Difference between revisions of "Valkyrie"
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+ | </tab> | ||
+ | <tab name="VLK-QD7"> | ||
+ | {{AutoInfoboxVariant|VLK-QD7}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|VLK-QD7}} | ||
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+ | ===Bonuses=== | ||
+ | {{QuirkImprovedCommunications1}} | ||
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+ | {{AffinityEncouraging}} | ||
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+ | ===Factions=== | ||
+ | {{MechFactions|VLK-QD7}} | ||
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+ | |||
+ | {{LoadoutImage|image=VLK-QD7.jpg}} | ||
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<tab name="VLK-QF"> | <tab name="VLK-QF"> | ||
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{{LoadoutImage|image=VLK-QF.png}} | {{LoadoutImage|image=VLK-QF.png}} | ||
+ | </tab> | ||
+ | <tab name="VLK-QP"> | ||
+ | {{AutoInfoboxVariant|VLK-QP}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|VLK-QP}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkImprovedCommunications1}} | ||
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+ | |||
+ | {{AffinityEncouraging}} | ||
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+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|VLK-QP}} | ||
+ | |||
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+ | {{LoadoutImage|image=VLK-QP.jpg}} | ||
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<tab name="VLK-QQ"> | <tab name="VLK-QQ"> | ||
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{{LoadoutImage|image=VLK-AM.jpg}} | {{LoadoutImage|image=VLK-AM.jpg}} | ||
+ | </tab> | ||
+ | <tab name="VLK-2H"> | ||
+ | {{AutoInfoboxVariant|VLK-2H}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|VLK-2H}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkImprovedCommunications1}} | ||
+ | |||
+ | |||
+ | {{AffinityEncouraging}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|VLK-2H}} | ||
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+ | |||
+ | {{LoadoutImage|image=VLK-2H.jpg}} | ||
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</tabs> | </tabs> |
Latest revision as of 21:25, 28 December 2023
VLK-QA
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Light Fire Support |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 2 Support: 1 |
Speed | 5/8/5 |
Firepower | Max Damage: 60 Max Stability: 10 Max Heat: 0 |
Durability | Armor: 480 Structure: 256 |
Heat Efficiency | Sinking: 44 Alpha: 22 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Standard Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Valkyrie Improved Communications (Fixed) |
Center Torso | Heat Sink Jump Jet (S) |
Left Torso | Heat Sink Heat Sink LRM10 |
Right Torso | Heat Sink Heat Sink Ammo LRM |
Right Arm | M Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The Valkyrie has as its primary armament a LRM-10 launcher with one ton of reloads mounted in the left torso. While an unusual weapon on a light 'Mech, it gives the Valkyrie a long reach and respectable damage, especially against other light 'Mech hunters. As a back-up weapon the Valkyrie carries a Medium Laser in its right arm.
Bonuses
Mech Quirk: Improved Communications
+1 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- ComStar
- ComStar
- 11th Army V-Eta
- 7th Army V-Iota
- Federated Suns (Davion)
- Federated Suns (Davion)
- 2nd Crucis Lancers
- 1st Kittery Borderers
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Lindon's Battalion
- Federated Freemen
- Jacob's Juggernauts
- Grim Determination
- Tooth of Ymir
- Winfield's Regiment
- Khorsakov's Cossacks
- Rubinsky's Light Horse
- Romanov's Crusaders
- Knights of Caerbannog
- The Black Outlaws
- 21st Centauri Lancers
- Bannockburn's Bandits
- Clean Kill
- Longwood's Bluecoats
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Gray's Ghosts
- Irukjandi Company
- The Krushers
- Bronson's Horde
- Harcourt's Destructors
- Caesar's Cohorts
- Ramilie's Raiders
- Canopian Highlanders
- Dragonslayers
- Antian Lanciarii
- The Blackhearts
- Narhal's Raiders
- Simonson's Cutthroats
- Hsien Hotheads
- Always Faithful
- Langendorf Lancers
- Lethal Injection
- Fist Of Mokal
- Burr's Black Cobras
- Wolf's Dragoons
- 51st Dark Panzer Jaegers
- Kell Hounds
- Broadsword Legion
- Barrett's Fusiliers
- Olson's Rangers
- 12th Vegan Rangers
- Mobile Fire
- Avanti's Angels
- Camacho's Caballeros
- Greenburg's Godzillas
- The Arcadians
- Vanguard Legion
- Screaming Eagles
- Smithson's Chinese Bandits
- Dioscuri
- Harlock's Warriors
- Black Caravel
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- 3rd Taurian Lancers
- Terracap Confederation
VLK-QD
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Light Fire Support |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 2 Support: 1 |
Speed | 5/8/5 |
Firepower | Max Damage: 67 Max Stability: 10 Max Heat: 0 |
Durability | Armor: 535 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 24 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Standard Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Valkyrie Improved Communications (Fixed) |
Center Torso | Jump Jet (S) |
Left Torso | Artemis IV FCS Heat Sink Heat Sink LRM10 |
Right Torso | CASE Heat Sink Heat Sink Ammo LRM ARTIV |
Right Arm | M Pulse |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The QD Valkyrie is a major overhaul of the design debuting in 3049. The chassis has been re-engineered to use Endo Steel construction and the armor has been upgraded to Ferro-Fibrous with CASE. This allowed the variant to update the laser to a Medium Pulse Laser and add an Artemis IV fire control system to the LRM-10.
Bonuses
Mech Quirk: Improved Communications
+1 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 10th Lyran Guards
- 2nd Crucis Lancers
- Davion Assault Guards
- 1st Kittery Borderers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- Vanguard Legion
- Barrett's Fusiliers
- Screaming Eagles
- Smithson's Chinese Bandits
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Harlock's Warriors
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Dioscuri
- 12th Vegan Rangers
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- Tooth of Ymir
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
- St. Ives Compact
VLK-QD1
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Light Fire Support |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 3 Support: 1 |
Speed | 5/8/5 |
Firepower | Max Damage: 85 Max Stability: 15 Max Heat: 0 |
Durability | Armor: 480 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 30 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | XL Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | FCS Precision Computer Valkyrie Improved Communications (Fixed) |
Center Torso | Jump Jet (S) |
Left Torso | Artemis IV FCS Heat Sink (D) Ammo LRM ARTIV Ammo LRM ARTIV LRM15 |
Right Torso | Heat Sink (D) Heat Sink (D) Heat Sink (D) |
Right Arm | ER M Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
Developed in partnership with Vicore Industries and debuting in the 3060s, the VLK-QD1 is a substantial overhaul of the chassis. Powered with a 150-rated XL engine and built on an endo-steel skeleton, the QD1 manages to pack in an ER Medium Laser and a LRM-15. Both are connected to a Targeting Computer for maximum effectiveness. Double Heat Sinks keep it all chilly while 5 jump jets and 6 tons of armor provide plenty of staying power.
Bonuses
Mech Quirk: Improved Communications
+1 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- Vanguard Legion
- Barrett's Fusiliers
- Screaming Eagles
- Smithson's Chinese Bandits
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Harlock's Warriors
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Dioscuri
- 12th Vegan Rangers
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- Tooth of Ymir
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
VLK-QD3
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Light Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 3 Support: 2 |
Speed | 7/11/6 |
Firepower | Max Damage: 70 Max Stability: 5 Max Heat: 0 |
Durability | Armor: 445 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 36 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Standard Engine |
Core | 210 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Head | Valkyrie Improved Communications (Fixed) |
Center Torso | Jump Jet (S) Jump Jet (S) |
Left Torso | Heat Sink (D) |
Right Torso | CASE Ammo LRM LRM5 |
Left Arm | ER M Laser ER M Laser |
Right Arm | Heat Sink (D) |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
Introduced in the 3060s as part of the deal with Vicore Industries that led to the QD1, the QD3 upgrades the engine to a 210-rated fusion engine to boost the ground speed to 119km/h. Armed with twin ER Medium Lasers and a LRM-5 and equipped with ferro-fibrous armor and 6 jump jets, the QD3 proved an effective light skirmisher.
Bonuses
Mech Quirk: Improved Communications
+1 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 2nd Crucis Lancers
- Gray Death Legion
- Lyran Commonwealth (Steiner)
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Federated Freemen
- Greenburg's Godzillas
- Narhal's Raiders
- Camacho's Caballeros
- Mobile Fire
- Avanti's Angels
- Vanguard Legion
- Barrett's Fusiliers
- Screaming Eagles
- Smithson's Chinese Bandits
- The Blackhearts
- The Krushers
- Romanov's Crusaders
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Harlock's Warriors
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- 21st Centauri Lancers
- Dioscuri
- 12th Vegan Rangers
- The Arcadians
- Northwind Highlanders
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Snord's Irregulars
- Blue Star Irregulars
- Knights Of St. Cameron
- Wolf's Dragoons
- Kell Hounds
- Tooth of Ymir
- Eridani Light Horse
- Burr's Black Cobras
- Langendorf Lancers
- Lethal Injection
- Olson's Rangers
- Broadsword Legion
- Always Faithful
- Hsien Hotheads
- Simonson's Cutthroats
- 51st Dark Panzer Jaegers
- Fist Of Mokal
- Knights of Caerbannog
- Local Government
VLK-QD7
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Light Fire Support |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 3 Support: 1 |
Speed | 5/8/0 |
Firepower | Max Damage: 65 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 480 Structure: 256 |
Heat Efficiency | Sinking: 60 Alpha: 31 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | XL Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Valkyrie Improved Communications (Fixed) |
Left Torso | CASE Ammo Extended LRM ELRM5 ELRM5 Heat Sink (D) |
Right Torso | Heat Sink (D) Heat Sink (D) Heat Sink (D) |
Right Arm | ER M Laser |
Description
Produced as an experimental refit of the VLK-QD1, the -QD7 was intended to showcase the newly developed Extended LRM system. The -QD7's Endo-Steel frame and 150-rated XL engine provided just enough weight for two ELRM-5s and a solitary backup ER Medium Laser. Unfortunately, the increased weight of the weapons necessitated the loss of the Valkyrie's traditional jump jets but with the increase to range from the ELRMs this was deemed an acceptable trade-off.
Bonuses
Mech Quirk: Improved Communications
+1 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- Davion Assault Guards
- 10th Lyran Guards
- 2nd Crucis Lancers
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Federated Freemen
VLK-QF
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Light Fire Support |
Stock Specifications | |
Hardpoints | Missile: 2 Support: 2 |
Speed | 5/8/5 |
Firepower | Max Damage: 45 Max Stability: 10 Max Heat: 15 |
Durability | Armor: 480 Structure: 256 |
Heat Efficiency | Sinking: 44 Alpha: 12 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Standard Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Valkyrie Improved Communications (Fixed) |
Center Torso | Heat Sink Jump Jet (S) |
Left Torso | Heat Sink Heat Sink Ammo LRM LRM10 |
Right Torso | Heat Sink Heat Sink |
Right Arm | Flamer |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The QF model of the Valkyrie was the only common variant of the 'Mech during the Succession Wars. First fielded in 2967, it trades in the medium laser for a Flamer. This allows the 'Mech to work in an incendiary role and also acts as an excellent deterrent to infantry attacks.
Bonuses
Mech Quirk: Improved Communications
+1 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Federated Suns (Davion)
- Federated Suns (Davion)
- 10th Lyran Guards
- 2nd Crucis Lancers
- Davion Assault Guards
- 1st Kittery Borderers
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 6th Lyran Guards
- 11th Avalon Hussars
- Mercenaries
- Mercenaries
- Grim Determination
- Federated Freemen
- Lindon's Battalion
- Tooth of Ymir
- Knights of Caerbannog
- Jacob's Juggernauts
- Winfield's Regiment
- Khorsakov's Cossacks
- The Black Outlaws
- Bannockburn's Bandits
- 21st Centauri Lancers
- Rubinsky's Light Horse
- Clean Kill
- Lone Star Regiment
- Longwood's Bluecoats
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Gray's Ghosts
- Irukjandi Company
- Romanov's Crusaders
- Bronson's Horde
- Harcourt's Destructors
- Caesar's Cohorts
- Ramilie's Raiders
- Canopian Highlanders
- Dragonslayers
- The Krushers
- The Blackhearts
- Barrett's Fusiliers
- Simonson's Cutthroats
- Hsien Hotheads
- Always Faithful
- Langendorf Lancers
- Lethal Injection
- Fist Of Mokal
- Burr's Black Cobras
- Wolf's Dragoons
- 51st Dark Panzer Jaegers
- Kell Hounds
- Broadsword Legion
- Antian Lanciarii
- Olson's Rangers
- 12th Vegan Rangers
- Camacho's Caballeros
- Mobile Fire
- Greenburg's Godzillas
- Narhal's Raiders
- The Arcadians
- Avanti's Angels
- Smithson's Chinese Bandits
- Dioscuri
- Vanguard Legion
- Harlock's Warriors
- Screaming Eagles
- Black Caravel
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
VLK-QP
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Light Fire Support |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 2 Support: 1 |
Speed | 5/8/5 |
Firepower | Max Damage: 232 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 480 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 35 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Standard Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Valkyrie Improved Communications (Fixed) |
Center Torso | Jump Jet (S) |
Left Torso | Gyrojet Ammo Feed Gyrojet-20 Heat Sink Heat Sink |
Right Torso | Heat Sink Heat Sink Ammo LRM |
Right Arm | M Laser S Laser |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
The Valkyrie is the mech that gave rise to light fire support designs, what with its battle-tested LRM-10 and good maneuverability. In the Periphery, the LRM-10 was often replaced with a Gyrojet-20 with an attached ammo feed, which nearly doubles the firepower of the LRM-10. In the arm it carries a Medium and a Small Laser, for when the Gyrojet runs out of ammo, which it does fairly quickly.
Bonuses
Mech Quirk: Improved Communications
+1 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
VLK-QQ
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Light Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 1 Missile: 2 Support: 1 |
Speed | 5/8/5 |
Firepower | Max Damage: 38 Max Stability: 13 Max Heat: 0 |
Durability | Armor: 560 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 9 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | XL Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Valkyrie Improved Communications (Fixed) |
Center Torso | Jump Jet (S) |
Left Torso | Heat Sink Heat Sink Streak SRM2 |
Right Torso | CASE Heat Sink Heat Sink Ammo Streak SRM Ammo UAC/2 |
Right Arm | UAC/2 |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
Created by a Free Worlds League engineer who discovered the extinct Jackrabbit BattleMech and decided to resurrect it in spirit, the VLK-QQ carries an unusual loadout for a Valkyrie: an Ultra Autocannon/2 provides the long-range punch while a Streak SRM-2 gives some close-range defense. To carry the Ultra though, the -QQ was forced to carry an XL Engine, which combined with its low speed makes it rather fragile for a light mech. The FWL considered it an acceptable trade-off though and the QQ can be found in their armed forces in small numbers.
Bonuses
Mech Quirk: Improved Communications
+1 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 1st Knights of the Inner Sphere
- 2nd Free Worlds Guards
VLK-AM
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Ancestral Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 1 Missile: 2 Support: 2 |
Speed | 5/8/0 |
Firepower | Max Damage: 100 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 560 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 31 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | XL Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | Valkyrie Improved Communications (Fixed) |
Left Torso | Heat Sink Heat Sink LRM10 |
Right Torso | Ammo AC/5 CASE Heat Sink Heat Sink Ammo LRM |
Right Arm | LAC/5 M Laser |
Description
This Valkyrie has been modified and updated throughout the decades as the ancestral mech of your family in the Federated Suns. Owing to the Davion obession with ballistics, this Valkyrie has been outfitted with an 150-rated XL Engine and Endo-Steel bonus in order to mount a Light Autocannon/5 in the right arm. Backing up the LAC/5 is the traditional Valkyrie LRM-10 as well as a Medium Laser. With a ton of ammo for each weapon, the VLK-AM is more than capable of laying down effective fire support.
Bonuses
Mech Quirk: Improved Communications
+1 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15
Mech Quirk: Ancestral Mech
+2 accuracy with ranged weapons, +5 lance resolve gain
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
VLK-2H
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General Data | |
'Mech Type | BattleMech |
Class | LIGHT |
Weight | 30T |
Stock Role | Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 1 Missile: 2 Support: 2 |
Speed | 5/8/4 |
Firepower | Max Damage: 150 Max Stability: 87 Max Heat: 30 |
Durability | Armor: 537 Structure: 256 |
Heat Efficiency | Sinking: 40 Alpha: 36 |
Melee | Kick: 30 Punch: 15 |
Stock Equipment | |
Engine | Standard Engine |
Core | 150 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Prototype Endo-Steel Structure (Fixed) |
Armor | Light Plating Armor |
Head | Valkyrie Improved Communications (Fixed) |
Left Torso | Heat Sink Heat Sink Inferno RL15 RL15 |
Right Torso | Heat Sink Heat Sink |
Right Arm | Medium Rifle Ammo Medium Rifle Ammo Medium Rifle Rifle Revolver |
Left Leg | Jump Jet (S) Jump Jet (S) |
Right Leg | Jump Jet (S) Jump Jet (S) |
Description
In search of a cheap option to help handle dissidant uprisings among the newly conquered populations of the Marian Hegemony, the Marian Senate authorized the Valkyrie VLK-2H program. Taking advantage of the sheer rate the 30-ton Valkyrie was produced in, Marian agents would start offering open bounties for any chassis no matter how wrecked. These damaged frames would be shipped back to Horatius where Marian Arms Incorporated Mech Techs would coat it's structure in a Proto-Endosteel sheath in a process similar to electroplating and clad the Mech in Light Plating Armor. In order to best put down rioting civilians, the VLK-2H's main weapon was a Marian-produced Medium Revolving Rifle fed by two tons of ammo, backed up by a pair of Rocket Launcher 15s one of which would often be loaded with Inferno Warheads to ensure any dissidents learn their lesson.
Bonuses
Mech Quirk: Improved Communications
+1 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15
Pilot Affinity: Encouraging
+2 resolve whenever resolve is gained
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions