Difference between revisions of "Ostscout"
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===Factions=== | ===Factions=== | ||
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Revision as of 17:12, 17 August 2021
OTT-7J
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Pure Recon |
Stock Specifications | |
Hardpoints | Energy: 2 Support: 2 |
Speed | 8/12/8 |
Firepower | Max Damage: 20 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 360 Structure: 291 |
Heat Efficiency | Sinking: 40 Alpha: 10 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Ostscout Super Sensors (Fixed) |
Center Torso | M Laser |
Left Torso | Jump Jet (S) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Jump Jet (S) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Description
The Ostscout was designed as a pure recon BattleMech by Ostmann Industries. To that end, it was built entirely around gathering data and getting out of trouble, tasks for which it is exceptional. The realities of this mission meant that it lacked in offensive capability, with most Ostscouts having little in the way of weaponry. While the sensor suite is second-to-none and of incredible quality, the weapons on the mech are limited, at best. A single Tronel-brand Medium Laser is all the defense the mech has. Thankfully, with the same speed and maneuverability as a Spider, the Ostscout can escape from anything that might threaten it.
Bonuses
Mech Quirk: Super Sensors
30% boost to sensor and sight range, +1 accuracy against enemies w/in 150m of the Ostscout
Pilot Affinity: Nimble
15% more jumping distance
Factions
- Gray Death Legion
- Hanseatic League
- Local Government
- St. Ives Compact
- The 331st Royal BattleMech Division
- Dark Caste
OTT-7Jb
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Pure Recon |
Stock Specifications | |
Hardpoints | |
Speed | 8/12/8 |
Firepower | Max Damage: 20 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 360 Structure: 291 |
Heat Efficiency | Sinking: 40 Alpha: 10 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Ostscout Super Sensors (Fixed) |
Center Torso | M Laser |
Left Torso | Jump Jet (S) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Beagle Probe Jump Jet (S) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Description
The Ostscout was designed as a pure recon BattleMech by Ostmann Industries. To that end, it was built entirely around gathering data and getting out of trouble, tasks for which it is exceptional. The realities of this mission meant that it lacked in offensive capability, with most Ostscouts having little in the way of weaponry. While the sensor suite is second-to-none and of incredible quality, the weapons on the mech are limited, at best. A single Tronel-brand Medium Laser is all the defense the mech has. The Royal Ostscout-7Jb is the only variant of the mech before the 3050s and uses an Endo-Steel structure to free up weight for a Beagle Active Probe.
Bonuses
Mech Quirk: Super Sensors
30% boost to sensor and sight range, +1 accuracy against enemies w/in 150m of the Ostscout
Mech Quirk: Royal
-12 heat at the end of the turn
Pilot Affinity: Nimble
15% more jumping distance
Factions
OTT-7K
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Pure Recon |
Stock Specifications | |
Hardpoints | Support: 6 |
Speed | 8/12/8 |
Firepower | Max Damage: 0 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 360 Structure: 291 |
Heat Efficiency | Sinking: 40 Alpha: 0 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Standard Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Ostscout Super Sensors (Fixed) |
Center Torso | TAG |
Left Torso | Jump Jet (S) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Jump Jet (S) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Description
The Ostscout was designed as a pure recon BattleMech by Ostmann Industries. To that end, it was built entirely around gathering data and getting out of trouble, tasks for which it is exceptional. The realities of this mission meant that it lacked in offensive capability, with most Ostscouts having little in the way of weaponry. The OTT-7K takes things to the ultimate extreme: it has zero offensive capability whatsoever. Instead, the -7K carries a TAG designator so that it can provide increased targeting capability to allied units.
Bonuses
Mech Quirk: Super Sensors
30% boost to sensor and sight range, +1 accuracy against enemies w/in 150m of the Ostscout
Pilot Affinity: Nimble
15% more jumping distance
Factions
OTT-9CS
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Pure Recon |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 2 Support: 3 |
Speed | 8/12/8 |
Firepower | Max Damage: 65 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 480 Structure: 291 |
Heat Efficiency | Sinking: 40 Alpha: 39 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | XL Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Ostscout Super Sensors (Fixed) TAG |
Center Torso | ER S Laser |
Left Torso | Beagle Probe Guardian ECM Jump Jet (S) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | C3i Jump Jet (S) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | ER M Laser |
Right Arm | ER M Laser |
Description
The 9CS model is a complete upgrade of the venerable Ostscout, developed by ComStar and introduced in 3064. The 'Mech has been rebuilt from the ground up with an Endo Steel structure. The design uses a 280 extralight engine to free up weight for electronics and weaponry. The targeting-tracking system was mated to a Beagle Active Probe, Guardian ECM, and head-mounted TAG, while the comm system was upgraded with a C3i Computer for better fire mission coordination. For self-defense, the 9CS model carries two ER Medium Lasers in either arm and an ER Small Laser in its center torso. Finally six tons of armor provides superior protection from weapons fire.
Bonuses
Mech Quirk: Super Sensors
30% boost to sensor and sight range, +1 accuracy against enemies w/in 150m of the Ostscout
Pilot Affinity: Nimble
15% more jumping distance
Factions
OTT-9S
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 35T |
Stock Role | Pure Recon |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 2 Support: 3 |
Speed | 8/12/8 |
Firepower | Max Damage: 120 Max Stability: 10 Max Heat: 0 |
Durability | Armor: 355 Structure: 291 |
Heat Efficiency | Sinking: 40 Alpha: 30 |
Melee | Kick: 35 Punch: 18 |
Stock Equipment | |
Engine | Light Engine |
Core | 280 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Ostscout Super Sensors (Fixed) TAG |
Left Torso | Guardian ECM Jump Jet (S) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Right Torso | Beagle Probe Jump Jet (S) Jump Jet (S) Jump Jet (S) Jump Jet (S) |
Left Arm | ER M Laser |
Right Arm | ER M Laser |
Left Leg | A-Pod |
Right Leg | A-Pod |
Description
The Ostscout was designed as a pure recon BattleMech by Ostmann Industries. To that end, it was built entirely around gathering data and getting out of trouble, tasks for which it is exceptional. The -9S model is a rebuild of the Ostscout. This model uses an Endo Steel chassis, as well as Ferro-Fibrous armor. For protection, the 'Mech carries two ER Medium Lasers and two Anti-Personnel Pods to discourage infantry attacks. The electronics carried by this 'Mech include a Beagle Active Probe, Guardian ECM suite, and a TAG laser designator.
Bonuses
Mech Quirk: Super Sensors
30% boost to sensor and sight range, +1 accuracy against enemies w/in 150m of the Ostscout
Pilot Affinity: Nimble
15% more jumping distance
Factions