Difference between revisions of "Charger"
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{{LoadoutImage|image=CGR-1R1.png}} | {{LoadoutImage|image=CGR-1R1.png}} | ||
+ | </tab> | ||
+ | <tab name="CGR-2A2"> | ||
+ | {{AutoInfoboxVariant|CGR-2A2}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|CGR-2A2}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkEasyToMaintain}} | ||
+ | |||
+ | |||
+ | {{AffinityAgile}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|CGR-2A2}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=CGR-2A2.jpg}} | ||
</tab> | </tab> | ||
<tab name="CGR-3K"> | <tab name="CGR-3K"> | ||
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{{LoadoutImage|image=CGR-C.png}} | {{LoadoutImage|image=CGR-C.png}} | ||
+ | </tab> | ||
+ | <tab name="CGR-SA5"> | ||
+ | {{AutoInfoboxVariant|CGR-SA5 | ||
+ | |image = Charger.png | ||
+ | }} | ||
+ | ===Description=== | ||
+ | {{MechDetails|CGR-SA5}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkEasyToMaintain}} | ||
+ | |||
+ | |||
+ | {{AffinityAgile}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|CGR-SA5}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=CGR-SA5.jpg}} | ||
</tab> | </tab> | ||
<tab name="CGR-N7"> | <tab name="CGR-N7"> | ||
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[[Category:Inner Sphere BattleMechs]] | [[Category:Inner Sphere BattleMechs]] | ||
[[Category:Inner Sphere Mechs]] | [[Category:Inner Sphere Mechs]] | ||
+ | [[Category:Periphery Arms, Inc. BattleMechs]] |
Latest revision as of 15:58, 11 May 2024
CGR-1A1
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Heavy Scout & Harasser |
Stock Specifications | |
Hardpoints | Energy: 5 Support: 5 |
Speed | 5/8/0 |
Firepower | Max Damage: 60 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 800 Structure: 611 |
Heat Efficiency | Sinking: 40 Alpha: 25 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Standard Engine |
Core | 400 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Charger Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Left Torso | S Laser |
Right Torso | S Laser |
Left Arm | S Laser |
Right Arm | S Laser |
Description
The Charger is seen as an example of abject failure in BattleMech design. Wells Technologies originally wanted to produce an ultra-heavy scout 'Mech for the Star League Defense Force that was not only fast but could survive contact with the enemy. This was done by building the Charger on an 80-ton frame, making it the heaviest scout 'Mech in existence, and powering it with a massive LTV 400 fusion engine that took up almost sixty percent of the Charger's mass. With a top speed which allowed it to outrun most other 'Mechs the Charger was then given ten tons of Durallex Heavy armor, enough to survive repeated hits from a Class 20 Autocannon. However these features left very little room for offensive capability, an intentional deficiency on the part of the design team as they saw any task other than gathering data a distraction.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Chainelane Isles
- Circinus Federation
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 2nd Legion Of Vega
- Free Rasalhague Republic
- Free Rasalhague Republic
- 4th Kavalleri
- Free Worlds League (Marik)
- Free Worlds League (Marik)
- 30th Marik Militia
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 15th Lyran Regulars
- Magistracy of Canopus
- Magistracy of Canopus
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- Cohors Morituri
- Mercenaries
- Mercenaries
- Band of the Damned
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bronson's Horde
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Irukjandi Company
- Gray's Ghosts
- Canopian Highlanders
- Caesar's Cohorts
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Antian Lanciarii
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- 4th Alliance Air Wing
- Pirates
- Rim Worlds Republic
- Rim Worlds Republic
- Republican Guard
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- 3rd Taurian Lancers
- Terracap Confederation
- Tortuga Dominions
CGR-1A5
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Assault & Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 3 Missile: 2 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 228 Max Stability: 108 Max Heat: 0 |
Durability | Armor: 1200 Structure: 611 |
Heat Efficiency | Sinking: 48 Alpha: 60 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Standard Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Charger Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Center Torso | Heat Sink M Laser |
Left Torso | Ammo AC/20 Ammo AC/20 Ammo SRM SRM6 SRM6 |
Right Torso | AC/20 |
Left Leg | Heat Sink |
Right Leg | Ammo AC/20 |
Description
The 1A5 variant of the Charger was one of the first variants of the Charger made to take it from the role of scout to assault 'Mech. A Capellan modification to the CGR-1Ls they received as part of the Kapteyn Accords, the engine was downgraded to a 320 version, which reduced the maximum speed of the 'Mech to 64.8 km/h, and four of the small lasers were removed. In their place was a Tomodzuru Autocannon/20 as its primary weapon, two Bical SRM-6 launchers and an Argra 3L Medium Laser, while the 'Mech's armor was increased by five tons. This made the CGR-1A5 extremely dangerous at close ranges and gave it a speed comparable to most 'Mechs in the heavy weight class, while carrying armor on par with other eighty-ton 'Mechs.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- 6th Confederation Reserve Cavalry
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- Lothian League
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Raventhir's Iron Hand
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- V Legio Ripariensis
- I Legio Martia Victrix
- Cohors Morituri
- Mercenaries
- Mercenaries
- Winfield's Regiment
- Khorsakov's Cossacks
- Jacob's Juggernauts
- Grim Determination
- Lindon's Battalion
- Tooth of Ymir
- Thermo Police
- 21st Centauri Lancers
- The Blackhearts
- Rubinsky's Light Horse
- The Krushers
- The Black Outlaws
- Romanov's Crusaders
- Knights of Caerbannog
- Bannockburn's Bandits
- Clean Kill
- Bullard's Armored Cavalry
- Bronson's Horde
- Quint's Olympian Groundpounders
- Irukjandi Company
- Gray's Ghosts
- Barrett's Fusiliers
- Ramilie's Raiders
- Dragonslayers
- Longwood's Bluecoats
- Harcourt's Destructors
- Caesar's Cohorts
- Canopian Highlanders
- Narhal's Raiders
- Greenburg's Godzillas
- Camacho's Caballeros
- Broadsword Legion
- Kell Hounds
- Burr's Black Cobras
- Fist Of Mokal
- 51st Dark Panzer Jaegers
- Hsien Hotheads
- Shen-Se Tian
- New Belt Pirates
- Band of the Damned
- Tortuga Fusiliers
- Death's Consorts
- Morrison's Extractors
- Antian Lanciarii
- Simonson's Cutthroats
- Langendorf Lancers
- Smithson's Chinese Bandits
- Screaming Eagles
- Vanguard Legion
- Mobile Fire
- Avanti's Angels
- Always Faithful
- Harlock's Warriors
- 12th Vegan Rangers
- Lethal Injection
- Dioscuri
- Olson's Rangers
- The Arcadians
- Black Caravel
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 1st Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- 1st Helius Legionnaires
- Republican Guard
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- Pleiades Hussars
- Taurian Guard
- 3rd Taurian Lancers
- Terracap Confederation
- Tortuga Dominions
CGR-1A9
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Support & Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 5 Missile: 1 Support: 4 |
Speed | 4/6/4 |
Firepower | Max Damage: 172 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 800 Structure: 611 |
Heat Efficiency | Sinking: 88 Alpha: 63 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Standard Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Charger Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Center Torso | Heat Sink Heat Sink |
Left Torso | Heat Sink Heat Sink Heat Sink Ammo LRM Ammo LRM M Laser |
Right Torso | Heat Sink Heat Sink Heat Sink LRM20 M Laser |
Left Arm | Heat Sink Heat Sink M Laser |
Right Arm | Heat Sink Heat Sink M Laser |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
A Combine-LAW attempt to make the Charger more effective at long ranges, the 1A9 used a reduced 320-rated engine, lowering its top speed to 64.8 km/h, and its arsenal was overhauled. All of the smaller lasers (except for the head mounted one) were replaced with medium lasers and a single LRM-20 launcher was mounted in the right torso, with two tons of reloads carried in the left torso. To make up for the lost mobility, four jump jets were also installed, two in each leg, to allow the Charger to jump up to one hundred and twenty meters. This variant was fielded in time to surprise the Armed Forces of the Federated Suns during the War of 3039, but in years since the design fell into the hands of the Outworlds Alliance thanks to a legal snafu which gave Ravenna Electronics a production license.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 3rd Night Stalkers
- 2nd Legion Of Vega
- Free Rasalhague Republic
- Free Rasalhague Republic
- 2nd Freemen
- 4th Kavalleri
- Mercenaries
- Thermo Police
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 1st Alliance Air Wing
- 4th Alliance Air Wing
CGR-1B1
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Heavy Scout & Harasser |
Stock Specifications | |
Hardpoints | Energy: 6 Support: 4 |
Speed | 5/8/0 |
Firepower | Max Damage: 172 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 990 Structure: 611 |
Heat Efficiency | Sinking: 72 Alpha: 79 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Light Engine |
Core | 400 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Charger Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Heavy Ferro-Fibrous Armor |
Head | S Laser |
Left Torso | M Laser M Laser |
Right Torso | L Laser |
Left Arm | L Laser |
Right Arm | L Laser |
Description
Designed as an upgrade of the old CGR-1A1, the -1B1 keeps that mech's enormous speed but uses Endo-Steel structure, Heavy Ferro-Fibrous armor, and a Light Fusion Engine to mount more serious weaponry, specifically a trio of Large Lasers, a pair of Medium Lasers, and a solitary Small Laser. 12 Double Heat Sinks and much improved armor keep the mech pretty well operational under most circumstances.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Gray Death Legion
- Mercenaries
- Mercenaries
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Northwind Highlanders
- Knights Of St. Cameron
- Snord's Irregulars
- Blue Star Irregulars
- Eridani Light Horse
CGR-1L
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Heavy Scout & Sniper |
Stock Specifications | |
Hardpoints | Energy: 5 Support: 5 |
Speed | 5/8/0 |
Firepower | Max Damage: 80 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 440 Structure: 611 |
Heat Efficiency | Sinking: 40 Alpha: 38 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Standard Engine |
Core | 400 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Charger Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Left Torso | M Laser |
Right Torso | M Laser |
Right Arm | L Laser |
Description
An export model sold to the Capellan Confederation as part of the Kapteyn Accords, the CGR-1L was a simple modification of the Charger in an attempt to make it more effective following their disastrous use on Chara in 3023. In place of four and a half tons of armor and all five Small Lasers, the 1L mounts a Large Laser in its right arm and two medium lasers in either side torso. While more prone to overheating and less protected - mounting armor comparable to that of a traditional scout 'Mech - it was better capable of defending itself against other scout 'Mechs, and at the time that was good enough for the desperate warriors of the Capellan Confederation Armed Forces. Since then, the CGR-1L has remained in Capellan service as a training 'Mech and, according to rumor, punishment assignment for dissident soldiers.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Aurigan Directorate
- Aurigan Restoration (Arano)
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- 6th Confederation Reserve Cavalry
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- Lothian League
- Magistracy of Canopus
- Magistracy of Canopus
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- V Legio Ripariensis
- Cohors Morituri
- Mercenaries
- Mercenaries
- Ramilie's Raiders
- Band of the Damned
- Harcourt's Destructors
- Dragonslayers
- Canopian Highlanders
- Bronson's Horde
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Irukjandi Company
- Gray's Ghosts
- Antian Lanciarii
- Caesar's Cohorts
- Lone Star Regiment
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Longwood's Bluecoats
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- Outworld Alliance
- 4th Alliance Air Wing
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Rim Worlds Republic
- Rim Worlds Republic
- Republican Guard
- Saiph Triumvirate
- Sarna Supremacy
- St. Ives Compact
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- 3rd Taurian Lancers
- Terracap Confederation
- Tortuga Dominions
CGR-1PA1
|
|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Heavy Scout & Harasser |
Stock Specifications | |
Hardpoints | Energy: 5 Support: 5 |
Speed | 5/8/0 |
Firepower | Max Damage: 200 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 800 Structure: 611 |
Heat Efficiency | Sinking: 56 Alpha: 53 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Prototype XL Engine |
Core | 400 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Charger Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Chem Laser |
Left Torso | Ammo Chemical Laser Ammo Chemical Laser Ammo Chemical Laser Heat Sink L Chem Laser S Chem Laser |
Right Torso | Ammo Chemical Laser Ammo Chemical Laser Ammo Chemical Laser Heat Sink L Chem Laser S Chem Laser |
Left Arm | L Chem Laser S Chem Laser |
Right Arm | L Chem Laser S Chem Laser |
Left Leg | Heat Sink |
Right Leg | Heat Sink |
Description
Another Periphery Armory, Inc offering, the Charger-1PA1 is a simple, but effective, update to the original Charger. The -1A1's Small Lasers are updated to Chemical equivalents while a Jury-Rigged XL 400 rated engine gives enough tonnage to add a quartet of Large Chemical Lasers to the party. The rest of the mech is simple: just armor, heat sinks, and ammo. Simple, rugged, effective, just what an up-and-coming Periphery milita needs, from your friends at PAI!
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
CGR-1PA2
|
|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Heavy Scout & Harasser |
Stock Specifications | |
Hardpoints | Energy: 5 Support: 5 |
Speed | 5/8/0 |
Firepower | Max Damage: 71 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 800 Structure: 611 |
Heat Efficiency | Sinking: 40 Alpha: 15 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Standard Engine |
Core | 400 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Charger Easy to Maintain (Fixed) |
Structure | Prototype Endo-Steel Structure (Fixed) |
Armor | Light Plating Armor |
Head | S Chem Laser |
Left Torso | Ammo Chemical Laser S Chem Laser |
Right Torso | Ammo Chemical Laser S Chem Laser |
Right Arm | L Chem Laser |
Description
Another Periphery Armory, Inc offering, the Charger-1PA2 is a simple, but effective, update to the original Charger. Where the -1PA1 uses a Prototype XL to upgrade the weapons to Large Chemical Lasers, the -1PA2 instead uses Prototype Endo-Steel to upgrade just the right arm laser. The others are swapped to Small Chem Lasers and the armor is replaced with Light Plating Armor. The rest of the mech is simple: just armor, heat sinks, and ammo. Simple, rugged, effective, just what an up-and-coming Periphery milita needs, from your friends at PAI!
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
CGR-1PAR1
|
|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Periphery Assault Scout |
Stock Specifications | |
Hardpoints | Energy: 6 Support: 4 Artillery: 1 |
Speed | 5/8/0 |
Firepower | Max Damage: 121 Max Stability: 8 Max Heat: 0 |
Durability | Armor: 1300 Structure: 611 |
Heat Efficiency | Sinking: 40 Alpha: 44 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Prototype XL Engine |
Core | 400 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Charger Easy to Maintain (Fixed) |
Structure | Prototype Endo-Steel Structure (Fixed) |
Armor | Heavy Plating Armor |
Left Torso | Ammo Chemical Laser Ammo Chemical Laser Ammo Chemical Laser |
Right Torso | Ammo Howitzer Ammo Howitzer Canister Ammo Howitzer Piercing Howitzer/8 |
Left Arm | L Chem Laser |
Right Arm | M Chem Pulse Laser M Chem Pulse Laser |
Description
The Charger, an oft maligned mech, is one of those chassis that seem to show up whenever someone needs a mech. Periphery Armaments, knowing full well of this 'availability factor' jumped at the chance to make their own mark on the Charger lineage. Knowing full well that periphery powers would need a low cost mech, PAI focused on in-expensive reliable weaponry. Knowing the Charger was noted for high speed, meant Prototype XL and Prototype Endosteel were required to free up valuable tonnage. The PAR1 Charger CGR-1PAR1 was born of this confluence of expensive internal components, cheap and reliable weapons, and 19.5 tons of Face Hardened Grade B Heavy Plate armor The 1PAR1 Charger is Fast, Heavy and moderately armed with a Howitzer 8 (3 tons of ammo) 2 Medium ChemPulse Lasers and a Large ChemLaser (3 tons of Ammo again.)
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
CGR-1R1
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Reinforced Arena Brawler |
Stock Specifications | |
Hardpoints | Energy: 1 Support: 8 |
Speed | 5/7/0 |
Firepower | Max Damage: 180 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 1240 Structure: 611 |
Heat Efficiency | Sinking: 96 Alpha: 89 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Light Engine |
Core | 350 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Charger Easy to Maintain (Fixed) |
Structure | Reinforced Structure (Fixed) |
Armor | Standard Armor |
Head | S VSPL |
Left Torso | Heat Sink (D) Heat Sink (D) S VSPL |
Right Torso | Heat Sink (D) Heat Sink (D) S VSPL |
Left Arm | S VSPL S VSPL |
Right Arm | ER PPC S VSPL |
Description
Made by a disgraced arena fighter trying to work back into the limelight, the Charger-1R1 is built around a 350-rated Light Fusion Engine for solid assault mech speed. However, it has a Reinforced Structure, giving it incredible durability. Combined with an all-energy loadout, the -1R1 is incredibly hard to destroy. 6 Small Variable-Speed Pulse Lasers give it solid up-close punch while an ER PPC is the sole concession to ranged combat. The disgraced MechWarrior was notable for dismembering his opponents by hand, thus the point-blank loadout.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Gray Death Legion
- Mercenaries
- Mercenaries
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Northwind Highlanders
- Knights Of St. Cameron
- Snord's Irregulars
- Blue Star Irregulars
- Eridani Light Horse
CGR-2A2
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Heavy Scout & Harasser |
Stock Specifications | |
Hardpoints | Energy: 2 Missile: 5 Support: 3 |
Speed | 5/8/0 |
Firepower | Max Damage: 270 Max Stability: 100 Max Heat: 0 |
Durability | Armor: 805 Structure: 611 |
Heat Efficiency | Sinking: 40 Alpha: 60 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Standard Engine |
Core | 400 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Charger Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Left Torso | RL10 RL10 |
Right Torso | RL10 RL10 |
Left Arm | RL10 |
Right Arm | M Laser |
Description
A Periphery modification of the Charger, the 2A2 had one ton of armor removed and its weapons stripped out. In their place, the 2A2 carried a medium laser and five Rocket Launcher 10s. This modification gave the Charger an immense amount of firepower that could be used in one shot or over the course of a battle. With the Charger's role as a heavy scout, the one-shot nature of the Rocket Launchers was not considered much of a hindrance as if they had been placed on a dedicated assault 'Mech.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Circinus Federation
- Magistracy of Canopus
- Magistracy of Canopus
- 2nd Canopian Fusiliers
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- I Legio Martia Victrix
- V Legio Ripariensis
- Mercenaries
- Band of the Damned
- New Belt Pirates
- Tortuga Fusiliers
- Morrison's Extractors
- Death's Consorts
- Shen-Se Tian
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Tortuga Dominions
CGR-3K
|
|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Support & Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 5 Missile: 1 Support: 4 |
Speed | 5/8/5 |
Firepower | Max Damage: 188 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 895 Structure: 611 |
Heat Efficiency | Sinking: 72 Alpha: 66 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | XL Engine |
Core | 400 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Charger Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | Jump Jet (H) |
Left Torso | CASE Ammo LRM ARTIV Ammo LRM ARTIV M Pulse |
Right Torso | Artemis IV FCS LRM20 M Pulse |
Left Arm | M Pulse |
Right Arm | M Pulse |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
Draconis Combine's 3K was an upgrade of the 1A9 that used an uprated XL engine to raise the Charger's top speed back to 86.4 km/h. The head-mounted small laser was removed, the medium lasers were swapped out for Medium Pulse Lasers, and the LRM-20 launcher was mated with an Artemis IV fire control system to improve accuracy. The addition of a fifth jump jet mounted in the rear torso gave the 'Mech a jumping distance of up to one hundred and fifty meters. This variant was confirmed to have been deployed on An Ting and may have been what Davion forces initially dubbed the Charger II; however, descriptions of the Charger II suggest that it was more likely a LRM-equipped variant of the Hatamoto-Chi.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Capellan Confederation (Liao)
- Capellan Confederation (Liao)
- Warrior House Imarra
- 6th Confederation Reserve Cavalry
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
- Free Rasalhague Republic
- Free Rasalhague Republic
- 1st Tyr
- 2nd Freemen
- Gray Death Legion
- Mercenaries
- Mercenaries
- Greenburg's Godzillas
- Narhal's Raiders
- Barrett's Fusiliers
- The Blackhearts
- Camacho's Caballeros
- Avanti's Angels
- Mobile Fire
- Smithson's Chinese Bandits
- Vanguard Legion
- Screaming Eagles
- The Krushers
- The Black Outlaws
- Jacob's Juggernauts
- Lindon's Battalion
- Grim Determination
- Romanov's Crusaders
- Winfield's Regiment
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- 21st Centauri Lancers
- Tooth of Ymir
- Harlock's Warriors
- 12th Vegan Rangers
- Dismal Disinherited
- Solaris VII Mercenary League
- Eridani Light Horse
- Broadsword Legion
- Lone Star Regiment
- Snord's Irregulars
- Northwind Highlanders
- Blue Star Irregulars
- Knights Of St. Cameron
- Dioscuri
- Burr's Black Cobras
- Fist Of Mokal
- Lethal Injection
- Olson's Rangers
- The Arcadians
- 51st Dark Panzer Jaegers
- Langendorf Lancers
- Simonson's Cutthroats
- Always Faithful
- Hsien Hotheads
- Knights of Caerbannog
- Local Government
CGR-4A4
|
|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Assault & Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 4 Missile: 2 Support: 1 |
Speed | 4/6/0 |
Firepower | Max Damage: 286 Max Stability: 78 Max Heat: 0 |
Durability | Armor: 1200 Structure: 611 |
Heat Efficiency | Sinking: 84 Alpha: 99 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Light Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Charger Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | ER M Laser |
Center Torso | ER M Laser |
Left Torso | Ammo SRM SRM6 SRM6 Ammo UAC/20 Ammo UAC/20 Ammo UAC/20 |
Right Torso | UAC/20 |
Left Arm | ER M Laser ER M Laser Heat Sink (D) Heat Sink (D) |
Description
An upgrade of the Charger-1A5, the -4A4 keeps the Charger in a more traditional assault mech role. Built around a Light Fusion Engine that keeps it moving at 60 kph, the -4A4 carries a massive Ultra Autocannon/20 as its primary weapon. Backing up the gigantic autocannon are a pair of SRM 6s and four ER Medium Lasers. The -4A4 carries 14 double heat sinks that struggle to keep the mech's heat under control and is defended by 15.5 tons of armor.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Gray Death Legion
- Mercenaries
- Mercenaries
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Northwind Highlanders
- Knights Of St. Cameron
- Snord's Irregulars
- Blue Star Irregulars
- Eridani Light Horse
CGR-C
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|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Support & Skirmisher |
Stock Specifications | |
Hardpoints | Energy: 4 Missile: 2 Support: 3 |
Speed | 5/8/5 |
Firepower | Max Damage: 161 Max Stability: 20 Max Heat: 0 |
Durability | Armor: 895 Structure: 611 |
Heat Efficiency | Sinking: 72 Alpha: 54 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | XL Engine |
Core | 400 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Charger Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Ferro-Fibrous Armor |
Center Torso | Jump Jet (H) |
Left Torso | CASE Ammo LRM ARTIV Ammo LRM ARTIV Ammo LRM ARTIV M Pulse |
Right Torso | Artemis IV FCS C3 Slave LRM20 |
Left Arm | M Pulse |
Right Arm | M Pulse |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
The Charger-C is a minor modification of the CGR-3K that sees a Medium Pulse Laser dropped in exchange for an extra ton of LRM ammo and a C3 slave unit. This allows the CGR-C to better coordinate with its lancemates and form an even more effective force on the battlefield.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
CGR-SA5
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|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Assault & Brawler |
Stock Specifications | |
Hardpoints | Ballistic: 1 Energy: 5 Missile: 2 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 283 Max Stability: 73 Max Heat: 0 |
Durability | Armor: 1235 Structure: 611 |
Heat Efficiency | Sinking: 72 Alpha: 80 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Light Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Charger Easy to Maintain (Fixed) |
Structure | Endo-Steel Structure (Fixed) |
Armor | Standard Armor |
Head | ER M Laser |
Left Torso | CASE ER M Laser Ammo LBX/20 CLUSTER Ammo LBX/20 SLUG Ammo LBX/20 SLUG M.A.S.C. Ammo Streak SRM |
Right Torso | ER M Laser LBX AC/20 |
Left Arm | Streak SRM6 Streak SRM6 |
Description
A variant of the Charger that took the 1A5 variant to its logical conclusion with new technologies, the SA5 was powered by a 320 rated Light Fusion Engine, giving it a speed of 64.8 km/h, while a MASC system was added allowing the 'Mech to reach speeds of 86.4 km/h in short bursts. The 'Mech was also built on an Endo Steel chassis to save even more weight. The SA5 carried an LB-X Autocannon/20 as its primary weapon. This was backed up by three ER Medium Lasers and two Streak SRM-6 launchers. The 'Mech was protected by fifteen and a half tons of armor.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Draconis Combine (Kurita)
- Draconis Combine (Kurita)
- 1st Sword Of Light
- 3rd Night Stalkers
- Gray Death Legion
- Mercenaries
- Mercenaries
- Lone Star Regiment
- Dismal Disinherited
- Solaris VII Mercenary League
- Northwind Highlanders
- Knights Of St. Cameron
- Snord's Irregulars
- Blue Star Irregulars
- Eridani Light Horse
CGR-N7
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|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Lucky Charm |
Stock Specifications | |
Hardpoints | Energy: 8 Support: 1 |
Speed | 4/6/4 |
Firepower | Max Damage: 192 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 800 Structure: 611 |
Heat Efficiency | Sinking: 120 Alpha: 89 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Standard Engine |
Core | 320 |
Heat Sinks | Heat Sink Kit (DHS) |
E-Cooling | +2 |
Gyro | Charger Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | S Laser |
Left Torso | Heat Sink (D) Heat Sink (D) L Laser M Laser |
Right Torso | Heat Sink (D) Heat Sink (D) L Laser L Laser |
Left Arm | Heat Sink (D) Heat Sink (D) M Laser |
Right Arm | Heat Sink (D) Heat Sink (D) M Laser |
Left Leg | Jump Jet (H) Jump Jet (H) |
Right Leg | Jump Jet (H) Jump Jet (H) |
Description
Number Seven started life as a Charger CGR-1A1 but thanks to its eccentric owner, Terry Ford, it quickly morphed into something very different. Ford was called the luckiest warrior in the Inner Sphere for his knack of getting into and out of deadly scrapes that would kill other mechs and pilots but that him and Number Seven escaped easily. Unfortunately, his luck eventually failed him and left Number Seven without an owner. Somehow, it looks to have ended up on the arena circuit and been upgraded heavily, now sporting an expanded laser battery and DHS, plus the Jump Jets that led to Ford's end during a botched Death-From-Above.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Mech Quirk: Hero Mech
+1 accuracy with ranged weapons, -6 heat at the end of the turn, +2 increased resolve gain
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
The CGR-N7 can only be found as an enemy duelist in Game Worlds contracts.
CGR-SB
|
|
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General Data | |
'Mech Type | BattleMech |
Class | ASSAULT |
Weight | 80T |
Stock Role | Assault & Brawler |
Stock Specifications | |
Hardpoints | Energy: 5 Support: 5 |
Speed | 3/5/0 |
Firepower | Max Damage: 180 Max Stability: 0 Max Heat: 0 |
Durability | Armor: 1240 Structure: 611 |
Heat Efficiency | Sinking: 112 Alpha: 82 |
Melee | Kick: 80 Punch: 40 |
Stock Equipment | |
Engine | Standard Engine |
Core | 240 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Charger Easy to Maintain (Fixed) |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | M Laser |
Left Torso | Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink L Laser |
Right Torso | Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink Heat Sink L Laser |
Left Arm | L Laser |
Right Arm | L Laser |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
This radical modification looks to turn the Charger into a traditional assault 'Mech by reducing the 'Mechs speed to 54 km/h, which allows the use of a smaller engine (incidentally, the commonplace Pitban 240 reactor). The 'Mech is armored with fifteen and a half tons of armor and is armed with four Large Lasers, one in each arm and side torso, and a Medium Laser in its head; twenty-eight heat sinks kept the 'Mech cool.
Bonuses
Mech Quirk: Easy To Maintain
Fast Refits. Mech variants can be assembled with only 1 part as long as you have sufficient parts from other variants to complete it.
Pilot Affinity: Agile
Gains 1 bonus evasion from movement
Factions
- Federated Suns (Davion)
- 10th Lyran Guards
- Lyran Commonwealth (Steiner)
- Lyran Commonwealth (Steiner)
- 5th Donegal Guards
- 15th Lyran Regulars
- Mercenaries
- Mercenaries
- Tooth of Ymir
- Grim Determination
- Knights of Caerbannog
- Bannockburn's Bandits
- Clean Kill
- Lindon's Battalion
- Winfield's Regiment
- 21st Centauri Lancers
- Jacob's Juggernauts
- Rubinsky's Light Horse
- Khorsakov's Cossacks
- The Black Outlaws
- Lone Star Regiment
- Caesar's Cohorts
- Quint's Olympian Groundpounders
- Bullard's Armored Cavalry
- Gray's Ghosts
- Irukjandi Company
- Longwood's Bluecoats
- Bronson's Horde
- Harcourt's Destructors
- Ramilie's Raiders
- Canopian Highlanders
- Dragonslayers
- Antian Lanciarii
- Romanov's Crusaders
- The Blackhearts
- Langendorf Lancers
- Always Faithful
- Lethal Injection
- Olson's Rangers
- The Arcadians
- Simonson's Cutthroats
- Fist Of Mokal
- Broadsword Legion
- Hsien Hotheads
- Burr's Black Cobras
- 51st Dark Panzer Jaegers
- The Krushers
- 12th Vegan Rangers
- Harlock's Warriors
- Greenburg's Godzillas
- Camacho's Caballeros
- Narhal's Raiders
- Barrett's Fusiliers
- Dioscuri
- Mobile Fire
- Vanguard Legion
- Avanti's Angels
- Screaming Eagles
- Smithson's Chinese Bandits
- Black Caravel
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation