Difference between revisions of "Starslayer"
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Revision as of 07:04, 28 August 2021
STY-2C
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 5 Missile: 1 Support: 1 |
Speed | 5/8/5 |
Firepower | Max Damage: 164 Max Stability: 16 Max Heat: 0 |
Durability | Armor: 625 Structure: 466 |
Heat Efficiency | Sinking: 66 Alpha: 69 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Standard Engine |
Core | 250 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Starslayer Rugged (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | S Laser |
Center Torso | Jump Jet (S) |
Left Torso | CASE M Laser M Laser Ammo SRM SRM4 Jump Jet (S) Jump Jet (S) |
Right Torso | Heat Sink (D) L Laser Jump Jet (S) Jump Jet (S) |
Right Arm | L Laser |
Description
Intended to replace the Crab as the SLDF's premier medium mech, political and technological delays prevented the Starslayer's deployment until late into the Amaris Civil War. By then a thoroughly Lyran design, the Starslayer was another casualty of the Succession Wars, eventually resuming production in the 3050s. Built with a 250-rated engine and five jump jets, the Starslayer is highly maneuverable and well protected by Ferro-Fibrous armor and CASE. Armed with a battery of Large, Medium, and Small Lasers with a SRM-4 for backup, the Starslayer is a versatile machine. Unlike the later -3C, the -2C has no endo-steel and only 7 tons of armor. Otherwise, the -2C and -3C are the same.
Bonuses
Mech Quirk: Rugged
50 structure points, 65 stability threshold
Pilot Affinity: Zippy
+15% boost to sprint speed!
Factions
- Federated Suns (Davion)
- 10th Lyran Guards
- Hanseatic League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
- 5th Donegal Guards
- The 331st Royal BattleMech Division
- Dark Caste
STY-3C
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 5 Missile: 1 Support: 1 |
Speed | 5/8/5 |
Firepower | Max Damage: 164 Max Stability: 16 Max Heat: 0 |
Durability | Armor: 850 Structure: 466 |
Heat Efficiency | Sinking: 66 Alpha: 69 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Standard Engine |
Core | 250 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Starslayer Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | S Laser |
Center Torso | Jump Jet (S) |
Left Torso | CASE M Laser M Laser Ammo SRM SRM4 Jump Jet (S) Jump Jet (S) |
Right Torso | Heat Sink (D) L Laser Jump Jet (S) Jump Jet (S) |
Right Arm | L Laser |
Description
Intended to replace the Crab as the SLDF's premier medium mech, political and technological delays prevented the Starslayer's deployment until late into the Amaris Civil War. By then a thoroughly Lyran design, the Starslayer was another casualty of the Succession Wars, eventually resuming production in the 3050s. Built with a light Endo-Steel frame and a 250-rated engine and five jump jets, the Starslayer is highly maneuverable and well protected by Ferro-Fibrous armor and CASE. Armed with a battery of Large, Medium, and Small Lasers with a SRM-4 for backup, the Starslayer is a versatile machine.
Bonuses
Mech Quirk: Rugged
50 structure points, 65 stability threshold
Pilot Affinity: Zippy
+15% boost to sprint speed!
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- 1st McCarron's Armored Cavalry
- Death Commandos
- Warrior House Imarra
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- 2nd Freemen
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Magistracy of Canopus
- Magistracy of Canopus
- Raventhir's Iron Hand
- 2nd Canopian Fusiliers
- Mercenaries
- Mercenaries
- Federated Freemen
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- Vanguard Legion
- Barrett's Fusiliers
- Screaming Eagles
- Smithson's Chinese Bandits
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Harlock's Warriors
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Dioscuri
- 12th Vegan Rangers
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- Tooth of Ymir
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
- St. Ives Compact
STY-3D
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 6 Missile: 1 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 160 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 850 Structure: 466 |
Heat Efficiency | Sinking: 72 Alpha: 83 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Standard Engine |
Core | 250 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Starslayer Rugged (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | M Laser |
Center Torso | Jump Jet (S) |
Left Torso | Heat Sink (D) M Laser M Laser Jump Jet (S) Jump Jet (S) |
Right Torso | ER PPC Heat Sink (D) Jump Jet (S) Jump Jet (S) |
Right Arm | L Laser |
Description
The 3D variant of the Starslayer is intended to allow the 'Mech to better engage an enemy at long ranges. This is accomplished by removing one of the Large Lasers, the SRM-4 launcher, and the Small Laser. These are replaced with an additional Medium Laser and an ER PPC that can hit a target accurately at six hundred and ninety meters as well as one additional double heat sink to deal with the extra heat from the ER PPC.
Bonuses
Mech Quirk: Rugged
50 structure points, 65 stability threshold
Pilot Affinity: Zippy
+15% boost to sprint speed!
Factions
- Federated Suns (Davion)
- 10th Lyran Guards
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 6th Lyran Guards
- 5th Donegal Guards
- Magistracy of Canopus
- Magistracy of Canopus
- Raventhir's Iron Hand
- 2nd Canopian Fusiliers
- Mercenaries
- Mercenaries
- Camacho's Caballeros
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- Mobile Fire
- Vanguard Legion
- Avanti's Angels
- Screaming Eagles
- Smithson's Chinese Bandits
- Harlock's Warriors
- The Blackhearts
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- The Krushers
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Tooth of Ymir
- Dioscuri
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- 12th Vegan Rangers
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government