Difference between revisions of "Valkyrie"

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Revision as of 02:41, 24 July 2023

VLK-QA
Valkyrie.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Light Fire Support
Stock Specifications
Hardpoints Energy: 2
Missile: 2
Support: 1
Speed 5/8/5
Firepower Max Damage: 60
Max Stability: 10
Max Heat: 0
Durability Armor: 480
Structure: 256
Heat Efficiency Sinking: 44
Alpha: 22
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Standard Engine
Core 150
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Valkyrie Improved Communications (Fixed)
Center Torso Heat Sink
Jump Jet (S)
Left Torso Heat Sink
Heat Sink
LRM10
Right Torso Heat Sink
Heat Sink
Ammo LRM
Right Arm M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The Valkyrie has as its primary armament a LRM-10 launcher with one ton of reloads mounted in the left torso. While an unusual weapon on a light 'Mech, it gives the Valkyrie a long reach and respectable damage, especially against other light 'Mech hunters. As a back-up weapon the Valkyrie carries a Medium Laser in its right arm.


Bonuses

Mech Quirk: Improved Communications

+1 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions
  • ComStar
    • ComStar
    • 11th Army V-Eta
    • 7th Army V-Iota
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 2nd Crucis Lancers
    • 1st Kittery Borderers
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 15th Lyran Regulars
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Lindon's Battalion
    • Federated Freemen
    • Jacob's Juggernauts
    • Grim Determination
    • Tooth of Ymir
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • Rubinsky's Light Horse
    • Romanov's Crusaders
    • Knights of Caerbannog
    • The Black Outlaws
    • 21st Centauri Lancers
    • Bannockburn's Bandits
    • Clean Kill
    • Longwood's Bluecoats
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Gray's Ghosts
    • Irukjandi Company
    • The Krushers
    • Bronson's Horde
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Ramilie's Raiders
    • Canopian Highlanders
    • Dragonslayers
    • Antian Lanciarii
    • The Blackhearts
    • Narhal's Raiders
    • Simonson's Cutthroats
    • Hsien Hotheads
    • Always Faithful
    • Langendorf Lancers
    • Lethal Injection
    • Fist Of Mokal
    • Burr's Black Cobras
    • Wolf's Dragoons
    • 51st Dark Panzer Jaegers
    • Kell Hounds
    • Broadsword Legion
    • Barrett's Fusiliers
    • Olson's Rangers
    • 12th Vegan Rangers
    • Mobile Fire
    • Avanti's Angels
    • Camacho's Caballeros
    • Greenburg's Godzillas
    • The Arcadians
    • Vanguard Legion
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • Dioscuri
    • Harlock's Warriors
    • Black Caravel
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Taurian Concordat
    • Taurian Concordat
    • Pleiades Hussars
    • 3rd Taurian Lancers
  • Terracap Confederation


Stock Loadout
Stock Loadout
VLK-QD
Valkyrie.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Light Fire Support
Stock Specifications
Hardpoints Energy: 2
Missile: 2
Support: 1
Speed 5/8/5
Firepower Max Damage: 67
Max Stability: 10
Max Heat: 0
Durability Armor: 535
Structure: 256
Heat Efficiency Sinking: 40
Alpha: 24
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Standard Engine
Core 150
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Valkyrie Improved Communications (Fixed)
Center Torso Jump Jet (S)
Left Torso Artemis IV FCS
Heat Sink
Heat Sink
LRM10
Right Torso CASE
Heat Sink
Heat Sink
Ammo LRM ARTIV
Right Arm M Pulse
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The QD Valkyrie is a major overhaul of the design debuting in 3049. The chassis has been re-engineered to use Endo Steel construction and the armor has been upgraded to Ferro-Fibrous with CASE. This allowed the variant to update the laser to a Medium Pulse Laser and add an Artemis IV fire control system to the LRM-10.


