Difference between revisions of "Merlin"
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Revision as of 06:22, 11 June 2021
MLN-1A
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Heavy Trooper |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 3 |
Speed | 4/7/4 |
Firepower | Max Damage: 125 Max Stability: 26 Max Heat: 15 |
Durability | Armor: 840 Structure: 496 |
Heat Efficiency | Sinking: 72 Alpha: 52 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Merlin Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Ammo LRM Ammo MG [Half] |
Left Torso | Flamer Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink MG |
Right Torso | Heat Sink Heat Sink Heat Sink Heat Sink LRM5 PPC |
Left Arm | M Laser |
Right Arm | M Laser |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
The Merlin debuted in 3010 as a product of the rebuilt Mountain Wolf BattleMechs. The Merlin was hailed as a technological marvel at the time it was released, as it was the first completely new design to be developed in over 100 years. The Merlin uses components that are all reliable and readily available, making the Merlin a durable and easy-to-repair 'Mech. The Merlin is armed to be able to engage an enemy at any range, with a PPC and LRM-5 for long range, a pair of Medium Lasers for middle ranges, and a Flamer and Machine Gun for conventional work.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Aurigan Restoration (Arano)
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- Lothian League
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- I Legio Martia Victrix
- V Legio Ripariensis
- Mercenaries
- Mercenaries
- Winfield's Regiment
- Khorsakov's Cossacks
- Rubinsky's Light Horse
- Jacob's Juggernauts
- Grim Determination
- Lindon's Battalion
- Tooth of Ymir
- Thermo Police
- The Black Outlaws
- Barrett's Fusiliers
- 21st Centauri Lancers
- The Blackhearts
- Romanov's Crusaders
- The Krushers
- Narhal's Raiders
- Knights of Caerbannog
- Clean Kill
- Bullard's Armored Cavalry
- Bronson's Horde
- Quint's Olympian Groundpounders
- Irukjandi Company
- Gray's Ghosts
- Bannockburn's Bandits
- Ramilie's Raiders
- Dragonslayers
- Longwood's Bluecoats
- Harcourt's Destructors
- Caesar's Cohorts
- Canopian Highlanders
- Antian Lanciarii
- Greenburg's Godzillas
- Mobile Fire
- Kell Hounds
- Wolf's Dragoons
- Broadsword Legion
- 51st Dark Panzer Jaegers
- Burr's Black Cobras
- Fist Of Mokal
- Shen-Se Tian
- New Belt Pirates
- Band of the Damned
- Tortuga Fusiliers
- Death's Consorts
- Morrison's Extractors
- Camacho's Caballeros
- Hsien Hotheads
- Always Faithful
- Screaming Eagles
- Harlock's Warriors
- Smithson's Chinese Bandits
- Avanti's Angels
- Vanguard Legion
- Simonson's Cutthroats
- Dioscuri
- The Arcadians
- Langendorf Lancers
- 12th Vegan Rangers
- Lethal Injection
- Olson's Rangers
- Black Caravel
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 1st Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- Republican Guard
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- Tortuga Dominions
MLN-1B
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Heavy Trooper |
Stock Specifications | |
Hardpoints | Energy: 3 Missile: 1 Support: 2 |
Speed | 4/7/4 |
Firepower | Max Damage: 120 Max Stability: 25 Max Heat: 15 |
Durability | Armor: 840 Structure: 496 |
Heat Efficiency | Sinking: 76 Alpha: 51 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Merlin Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Center Torso | Heat Sink Heat Sink |
Left Torso | Flamer Heat Sink Heat Sink Heat Sink Heat Sink Ammo LRM |
Right Torso | Heat Sink Heat Sink Heat Sink Heat Sink LRM5 PPC |
Left Arm | M Laser |
Right Arm | M Laser |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
The Merlin debuted in 3010 as a product of the rebuilt Mountain Wolf BattleMechs. The Merlin was hailed as a technological marvel at the time it was released, as it was the first completely new design to be developed in over 100 years. The Merlin uses components that are all reliable and readily available, making the Merlin a durable and easy-to-repair 'Mech. The Merlin is armed to be able to engage an enemy at any range, with a PPC and LRM-5 for long range, a pair of Medium Lasers for middle ranges, and a Flamer for conventional work. The -1B drops the Machine Gun for another heat sink.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Aurigan Restoration (Arano)
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- Lothian League
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- I Legio Martia Victrix
- V Legio Ripariensis
- Mercenaries
- Mercenaries
- Winfield's Regiment
- Khorsakov's Cossacks
- Rubinsky's Light Horse
- Jacob's Juggernauts
- Grim Determination
- Lindon's Battalion
- Tooth of Ymir
- Thermo Police
- The Black Outlaws
- Barrett's Fusiliers
- 21st Centauri Lancers
- The Blackhearts
- Romanov's Crusaders
- The Krushers
- Narhal's Raiders
- Knights of Caerbannog
- Clean Kill
- Bullard's Armored Cavalry
- Bronson's Horde
- Quint's Olympian Groundpounders
- Irukjandi Company
- Gray's Ghosts
- Bannockburn's Bandits
- Ramilie's Raiders
- Dragonslayers
- Longwood's Bluecoats
- Harcourt's Destructors
- Caesar's Cohorts
- Canopian Highlanders
- Antian Lanciarii
- Greenburg's Godzillas
- Mobile Fire
- Kell Hounds
- Wolf's Dragoons
- Broadsword Legion
- 51st Dark Panzer Jaegers
- Burr's Black Cobras
- Fist Of Mokal
- Shen-Se Tian
- New Belt Pirates
- Band of the Damned
- Tortuga Fusiliers
- Death's Consorts
- Morrison's Extractors
- Camacho's Caballeros
- Hsien Hotheads
- Always Faithful
- Screaming Eagles
- Harlock's Warriors
- Smithson's Chinese Bandits
- Avanti's Angels
- Vanguard Legion
- Simonson's Cutthroats
- Dioscuri
- The Arcadians
- Langendorf Lancers
- 12th Vegan Rangers
- Lethal Injection
- Olson's Rangers
- Black Caravel
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 1st Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- Republican Guard
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
- Tortuga Dominions
MLN-2A
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Heavy Trooper |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 4 Support: 2 |
Speed | 4/7/4 |
Firepower | Max Damage: 184 Max Stability: 42 Max Heat: 0 |
Durability | Armor: 840 Structure: 496 |
Heat Efficiency | Sinking: 72 Alpha: 68 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Merlin Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink M Laser M Laser M Laser |
Right Torso | Heat Sink Heat Sink Heat Sink Heat Sink Ammo LRM M Laser Ammo SRM |
Left Arm | LRM5 SRM4 |
Right Arm | LRM5 SRM4 |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
A little-known 4th Succession War variant, the Merlin-2A was an attempt to make the mech into more of a close-range brawling configuration. Armed primarily with a short-ranged payload of 2 SRM-4s and 4 Medium Lasers, the MLN-2A could put down respectable hurt for its time. It carried a pair of LRM-5s for token fire support duties and 18 single heat sinks did an adequate, if not totally successful, job of handling the heat. The Merlin's signature jump jets were retained. The MLN-2A went on to find moderate success in the Outworlds military, though it was later forgotten amidst the technological revival of the 3050s.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Mercenaries
- Mercenaries
- Tooth of Ymir
- Grim Determination
- Knights of Caerbannog
- Bannockburn's Bandits
- Clean Kill
- Lindon's Battalion
- Winfield's Regiment
- 21st Centauri Lancers
- Jacob's Juggernauts
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- Lone Star Regiment
- Caesar's Cohorts
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Gray's Ghosts
- Irukjandi Company
- Longwood's Bluecoats
- Bronson's Horde
- Harcourt's Destructors
- Ramilie's Raiders
- Canopian Highlanders
- Dragonslayers
- Antian Lanciarii
- Romanov's Crusaders
- The Blackhearts
- Langendorf Lancers
- Always Faithful
- Lethal Injection
- Olson's Rangers
- The Arcadians
- Simonson's Cutthroats
- Fist Of Mokal
- Broadsword Legion
- Hsien Hotheads
- Burr's Black Cobras
- 51st Dark Panzer Jaegers
- The Krushers
- 12th Vegan Rangers
- Harlock's Warriors
- Greenburg's Godzillas
- Camacho's Caballeros
- Narhal's Raiders
- Barrett's Fusiliers
- Dioscuri
- Mobile Fire
- Vanguard Legion
- Avanti's Angels
- Screaming Eagles
- Smithson's Chinese Bandits
- Black Caravel
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
MLN-2B
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Heavy Trooper |
Stock Specifications | |
Hardpoints | Ballistic: 4 Energy: 1 Support: 3 |
Speed | 4/7/4 |
Firepower | Max Damage: 197 Max Stability: 90 Max Heat: 0 |
Durability | Armor: 840 Structure: 496 |
Heat Efficiency | Sinking: 40 Alpha: 56 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Merlin Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | Heat Sink S Laser |
Right Torso | Ammo AC/5 Ammo AC/5 [PRE] CASE Light PPC |
Left Arm | LAC/5 LAC/5 |
Right Arm | LAC/5 LAC/5 |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
In the early 3060s, the Outworlds Alliance found themselves in need of a more powerful trooper mech for their standing defensive forces and decided to upgrade their aging Merlins as a point of national pride. After taking bids, they settled on this, the Merlin-2B. Armed with the new Light Autocannon/5, a quartet of them in fact, and a Light PPC, the MLN-2B quickly proved its worth in a skirmish with Combine forces on the Outworlds planet of Alegro. Though it was less of a trooper and more of a ranged fire-support design, the Outworlds leadership was pleased and put the mech into wide production despite its advanced Endo-Steel construction.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Mercenaries
- Thermo Police
- Outworlds Alliance
- Outworld Alliance
- 1st Alliance Air Wing
MLN-2C
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General Data | |
'Mech Type | BattleMech |
Class | HEAVY |
Weight | 60T |
Stock Role | Heavy Trooper |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 3 Support: 2 |
Speed | 4/7/4 |
Firepower | Max Damage: 170 Max Stability: 10 Max Heat: 0 |
Durability | Armor: 840 Structure: 496 |
Heat Efficiency | Sinking: 78 Alpha: 82 |
Melee | Kick: 60 Punch: 30 |
Stock Equipment | |
Engine | Standard Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Merlin Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | Heat Sink (D) Heat Sink (D) Heat Sink (D) Heat Sink (D) |
Right Torso | CASE Ammo LRM Ammo LRM [Half] LRM10 |
Left Arm | ER L Laser M Laser |
Right Arm | ER L Laser M Laser |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
While the MLN-2B was well-received in the Outworlds, it relied on too much technology that was not locally produced so the Outworlds leadership went back to the drawing board for a more home-grown upgrade to their beloved Merlin. The MLN-2C is the result. Armed with a simple spread of weapons focused mostly at longer ranges, the -2C proved a success as well. A pair of ER Large Lasers combine with a LRM-10 for no-frills ranged firepower while a pair of Medium Lasers keep it safe up-close. 13 double heat sinks keep it cool, sort of, while the Merlin's signature jump jets remain intact.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits
Pilot Affinity: Resistant
50% less chance to suffer critical hits
Factions
- Mercenaries
- Thermo Police
- Outworlds Alliance
- Outworld Alliance
- 1st Alliance Air Wing