Difference between revisions of "Gunslinger"
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Revision as of 02:57, 15 December 2021
GUN-1ERD
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 85T |
Stock Role | Heavy Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 6 Support: 3 |
Speed | 3/5/2 |
Firepower | Max Damage: 296 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1255 Structure: 651 |
Heat Efficiency | Sinking: 60 Alpha: 79 |
Melee | Kick: 85 Punch: 43 |
Stock Equipment | |
Engine | XL Engine |
Core | 255 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Gunslinger Cowl (Fixed) S Laser |
Center Torso | Beagle Probe |
Left Torso | Ammo Gauss Ammo Gauss M Laser M Laser |
Right Torso | Ammo Gauss Ammo Gauss Ammo Gauss Guardian ECM M Laser M Laser |
Left Arm | Gauss Rifle |
Right Arm | Gauss Rifle |
Left Leg | Jump Jet (H) M Pulse |
Right Leg | Jump Jet (H) M Pulse |
Description
The Gunslinger is a product of the Clan Invasion and would not exist if not for that violent conflict. The 'Mech was jointly designed by engineers from both the Draconis Combine and the Federated Commonwealth who were in the process of assisting the Free Rasalhague Republic. Powered by a 255-rated XL engine and augmented by a pair of assault-class jump jets, the Gunslinger can easily bring its twin Gauss Rifles and battery of Medium and Medium Pulse Lasers to bear in a fight. 15.5 tons of armor clad the mech and both a Guardian ECM and Beagle Active Probe provide e-war support.
Bonuses
Mech Quirk: Cowl
Adds 15 armor to the head and prevents bleedouts
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
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GUN-2ERD
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 85T |
Stock Role | Heavy Sniper |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 6 Support: 4 |
Speed | 3/5/3 |
Firepower | Max Damage: 290 Max Stability: 60 Max Heat: 0 |
Durability | Armor: 1255 Structure: 651 |
Heat Efficiency | Sinking: 60 Alpha: 90 |
Melee | Kick: 85 Punch: 43 |
Stock Equipment | |
Engine | XL Engine |
Core | 255 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Gunslinger Cowl (Fixed) |
Center Torso | C3M Circuitry Jump Jet (H) |
Left Torso | C3 Master ER M Laser ER M Laser Ammo Gauss Ammo Gauss |
Right Torso | ER M Laser ER M Laser Ammo Gauss Ammo Gauss Ammo Gauss Guardian ECM |
Left Arm | Gauss Rifle |
Right Arm | Gauss Rifle |
Left Leg | Jump Jet (H) M Laser |
Right Leg | Jump Jet (H) M Laser |
Description
The Gunslinger is a product of the Clan Invasion and would not exist if not for that violent conflict. The 'Mech was jointly designed by engineers from both the Draconis Combine and the Federated Commonwealth who were in the process of assisting the Free Rasalhague Republic. The 2ERD model of the Gunslinger upgrades the Medium Lasers to ER Medium Lasers and removes the two Medium Pulse Lasers, the Beagle Probe and the Small Laser. The 'Mech then adds an additional jump jet allowing the 'Mech to jump up to ninety meters and also adds a C3 Master Computer.
Bonuses
Mech Quirk: Cowl
Adds 15 armor to the head and prevents bleedouts
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
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