Difference between revisions of "Nightstar"

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===Factions===
 
===Factions===
The NSR-WP can only be found as an enemy duelist in [[Game World]] contracts.
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The NSR-WP can only be found as an enemy duelist in [[Game Worlds]] contracts.
  
  

Revision as of 01:23, 19 November 2021

NSR-7J
Nightstar.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Heavy Brawler
Stock Specifications
Hardpoints Ballistic: 6
Energy: 4
Support: 1
Speed 3/5/0
Firepower Max Damage: 237
Max Stability: 100
Max Heat: 0
Durability Armor: 1480
Structure: 726
Heat Efficiency Sinking: 64
Alpha: 68
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard Engine
Core 285
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Nightstar Command Mech (Fixed)
S Laser
Left Torso Ammo AC/10
Ammo AC/10
Ammo AC/10
Heat Sink
Heat Sink
Heat Sink
Heat Sink
Right Torso Ammo AC/10
Ammo AC/10
Heat Sink
PPC
Left Arm AC/10
M Laser
Right Arm AC/10
M Laser


Description

In the aftermath of the Amaris Civil War and the chaos of the Succession Wars, the Nightstar, already rare and prized, began to be unable to be repaired with its advanced components. Thus, the -7J downgrade was created to make use of damaged Nightstars that lacked the proper components. Without the delicate XL engine, the -7J could no longer carry its massive Gauss Rifles, instead carrying a pair of AC/10s. The remaining weaponry was downgraded, as well as the heat sinks being replaced with the weaker standard versions of the day. The two things that stayed the same however was the mech's ponderous speed and tremendous armor capability.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Long-Range Specialist

+4 accuracy at extreme range, +1 accuracy at long range, -2 accuracy at short range, -3 accuracy at minimum range


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • Draconis Combine (Kurita)
    • Draconis Combine (Kurita)
    • 1st Sword Of Light
    • 3rd Night Stalkers
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 1st Knights of the Inner Sphere
    • 2nd Free Worlds Guards
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • The Blackhearts
    • The Krushers
    • Barrett's Fusiliers
    • Narhal's Raiders
    • Greenburg's Godzillas
    • Romanov's Crusaders
    • Camacho's Caballeros
    • Mobile Fire
    • The Black Outlaws
    • Rubinsky's Light Horse
    • Lindon's Battalion
    • Grim Determination
    • 21st Centauri Lancers
    • Jacob's Juggernauts
    • Khorsakov's Cossacks
    • Winfield's Regiment
    • Avanti's Angels
    • Vanguard Legion
    • Smithson's Chinese Bandits
    • Hsien Hotheads
    • Simonson's Cutthroats
    • Always Faithful
    • Fist Of Mokal
    • Burr's Black Cobras
    • 51st Dark Panzer Jaegers
    • Broadsword Legion
    • Tooth of Ymir
    • Langendorf Lancers
    • Olson's Rangers
    • Harlock's Warriors
    • Screaming Eagles
    • Lethal Injection
    • Dioscuri
    • The Arcadians
    • 12th Vegan Rangers
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
NSR-9FC
Nightstar.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Heavy Sniper
Stock Specifications
Hardpoints Ballistic: 4
Energy: 6
Support: 2
Speed 4/6/0
Firepower Max Damage: 240
Max Stability: 50
Max Heat: 0
Durability Armor: 1480
Structure: 726
Heat Efficiency Sinking: 78
Alpha: 81
Melee Kick: 95
Punch: 48
Stock Equipment
Engine XL Engine
Core 380
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +3
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head M Laser
Nightstar Command Mech (Fixed)
Left Torso CASE
Ammo LBX/10 CLUSTER
Ammo LBX/10 CLUSTER
Ammo LBX/10 SLUG
Ammo LBX/10 SLUG
Right Torso ER PPC
Left Arm LBX AC/10
M Laser
Right Arm LBX AC/10
M Laser


Description

Reconfigured for greater speed, the 9FC variant of the Nightstar replaces the two Gauss Rifles with a pair of LB-X Autocannon/10s that are not as destructive as the weapons they replace, but can use both standard and cluster ammunition, making them effective in a variety of roles. The Small Laser has also been upgraded and the Medium Pulse Lasers downgraded, giving the Nightstar a total of three Medium Lasers. To make the 'Mech fit better into the mobile warfare doctrine of the Federated Suns and Federated Commonwealth, the 9FC model has used the saved weight to upgrade its engine, giving it a top speed of 64.8 km/h.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Long-Range Specialist

+4 accuracy at extreme range, +1 accuracy at long range, -2 accuracy at short range, -3 accuracy at minimum range


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
NSR-9J
Nightstar.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Heavy Sniper
Stock Specifications
Hardpoints Ballistic: 4
Energy: 5
Missile: 3
Support: 1
Speed 3/5/0
Firepower Max Damage: 276
Max Stability: 80
Max Heat: 0
Durability Armor: 1480
Structure: 726
Heat Efficiency Sinking: 84
Alpha: 74
Melee Kick: 95
Punch: 48
Stock Equipment
Engine XL Engine
Core 285
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Nightstar Command Mech (Fixed)
S Laser
Center Torso Ammo Gauss
Left Torso Ammo Gauss
Ammo Gauss
Ammo Gauss
Heat Sink (D)
Heat Sink (D)
Right Torso ER PPC
Ammo Gauss
Ammo Gauss
Ammo Gauss
Heat Sink (D)
Left Arm Gauss Rifle
M Pulse
Right Arm Gauss Rifle
M Pulse


Description

The genesis of the Nightstar lies in the Amaris Civil War. The 'Mech itself was only produced until the the First Succession War, when both of the factories and engineers capable of producing the Nightstar were destroyed or killed. The Nightstar is armed to keep an enemy at standoff ranges. The primary weapons carried are a pair of Gauss Rifles, each of which can strip almost a ton of armor off an enemy unit. These are backed up by a ER PPC that is capable of hitting a target at six hundred and ninety meters. For defense at short ranges, the 'Mech has two Medium Pulse Lasers and an Small Laser.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Long-Range Specialist

+4 accuracy at extreme range, +1 accuracy at long range, -2 accuracy at short range, -3 accuracy at minimum range


Factions

Factions
  • Clan Ghost Bear
    • CGB Theta Galaxy
  • Clan Jade Falcon
    • CJF Iota Galaxy
  • Clan Nova Cat
    • CNC Omicron Galaxy
  • Clan Snow Raven
    • CSR Delta Galaxy
  • Clan Wolf
    • CW Epsilon Galaxy
  • ComStar
    • ComStar
    • 2nd Army V-Mu
    • 11th Army V-Eta
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government
  • Terran Hegemony (Cameron)
  • The 331st Royal BattleMech Division
  • Dark Caste
  • Word of Blake
    • Word of Blake
    • 40th Shadow Division
    • 9th Division III-Gamma


Stock Loadout
Stock Loadout
NSR-10CS
Nightstar.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role C3 Network Master
Stock Specifications
Hardpoints Ballistic: 2
Energy: 2
Missile: 2
Support: 2
Speed 3/5/0
Firepower Max Damage: 280
Max Stability: 80
Max Heat: 0
Durability Armor: 1480
Structure: 726
Heat Efficiency Sinking: 66
Alpha: 58
Melee Kick: 95
Punch: 48
Stock Equipment
Engine XL Engine
Core 285
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Nightstar Command Mech (Fixed)
Center Torso C3M Circuitry (Fixed)
Left Torso C3 Master (Fixed)
Right Torso CASE
Ammo LRM
Ammo LRM
LRM20
Left Arm ER M Laser
Gauss Rifle
Right Arm ER M Laser
Gauss Rifle
Left Leg Ammo Gauss
Ammo Gauss
Right Leg Ammo Gauss
Ammo Gauss


Description

In the aftermath of the Battle of Tukayyid, ComStar introduced the C3 system to allow its armed forces more cohesion on the battlefield. When looking for a chassis to deploy the C3 system on, the Nightstar's lineage as a command mech came up. To support the C3 Computer network, the NSR-10CS was equipped with a pair of Gauss Rifles and a LRM 20 for ranged combat. For close range combat it carries a mere 2 ER Medium Lasers. The speed, engine, and armor remain unchanged from the stock -9J. In an unusual move, the C3 computer was hardwired into the frame of the mech, making it integral to the chassis.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Long-Range Specialist

+4 accuracy at extreme range, +1 accuracy at long range, -2 accuracy at short range, -3 accuracy at minimum range


Factions

Factions


Note: The NSR-10CS can be found as a guaranteed spawn in the Mystery Machine mission.


Stock Loadout
Stock Loadout
NSR-10K
Nightstar.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Heavy Brawler
Stock Specifications
Hardpoints Missile: 5
Support: 5
Speed 3/5/3
Firepower Max Damage: 360
Max Stability: 90
Max Heat: 0
Durability Armor: 1480
Structure: 726
Heat Efficiency Sinking: 66
Alpha: 69
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard Engine
Core 285
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Nightstar Command Mech (Fixed)
Center Torso MRM10
Left Torso CASE
Coolant Pod
Coolant Pod
Ammo MRM
Ammo MRM
Ammo MRM
MRM20
MRM20
Right Torso Angel ECM
CASE
Coolant Pod
Ammo MRM
Ammo MRM
MRM20
MRM20
Left Leg Jump Jet (A)
Jump Jet (A)
Right Leg Jump Jet (A)


Description

The DCMS, after discovering a Star League-era cache with a small number of mothballed Nightstars in it, developed this refit for the mechs as their Gauss Rifles were needed elsewhere. The NSR-10K is armed exclusively with Medium-Range Missiles, 90 tubes worth in fact. Able to simply obliterate anything at point blank ranges, the -10K isn't out of surprises. It also carries Angel ECM to shield itself as best it can while a trio of Jump Jets give it unexpected mobility. An Endo-Steel frame and a trio of Coolant Pods round out the variant's oddities.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Long-Range Specialist

+4 accuracy at extreme range, +1 accuracy at long range, -2 accuracy at short range, -3 accuracy at minimum range


Factions

Factions


Stock Loadout
Stock Loadout
NSR-10K
Nightstar.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Heavy Brawler
Stock Specifications
Hardpoints Missile: 5
Support: 5
Speed 3/5/3
Firepower Max Damage: 360
Max Stability: 90
Max Heat: 0
Durability Armor: 1480
Structure: 726
Heat Efficiency Sinking: 66
Alpha: 69
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard Engine
Core 285
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Nightstar Command Mech (Fixed)
Center Torso MRM10
Left Torso CASE
Coolant Pod
Coolant Pod
Ammo MRM
Ammo MRM
Ammo MRM
MRM20
MRM20
Right Torso Angel ECM
CASE
Coolant Pod
Ammo MRM
Ammo MRM
MRM20
MRM20
Left Leg Jump Jet (A)
Jump Jet (A)
Right Leg Jump Jet (A)


Description

The DCMS, after discovering a Star League-era cache with a small number of mothballed Nightstars in it, developed this refit for the mechs as their Gauss Rifles were needed elsewhere. The NSR-10K is armed exclusively with Medium-Range Missiles, 90 tubes worth in fact. Able to simply obliterate anything at point blank ranges, the -10K isn't out of surprises. It also carries Angel ECM to shield itself as best it can while a trio of Jump Jets give it unexpected mobility. An Endo-Steel frame and a trio of Coolant Pods round out the variant's oddities.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Long-Range Specialist

+4 accuracy at extreme range, +1 accuracy at long range, -2 accuracy at short range, -3 accuracy at minimum range


Factions

Factions


Stock Loadout
Stock Loadout
NSR-WP
Nightstar.png
General Data
'Mech Type BattleMech
Class ASSAULT
Weight 95T
Stock Role Gladiator
Stock Specifications
Hardpoints Energy: 4
Missile: 5
Support: 1
Speed 3/5/0
Firepower Max Damage: 314
Max Stability: 80
Max Heat: 0
Durability Armor: 1520
Structure: 726
Heat Efficiency Sinking: 126
Alpha: 102
Melee Kick: 95
Punch: 48
Stock Equipment
Engine Standard Engine
Core 285
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Nightstar Command Mech (Fixed)
Left Torso Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
Streak SRM4
Streak SRM6
Right Torso Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
Streak SRM4
Streak SRM6
Left Arm Heat Sink (D)
Heat Sink (D)
L Laser
M Pulse
Right Arm Heat Sink (D)
Heat Sink (D)
L Laser
M Pulse
Left Leg Ammo Streak SRM
Ammo Streak SRM
Right Leg Ammo Streak SRM
Ammo Streak SRM


Description

The Wolf Phoenix is a lesser-known arena design for the Nightstar that turns the powerful sniper chassis into a close-range brawler. Armed with two Large Lasers, two Medium Pulse Lasers, two Streak SRM-6s, and two Streak SRM-4s, the Wolf Phoenix excels in close-range combat exclusively.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Long-Range Specialist

+4 accuracy at extreme range, +1 accuracy at long range, -2 accuracy at short range, -3 accuracy at minimum range


Factions

The NSR-WP can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout