Difference between revisions of "Tarantula"

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(Added Tarantula page and variants ZPH-1A, ZPH-1G, ZPH-2A, ZPH-3A, and ZPH-4A.)
 
 
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{{LoadoutImage|image=ZPH-4A.jpg}}
 
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<tab name="ZPH-C">
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{{AutoInfoboxVariant|ZPH-C
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|image=Mech_Tarantula.png
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===Description===
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{{MechDetails|ZPH-C}}
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===Bonuses===
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{{QuirkQuadMech}}
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{{AffinityZippy}}
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===Factions===
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{{MechFactions|ZPH-C}}
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<tab name="ZPH-AM">
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{{AutoInfoboxVariant|ZPH-AM
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|image=Mech_Tarantula.png
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}}
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===Description===
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{{MechDetails|ZPH-AM}}
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===Bonuses===
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{{QuirkQuadMech}}
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{{QuirkAncestralMech}}
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{{AffinityZippy}}
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===Factions===
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{{MechFactions|ZPH-AM}}
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{{LoadoutImage|image=ZPH-AM.jpg}}
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</tab>
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<tab name="ZPH-RC">
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{{AutoInfoboxVariant|ZPH-RC
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|image = Tarantula.png
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}}
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===Description===
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{{MechDetails|ZPH-RC}}
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===Bonuses===
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{{QuirkQuadMech}}
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{{AffinityZippy}}
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===Factions===
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{{MechFactions|ZPH-RC}}
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{{LoadoutImage|image=ZPH-RC.jpg}}
 
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[[Category:Inner Sphere BattleMechs]]
 
[[Category:Inner Sphere BattleMechs]]
 
[[Category:Inner Sphere Mechs]]
 
[[Category:Inner Sphere Mechs]]
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[[Category:Quad Mechs]]

Latest revision as of 05:34, 1 September 2024

ZPH-1A
Tarantula.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 25T
Stock Role Quad Scout
Stock Specifications
Hardpoints Energy: 2
Missile: 1
Support: 2
Speed 8/12/8
Firepower Max Damage: 58
Max Stability: 8
Max Heat: 0
Durability Armor: 360
Structure: 236
Heat Efficiency Sinking: 60
Alpha: 26
Melee Kick: 25
Punch: 13
Stock Equipment
Engine XL Engine
Core 200
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Quad Mech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Ammo Streak SRM
Streak SRM2
Left Torso Heat Sink (D)
M Laser
Right Torso Heat Sink (D)
M Laser
Left Arm Quad Front Leg Jump Jet (S)
Quad Front Leg Jump Jet (S)
Right Arm Quad Front Leg Jump Jet (S)
Quad Front Leg Jump Jet (S)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The Tarantula was intended as a premier scout mech and indeed it is one. With a blistering 129.6 kph ground speed and with enough jump jets to clear 240 meters in a bound, the Tarantula can get anywhere and get there in a jiffy. The armament is fairly respectable for a light scout: a pair of Medium Lasers provide no-frills firepower while a Streak SRM-2 lets the Tarantula drive off other light scout elements. The Tarantula found decently wide acceptance and can be found across the Inner Sphere.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)


Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

Factions


Stock Loadout
Stock Loadout
ZPH-1G
Tarantula.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 25T
Stock Role Quad Scout
Stock Specifications
Hardpoints Energy: 6
Support: 2
Speed 8/12/8
Firepower Max Damage: 80
Max Stability: 0
Max Heat: 0
Durability Armor: 440
Structure: 236
Heat Efficiency Sinking: 60
Alpha: 40
Melee Kick: 25
Punch: 13
Stock Equipment
Engine XL Engine
Core 200
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Quad Mech Gyro (Fixed)
Structure Endo-Composite Structure (Fixed)
Armor Standard Armor
Left Torso Heat Sink (D)
M Laser
M Laser
Right Torso Heat Sink (D)
M Laser
M Laser
Left Arm Quad Front Leg Jump Jet (S)
Quad Front Leg Jump Jet (S)
Right Arm Quad Front Leg Jump Jet (S)
Quad Front Leg Jump Jet (S)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The Tarantula was intended as a premier scout mech and indeed it is one. With a blistering 129.6 kph ground speed and with enough jump jets to clear 240 meters in a bound, the Tarantula can get anywhere and get there in a jiffy. The armament is fairly respectable for a light scout: a simple quartet of Medium Lasers provide no-frills firepower. The Tarantula gets the tonnage for the guns, and increased armor, thanks to Endo-Composite structure. The Tarantula ZPH-1G saw relatively low production and mostly was sold to Great Houses.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)


Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

Factions


Stock Loadout
Stock Loadout
ZPH-2A
Tarantula.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 25T
Stock Role Quad Scout
Stock Specifications
Hardpoints Energy: 2
Missile: 1
Support: 2
Speed 8/12/8
Firepower Max Damage: 68
Max Stability: 8
Max Heat: 0
Durability Armor: 360
Structure: 236
Heat Efficiency Sinking: 60
Alpha: 36
Melee Kick: 25
Punch: 13
Stock Equipment
Engine XL Engine
Core 200
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Quad Mech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Center Torso Ammo Streak SRM
Streak SRM2
Left Torso ER M Laser
Heat Sink (D)
Right Torso ER M Laser
Heat Sink (D)
Left Arm Quad Front Leg Jump Jet (S)
Quad Front Leg Jump Jet (S)
Right Arm Quad Front Leg Jump Jet (S)
Quad Front Leg Jump Jet (S)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The Tarantula was intended as a premier scout mech and indeed it is one. With a blistering 129.6 kph ground speed and with enough jump jets to clear 240 meters in a bound, the Tarantula can get anywhere and get there in a jiffy. The armament is fairly respectable for a light scout: a pair of ER Medium Lasers provide no-frills firepower while a Streak SRM-2 lets the Tarantula drive off other light scout elements. The Tarantula found decently wide acceptance and can be found across the Inner Sphere.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)


Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

Factions


Stock Loadout
Stock Loadout
ZPH-3A
Tarantula.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 25T
Stock Role Quad Scout
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 1
Speed 8/12/7
Firepower Max Damage: 54
Max Stability: 0
Max Heat: 0
Durability Armor: 520
Structure: 236
Heat Efficiency Sinking: 60
Alpha: 24
Melee Kick: 25
Punch: 13
Stock Equipment
Engine XL Engine
Core 200
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Quad Mech Gyro (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso Jump Jet (S)
Left Torso Heat Sink (D)
M Pulse
Jump Jet (S)
Right Torso Heat Sink (D)
M Pulse
Jump Jet (S)
Left Arm Quad Front Leg Jump Jet (S)
Right Arm Quad Front Leg Jump Jet (S)
Left Leg Jump Jet (S)
Right Leg Jump Jet (S)


Description

The Tarantula was intended as a premier scout mech and indeed it is one. With a blistering 129.6 kph ground speed and with enough jump jets to clear 210 meters in a bound, the Tarantula can get anywhere and get there in a jiffy. The ZPH-3A is a moderate rework: by removing the Streak SRM and upgrading the structure to Endo-Steel, the -3A mounts significantly more armor than the base model while also upgrading the lasers to pulse models. One Jump Jet is lost in the upgrade however, reducing maneuverability slightly.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)


Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

Factions


Stock Loadout
Stock Loadout
ZPH-4A
Tarantula.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 25T
Stock Role Quad Scout
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Support: 2
Speed 8/12/0
Firepower Max Damage: 60
Max Stability: 20
Max Heat: 0
Durability Armor: 400
Structure: 236
Heat Efficiency Sinking: 60
Alpha: 35
Melee Kick: 25
Punch: 13
Stock Equipment
Engine XL Engine
Core 200
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Quad Mech Gyro (Fixed)
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Center Torso C3 Slave
Left Torso ER PPC
Heat Sink (D)
Right Torso Heat Sink (D)
M.A.S.C.


Description

An extensive modification of the Tarantula, the 4A removes all of the weapons from the 'Mech and modifies the structure to use an Endo Steel chassis. Additionally, the jump jets and all of the weapons have been removed. In their place is an ER PPC and a C3 Slave, allowing it to use friendly targeting data making it an excellent sniper. The 'Mech has also had an additional half a ton of armor added. Finally, to make up for the lack of jump jets, the 'Mech has had a MASC system added, pushing the 'Mech's speed up to 172.8 kph in short bursts.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)


Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

Factions


Stock Loadout
Stock Loadout
ZPH-C
Tarantula.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 25T
Stock Role Quad Scout
Stock Specifications
Hardpoints Energy: 4
Missile: 1
Speed 10/15/0
Firepower Max Damage: 180
Max Stability: 0
Max Heat: 0
Durability Armor: 383
Structure: 236
Heat Efficiency Sinking: 60
Alpha: 96
Melee Kick: 25
Punch: 13
Stock Equipment
Engine XL Engine (C)
Core 250
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling None
Gyro Quad Mech Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Head FCS Precision Computer
Left Torso Heavy M Laser (C)
Heavy M Laser (C)
Right Torso Heavy L Laser (C)


Description

After seeing the Tarantula in action, Clan Scientists endeavored to produce their own version of the fast quad mech. The resulting prototype is on a limited trial run in second-line Galaxies. The Tarantula-C is one of the fastest designs in existence, and its deadly payload will provide a threat to mechs three times its size, if its pilot can manage the heat.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)


Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

Factions


Stock Loadout
Stock Loadout
ZPH-AM
Tarantula.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 25T
Stock Role Ancestral Quad
Stock Specifications
Hardpoints Energy: 2
Missile: 1
Support: 4
Speed 8/12/8
Firepower Max Damage: 100
Max Stability: 0
Max Heat: 0
Durability Armor: 400
Structure: 236
Heat Efficiency Sinking: 60
Alpha: 42
Melee Kick: 25
Punch: 13
Stock Equipment
Engine XL Engine
Core 200
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Quad Mech Gyro (Fixed)
Structure Standard Structure (Fixed)
Armor Standard Armor
Left Torso ER M Laser
Heat Sink (D)
S Pulse (C)
Right Torso ER M Laser
Heat Sink (D)
S Pulse (C)
Left Arm Quad Front Leg Jump Jet (S)
Quad Front Leg Jump Jet (S)
Right Arm Quad Front Leg Jump Jet (S)
Quad Front Leg Jump Jet (S)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Normally, ancestral mechs are ancient relics. However, in the Free Rasalhague Republic, most of those ancient mechs were lost to the chaos of the Clan Invasion. Your family managed to survive the Invasion and acquired a fairly new Tarantula to carry on the family name with, making this a 'new' ancestral mech. Armed with twin ER Medium Lasers as well as twin Clan Small Pulse Lasers (scavenged off the battlefield as your family fled their original homes), the Ancestral Tarantula is ready to take revenge on the Clans that destroyed your home.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)

Mech Quirk: Ancestral Mech

+2 accuracy with ranged weapons, +5 lance resolve gain

Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

Factions
Mech not found with any factions, it's probably obtained from Game World contracts or an event!'


Stock Loadout
Stock Loadout
ZPH-RC
Tarantula.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 25T
Stock Role Gladiator
Stock Specifications
Hardpoints Missile: 1
Support: 7
Speed 8/12/8
Firepower Max Damage: 120
Max Stability: 20
Max Heat: 0
Durability Armor: 580
Structure: 236
Heat Efficiency Sinking: 60
Alpha: 45
Melee Kick: 25
Punch: 13
Stock Equipment
Engine XL Engine
Core 200
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Quad Mech Gyro (Fixed)
Structure Endo-Composite Structure (Fixed)
Armor Standard Armor
Head ER Micro Laser (C)
Center Torso RL10
Left Torso ER Micro Laser (C)
ER Micro Laser (C)
ER Micro Laser (C)
Heat Sink (D)
Right Torso ER Micro Laser (C)
ER Micro Laser (C)
ER Micro Laser (C)
Heat Sink (D)
Left Arm Quad Front Leg Jump Jet (S)
Quad Front Leg Jump Jet (S)
Right Arm Quad Front Leg Jump Jet (S)
Quad Front Leg Jump Jet (S)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

At face value, Recluse appears to be a fairly standard arena design: 7 Clan-grade ER Micro Lasers plus a Periphery-grade Rocket Launcher 10 combined with the Tarantula's high mobility makes for a deadly combatant. However, Recluse was never intended to be used for bloodshed, instead it was meant to be the final refuge of a Rasalhague MechWarrior who wanted nothing more than to vanish into the wilderness with his 'Mech, leaving war and carnage behind. Unfortunately for the old warrior, the world caught up to him and he had to part with his last valuable asset, his 'Mech, to settle old favors. Now, Recluse stalks the arenas and longs for the day when it no longer has to.


Bonuses

Mech Quirk: Quad Mech

(+10% walk distance, +10% sprint distance, +20 kick damage, +1 kick accuracy)


Pilot Affinity: Zippy

15% boost to sprint speed!


Factions

Factions


Stock Loadout
Stock Loadout