plating Armor
Head S Chem Laser
Left Torso Ammo Chemical Laser
S Chem Laser
Right Torso Ammo Chemical Laser
S Chem Laser
Right Arm L Chem Laser


Description

Another Periphery Armory, Inc offering, the Charger-1PA2 is a simple, but effective, update to the original Charger. Where the -1PA1 uses a Prototype XL to upgrade the weapons to Large Chemical Lasers, the -1PA2 instead uses Prototype Endo-Steel to upgrade just the right arm laser. The others are swapped to Small Chem Lasers and the armor is replaced with Light Plating Armor. The rest of the mech is simple: just armor, heat sinks, and ammo. Simple, rugged, effective, just what an up-and-coming Periphery milita needs, from your friends at PAI!


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions


Stock Loadout
Stock Loadout
CGR-1PAR1
Charger.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Periphery Assault Scout
Stock Specifications
Hardpoints Energy: 6
Support: 4
Artillery: 1
Speed 5/8/0
Firepower Max Damage: 121
Max Stability: 8
Max Heat: 0
Durability Armor: 1300
Structure: 611
Heat Efficiency Sinking: 40
Alpha: 44
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Prototype XL Engine
Core 400
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Charger Easy to Maintain (Fixed)
Structure Prototype Endo-Steel Structure (Fixed)
Armor Heavy Plating Armor
Left Torso Ammo Chemical Laser
Ammo Chemical Laser
Ammo Chemical Laser
Right Torso Ammo Howitzer
Ammo Howitzer Canister
Ammo Howitzer Piercing
Howitzer/8
Left Arm L Chem Laser
Right Arm M Chem Pulse Laser
M Chem Pulse Laser


Description

The Charger, an oft maligned mech, is one of those chassis that seem to show up whenever someone needs a mech. Periphery Armaments, knowing full well of this 'availability factor' jumped at the chance to make their own mark on the Charger lineage. Knowing full well that periphery powers would need a low cost mech, PAI focused on in-expensive reliable weaponry. Knowing the Charger was noted for high speed, meant Prototype XL and Prototype Endosteel were required to free up valuable tonnage. The PAR1 Charger CGR-1PAR1 was born of this confluence of expensive internal components, cheap and reliable weapons, and 19.5 tons of Face Hardened Grade B Heavy Plate armor The 1PAR1 Charger is Fast, Heavy and moderately armed with a Howitzer 8 (3 tons of ammo) 2 Medium ChemPulse Lasers and a Large ChemLaser (3 tons of Ammo again.)


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions


Stock Loadout
Stock Loadout
CGR-1R1
Charger.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Reinforced Arena Brawler
Stock Specifications
Hardpoints Energy: 1
Support: 8
Speed 5/7/0
Firepower Max Damage: 180
Max Stability: 20
Max Heat: 0
Durability Armor: 1240
Structure: 611
Heat Efficiency Sinking: 96
Alpha: 89
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Light Engine
Core 350
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Charger Easy to Maintain (Fixed)
Structure Reinforced Structure (Fixed)
Armor Standard Armor
Head S VSPL
Left Torso Heat Sink (D)
Heat Sink (D)
S VSPL
Right Torso Heat Sink (D)
Heat Sink (D)
S VSPL
Left Arm S VSPL
S VSPL
Right Arm ER PPC
S VSPL


Description

Made by a disgraced arena fighter trying to work back into the limelight, the Charger-1R1 is built around a 350-rated Light Fusion Engine for solid assault mech speed. However, it has a Reinforced Structure, giving it incredible durability. Combined with an all-energy loadout, the -1R1 is incredibly hard to destroy. 6 Small Variable-Speed Pulse Lasers give it solid up-close punch while an ER PPC is the sole concession to ranged combat. The disgraced MechWarrior was notable for dismembering his opponents by hand, thus the point-blank loadout.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Northwind Highlanders
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Blue Star Irregulars
    • Eridani Light Horse


Stock Loadout
Stock Loadout
CGR-3K
Charger.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Support & Skirmisher
Stock Specifications
Hardpoints Energy: 5
Missile: 1
Support: 4
Speed 5/8/5
Firepower Max Damage: 188
Max Stability: 20
Max Heat: 0
Durability Armor: 895
Structure: 611
Heat Efficiency Sinking: 72
Alpha: 66
Melee Kick: 80
Punch: 40
Stock Equipment
Engine XL Engine
Core 400
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Charger Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso Jump Jet (H)
Left Torso CASE
Ammo LRM ARTIV
Ammo LRM ARTIV
M Pulse
Right Torso Artemis IV FCS
LRM20
M Pulse
Left Arm M Pulse
Right Arm M Pulse
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

Draconis Combine's 3K was an upgrade of the 1A9 that used an uprated XL engine to raise the Charger's top speed back to 86.4 km/h. The head-mounted small laser was removed, the medium lasers were swapped out for Medium Pulse Lasers, and the LRM-20 launcher was mated with an Artemis IV fire control system to improve accuracy. The addition of a fifth jump jet mounted in the rear torso gave the 'Mech a jumping distance of up to one hundred and fifty meters. This variant was confirmed to have been deployed on An Ting and may have been what Davion forces initially dubbed the Charger II; however, descriptions of the Charger II suggest that it was more likely a LRM-equipped variant of the Hatamoto-Chi.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 6th Confederation Reserve Cavalry
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • The Blackhearts
    • Camacho's Caballeros
    • Avanti's Angels
    • Mobile Fire
    • Smithson's Chinese Bandits
    • Vanguard Legion
    • Screaming Eagles
    • The Krushers
    • The Black Outlaws
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Romanov's Crusaders
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Harlock's Warriors
    • 12th Vegan Rangers
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Broadsword Legion
    • Lone Star Regiment
    • Snord's Irregulars
    • Northwind Highlanders
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Dioscuri
    • Burr's Black Cobras
    • Fist Of Mokal
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Simonson's Cutthroats
    • Always Faithful
    • Hsien Hotheads
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
CGR-4A4
Charger.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Assault & Brawler
Stock Specifications
Hardpoints Ballistic: 2
Energy: 4
Missile: 2
Support: 1
Speed 4/6/0
Firepower Max Damage: 286
Max Stability: 78
Max Heat: 0
Durability Armor: 1200
Structure: 611
Heat Efficiency Sinking: 84
Alpha: 99
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Light Engine
Core 320
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Charger Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head ER M Laser
Center Torso ER M Laser
Left Torso Ammo SRM
SRM6
SRM6
Ammo UAC/20
Ammo UAC/20
Ammo UAC/20
Right Torso UAC/20
Left Arm ER M Laser
ER M Laser
Heat Sink (D)
Heat Sink (D)


Description

An upgrade of the Charger-1A5, the -4A4 keeps the Charger in a more traditional assault mech role. Built around a Light Fusion Engine that keeps it moving at 60 kph, the -4A4 carries a massive Ultra Autocannon/20 as its primary weapon. Backing up the gigantic autocannon are a pair of SRM 6s and four ER Medium Lasers. The -4A4 carries 14 double heat sinks that struggle to keep the mech's heat under control and is defended by 15.5 tons of armor.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Northwind Highlanders
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Blue Star Irregulars
    • Eridani Light Horse


Stock Loadout
Stock Loadout
CGR-C
Charger.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Support & Skirmisher
Stock Specifications
Hardpoints Energy: 4
Missile: 2
Support: 3
Speed 5/8/5
Firepower Max Damage: 161
Max Stability: 20
Max Heat: 0
Durability Armor: 895
Structure: 611
Heat Efficiency Sinking: 72
Alpha: 54
Melee Kick: 80
Punch: 40
Stock Equipment
Engine XL Engine
Core 400
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Charger Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Center Torso Jump Jet (H)
Left Torso CASE
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
M Pulse
Right Torso Artemis IV FCS
C3 Slave
LRM20
Left Arm M Pulse
Right Arm M Pulse
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

The Charger-C is a minor modification of the CGR-3K that sees a Medium Pulse Laser dropped in exchange for an extra ton of LRM ammo and a C3 slave unit. This allows the CGR-C to better coordinate with its lancemates and form an even more effective force on the battlefield.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions


Stock Loadout
Stock Loadout
CGR-SA5
Charger.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Assault & Brawler
Stock Specifications
Hardpoints Ballistic: 1
Energy: 5
Missile: 2
Support: 2
Speed 4/6/0
Firepower Max Damage: 283
Max Stability: 73
Max Heat: 0
Durability Armor: 1235
Structure: 611
Heat Efficiency Sinking: 72
Alpha: 80
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Light Engine
Core 320
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Charger Easy to Maintain (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head ER M Laser
Left Torso CASE
ER M Laser
Ammo LBX/20 CLUSTER
Ammo LBX/20 SLUG
Ammo LBX/20 SLUG
M.A.S.C.
Ammo Streak SRM
Right Torso ER M Laser
LBX AC/20
Left Arm Streak SRM6
Streak SRM6


Description

A variant of the Charger that took the 1A5 variant to its logical conclusion with new technologies, the SA5 was powered by a 320 rated Light Fusion Engine, giving it a speed of 64.8 km/h, while a MASC system was added allowing the 'Mech to reach speeds of 86.4 km/h in short bursts. The 'Mech was also built on an Endo Steel chassis to save even more weight. The SA5 carried an LB-X Autocannon/20 as its primary weapon. This was backed up by three ER Medium Lasers and two Streak SRM-6 launchers. The 'Mech was protected by fifteen and a half tons of armor.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Gray Death Legion
  • Mercenaries
    • Mercenaries
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Northwind Highlanders
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Blue Star Irregulars
    • Eridani Light Horse


Stock Loadout
Stock Loadout
CGR-N7
Charger.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Lucky Charm
Stock Specifications
Hardpoints Energy: 8
Support: 1
Speed 4/6/4
Firepower Max Damage: 192
Max Stability: 0
Max Heat: 0
Durability Armor: 800
Structure: 611
Heat Efficiency Sinking: 120
Alpha: 89
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Standard Engine
Core 320
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Charger Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head S Laser
Left Torso Heat Sink (D)
Heat Sink (D)
L Laser
M Laser
Right Torso Heat Sink (D)
Heat Sink (D)
L Laser
L Laser
Left Arm Heat Sink (D)
Heat Sink (D)
M Laser
Right Arm Heat Sink (D)
Heat Sink (D)
M Laser
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

Number Seven started life as a Charger CGR-1A1 but thanks to its eccentric owner, Terry Ford, it quickly morphed into something very different. Ford was called the luckiest warrior in the Inner Sphere for his knack of getting into and out of deadly scrapes that would kill other mechs and pilots but that him and Number Seven escaped easily. Unfortunately, his luck eventually failed him and left Number Seven without an owner. Somehow, it looks to have ended up on the arena circuit and been upgraded heavily, now sporting an expanded laser battery and DHS, plus the Jump Jets that led to Ford's end during a botched Death-From-Above.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

The CGR-N7 can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout
CGR-SB
Charger.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 80T
Stock Role Assault & Brawler
Stock Specifications
Hardpoints Energy: 5
Support: 5
Speed 3/5/0
Firepower Max Damage: 180
Max Stability: 0
Max Heat: 0
Durability Armor: 1240
Structure: 611
Heat Efficiency Sinking: 112
Alpha: 82
Melee Kick: 80
Punch: 40
Stock Equipment
Engine Standard Engine
Core 240
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Charger Easy to Maintain (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Laser
Left Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
L Laser
Right Torso Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Heat Sink
L Laser
Left Arm L Laser
Right Arm L Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

This radical modification looks to turn the Charger into a traditional assault 'Mech by reducing the 'Mechs speed to 54 km/h, which allows the use of a smaller engine (incidentally, the commonplace Pitban 240 reactor). The 'Mech is armored with fifteen and a half tons of armor and is armed with four Large Lasers, one in each arm and side torso, and a Medium Laser in its head; twenty-eight heat sinks kept the 'Mech cool.


Bonuses

Mech Quirk: Easy To Maintain

Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.


Pilot Affinity: Agile

Gains 1 bonus evasion from movement


Factions

Factions
  • Federated Suns (Davion)
    • 10th Lyran Guards
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 15th Lyran Regulars
  • Mercenaries
    • Mercenaries
    • Tooth of Ymir
    • Grim Determination
    • Knights of Caerbannog
    • Bannockburn's Bandits
    • Clean Kill
    • Lindon's Battalion
    • Winfield's Regiment
    • 21st Centauri Lancers
    • Jacob's Juggernauts
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • Lone Star Regiment
    • Caesar's Cohorts
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Gray's Ghosts
    • Irukjandi Company
    • Longwood's Bluecoats
    • Bronson's Horde
    • Harcourt's Destructors
    • Ramilie's Raiders
    • Canopian Highlanders
    • Dragonslayers
    • Antian Lanciarii
    • Romanov's Crusaders
    • The Blackhearts
    • Langendorf Lancers
    • Always Faithful
    • Lethal Injection
    • Olson's Rangers
    • The Arcadians
    • Simonson's Cutthroats
    • Fist Of Mokal
    • Broadsword Legion
    • Hsien Hotheads
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • The Krushers
    • 12th Vegan Rangers
    • Harlock's Warriors
    • Greenburg's Godzillas
    • Camacho's Caballeros
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Dioscuri
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Black Caravel
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Terracap Confederation


Stock Loadout
Stock Loadout