Difference between revisions of "Ostscout"

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===Factions===
 
===Factions===
{{MechFactions|OTT-7K}
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{{MechFactions|OTT-7K}}
  
  
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{{LoadoutImage|image=OTT-9S.png}}
 
{{LoadoutImage|image=OTT-9S.png}}
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</tab>
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<tab name="OTT-OP>
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{{AutoInfoboxVariant|OTT-OP
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|image = Ostscout.png
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|speed = 8/12/8
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|heatsinking = 52
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}}
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===Description===
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{{MechDetails|OTT-OP}}
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===Bonuses===
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{{QuirkSuperSensors}}
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{{QuirkHeroMech}}
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{{AffinityNimble}}
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===Factions===
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The OTT-OP can only be found as an enemy duelist in [[Game Worlds]] contracts.
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 +
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{{LoadoutImage|image=OTT-OP.png}}
 
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[[Category:35 Ton Mechs]]
 
[[Category:35 Ton Mechs]]
 
[[Category:Royal Mechs]]
 
[[Category:Royal Mechs]]
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[[Category:Inner Sphere BattleMechs]]
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[[Category:Inner Sphere Mechs]]

Latest revision as of 02:02, 10 March 2022

OTT-7J
Ostscout.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Pure Recon
Stock Specifications
Hardpoints Energy: 2
Support: 2
Speed 8/12/8
Firepower Max Damage: 20
Max Stability: 0
Max Heat: 0
Durability Armor: 360
Structure: 291
Heat Efficiency Sinking: 40
Alpha: 10
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Ostscout Super Sensors (Fixed)
Center Torso M Laser
Left Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)


Description

The Ostscout was designed as a pure recon BattleMech by Ostmann Industries. To that end, it was built entirely around gathering data and getting out of trouble, tasks for which it is exceptional. The realities of this mission meant that it lacked in offensive capability, with most Ostscouts having little in the way of weaponry. While the sensor suite is second-to-none and of incredible quality, the weapons on the mech are limited, at best. A single Tronel-brand Medium Laser is all the defense the mech has. Thankfully, with the same speed and maneuverability as a Spider, the Ostscout can escape from anything that might threaten it.


Bonuses

Mech Quirk: Super Sensors

30% boost to sensor and sight range, +1 accuracy against enemies w/in 150m of the Ostscout


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions
  • Capellan Confederation (Liao)
    • Capellan Confederation (Liao)
    • Warrior House Imarra
    • 1st McCarron's Armored Cavalry
    • Death Commandos
    • 6th Confederation Reserve Cavalry
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 7th Army V-Iota
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 10th Lyran Guards
    • 2nd Crucis Lancers
    • Davion Assault Guards
    • 1st Kittery Borderers
  • Free Rasalhague Republic
    • Free Rasalhague Republic
    • 2nd Freemen
    • 1st Tyr
    • 4th Kavalleri
  • Free Worlds League (Marik)
    • Free Worlds League (Marik)
    • 2nd Free Worlds Guards
    • 1st Knights of the Inner Sphere
    • 30th Marik Militia
  • Gray Death Legion
  • Hanseatic League
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 5th Donegal Guards
    • 11th Avalon Hussars
  • Magistracy of Canopus
    • Magistracy of Canopus
    • Raventhir's Iron Hand
    • 2nd Canopian Fusiliers
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Outworlds Alliance
    • Outworld Alliance
    • 3rd Alliance Air Wing
    • 1st Alliance Air Wing
    • 4th Alliance Air Wing
  • Local Government
  • Rim Worlds Republic
    • Rim Worlds Republic
    • 1st Helius Legionnaires
  • St. Ives Compact
  • Taurian Concordat
    • Taurian Concordat
    • Taurian Guard
    • Pleiades Hussars
  • The 331st Royal BattleMech Division
  • Dark Caste
  • Word of Blake
    • Word of Blake
    • 9th Division III-Gamma
    • 40th Shadow Division
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
OTT-7Jb
Ostscout.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Pure Recon
Stock Specifications
Hardpoints
Speed 8/12/8
Firepower Max Damage: 20
Max Stability: 0
Max Heat: 0
Durability Armor: 360
Structure: 291
Heat Efficiency Sinking: 40
Alpha: 10
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Ostscout Super Sensors (Fixed)
Center Torso M Laser
Left Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Beagle Probe
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)


Description

The Ostscout was designed as a pure recon BattleMech by Ostmann Industries. To that end, it was built entirely around gathering data and getting out of trouble, tasks for which it is exceptional. The realities of this mission meant that it lacked in offensive capability, with most Ostscouts having little in the way of weaponry. While the sensor suite is second-to-none and of incredible quality, the weapons on the mech are limited, at best. A single Tronel-brand Medium Laser is all the defense the mech has. The Royal Ostscout-7Jb is the only variant of the mech before the 3050s and uses an Endo-Steel structure to free up weight for a Beagle Active Probe.


Bonuses

Mech Quirk: Super Sensors

30% boost to sensor and sight range, +1 accuracy against enemies w/in 150m of the Ostscout


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
OTT-7K
Ostscout.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Pure Recon
Stock Specifications
Hardpoints Support: 6
Speed 8/12/8
Firepower Max Damage: 0
Max Stability: 0
Max Heat: 0
Durability Armor: 360
Structure: 291
Heat Efficiency Sinking: 40
Alpha: 0
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Standard Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Ostscout Super Sensors (Fixed)
Center Torso TAG
Left Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)


Description

The Ostscout was designed as a pure recon BattleMech by Ostmann Industries. To that end, it was built entirely around gathering data and getting out of trouble, tasks for which it is exceptional. The realities of this mission meant that it lacked in offensive capability, with most Ostscouts having little in the way of weaponry. The OTT-7K takes things to the ultimate extreme: it has zero offensive capability whatsoever. Instead, the -7K carries a TAG designator so that it can provide increased targeting capability to allied units.


Bonuses

Mech Quirk: Super Sensors

30% boost to sensor and sight range, +1 accuracy against enemies w/in 150m of the Ostscout


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
OTT-9CS
Ostscout.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Pure Recon
Stock Specifications
Hardpoints Energy: 2
Missile: 2
Support: 3
Speed 8/12/8
Firepower Max Damage: 65
Max Stability: 0
Max Heat: 0
Durability Armor: 480
Structure: 291
Heat Efficiency Sinking: 40
Alpha: 39
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XL Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Ostscout Super Sensors (Fixed)
TAG
Center Torso ER S Laser
Left Torso Beagle Probe
Guardian ECM
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso C3i
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm ER M Laser
Right Arm ER M Laser


Description

The 9CS model is a complete upgrade of the venerable Ostscout, developed by ComStar and introduced in 3064. The 'Mech has been rebuilt from the ground up with an Endo Steel structure. The design uses a 280 extralight engine to free up weight for electronics and weaponry. The targeting-tracking system was mated to a Beagle Active Probe, Guardian ECM, and head-mounted TAG, while the comm system was upgraded with a C3i Computer for better fire mission coordination. For self-defense, the 9CS model carries two ER Medium Lasers in either arm and an ER Small Laser in its center torso. Finally six tons of armor provides superior protection from weapons fire.


Bonuses

Mech Quirk: Super Sensors

30% boost to sensor and sight range, +1 accuracy against enemies w/in 150m of the Ostscout


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions


Stock Loadout
Stock Loadout
OTT-9S
Ostscout.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Pure Recon
Stock Specifications
Hardpoints Energy: 2
Missile: 2
Support: 3
Speed 8/12/8
Firepower Max Damage: 120
Max Stability: 10
Max Heat: 0
Durability Armor: 355
Structure: 291
Heat Efficiency Sinking: 40
Alpha: 30
Melee Kick: 35
Punch: 18
Stock Equipment
Engine Light Engine
Core 280
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Ostscout Super Sensors (Fixed)
TAG
Left Torso Guardian ECM
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Beagle Probe
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm ER M Laser
Right Arm ER M Laser
Left Leg A-Pod
Right Leg A-Pod


Description

The Ostscout was designed as a pure recon BattleMech by Ostmann Industries. To that end, it was built entirely around gathering data and getting out of trouble, tasks for which it is exceptional. The -9S model is a rebuild of the Ostscout. This model uses an Endo Steel chassis, as well as Ferro-Fibrous armor. For protection, the 'Mech carries two ER Medium Lasers and two Anti-Personnel Pods to discourage infantry attacks. The electronics carried by this 'Mech include a Beagle Active Probe, Guardian ECM suite, and a TAG laser designator.


Bonuses

Mech Quirk: Super Sensors

30% boost to sensor and sight range, +1 accuracy against enemies w/in 150m of the Ostscout


Pilot Affinity: Nimble

15% more jumping distance


Factions

Factions
  • Federated Suns (Davion)
    • 10th Lyran Guards
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 6th Lyran Guards
    • 5th Donegal Guards
  • Mercenaries
    • Mercenaries
    • Camacho's Caballeros
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Barrett's Fusiliers
    • Mobile Fire
    • Vanguard Legion
    • Avanti's Angels
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Harlock's Warriors
    • The Blackhearts
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • The Krushers
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Tooth of Ymir
    • Dioscuri
    • The Arcadians
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Eridani Light Horse
    • Northwind Highlanders
    • Knights Of St. Cameron
    • Snord's Irregulars
    • Kell Hounds
    • Blue Star Irregulars
    • 12th Vegan Rangers
    • Broadsword Legion
    • 51st Dark Panzer Jaegers
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Burr's Black Cobras
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
OTT-OP
Ostscout.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 35T
Stock Role Pure Gladiator
Stock Specifications
Hardpoints Energy: 2
Support: 3
Speed 8/12/8
Firepower Max Damage: 145
Max Stability: 0
Max Heat: 0
Durability Armor: 715
Structure: 291
Heat Efficiency Sinking: 52
Alpha: 69
Melee Kick: 35
Punch: 18
Stock Equipment
Engine XXL Engine
Core 280
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +1
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Ostscout Super Sensors (Fixed)
Rotary ER S Laser
Center Torso Rotary ER S Laser
Rotary ER S Laser
Left Torso Angel ECM
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Right Torso Heat Bank
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Jump Jet (S)
Left Arm Heavy M Laser (C)
Right Arm Heat Sink (D)
Heavy M Laser (C)


Description

The MechWarrior who came up with this design's nomenclature did so one night at the bar after their match, completely hammered, trying to remember the name of the Osprey BattleMech. In their stupor, they slurred 'Ostprey' and their companions, finding it hilarious, christened their mech the same. The Ostprey is a customized Ostscout, armed with a battery of high-tech lasers. Using an XXL Engine for power, the Ostprey is armed with a pair of Clan-spec Heavy Medium Lasers and a trio of experimental Rotary ER Small Lasers.


Bonuses

Mech Quirk: Super Sensors

30% boost to sensor and sight range, +1 accuracy against enemies w/in 150m of the Ostscout


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Nimble

15% more jumping distance


Factions

The OTT-OP can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout