Difference between revisions of "Starslayer"

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m (Bot: Adding category Inner Sphere BattleMechs)
m (Bot: Adding category Inner Sphere Mechs)
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[[Category:50 Ton Mechs]]
 
[[Category:50 Ton Mechs]]
 
[[Category:Inner Sphere BattleMechs]]
 
[[Category:Inner Sphere BattleMechs]]
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[[Category:Inner Sphere Mechs]]

Revision as of 07:04, 28 August 2021

STY-2C
Starslayer.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Skirmisher
Stock Specifications
Hardpoints Energy: 5
Missile: 1
Support: 1
Speed 5/8/5
Firepower Max Damage: 164
Max Stability: 16
Max Heat: 0
Durability Armor: 625
Structure: 466
Heat Efficiency Sinking: 66
Alpha: 69
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Standard Engine
Core 250
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Starslayer Rugged (Fixed)
Structure Standard Structure (Fixed)
Armor Ferro-Fibrous Armor
Head S Laser
Center Torso Jump Jet (S)
Left Torso CASE
M Laser
M Laser
Ammo SRM
SRM4
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink (D)
L Laser
Jump Jet (S)
Jump Jet (S)
Right Arm L Laser


Description

Intended to replace the Crab as the SLDF's premier medium mech, political and technological delays prevented the Starslayer's deployment until late into the Amaris Civil War. By then a thoroughly Lyran design, the Starslayer was another casualty of the Succession Wars, eventually resuming production in the 3050s. Built with a 250-rated engine and five jump jets, the Starslayer is highly maneuverable and well protected by Ferro-Fibrous armor and CASE. Armed with a battery of Large, Medium, and Small Lasers with a SRM-4 for backup, the Starslayer is a versatile machine. Unlike the later -3C, the -2C has no endo-steel and only 7 tons of armor. Otherwise, the -2C and -3C are the same.


Bonuses

Mech Quirk: Rugged

50 structure points, 65 stability threshold


Pilot Affinity: Zippy

+15% boost to sprint speed!


Factions

Factions


Stock Loadout
Stock Loadout
STY-3C
Starslayer.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Skirmisher
Stock Specifications
Hardpoints Energy: 5
Missile: 1
Support: 1
Speed 5/8/5
Firepower Max Damage: 164
Max Stability: 16
Max Heat: 0
Durability Armor: 850
Structure: 466
Heat Efficiency Sinking: 66
Alpha: 69
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Standard Engine
Core 250
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Starslayer Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Head S Laser
Center Torso Jump Jet (S)
Left Torso CASE
M Laser
M Laser
Ammo SRM
SRM4
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Sink (D)
L Laser
Jump Jet (S)
Jump Jet (S)
Right Arm L Laser


Description

Intended to replace the Crab as the SLDF's premier medium mech, political and technological delays prevented the Starslayer's deployment until late into the Amaris Civil War. By then a thoroughly Lyran design, the Starslayer was another casualty of the Succession Wars, eventually resuming production in the 3050s. Built with a light Endo-Steel frame and a 250-rated engine and five jump jets, the Starslayer is highly maneuverable and well protected by Ferro-Fibrous armor and CASE. Armed with a battery of Large, Medium, and Small Lasers with a SRM-4 for backup, the Starslayer is a versatile machine.


Bonuses

Mech Quirk: Rugged

50 structure points, 65 stability threshold


Pilot Affinity: Zippy

+15% boost to sprint speed!


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • Warrior House Imarra
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 10th Lyran Guards
    • 2nd Crucis Lancers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 1st Tyr
    • 2nd Freemen
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact


Stock Loadout
Stock Loadout
STY-3D
Starslayer.png
General Data
'Mech Type BattleMech
Class MEDIUM
Weight 50T
Stock Role Skirmisher
Stock Specifications
Hardpoints Energy: 6
Missile: 1
Support: 2
Speed 5/8/5
Firepower Max Damage: 160
Max Stability: 20
Max Heat: 0
Durability Armor: 850
Structure: 466
Heat Efficiency Sinking: 72
Alpha: 83
Melee Kick: 50
Punch: 25
Stock Equipment
Engine Standard Engine
Core 250
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Starslayer Rugged (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Head M Laser
Center Torso Jump Jet (S)
Left Torso Heat Sink (D)
M Laser
M Laser
Jump Jet (S)
Jump Jet (S)
Right Torso ER PPC
Heat Sink (D)
Jump Jet (S)
Jump Jet (S)
Right Arm L Laser


Description

The 3D variant of the Starslayer is intended to allow the 'Mech to better engage an enemy at long ranges. This is accomplished by removing one of the Large Lasers, the SRM-4 launcher, and the Small Laser. These are replaced with an additional Medium Laser and an ER PPC that can hit a target accurately at six hundred and ninety meters as well as one additional double heat sink to deal with the extra heat from the ER PPC.


Bonuses

Mech Quirk: Rugged

50 structure points, 65 stability threshold


Pilot Affinity: Zippy

+15% boost to sprint speed!


Factions

Factions
  • Federated Suns (Davion)
    • 10th Lyran Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 6th Lyran Guards
    • 5th Donegal Guards
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Mercenaries
    • Mercenaries
    • Camacho's Caballeros
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Dioscuri
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • 12th Vegan Rangers
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout