Difference between revisions of "Avatar"

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Revision as of 19:09, 8 February 2023

AV1-AT
Avatar.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 70T
Stock Role Gladiator
Stock Specifications
Hardpoints Energy: 2
Omni: 8
Speed 4/6/0
Firepower Max Damage: 268
Max Stability: 48
Max Heat: 0
Durability Armor: 960
Structure: 536
Heat Efficiency Sinking: 84
Alpha: 117
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine (Fixed)
Core 280 (Fixed)
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (Fixed)
Center Torso Avatar Stabilized Aim (Fixed)
M Laser (Fixed)
M Laser (Fixed)
Left Torso CASE II (Fixed)
Heat Sink (D)
Ammo Streak SRM
Ammo Streak SRM
Streak SRM6
Right Torso Bulk Heat Bank
Heat Sink (D)
Streak SRM6
Left Arm Heat Sink (D)
Static ER L Laser
Static ER L Laser
Right Arm Dissolving L Pulse (Fixed)
Heat Sink (D)


Description

While Demi-Precentor Michelle Lei reportedly used the A variant of the Avatar, unconfirmed reports indicate that her machine was instead highly customized using cutting edge technologies. Fittingly, it has been recreated for the arenas of Solaris VII and given the name 'Acid Trip'. Armed with a trio of uniquely customized Large Lasers and a pair of rather pedestrian Streak SRM-6s, Acid Trip is a potent warrior in the arenas.


Bonuses

Mech Quirk: OmniMech

Fast Refits - Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it. BA can mount on OmniMechs


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

The AV1-AT can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout
AV1-O
Avatar.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 70T
Stock Role First Generation Omnimech
Stock Specifications
Hardpoints Energy: 2
Omni: 8
Speed 4/6/0
Firepower Max Damage: 244
Max Stability: 37
Max Heat: 0
Durability Armor: 960
Structure: 536
Heat Efficiency Sinking: 60
Alpha: 78
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine (Fixed)
Core 280 (Fixed)
Heat Sinks Heat Sink Kit (DHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (Fixed)
Center Torso Avatar Stabilized Aim (Fixed)
M Laser (Fixed)
M Laser (Fixed)
Left Torso Artemis IV FCS
CASE (Fixed)
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM10
MG
Right Torso Artemis IV FCS
CASE (Fixed)
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
LRM10
MG
Ammo MG
Left Arm M Pulse
M Pulse
Right Arm LBX AC/10


Description

The first of the Inner Sphere OmniMechs to be conceptualized and one of the last to reach production by the Draconis Combine as part of its 'first generation', the Avatar's design is based on captured Vulture OmniMechs.


Bonuses

Mech Quirk: OmniMech

Fast Refits - Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it. BA can mount on OmniMechs


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact
  • Terran Hegemony (Cameron)
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
AV1-OA
Avatar.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 70T
Stock Role First Generation Omnimech
Stock Specifications
Hardpoints Energy: 2
Omni: 8
Speed 4/6/4
Firepower Max Damage: 281
Max Stability: 108
Max Heat: 0
Durability Armor: 960
Structure: 536
Heat Efficiency Sinking: 60
Alpha: 90
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine (Fixed)
Core 280 (Fixed)
Heat Sinks Heat Sink Kit (DHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (Fixed)
Center Torso Avatar Stabilized Aim (Fixed)
M Laser (Fixed)
M Laser (Fixed)
Left Torso CASE (Fixed)
Ammo SRM
Ammo SRM
SRM6
Right Torso Ammo AC/20
Ammo AC/20
Ammo AC/20
CASE (Fixed)
SRM6
Left Arm ER L Laser
Right Arm AC/20
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

Focused on close combat, the A configuration carries an ER Large Laser as its only long range weapon. Mounting a pair of SRM-6 launchers, an Autocannon/20 and the two Medium Lasers mounted on the base chassis, the Avatar A is a fearsome opponent with devastating close range punch. It also has two jump jets in each leg.


Bonuses

Mech Quirk: OmniMech

Fast Refits - Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it. BA can mount on OmniMechs


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact
  • Terran Hegemony (Cameron)
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
AV1-OB
Avatar.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 70T
Stock Role First Generation Omnimech
Stock Specifications
Hardpoints Energy: 2
Omni: 8
Speed 4/6/0
Firepower Max Damage: 240
Max Stability: 50
Max Heat: 0
Durability Armor: 960
Structure: 536
Heat Efficiency Sinking: 60
Alpha: 74
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine (Fixed)
Core 280 (Fixed)
Heat Sinks Heat Sink Kit (DHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (Fixed)
Center Torso Avatar Stabilized Aim (Fixed)
M Laser (Fixed)
M Laser (Fixed)
Left Torso Artemis IV FCS
CASE (Fixed)
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM10
Right Torso Artemis IV FCS
CASE (Fixed)
Ammo LRM ARTIV
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM10
Left Arm Artemis IV FCS
LRM15
Right Arm Artemis IV FCS
LRM15


Description

A fire support variant, the B configuration carries two LRM-15 racks and two LRM-10 racks. These are all mated to an Artemis IV Fire Control System. The only short range weaponry on the B configuration consists wholly of the two Medium Lasers mounted on the base chassis.


Bonuses

Mech Quirk: OmniMech

Fast Refits - Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it. BA can mount on OmniMechs


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact
  • Terran Hegemony (Cameron)
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
AV1-OC
Avatar.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 70T
Stock Role First Generation Omnimech
Stock Specifications
Hardpoints Energy: 2
Omni: 8
Speed 4/6/0
Firepower Max Damage: 215
Max Stability: 50
Max Heat: 0
Durability Armor: 960
Structure: 536
Heat Efficiency Sinking: 66
Alpha: 77
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine (Fixed)
Core 280 (Fixed)
Heat Sinks Heat Sink Kit (DHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (Fixed)
Center Torso Avatar Stabilized Aim (Fixed)
C3M Circuitry
M Laser (Fixed)
M Laser (Fixed)
Left Torso CASE (Fixed)
C3 Master
LRM10
Right Torso CASE (Fixed)
Ammo LRM
Ammo LRM
LRM10
Left Arm Heat Sink (D)
PPC
Right Arm UAC/5
Ammo UAC/5
Ammo UAC/5


Description

The C configuration carries a C3 Master Computer into battle, allowing the Avatar to act as the central node of a C3 lance. The C configuration attempts to keep enemies at arms length with a PPC and Ultra Autocannon/5 supported by a pair of LRM-10 launchers. The Avatar C protects itself at short ranges with its two hard mounted Medium Lasers.


Bonuses

Mech Quirk: OmniMech

Fast Refits - Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it. BA can mount on OmniMechs


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact
  • Terran Hegemony (Cameron)
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
AV1-OC3
Avatar.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 70T
Stock Role First Generation Omnimech
Stock Specifications
Hardpoints Energy: 2
Support: 1
Omni: 8
Speed 4/6/0
Firepower Max Damage: 252
Max Stability: 66
Max Heat: 0
Durability Armor: 960
Structure: 536
Heat Efficiency Sinking: 78
Alpha: 93
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine (Fixed)
Core 280 (Fixed)
Heat Sinks Heat Sink Kit (DHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (Fixed)
Head C3 Master Avatar (Fixed)
Center Torso Avatar Stabilized Aim (Fixed)
C3M Circuitry (Fixed)
M Laser (Fixed)
M Laser (Fixed)
Left Torso CASE (Fixed)
Ammo LRM
Ammo LRM
LRM15
Ammo SRM
Right Torso CASE (Fixed)
Heat Sink (D)
Ammo LRM
Ammo LRM
LRM15
Left Arm Heat Sink (D)
SRM4
Right Arm ER PPC
Heat Sink (D)


Description

Designed by the Draconis Combine to serve as the centerpiece of C3 equipped divisions, the Avatar-OC3 carries a unique C3 master system for command and control functions on any battlefield. As befits its role as a command unit, it carries a primarily long-range loadout, anchored by an ER PPC and a pair of LRM-15s. For close range defense it carries only a SRM-4 and the two hard mounted Medium Lasers. An extra three pod-mounted double heat sinks help keep the mech cool.


Bonuses

Mech Quirk: OmniMech

Fast Refits - Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it. BA can mount on OmniMechs


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions


Stock Loadout
Stock Loadout
AV1-OD
Avatar.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 70T
Stock Role First Generation Omnimech
Stock Specifications
Hardpoints Energy: 2
Omni: 8
Speed 4/6/0
Firepower Max Damage: 290
Max Stability: 80
Max Heat: 0
Durability Armor: 960
Structure: 536
Heat Efficiency Sinking: 72
Alpha: 85
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine (Fixed)
Core 280 (Fixed)
Heat Sinks Heat Sink Kit (DHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (Fixed)
Head C3 Slave
Center Torso Avatar Stabilized Aim (Fixed)
M Laser (Fixed)
M Laser (Fixed)
Left Torso CASE (Fixed)
Heat Sink (D)
Ammo MRM
MRM20
Right Torso CASE (Fixed)
Heat Sink (D)
Ammo Light Gauss
Ammo MRM
MRM20
Left Arm ER M Laser
ER M Laser
Right Arm Light Gauss


Description

A newer configuration that uses technology from the Free Worlds League and the Draconis Combine, the D configuration is intended to act as a sniper. The primary weapon is a Light Gauss Rifle which has a range of 750 meters. For close to medium range combat, the Avatar D has two MRM-20 launchers and a pair of ER Medium Lasers in addition to the two hard-wired Medium Lasers. Finally, the D Configuration has a C3 Slave unit that allows it to work in C3 lances.


Bonuses

Mech Quirk: OmniMech

Fast Refits - Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it. BA can mount on OmniMechs


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact
  • Terran Hegemony (Cameron)
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
AV1-OE
Avatar.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 70T
Stock Role First Generation Omnimech
Stock Specifications
Hardpoints Energy: 2
Omni: 8
Speed 4/6/0
Firepower Max Damage: 180
Max Stability: 40
Max Heat: 0
Durability Armor: 960
Structure: 536
Heat Efficiency Sinking: 96
Alpha: 82
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine (Fixed)
Core 280 (Fixed)
Heat Sinks Heat Sink Kit (DHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (Fixed)
Center Torso Avatar Stabilized Aim (Fixed)
M Laser (Fixed)
M Laser (Fixed)
Left Torso CASE (Fixed)
Guardian ECM
Heat Sink (D)
Heat Sink (D)
Right Torso CASE (Fixed)
Heat Sink (D)
C3i
Ammo UAC/10
Ammo UAC/10
Ammo UAC/10
Left Arm ER M Laser
ER PPC
Heat Sink (D)
Heat Sink (D)
Right Arm Heat Sink (D)
UAC/10


Description

Taking advantage of the wide distribution of the Avatar, ComStar (and later the Word of Blake) deployed the E configuration. Its armament consists of an ER PPC and an Ultra 10 Autocannon and an ER Medium Laser in addition to the fixed Medium Lasers, with 6 additional Heat Sinks to manage any buildup. The real showcase of the Avatar E is its C3i Computer and ECM Suite which give it exceptional coordination capability for a Level II.


Bonuses

Mech Quirk: OmniMech

Fast Refits - Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it. BA can mount on OmniMechs


Pilot Affinity: Unlimited Power

Energy, ballistic, and missile weapons do 10% more damage


Factions

Factions


Stock Loadout
Stock Loadout
AV1-OF
Avatar.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 70T
Stock Role First Generation Omnimech
Stock Specifications
Hardpoints Energy: 2
Omni: 8
Speed 4/6/4
Firepower Max Damage: 200
Max Stability: 45
Max Heat: 0
Durability Armor: 960
Structure: 536
Heat Efficiency Sinking: 90
Alpha: 66
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine (Fixed)
Core 280 (Fixed)
Heat Sinks Heat Sink Kit (DHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (Fixed)
Center Torso Avatar Stabilized Aim (Fixed)
M Laser (Fixed)
M Laser (Fixed)
Left Torso CASE (Fixed)
Heat Sink (D)
Heat Sink (D)
Ammo LBX/20 CLUSTER
Ammo LBX/20 SLUG
Right Torso CASE (Fixed)
Heat Sink (D)
Ammo LBX/20 CLUSTER
Ammo LBX/20 SLUG
Left Arm ER PPC
Heat Sink (D)
Heat Sink (D)
Right Arm LBX AC/20
Left Leg Jump Jet (H)
Jump Jet (H)
Right Leg Jump Jet (H)
Jump Jet (H)


Description

The first of the Inner Sphere OmniMechs to be conceptualized and one of the last to reach production by the Draconis Combine as part of its 'first generation', the Avatar's design is based on captured Vulture OmniMechs. A versatile, yet simple, configuration of the Avatar, the F configuration is armed with an ER PPC and an LB-X Autocannon/20. A MechWarrior can utilize the ER PPC for long range combat and once it closes in it can let loose with the armor shredding LB-X AC/20. Additionally, for added mobility, the F configuration can jump up to one hundred and twenty meters, with five extra double heat sinks handling the extra heat


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact
  • Terran Hegemony (Cameron)
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
AV1-OG
Avatar.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 70T
Stock Role First Generation Omnimech
Stock Specifications
Hardpoints Energy: 2
Omni: 8
Speed 4/6/0
Firepower Max Damage: 190
Max Stability: 60
Max Heat: 0
Durability Armor: 960
Structure: 536
Heat Efficiency Sinking: 60
Alpha: 30
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine (Fixed)
Core 280 (Fixed)
Heat Sinks Heat Sink Kit (DHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (Fixed)
Center Torso Avatar Stabilized Aim (Fixed)
M Laser (Fixed)
M Laser (Fixed)
Left Torso CASE (Fixed)
Right Torso CASE (Fixed)
Left Arm Ammo Gauss
Ammo Gauss
Gauss Rifle
Right Arm Ammo Gauss
Ammo Gauss
Gauss Rifle


Description

The first of the Inner Sphere OmniMechs to be conceptualized and one of the last to reach production by the Draconis Combine as part of its 'first generation', the Avatar's design is based on captured Vulture OmniMechs. A dedicated 'Mech killer, the Avatar G carries a Gauss Rifle with two tons of ammunition in each arm. Nothing more is needed to be deadly, as the Gauss Rifles can easily rip apart anything at any range.


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact
  • Terran Hegemony (Cameron)
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
AV1-OR
Avatar.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 70T
Stock Role First Generation Omnimech
Stock Specifications
Hardpoints Energy: 2
Omni: 9
Speed 4/6/0
Firepower Max Damage: 360
Max Stability: 72
Max Heat: 0
Durability Armor: 960
Structure: 536
Heat Efficiency Sinking: 60
Alpha: 103
Melee Kick: 70
Punch: 35
Stock Equipment
Engine XL Engine (Fixed)
Core 280 (Fixed)
Heat Sinks Heat Sink Kit (DHS) (Fixed)
E-Cooling None
Gyro OmniMech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor (Fixed)
Head ER L Laser (C)
Center Torso Avatar Stabilized Aim (Fixed)
M Laser (Fixed)
M Laser (Fixed)
Left Torso CASE (Fixed)
Ammo Gauss
Right Torso CASE (Fixed)
Ammo MRM
Ammo MRM
Ammo Streak SRM
Streak SRM4 (C)
Left Arm Gauss Rifle (C)
Right Arm MRM40


Description

The first of the Inner Sphere OmniMechs to be conceptualized and one of the last to reach production by the Draconis Combine as part of its 'first generation', the Avatar's design is based on captured Vulture OmniMechs. A field upgrade developed in the midst of Operation Bulldog, this configuration utilized captured Clan Smoke Jaguar weapons to help bolster the SLDF forces in later waves. Mounting a mix of Combine and Clan-tech, this configuration carries an MRM-40 supported by a Clan Gauss rifle, ER Large Laser and Streak SRM-4.


Bonuses

Mech Quirk: Improved Targeting

+1 accuracy with ranged weapons


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout