Difference between revisions of "Rifleman (50T)"
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{{LoadoutImage|image=RFL-2N.jpg}} | {{LoadoutImage|image=RFL-2N.jpg}} | ||
+ | </tab> | ||
+ | <tab name="RFL-2PA"> | ||
+ | {{AutoInfoboxVariant|RFL-2PA}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|RFL-2PA}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkAntiAirTargeting3}} | ||
+ | |||
+ | |||
+ | {{AffinitySharpshooter}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|RFL-2PA}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=RFL-2PA.jpg}} | ||
+ | </tab> | ||
+ | <tab name="RFL-2PAB"> | ||
+ | {{AutoInfoboxVariant|RFL-2PAB}} | ||
+ | ===Description=== | ||
+ | {{MechDetails|RFL-2PAB}} | ||
+ | |||
+ | |||
+ | ===Bonuses=== | ||
+ | {{QuirkAntiAirTargeting3}} | ||
+ | |||
+ | |||
+ | {{AffinitySharpshooter}} | ||
+ | |||
+ | |||
+ | ===Factions=== | ||
+ | {{MechFactions|RFL-2PAB}} | ||
+ | |||
+ | |||
+ | {{LoadoutImage|image=RFL-2PAB.jpg}} | ||
</tab> | </tab> | ||
</tabs> | </tabs> |
Latest revision as of 03:38, 24 July 2023
RFL-2N
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|
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General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Anti-Aircraft & Direct-Fire Support |
Stock Specifications | |
Hardpoints | Energy: 6 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 190 Max Stability: 40 Max Heat: 0 |
Durability | Armor: 402 Structure: 744 |
Heat Efficiency | Sinking: 64 Alpha: 90 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Standard Engine |
Core | 200 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Rifleman Anti-Air Targeting (Fixed) |
Left Torso | Heat Sink Heat Sink M Laser |
Right Torso | Heat Sink Heat Sink M Laser |
Left Arm | M Laser PPC |
Right Arm | M Laser PPC |
Left Leg | Heat Sink Heat Sink |
Right Leg | Heat Sink Heat Sink |
Description
The Rifleman started life as a 50 ton medium mech, not the 60 ton heavy that we know and love today. While the RFL-1N was a primitive design, the later modernized RFL-2N proved quite successful for its era. Armed with two PPCs and four Medium Lasers, the -2N was a simple and effective design and excelled in both line combat and anti-aircraft operations. While the 16 standard heat sinks were insufficient for sustained fire, volly fire worked well. The -2N mostly left production after the RFL-3N's introduction though some backwater Periphery powers kept the design in service for centuries to come.
Bonuses
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
- Chainelane Isles
- Hanseatic League
- JàrnFòlk
- Magistracy of Canopus
- Magistracy of Canopus
- Magistracy Cavaliers
- Marian Hegemony
- Marian Hegemony
- V Legio Ripariensis
- Cohors Morituri
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- 3rd Alliance Air Wing
- 4th Alliance Air Wing
- Pirates
- Local Government
- Rim Worlds Republic
- Rim Worlds Republic
- Republican Guard
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Taurian Concordat
- Taurian Concordat
- 3rd Taurian Lancers
- Terracap Confederation
- Dark Caste
- Tortuga Dominions
RFL-2PA
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Anti-Aircraft & Direct-Fire Support |
Stock Specifications | |
Hardpoints | Energy: 6 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 110 Max Stability: 10 Max Heat: 10 |
Durability | Armor: 600 Structure: 416 |
Heat Efficiency | Sinking: 40 Alpha: 54 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Standard Engine |
Core | 200 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Rifleman Anti-Air Targeting (Fixed) |
Left Torso | Ammo Chemical Laser Ammo Chemical PPC Heat Sink |
Right Torso | Ammo Chemical Laser Ammo Chemical PPC Heat Sink |
Left Arm | Chem PPC L Chem Laser |
Right Arm | Chem PPC L Chem Laser |
Description
The original Rifleman, the RFL-1N and -2N, were left behind by the Inner Sphere centuries ago. However, the Periphery never forgot the design and kept it in production due to it being rather cheap while retaining good combat effectiveness. The -2PA is a refit to help the design keep up with the modern day. Armed with a Chem PPC and Large Chem Laser in each arm, the -2PA is entirely ammunition dependent but often that doesn't actually matter since the design can defeat most enemies its own size or smaller in a few blows.
Bonuses
Mech Quirk: Anti-Air Targeting
+5 bonus accuracy when targeting aerial units
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
- Chainelane Isles
- Circinus Federation
- Hanseatic League
- Illyrian Palatinate
- JàrnFòlk
- Lothian League
- Mercenaries
- Band of the Damned
- Bronson's Horde
- Ramilie's Raiders
- Harcourt's Destructors
- Dragonslayers
- Bullard's Armored Cavalry
- Gray's Ghosts
- Quint's Olympian Groundpounders
- Irukjandi Company
- Antian Lanciarii
- Canopian Highlanders
- Longwood's Bluecoats
- New Belt Pirates
- Morrison's Extractors
- Death's Consorts
- Caesar's Cohorts
- Tortuga Fusiliers
- Bannockburn's Bandits
- Shen-Se Tian
- Clean Kill
- Black Caravel
- New Delphi Compact
- Nueva Castile
- Pirates
- Local Government
- Saiph Triumvirate
- Sarna Supremacy
- Styk Commonality
- Terracap Confederation
- Tortuga Dominions
RFL-2PAB
|
|
---|---|
General Data | |
'Mech Type | BattleMech |
Class | MEDIUM |
Weight | 50T |
Stock Role | Anti-Aircraft & Direct-Fire Support |
Stock Specifications | |
Hardpoints | Ballistic: 2 Energy: 6 Support: 2 |
Speed | 4/6/0 |
Firepower | Max Damage: 170 Max Stability: 30 Max Heat: 0 |
Durability | Armor: 600 Structure: 416 |
Heat Efficiency | Sinking: 48 Alpha: 62 |
Melee | Kick: 50 Punch: 25 |
Stock Equipment | |
Engine | Standard Engine |
Core | 200 |
Heat Sinks | Heat Sink Kit (SHS) |
E-Cooling | None |
Gyro | Standard Gyro |
Structure | Standard Structure (Fixed) |
Armor | Standard Armor |
Head | Rifleman Anti-Air Targeting (Fixed) |
Left Torso | Heat Sink Heat Sink Ammo Light Rifle M Laser |
Right Torso | Heat Sink Heat Sink Ammo Light Rifle M Laser |
Left Arm | L Laser Light Rifle Rifle Revolver |
Right Arm | L Laser Light Rifle Rifle Revolver |
Description
The original Rifleman, the RFL-1N and -2N, were left behind by the Inner Sphere centuries ago. However, the Periphery never forgot the design and kept it in production due to it being rather cheap while retaining good combat effectiveness. The -2PAB is a refit to help the design keep up with the modern day. Armed with twin Light Rifles, twin Large Lasers, and twin Medium Lasers, the -2PAB solves the ammo problem of the -2PA though it introduces a new heat issue to the design. Still, the -2PAB is well liked by Periphery MechWarriors.
Bonuses
Mech Quirk: Anti-Air Targeting
+5 bonus accuracy when targeting aerial units
Pilot Affinity: Sharpshooter
Ignores 1 enemy evasion
Factions
- Hanseatic League
- Magistracy of Canopus
- Magistracy of Canopus
- Raventhir's Iron Hand
- 2nd Canopian Fusiliers
- Marian Hegemony
- Marian Hegemony
- I Legio Martia Victrix
- Mercenaries
- Thermo Police
- Nueva Castile
- Outworlds Alliance
- Outworld Alliance
- 1st Alliance Air Wing
- 3rd Alliance Air Wing
- Rim Worlds Republic
- Rim Worlds Republic
- 8th Helius Fusiliers
- Republican Guard
- Taurian Concordat
- Taurian Concordat
- Taurian Guard
- Pleiades Hussars