Difference between revisions of "Engine XXL"
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'''Equipped Effects:''' | '''Equipped Effects:''' | ||
− | * -66% engine core weight | + | * -66% engine core weight |
− | * +20% heat generated from weapons fire | + | * +20% heat generated from weapons fire |
'''Critical Effects:''' | '''Critical Effects:''' | ||
− | * HIT 1: Engine damaged, additional 15 heat per turn | + | * HIT 1: Engine damaged, additional 15 heat per turn |
− | * HIT 2: Engine damaged, additional 30 heat per turn | + | * HIT 2: Engine damaged, additional 30 heat per turn |
− | * DESTROYED: Engine destroyed, 'mech is incapacitated | + | * DESTROYED: Engine destroyed, 'mech is incapacitated |
'''Notes:''' | '''Notes:''' | ||
− | * Inner Sphere XXL engines take up 4 critical slots in the center torso and 12 in each side torso, this makes it quite incredibly vulnerable to side torso hits and restricts available space in the 'mech by a lot | + | * Inner Sphere XXL engines take up 4 critical slots in the center torso and 12 in each side torso, this makes it quite incredibly vulnerable to side torso hits and restricts available space in the 'mech by a lot |
− | * 3 critical hits on the engine will incapacitate the 'mech, providing full salvage in the same way a headshot would | + | * 3 critical hits on the engine will incapacitate the 'mech, providing full salvage in the same way a headshot would |
− | * Destroying either side torso of a 'mech with an XXL engine renders it incapacitated in the same way three critical hits would, however the loss of a side torso reduces salvaged parts by 1 | + | * Destroying either side torso of a 'mech with an XXL engine renders it incapacitated in the same way three critical hits would, however the loss of a side torso reduces salvaged parts by 1 |
− | * While CASE in a 'mech with an XXL engine won't prevent it from being incapacitated if ammo does explode, the CASE acts as insurance that you'll be able to recover the 'mech afterwards. More information on the subject can be found [[Frequently_Asked_Questions#How_do_CASE_and_Inner_Sphere_XL_engines_interact.3F_Doesn.27t_the_mech_still_die.2C_making_CASE_pointless.3F|'''here''']] | + | * While CASE in a 'mech with an XXL engine won't prevent it from being incapacitated if ammo does explode, the CASE acts as insurance that you'll be able to recover the 'mech afterwards. More information on the subject can be found [[Frequently_Asked_Questions#How_do_CASE_and_Inner_Sphere_XL_engines_interact.3F_Doesn.27t_the_mech_still_die.2C_making_CASE_pointless.3F|'''here''']] |
+ | '''Found On These 'Mechs:''' | ||
+ | {{EquipmentMechs|emod_engineslots_xxl_center}} | ||
=== Engine XXL (C) === | === Engine XXL (C) === | ||
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'''Equipped Effects:''' | '''Equipped Effects:''' | ||
* -66% engine core weight. | * -66% engine core weight. | ||
− | * +20% heat generated from weapons fire | + | * +20% heat generated from weapons fire |
'''Critical Effects:''' | '''Critical Effects:''' | ||
− | * HIT 1: Engine damaged, additional 15 heat per turn | + | * HIT 1: Engine damaged, additional 15 heat per turn |
− | * HIT 2: Engine damaged, additional 30 heat per turn | + | * HIT 2: Engine damaged, additional 30 heat per turn |
− | * DESTROYED: Engine destroyed, 'mech is incapacitated | + | * DESTROYED: Engine destroyed, 'mech is incapacitated |
'''Notes:''' | '''Notes:''' | ||
− | * Clan XXL engines take up 2 critical slots in the CT and 4 in each side torso, making it quite vulnerable to side torso hits but as much as an IS XL engine | + | * Clan XXL engines take up 2 critical slots in the CT and 4 in each side torso, making it quite vulnerable to side torso hits but as much as an IS XL engine |
− | * 3 critical hits on the engine will also incapacitate the 'mech, providing full salvage in the same way a headshot would | + | * 3 critical hits on the engine will also incapacitate the 'mech, providing full salvage in the same way a headshot would |
− | * Unlike a Clan XL engine, destroying a single side torso <b>will</b> incapacitate a 'mech with a Clan XXL engine | + | * Unlike a Clan XL engine, destroying a single side torso <b>will</b> incapacitate a 'mech with a Clan XXL engine |
+ | |||
+ | '''Found On These 'Mechs:''' | ||
+ | {{EquipmentMechs|emod_engineslots_cxxl_center}} |
Revision as of 06:07, 10 December 2021
Engine XXL
The Extra-Extralight Fusion Engine is mechanically similar to a Fusion Engine but uses much lighter radiation shielding. The XXL fusion engine is one third the mass for the same performance, but extrudes into the side torsos of a Battlemech and produces prodigious additional waste heat.
Manufacturer: | Generic |
---|---|
Tonnage: | 0 |
Critical Slots: | 16 (4 CT + 12 ST) |
Install Location: | Center Torso |
Value: | 3,500,000 |
Gear ID: | emod_engineslots_xxl_center |
Equipped Effects:
- -66% engine core weight
- +20% heat generated from weapons fire
Critical Effects:
- HIT 1: Engine damaged, additional 15 heat per turn
- HIT 2: Engine damaged, additional 30 heat per turn
- DESTROYED: Engine destroyed, 'mech is incapacitated
Notes:
- Inner Sphere XXL engines take up 4 critical slots in the center torso and 12 in each side torso, this makes it quite incredibly vulnerable to side torso hits and restricts available space in the 'mech by a lot
- 3 critical hits on the engine will incapacitate the 'mech, providing full salvage in the same way a headshot would
- Destroying either side torso of a 'mech with an XXL engine renders it incapacitated in the same way three critical hits would, however the loss of a side torso reduces salvaged parts by 1
- While CASE in a 'mech with an XXL engine won't prevent it from being incapacitated if ammo does explode, the CASE acts as insurance that you'll be able to recover the 'mech afterwards. More information on the subject can be found here
Found On These 'Mechs:
- Bombard BMB-01X
- Chameleon CLN-7D
- Champion CHP-2XS
- Cicada CDA-TF
- Grand Dragon DRG-FR
- Dragon Fire DGR-SW
- Grasshopper GHR-1M
- Huron Warrior HUR-WO-R6L
- Jenner JR7-DS
- Locust LCT-4H
- Tippytoes LCT-IIC-TT (Fixed Gear)
- Ostprey OTT-OP
- Muhammad STG-MU
- UrbanMech UM-R29
- Vindicator VND-2MC
- Volkh VKH-1 (Fixed Gear)
- Volkh VKH-2 (Fixed Gear)
- Volkh VKH-3 (Fixed Gear)
- Volkh VKH-4 (Fixed Gear)
- Volkh VKH-5 (Fixed Gear)
- Volkh VKH-6 (Fixed Gear)
- Volkh VKH-7 (Fixed Gear)
- Volkh VKH-8 (Fixed Gear)
- Volkh VKH-9 (Fixed Gear)
- Gothi VKH-GTH (Fixed Gear)
- Wawkalak WKL-MKD
- The Worthwhile WTH-WW
- Zeus X ZEU-X
- Zeus X ZEU-X-OL
- Zeus X ZEU-X-X
Engine XXL (C)
The Clan Extra-Extralight Fusion Engine is mechanically similar to a Fusion Engine but uses much lighter radiation shielding. The cXXL fusion engine is one third the mass for the same performance, but extrudes into the side torsos of a Battlemech and produces additional waste heat.
Manufacturer: | Generic |
---|---|
Tonnage: | 0 |
Critical Slots: | 10 (2 CT + 8 ST) |
Install Location: | Center Torso |
Value: | 12,300,000 |
Gear ID: | emod_engineslots_cxxl_center |
Equipped Effects:
- -66% engine core weight.
- +20% heat generated from weapons fire
Critical Effects:
- HIT 1: Engine damaged, additional 15 heat per turn
- HIT 2: Engine damaged, additional 30 heat per turn
- DESTROYED: Engine destroyed, 'mech is incapacitated
Notes:
- Clan XXL engines take up 2 critical slots in the CT and 4 in each side torso, making it quite vulnerable to side torso hits but as much as an IS XL engine
- 3 critical hits on the engine will also incapacitate the 'mech, providing full salvage in the same way a headshot would
- Unlike a Clan XL engine, destroying a single side torso will incapacitate a 'mech with a Clan XXL engine
Found On These 'Mechs:
- Atlas AS7-RG
- Ebon Legatus BL-EB-KNT
- Cephalus CEP-PRIME (Fixed Gear)
- Cephalus CEP-1 (Fixed Gear)
- Cephalus CEP-A (Fixed Gear)
- Cephalus CEP-B (Fixed Gear)
- Cephalus CEP-C (Fixed Gear)
- Cephalus CEP-D (Fixed Gear)
- Over A Barrel CEP-OAB (Fixed Gear)
- Cephalus Prototype CEP-Proto (Fixed Gear)
- Corsair (75T) COR-MKD (Fixed Gear)
- Crosscut IIC ED-IIC (Fixed Gear)
- Fafnir FNR-MKD (Fixed Gear)
- Hyperion HYP-1 (Fixed Gear)
- Hyperion HYP-GB (Fixed Gear)
- Keats HYP-K (Fixed Gear)
- Marauder II MAD-MR
- Omega IIC SHP-X1
- The Immortal PX-IM
- Stormcrow SCR-EE (Fixed Gear)
- Xerxes XER-4W