Difference between revisions of "Black Knight"

From BTAWiki
Jump to navigation Jump to search
m
 
(20 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
<tabs>
 
<tabs>
 
<tab name="BL-6-KNT">
 
<tab name="BL-6-KNT">
{{AutoInfoboxVariant|BL-6-KNT
+
{{AutoInfoboxVariant|BL-6-KNT}}
|speed = 4/7/0
 
}}
 
 
===Description===
 
===Description===
 
{{MechDetails|BL-6-KNT}}
 
{{MechDetails|BL-6-KNT}}
Line 9: Line 7:
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Command Mech
+
{{QuirkCommandMech}}
 
 
+1 initiative
 
 
 
  
'''Pilot Affinity:''' Command Unit
 
  
Gains +1 initiative
+
{{AffinityCommandUnit}}
  
  
Line 25: Line 19:
 
{{LoadoutImage|image=BL-6-KNT.png}}
 
{{LoadoutImage|image=BL-6-KNT.png}}
 
</tab>
 
</tab>
<tab name="BL-6b-KNT">
+
<tab name="BL-6B-KNT">
 
{{AutoInfoboxVariant|BL-6B-KNT
 
{{AutoInfoboxVariant|BL-6B-KNT
 
|image = Black Knight.png
 
|image = Black Knight.png
|speed = 4/7/0
 
 
}}
 
}}
 
===Description===
 
===Description===
Line 35: Line 28:
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Command Mech
+
{{QuirkCommandMech}}
  
+1 initiative
 
  
 +
{{QuirkRoyal}}
  
'''Mech Quirk:''' Royal
 
  
-12 heat at the end of the turn
+
{{AffinityCommandUnit}}
 
 
 
 
'''Pilot Affinity:''' Command Unit
 
 
 
Gains +1 initiative
 
  
  
Line 58: Line 45:
 
<tab name="BL-7-KNT">
 
<tab name="BL-7-KNT">
 
{{AutoInfoboxVariant|BL-7-KNT
 
{{AutoInfoboxVariant|BL-7-KNT
 
 
|image = Black Knight.png
 
|image = Black Knight.png
|speed = 4/7/0
 
 
}}
 
}}
 
===Description===
 
===Description===
Line 67: Line 52:
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Command Mech
+
{{QuirkCommandMech}}
 
 
+1 initiative
 
 
 
  
'''Pilot Affinity:''' Command Unit
 
  
Gains +1 initiative
+
{{AffinityCommandUnit}}
  
  
Line 84: Line 65:
 
</tab>
 
</tab>
 
<tab name="BL-7-KNT-L">
 
<tab name="BL-7-KNT-L">
{{AutoInfoboxVariant|BL-7-KNT-L
+
{{AutoInfoboxVariant|BL-7-KNT-L}}
|speed = 4/7/0
 
}}
 
 
===Description===
 
===Description===
 
{{MechDetails|BL-7-KNT-L}}
 
{{MechDetails|BL-7-KNT-L}}
Line 92: Line 71:
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Command Mech
+
{{QuirkCommandMech}}
  
+1 initiative
 
  
 
+
{{AffinityCommandUnit}}
'''Pilot Affinity:''' Command Unit
 
 
 
Gains +1 initiative
 
  
  
Line 109: Line 84:
 
</tab>
 
</tab>
 
<tab name="BL-7PA-KNT">
 
<tab name="BL-7PA-KNT">
{{AutoInfoboxVariant|BL-7PA-KNT
+
{{AutoInfoboxVariant|BL-7PA-KNT}}
|speed = 4/7/0
 
}}
 
 
===Description===
 
===Description===
 
{{MechDetails|BL-7PA-KNT}}
 
{{MechDetails|BL-7PA-KNT}}
Line 117: Line 90:
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Command Mech
+
{{QuirkCommandMech}}
 
 
+1 initiative
 
 
 
  
'''Pilot Affinity:''' Command Unit
 
  
Gains +1 initiative
+
{{AffinityCommandUnit}}
  
  
Line 134: Line 103:
 
</tab>
 
</tab>
 
<tab name="BL-9-KNT">
 
<tab name="BL-9-KNT">
{{AutoInfoboxVariant|BL-9-KNT
+
{{AutoInfoboxVariant|BL-9-KNT}}
|speed = 4/7/0
+
===Description===
 +
{{MechDetails|BL-9-KNT}}
 +
 
 +
 
 +
===Bonuses===
 +
{{QuirkCommandMech}}
 +
 
 +
 
 +
{{QuirkMeleeWeapon2}}
 +
 
 +
 
 +
{{AffinityCommandUnit}}
 +
 
 +
 
 +
===Factions===
 +
{{MechFactions|BL-9-KNT}}
 +
 
 +
 
 +
{{LoadoutImage|image=BL-9-KNT.jpg}}
 +
</tab>
 +
<tab name="BL-10X-KNT">
 +
{{AutoInfoboxVariant|BL-10X-KNT}}
 +
===Description===
 +
{{MechDetails|BL-10X-KNT}}
 +
 
 +
 
 +
===Bonuses===
 +
{{QuirkCommandMech}}
 +
 
 +
 
 +
{{QuirkMeleeWeapon2}}
 +
 
 +
 
 +
{{AffinityCommandUnit}}
 +
 
 +
 
 +
===Factions===
 +
{{MechFactions|BL-10X-KNT}}
 +
 
 +
 
 +
{{LoadoutImage|image=BL-10X-KNT.jpg}}
 +
</tab>
 +
<tab name="BL-12-KNT">
 +
{{AutoInfoboxVariant|BL-12-KNT}}
 +
===Description===
 +
{{MechDetails|BL-12-KNT}}
 +
 
 +
 
 +
===Bonuses===
 +
{{QuirkCommandMech}}
 +
 
 +
 
 +
{{AffinityCommandUnit}}
 +
 
 +
 
 +
===Factions===
 +
{{MechFactions|BL-12-KNT}}
 +
 
 +
 
 +
{{LoadoutImage|image=BL-12-KNT.jpg}}
 +
</tab>
 +
<tab name="BL-EB-KNT">
 +
{{AutoInfoboxVariant|BL-EB-KNT
 +
|image = Black Knight.png
 
}}
 
}}
 
===Description===
 
===Description===
{{MechDetails|BL-9-KNT}}
+
{{MechDetails|BL-EB-KNT}}
  
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Command Mech
+
{{QuirkCommandMech}}
 +
 
 +
 
 +
{{QuirkHeroMech}}
 +
 
 +
 
 +
{{AffinityBrawler}}
 +
 
 +
 
 +
===Factions===
 +
The BL-EB-KNT can only be found as an enemy duelist in [[Game Worlds]] contracts.
 +
 
  
+1 initiative
+
{{LoadoutImage|image=BL-EB-KNT.jpg}}
 +
</tab>
 +
<tab name="BL-P-KNT">
 +
{{AutoInfoboxVariant|BL-P-KNT
 +
|image = Black Knight.png
 +
|speed = 5/7/0
 +
|kickdamage = 98
 +
|punchdamage = 56
 +
}}
 +
===Description===
 +
{{MechDetails|BL-P-KNT}}
  
  
'''Mech Quirk:''' Melee Weapon
+
===Bonuses===
 +
{{QuirkCommandMech}}
  
This model has a melee weapon
 
  
 +
{{QuirkHeroMech}}
  
'''Pilot Affinity:''' Command Unit
 
  
Gains +1 initiative
+
{{AffinityCommandUnit}}
  
  
 
===Factions===
 
===Factions===
{{MechFactions|BL-9-KNT}}
+
The BL-P-KNT can only be found as an enemy duelist in [[Game Worlds]] contracts.
 +
 
 +
 
 +
{{LoadoutImage|image=BL-P-KNT.jpg}}
 +
</tab>
 +
<tab name="BL-X-KNT">
 +
{{AutoInfoboxVariant|BL-X-KNT
 +
|image = Black Knight.png
 +
|meleeweapondamage = 75
 +
|alphaheat = 144
 +
}}
 +
===Description===
 +
{{MechDetails|BL-X-KNT}}
 +
 
 +
 
 +
===Bonuses===
 +
{{QuirkCommandMech}}
 +
 
 +
 
 +
{{QuirkHeroMech}}
 +
 
 +
 
 +
{{QuirkMeleeWeapon2}}
 +
 
 +
 
 +
{{AffinityBrawler}}
 +
 
 +
 
 +
===Factions===
 +
The BL-X-KNT can only be found as an enemy duelist in [[Game Worlds]] contracts.
  
  
{{LoadoutImage|image=BL-9-KNT.png}}
+
{{LoadoutImage|image=BL-X-KNT.jpg}}
 
</tab>
 
</tab>
<tab name="BL-10X-KNT">
+
<tab name="BL-6B-LJP">
{{AutoInfoboxVariant|BL-10X-KNT
+
{{AutoInfoboxVariant|BL-6B-LJP
|speed = 4/7/0
+
|image = Black Knight.png
 
}}
 
}}
 
===Description===
 
===Description===
{{MechDetails|BL-10X-KNT}}
+
{{MechDetails|BL-6B-LJP}}
  
  
 
===Bonuses===
 
===Bonuses===
'''Mech Quirk:''' Command Mech
+
{{QuirkCommandMech}}
  
+1 initiative
 
  
 +
{{QuirkRoyal}}
  
'''Mech Quirk:''' Melee Weapon
 
  
This model has a melee weapon
+
{{AffinityCommandUnit}}
  
  
'''Pilot Affinity:''' Command Unit
+
===Factions===
 +
{{MechFactions|BL-6B-LJP}}
  
Gains +1 initiative
+
 
 +
{{LoadoutImage|image=BL-6B-LJP.jpg}}
 +
</tab>
 +
<tab name="BL-KNT-O">
 +
{{AutoInfoboxVariant|BL-KNT-O
 +
|image = Black Knight.png
 +
}}
 +
===Description===
 +
{{MechDetails|BL-KNT-O}}
 +
 
 +
 
 +
===Bonuses===
 +
{{QuirkCommandMech}}
 +
 
 +
 
 +
{{QuirkRoyal}}
 +
 
 +
 
 +
{{AffinityCommandUnit}}
  
  
 
===Factions===
 
===Factions===
{{MechFactions|BL-10X-KNT}}
+
{{MechFactions|BL-KNT-O}}
  
  
{{LoadoutImage|image=BL-10X-KNT.png}}
+
{{LoadoutImage|image=BL-KNT-O.jpg}}
 
</tab>
 
</tab>
 
</tabs>
 
</tabs>
  
[[Category:Melee_Mechs]]
+
[[Category:Melee Mechs]]
 
[[Category:Royal Mechs]]
 
[[Category:Royal Mechs]]
 +
[[Category:75 Ton Mechs]]
 +
[[Category:Inner Sphere BattleMechs]]
 +
[[Category:Inner Sphere Mechs]]
 +
[[Category:Periphery Arms, Inc. BattleMechs]]

Latest revision as of 06:37, 10 December 2023

BL-6-KNT
Black Knight.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Ranged Assault
Stock Specifications
Hardpoints Energy: 8
Support: 3
Speed 4/6/0
Firepower Max Damage: 227
Max Stability: 20
Max Heat: 0
Durability Armor: 1040
Structure: 571
Heat Efficiency Sinking: 80
Alpha: 106
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Black Knight Command Mech (Fixed)
S Laser
Center Torso Beagle Probe
Left Torso L Laser
M Laser
Right Torso L Laser
M Laser
Left Arm Heat Sink
Heat Sink
M Laser
Right Arm Heat Sink
Heat Sink
M Laser
PPC
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The Black Knight 6-KNT is a dedicated Energy weapon platform. It can shell out hellish damage with its beams and shrug off a lot of damage... just gotta make sure to keep its heat in check.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
BL-6B-KNT
Black Knight.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Ranged Assault
Stock Specifications
Hardpoints Energy: 9
Support: 5
Speed 4/6/0
Firepower Max Damage: 252
Max Stability: 20
Max Heat: 0
Durability Armor: 1040
Structure: 571
Heat Efficiency Sinking: 96
Alpha: 126
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Black Knight Command Mech (Fixed)
S Laser
Center Torso Beagle Probe
Left Torso Heat Sink (D)
L Pulse
M Laser
Right Torso Heat Sink (D)
L Pulse
M Laser
Left Arm Heat Sink (D)
M Laser
Right Arm ER PPC
Heat Sink (D)
M Laser


Description

The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the standard BL-6-KNT we have today. It did everything the 6 does, but better-mostly thanks to its Double Heat Sinks, which are basically nonexistent these days.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
BL-7-KNT
Black Knight.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Ranged Assault
Stock Specifications
Hardpoints Energy: 8
Support: 5
Speed 4/6/0
Firepower Max Damage: 227
Max Stability: 20
Max Heat: 0
Durability Armor: 880
Structure: 571
Heat Efficiency Sinking: 80
Alpha: 106
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Black Knight Command Mech (Fixed)
S Laser
Left Torso L Laser
M Laser
Right Torso L Laser
M Laser
Left Arm Heat Sink
Heat Sink
M Laser
Right Arm Heat Sink
Heat Sink
M Laser
PPC
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

The Black Knight 7-KNT is a dedicated Energy weapon platform. It can shell out hellish damage with its beams and shrug off a lot of damage... just gotta make sure to keep its heat in check.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
BL-7-KNT-L
Black Knight.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Ranged Assault
Stock Specifications
Hardpoints Energy: 8
Support: 5
Speed 4/6/0
Firepower Max Damage: 212
Max Stability: 0
Max Heat: 0
Durability Armor: 880
Structure: 571
Heat Efficiency Sinking: 88
Alpha: 99
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Black Knight Command Mech (Fixed)
S Laser
Left Torso L Laser
M Laser
Right Torso L Laser
M Laser
Left Arm Heat Sink
Heat Sink
M Laser
Right Arm Heat Sink
Heat Sink
Heat Sink
Heat Sink
L Laser
M Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

A Free Worlds League variant, the BL-7-KNT-L replaces the rarer PPC with a 3rd Large Laser and 2 additional Heat Sinks.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
BL-7PA-KNT
Black Knight.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Ranged Assault
Stock Specifications
Hardpoints Energy: 8
Support: 5
Speed 4/6/0
Firepower Max Damage: 191
Max Stability: 0
Max Heat: 0
Durability Armor: 840
Structure: 571
Heat Efficiency Sinking: 68
Alpha: 57
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (SHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Black Knight Command Mech (Fixed)
Center Torso Heat Sink
Left Torso Ammo Chemical Laser
Ammo Chemical Laser
Ammo Chemical Laser
L Chem Laser
M Chem Laser
Right Torso Ammo Chemical Laser
Ammo Chemical Laser
Ammo Chemical Laser
L Chem Laser
M Chem Laser
Left Arm L Chem Laser
Right Arm L Chem Laser
M Chem Laser
Left Leg Heat Sink
Heat Sink
Right Leg Heat Sink
Heat Sink


Description

Another new offering from your friends at Periphery Armory, Inc, the BL-7PA-KNT brings the power of PAI's patented Feel The Burn brand Chemical Lasers to your battlefield. Armed with a battery of Large and Medium Chemical Lasers along with all the ammo you could ever need, this Black Knight really makes your foes feel your wrath. It's not a flesh wound, not with PAI's Chemical Lasers at your finger tips!


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
BL-9-KNT
Black Knight.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Ranged Assault
Stock Specifications
Hardpoints Energy: 8
Support: 5
Speed 4/6/0
Firepower Max Damage: 298
Max Stability: 20
Max Heat: 0
Durability Armor: 1160
Structure: 571
Heat Efficiency Sinking: 96
Alpha: 142
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Black Knight Command Mech (Fixed)
Center Torso L Pulse
Left Torso Heat Sink (D)
L Laser
M Pulse
Right Torso Heat Sink (D)
Heat Sink (D)
L Laser
M Pulse
Left Arm Hatchet (Fixed)
M Pulse
Right Arm ER PPC
Heat Sink (D)
M Pulse


Description

Designed by ComStar in the lead up to the Battle of Tukayyid as one of the so-called Clanbuster refits, the BL-9-KNT is still energy-focused but carries a close-range surprise for anyone who closes with it, a mighty Hatchet. The remainder of the mech's aresenal is very much Black Knight-ish: 4 Medium Pulse Lasers, 2 Large Lasers, a Large Pulse Laser, and an ER PPC. 17 DHS try to keep the heat under control but are inadequate for the task if the pilot is aggressive with the weapons.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Mech Quirk: Melee Weapon

This model has a melee weapon


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 2nd Army V-Mu
    • 7th Army V-Iota
  • Word of Blake
    • Word of Blake
    • 9th Division III-Gamma
    • 40th Shadow Division
    • WoB Protectorate Militia


Stock Loadout
Stock Loadout
BL-10X-KNT
Black Knight.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Ranged Assault
Stock Specifications
Hardpoints Ballistic: 2
Energy: 5
Support: 2
Speed 4/6/0
Firepower Max Damage: 198
Max Stability: 30
Max Heat: 0
Durability Armor: 1160
Structure: 571
Heat Efficiency Sinking: 102
Alpha: 63
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Black Knight Command Mech (Fixed)
Center Torso Heat Sink (D)
Left Torso Heat Sink (D)
Heat Sink (D)
M Pulse
M Pulse
Right Torso CASE
Heat Sink (D)
M Pulse
Ammo UAC/20
Ammo UAC/20
Ammo UAC/20
Ammo UAC/20
Left Arm Hatchet (Fixed)
Heat Sink (D)
M Pulse
Right Arm UAC/20


Description

Based on ComStar's Clanbuster Black Knight, the BL-10X-KNT is a radical departure from standard Black Knights. In the left arm is the Clanbuster's Hatchet but in the right, instead of a brace of energy weapons, the -10X carries a massive Ultra Autocannon/20. These weapons are backed by 4 Medium Pulse Lasers, making the -10X an incredible force of destruction in close-quarters combat. However, that power comes with a price: it runs a bit hot and has a fragile XL engine, meaning a critical hit to its generous 4-ton ammo bin and the mech is destroyed instantly.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Mech Quirk: Melee Weapon

This model has a melee weapon


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
BL-12-KNT
Black Knight.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Ranged Assault
Stock Specifications
Hardpoints Energy: 9
Support: 5
Speed 4/6/0
Firepower Max Damage: 240
Max Stability: 20
Max Heat: 0
Durability Armor: 1040
Structure: 571
Heat Efficiency Sinking: 114
Alpha: 131
Melee Kick: 75
Punch: 38
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Black Knight Command Mech (Fixed)
FCS Precision Computer
Center Torso Exchanger I
Left Torso ER M Laser
Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
L Laser
Right Torso ER M Laser
Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
L Laser
Left Arm ER M Laser
Right Arm ER M Laser
ER PPC
Heat Sink (D)


Description

The BL-12 was probably the most technologically advanced version of the Black Knight leading up to the Jihad. While still based on the original BL-6 model this design goes in a completely different direction from the BL-9. Introduced in 3063 the first thing that was done to the BL-12 was the upgrade of all of the medium lasers and the PPC to extended range versions, then its single heat sinks were upgraded to double strength versions, reducing the total number from twenty to sixteen. Finally, all of the weapons were mated to a Targeting Computer.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
BL-EB-KNT
Black Knight.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Brawler & Ranged Assault
Stock Specifications
Hardpoints Energy: 9
Support: 5
Speed 6/9/0
Firepower Max Damage: 60
Max Stability: 0
Max Heat: 60
Durability Armor: 1405
Structure: 571
Heat Efficiency Sinking: 108
Alpha: 60
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XXL Engine (C)
Core 395
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +5
Gyro Friedhof Sparrow Gyro
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Lamellor Armor (C)
Head Black Knight Command Mech (Fixed)
Rangefinder Magestrix
Center Torso Heat Sink Double (C)
M.A.S.C. (C)
Exchanger III
Left Torso Ammo Plasma
Ammo Plasma
Right Torso Ammo Plasma
Left Arm Ultra Plasma Rifle
Right Arm Ultra Plasma Rifle
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

The Ebon Legatus is a mech designed and piloted by Eli 'Archangel' Potter of the Winged Lancers......when it's not off being stolen that is. Sporting a huge yet fragile XXL engine and plasma weaponry not common in most mechs, the BL-EB-KNT is a specialized disabler comfortable in the front lines.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Command Mech

+1 initiative


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

The BL-EB-KNT can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout
BL-P-KNT
Black Knight.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Gladiator
Stock Specifications
Hardpoints Ballistic: 1
Energy: 7
Missile: 1
Support: 4
Speed 5/7/0
Firepower Max Damage: 242
Max Stability: 38
Max Heat: 0
Durability Armor: 1040
Structure: 571
Heat Efficiency Sinking: 84
Alpha: 94
Melee Kick: 98
Punch: 56
Stock Equipment
Engine Standard Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Black Knight Command Mech (Fixed)
Center Torso T.S.M. (Fixed)
Left Torso Ammo AC/5 Piercing
Heat Sink (D)
L Laser
M Laser
Ammo SRM Acid
Right Torso Heat Sink (D)
L Laser
M Laser
Left Arm AC/5
SRM2
Right Arm L Laser
M Laser


Description

Patterned after a MechWarrior who served House Davion in the War of 3039, Partisan is a customized arena design using a mix of downgraded Succession Wars technology and cutting-edge tech. Partisan carries the standard Black Knight mix of lasers but mixes it up with an Autocannon/5 and a SRM-2. Double heat sinks keep it cold while Triple-Strength Myomer is a nod to the mech's use as a gladiator.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

The BL-P-KNT can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout
BL-X-KNT
Black Knight.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Gladiator
Stock Specifications
Hardpoints Energy: 8
Support: 2
Speed 4/6/0
Firepower Max Damage: 225
Max Stability: 30
Max Heat: 0
Durability Armor: 1100
Structure: 571
Heat Efficiency Sinking: 90
Alpha: 144
Melee Kick: 75
Weapon: 75
Punch: 38
Stock Equipment
Engine XL Engine
Core 300
Heat Sinks Heat Sink Kit (DHS)
E-Cooling +2
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Light Ferro-Fibrous Armor
Head Black Knight Command Mech (Fixed)
Left Torso Heat Sink (D)
Heavy PPC
PPC Capacitor
Right Torso Heat Sink (D)
Medium X-Pulse
Medium X-Pulse
Medium X-Pulse
Medium X-Pulse
Medium X-Pulse
Left Arm Heat Sink (D)
Large Vibroblade (Fixed)
Right Arm Large Shield (Fixed)


Description

The personal mech of Reginald VanJaster, the Red Reaper is a brutally powerful arena design taken straight from the arenas of Solaris VII. Armed primarily with a Large Vibroblade and Large Shield, Red Reaper looks somewhat like a medieval knight. Of course, medieval knights don't also come with a Heavy PPC with capacitor and a quintet of Medium X-Pulse Lasers, but that's modern life for you. The Red Reaper proved a hit in the arenas and led VanJaster to success as a gladiator.


Bonuses

Mech Quirk: Command Mech

+1 initiative


Mech Quirk: Hero Mech

+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain


Mech Quirk: Melee Weapon

This model has a melee weapon


Pilot Affinity: Brawler

Kicks, punches, and physical weapon attacks deal 15% more damage


Factions

The BL-X-KNT can only be found as an enemy duelist in Game Worlds contracts.


Stock Loadout
Stock Loadout
BL-6B-LJP
Black Knight.png
General Data
'Mech Type BattleMech
Class HEAVY
Weight 75T
Stock Role Rotary Weapon Testbed
Stock Specifications
Hardpoints Energy: 10
Support: 5
Speed 4/6/0
Firepower Max Damage: 371
Max Stability: 15
Max Heat: 0
Durability Armor: 1295
Structure: 571
Heat Efficiency Sinking: 108
Alpha: 199
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (C)
Core 300
Heat Sinks Engine Sink Kit (CDHS)
E-Cooling +2
Gyro XL Gyro
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Head Black Knight Command Mech (Fixed)
Rangefinder Magestrix
FCS Precision Computer
Reinforced Life Support
Rotary S Pulse (C)
Center Torso Heat Sink Double (C)
Exchanger III
Left Torso Heat Sink Double (C)
Heat Sink Double (C)
Rotary L Pulse (C)
Rotary M Pulse (C)
Right Torso Bulk Heat Bank
Heat Sink Double (C)
Rotary L Pulse (C)
Rotary M Pulse (C)
Left Arm Rotary M Pulse (C)
Rotary M Pulse (C)
Right Arm ER Rotary PPC (C)
Rotary M Pulse (C)
Left Leg Heat Sink Double (C)
Right Leg Heat Sink Double (C)


Description

This classic Royal Black Knight has been rebuilt from the ground up for a number of highly experimental technologies. It features a Clan Endo Steel frame and 12 tons of Clan Ferro-Fibrous armour, as well as an Extra-Light Engine, freeing up the necessary tonnage and cooling for its weapons. Featuring the experimental Rotary ER PPC as its primary armament in its right arm, a quintet of Rotary Medium Pulse and two Rotary Large Lasers round out the remainder of its firepower, all of this tied to a targeting computer. 17 Double heatsinks, an Exchanger III and a Heat Bank struggle in vain to cool the mech on a full alpha. A single Rotary Small Pulse is fitted to the head for Battle Armour duty.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Command Mech

+1 initiative


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout
BL-KNT-O
Black Knight.png
General Data
'Mech Type OmniMech
Class HEAVY
Weight 75T
Stock Role Omni-Knight
Stock Specifications
Hardpoints Omni: 15
Speed 4/6/0
Firepower Max Damage: 115
Max Stability: 40
Max Heat: 145
Durability Armor: 1245
Structure: 571
Heat Efficiency Sinking: 72
Alpha: 70
Melee Kick: 75
Punch: 38
Stock Equipment
Engine XL Engine (C) (Fixed)
Core 300 (Fixed)
Heat Sinks Engine Sink Kit (CDHS) (Fixed)
E-Cooling +2 (Fixed)
Gyro XL Omni Gyro (Fixed)
Structure Endo-Steel Structure (C) (Fixed)
Armor Ferro-Fibrous Armor (C)
Head Black Knight Command Mech (Fixed)
Command Console
Flamer
Center Torso C3M Circuitry
Flamer
Left Torso Flamer
Flamer
Ammo LongTom Cannon
Ammo LongTom Cannon Inferno
Ammo Plasma
Ammo LongTom Cannon Shaped Charge
Ammo LongTom Cannon Shaped Charge
Ammo LongTom Cannon Shaped Charge
Right Torso C3 Master
Flamer
Flamer
Left Arm Flamer
Plasma Cannon (C)
Right Arm Artillery FCS
Long Tom Cannon


Description

Designed as an alternative to the BL-12-KNT, the so called 'Omni-knight' was an attempt to create a powerful and flexible chassis in response to the proliferation of the Night Gyr and Nova Cat in the clans. In its primary configuration, the Omni-Knight is built for as a hybrid command mech and fortification breaker. Its highly accurate Long Tom cannon could crack hardened positions in short order, as well as act as deterrence for any mech opponents. The five flamers and plasma cannon made up its close ranged defense, especially against vehicles and battle armour. Ultimately, its usage of Clan-spec components proved too difficult to source in large numbers, to say nothing of the cost. This ultimately limited the Omni-Knight's usage in the Inner Sphere.

<b><color=#e51717>COMMUNITY CONTENT</color></b>


Bonuses

Mech Quirk: Command Mech

+1 initiative


Mech Quirk: Royal

-12 heat at the end of the turn


Pilot Affinity: Command Unit

Gains +1 initiative


Factions

Factions


Stock Loadout
Stock Loadout