Bonuses

Mech Quirk: Improved Communications

+1 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 10th Lyran Guards
    • 2nd Crucis Lancers
    • Davion Assault Guards
    • 1st Kittery Borderers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government
  • St. Ives Compact


Stock Loadout
Stock Loadout
VLK-QD1
Valkyrie.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Light Fire Support
Stock Specifications
Hardpoints Energy: 2
Missile: 3
Support: 1
Speed 5/8/5
Firepower Max Damage: 85
Max Stability: 15
Max Heat: 0
Durability Armor: 480
Structure: 256
Heat Efficiency Sinking: 60
Alpha: 30
Melee Kick: 30
Punch: 15
Stock Equipment
Engine XL Engine
Core 150
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head FCS Precision Computer
Valkyrie Improved Communications (Fixed)
Center Torso Jump Jet (S)
Left Torso Artemis IV FCS
Heat Sink (D)
Ammo LRM ARTIV
Ammo LRM ARTIV
LRM15
Right Torso Heat Sink (D)
Heat Sink (D)
Heat Sink (D)
Right Arm ER M Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Developed in partnership with Vicore Industries and debuting in the 3060s, the VLK-QD1 is a substantial overhaul of the chassis. Powered with a 150-rated XL engine and built on an endo-steel skeleton, the QD1 manages to pack in an ER Medium Laser and a LRM-15. Both are connected to a Targeting Computer for maximum effectiveness. Double Heat Sinks keep it all chilly while 5 jump jets and 6 tons of armor provide plenty of staying power.


Bonuses

Mech Quirk: Improved Communications

+1 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
VLK-QD3
Valkyrie.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Light Skirmisher
Stock Specifications
Hardpoints Energy: 2
Missile: 3
Support: 2
Speed 7/11/6
Firepower Max Damage: 70
Max Stability: 5
Max Heat: 0
Durability Armor: 445
Structure: 256
Heat Efficiency Sinking: 60
Alpha: 36
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Standard Engine
Core 210
Heat Sinks Heat Sink Kit (DHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Ferro-Fibrous Armor
Head Valkyrie Improved Communications (Fixed)
Center Torso Jump Jet (S)
Jump Jet (S)
Left Torso Heat Sink (D)
Right Torso CASE
Ammo LRM
LRM5
Left Arm ER M Laser
ER M Laser
Right Arm Heat Sink (D)
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Introduced in the 3060s as part of the deal with Vicore Industries that led to the QD1, the QD3 upgrades the engine to a 210-rated fusion engine to boost the ground speed to 119km/h. Armed with twin ER Medium Lasers and a LRM-5 and equipped with ferro-fibrous armor and 6 jump jets, the QD3 proved an effective light skirmisher.


Bonuses

Mech Quirk: Improved Communications

+1 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • Davion Assault Guards
    • 2nd Crucis Lancers
  • Gray Death Legion
  • Lyran Commonwealth (Steiner)
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Federated Freemen
    • Greenburg's Godzillas
    • Narhal's Raiders
    • Camacho's Caballeros
    • Mobile Fire
    • Avanti's Angels
    • Vanguard Legion
    • Barrett's Fusiliers
    • Screaming Eagles
    • Smithson's Chinese Bandits
    • The Blackhearts
    • The Krushers
    • Romanov's Crusaders
    • Jacob's Juggernauts
    • Lindon's Battalion
    • Grim Determination
    • Harlock's Warriors
    • Winfield's Regiment
    • Rubinsky's Light Horse
    • Khorsakov's Cossacks
    • The Black Outlaws
    • 21st Centauri Lancers
    • Dioscuri
    • 12th Vegan Rangers
    • The Arcadians
    • Northwind Highlanders
    • Lone Star Regiment
    • Dismal Disinherited
    • Solaris VII Mercenary League
    • Snord's Irregulars
    • Blue Star Irregulars
    • Knights Of St. Cameron
    • Wolf's Dragoons
    • Kell Hounds
    • Tooth of Ymir
    • Eridani Light Horse
    • Burr's Black Cobras
    • Langendorf Lancers
    • Lethal Injection
    • Olson's Rangers
    • Broadsword Legion
    • Always Faithful
    • Hsien Hotheads
    • Simonson's Cutthroats
    • 51st Dark Panzer Jaegers
    • Fist Of Mokal
    • Knights of Caerbannog
  • Local Government


Stock Loadout
Stock Loadout
VLK-QF
Valkyrie.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Light Fire Support
Stock Specifications
Hardpoints Missile: 2
Support: 2
Speed 5/8/5
Firepower Max Damage: 45
Max Stability: 10
Max Heat: 15
Durability Armor: 480
Structure: 256
Heat Efficiency Sinking: 44
Alpha: 12
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Standard Engine
Core 150
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Valkyrie Improved Communications (Fixed)
Center Torso Heat Sink
Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Ammo LRM
LRM10
Right Torso Heat Sink
Heat Sink
Right Arm Flamer
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The QF model of the Valkyrie was the only common variant of the 'Mech during the Succession Wars. First fielded in 2967, it trades in the medium laser for a Flamer. This allows the 'Mech to work in an incendiary role and also acts as an excellent deterrent to infantry attacks.


Bonuses

Mech Quirk: Improved Communications

+1 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions
  • Federated Suns (Davion)
    • Federated Suns (Davion)
    • 10th Lyran Guards
    • 2nd Crucis Lancers
    • Davion Assault Guards
    • 1st Kittery Borderers
  • Lyran Commonwealth (Steiner)
    • Lyran Commonwealth (Steiner)
    • 5th Donegal Guards
    • 6th Lyran Guards
    • 11th Avalon Hussars
  • Mercenaries
    • Mercenaries
    • Grim Determination
    • Federated Freemen
    • Lindon's Battalion
    • Tooth of Ymir
    • Knights of Caerbannog
    • Jacob's Juggernauts
    • Winfield's Regiment
    • Khorsakov's Cossacks
    • The Black Outlaws
    • Bannockburn's Bandits
    • 21st Centauri Lancers
    • Rubinsky's Light Horse
    • Clean Kill
    • Lone Star Regiment
    • Longwood's Bluecoats
    • Quint's Olympian Groundpounders
    • Bullard's Armored Cavalry
    • Gray's Ghosts
    • Irukjandi Company
    • Romanov's Crusaders
    • Bronson's Horde
    • Harcourt's Destructors
    • Caesar's Cohorts
    • Ramilie's Raiders
    • Canopian Highlanders
    • Dragonslayers
    • The Krushers
    • The Blackhearts
    • Barrett's Fusiliers
    • Simonson's Cutthroats
    • Hsien Hotheads
    • Always Faithful
    • Langendorf Lancers
    • Lethal Injection
    • Fist Of Mokal
    • Burr's Black Cobras
    • Wolf's Dragoons
    • 51st Dark Panzer Jaegers
    • Kell Hounds
    • Broadsword Legion
    • Antian Lanciarii
    • Olson's Rangers
    • 12th Vegan Rangers
    • Camacho's Caballeros
    • Mobile Fire
    • Greenburg's Godzillas
    • Narhal's Raiders
    • The Arcadians
    • Avanti's Angels
    • Smithson's Chinese Bandits
    • Dioscuri
    • Vanguard Legion
    • Harlock's Warriors
    • Screaming Eagles
    • Black Caravel
  • Local Government
  • Saiph Triumvirate
  • Sarna Supremacy
  • Styk Commonality
  • Terracap Confederation


Stock Loadout
Stock Loadout
VLK-QP
Valkyrie.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Light Fire Support
Stock Specifications
Hardpoints Energy: 2
Missile: 2
Support: 1
Speed 5/8/5
Firepower Max Damage: 232
Max Stability: 20
Max Heat: 0
Durability Armor: 480
Structure: 256
Heat Efficiency Sinking: 40
Alpha: 35
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Standard Engine
Core 150
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Standard Structure (Fixed)
Armor Standard Armor
Head Valkyrie Improved Communications (Fixed)
Center Torso Jump Jet (S)
Left Torso Gyrojet Ammo Feed
Gyrojet-20
Heat Sink
Heat Sink
Right Torso Heat Sink
Heat Sink
Ammo LRM
Right Arm M Laser
S Laser
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

The Valkyrie is the mech that gave rise to light fire support designs, what with its battle-tested LRM-10 and good maneuverability. In the Periphery, the LRM-10 was often replaced with a Gyrojet-20 with an attached ammo feed, which nearly doubles the firepower of the LRM-10. In the arm it carries a Medium and a Small Laser, for when the Gyrojet runs out of ammo, which it does fairly quickly.


Bonuses

Mech Quirk: Improved Communications

+1 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions


Stock Loadout
Stock Loadout
VLK-QQ
Valkyrie.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Light Fire Support
Stock Specifications
Hardpoints Ballistic: 1
Missile: 2
Support: 1
Speed 5/8/5
Firepower Max Damage: 38
Max Stability: 13
Max Heat: 0
Durability Armor: 560
Structure: 256
Heat Efficiency Sinking: 40
Alpha: 9
Melee Kick: 30
Punch: 15
Stock Equipment
Engine XL Engine
Core 150
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Valkyrie Improved Communications (Fixed)
Center Torso Jump Jet (S)
Left Torso Heat Sink
Heat Sink
Streak SRM2
Right Torso CASE
Heat Sink
Heat Sink
Ammo Streak SRM
Ammo UAC/2
Right Arm UAC/2
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

Created by a Free Worlds League engineer who discovered the extinct Jackrabbit BattleMech and decided to resurrect it in spirit, the VLK-QQ carries an unusual loadout for a Valkyrie: an Ultra Autocannon/2 provides the long-range punch while a Streak SRM-2 gives some close-range defense. To carry the Ultra though, the -QQ was forced to carry an XL Engine, which combined with its low speed makes it rather fragile for a light mech. The FWL considered it an acceptable trade-off though and the QQ can be found in their armed forces in small numbers.


Bonuses

Mech Quirk: Improved Communications

+1 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions


Stock Loadout
Stock Loadout
VLK-AM
Valkyrie.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Ancestral Fire Support
Stock Specifications
Hardpoints Ballistic: 1
Energy: 1
Missile: 2
Support: 2
Speed 5/8/0
Firepower Max Damage: 100
Max Stability: 30
Max Heat: 0
Durability Armor: 560
Structure: 256
Heat Efficiency Sinking: 40
Alpha: 31
Melee Kick: 30
Punch: 15
Stock Equipment
Engine XL Engine
Core 150
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Endo-Steel Structure (Fixed)
Armor Standard Armor
Head Valkyrie Improved Communications (Fixed)
Left Torso Heat Sink
Heat Sink
LRM10
Right Torso Ammo AC/5
CASE
Heat Sink
Heat Sink
Ammo LRM
Right Arm LAC/5
M Laser


Description

This Valkyrie has been modified and updated throughout the decades as the ancestral mech of your family in the Federated Suns. Owing to the Davion obession with ballistics, this Valkyrie has been outfitted with an 150-rated XL Engine and Endo-Steel bonus in order to mount a Light Autocannon/5 in the right arm. Backing up the LAC/5 is the traditional Valkyrie LRM-10 as well as a Medium Laser. With a ton of ammo for each weapon, the VLK-AM is more than capable of laying down effective fire support.


Bonuses

Mech Quirk: Improved Communications

+1 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Mech Quirk: Ancestral Mech

+2 accuracy with ranged weapons, +5 lance resolve gain


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions
Mech not found with any factions, it's probably obtained from Game World contracts or an event!'


Stock Loadout
Stock Loadout
VLK-2H
Valkyrie.png
General Data
'Mech Type BattleMech
Class LIGHT
Weight 30T
Stock Role Fire Support
Stock Specifications
Hardpoints Ballistic: 1
Energy: 1
Missile: 2
Support: 2
Speed 5/8/4
Firepower Max Damage: 150
Max Stability: 87
Max Heat: 30
Durability Armor: 537
Structure: 256
Heat Efficiency Sinking: 40
Alpha: 36
Melee Kick: 30
Punch: 15
Stock Equipment
Engine Standard Engine
Core 150
Heat Sinks Heat Sink Kit (SHS)
E-Cooling None
Gyro Standard Gyro
Structure Prototype Endo-Steel Structure (Fixed)
Armor Light Plating Armor
Head Valkyrie Improved Communications (Fixed)
Left Torso Heat Sink
Heat Sink
Inferno RL15
RL15
Right Torso Heat Sink
Heat Sink
Right Arm Medium Rifle
Ammo Medium Rifle
Ammo Medium Rifle
Rifle Revolver
Left Leg Jump Jet (S)
Jump Jet (S)
Right Leg Jump Jet (S)
Jump Jet (S)


Description

In search of a cheap option to help handle dissidant uprisings among the newly conquered populations of the Marian Hegemony, the Marian Senate authorized the Valkyrie VLK-2H program. Taking advantage of the sheer rate the 30-ton Valkyrie was produced in, Marian agents would start offering open bounties for any chassis no matter how wrecked. These damaged frames would be shipped back to Horatius where Marian Arms Incorporated Mech Techs would coat it's structure in a Proto-Endosteel sheath in a process similar to electroplating and clad the Mech in Light Plating Armor. In order to best put down rioting civilians, the VLK-2H's main weapon was a Marian-produced Medium Revolving Rifle fed by two tons of ammo, backed up by a pair of Rocket Launcher 15s one of which would often be loaded with Inferno Warheads to ensure any dissidents learn their lesson.


Bonuses

Mech Quirk: Improved Communications

+1 increased resolve gain for only this pilot, increases pilot maximum resolve capacity by 15


Pilot Affinity: Encouraging

+2 resolve whenever resolve is gained


Factions

Factions


Stock Loadout
Stock Loadout